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Old 09/12/07, 1:17 PM   #476
Uday
Von Kaiser
 
Night Elf Druid
 
Turalyon
Help on Archimonde

Here are WWS from our MH run last night. I skipped Rage because I managed to die on the first frostbolt and it doesn't show anything.

Anetheron
Kaz'Rogal
Azgalor
Archimonde

I'm not always topping the charts, but considering that hunters get no group buffs most of the time, I think I do an ok job of keeping up with the other DPS on every fight except Archimonde.
I spend the entire fight running around like a headless chicken. Running out from doomfire, running in and running right back out as another one spawns in front of me. I've given up on using my pet. Other than changing to a Survival spec with added range, what are some things I can do to spend more time DPSing on Archimonde? I'm mildly useful for an MD on the pull, but other than that I feel like dead weight on this fight.

Also, anything else I could do to raise my DPS in general that you can see in the first three reports would be appreciated as well. I see a lot of reports of hunters topping the meters, and am wondering whether I'm doing something wrong, or whether once everyone performs properly meter placement becomes a function of group composition.

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Old 09/12/07, 1:31 PM   #477
Trohck
Piston Honda
 
Orc Hunter
 
Hyjal
For Archimonde:
1. Learn Doomfires. Watch some videos, make a diagram of how they move. They can only change directions by 45 degrees per patch. So you can avoid them efficiently by moving to the side and letting them go by you. You just need to make sure to watch for curls.
2. Break fears. You're BM so you should have 2 fear breaks: TBW and a 2-minute PvP trinket. This means you shouldn't be afraid to get near a Doomfire that has moved past you and pewpew.
3. Teach your decursers to decurse your pet, if they're not already.
4. When you are running to avoid Doomfire, jumpshot an Arcane Shot when possible.
5. Don't worry too much about it. Archimonde is about staying alive through difficult circumstances, not doing awesome DPS.

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Old 09/12/07, 1:37 PM   #478
Uday
Von Kaiser
 
Night Elf Druid
 
Turalyon
Moving to the side isn't an option, as my guild crucifies anyone who runs any direction but straight out from a fire that's near them.

Between doomfires spawning on melee, and fears, I've yet to find a way to keep my pet alive for more than 30 seconds at a time. Any suggestions for keeping your pet alive here? Or just keep him by my side for FF and TBW.

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Old 09/12/07, 1:52 PM   #479
Crimsonstorm
Von Kaiser
 
Tauren Warrior
 
Greymane
How much hit rating does a survival hunter with the 3% bonus to hit talent need to be hit capped a gainst a lv 73 mob?

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Old 09/12/07, 1:54 PM   #480
Uday
Von Kaiser
 
Night Elf Druid
 
Turalyon
Originally Posted by Crimsonstorm View Post
How much hit rating does a survival hunter with the 3% bonus to hit talent need to be hit capped a gainst a lv 73 mob?

88
72 If you're Draenei, or grouped with one with the +hit aura.

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Old 09/12/07, 1:54 PM   #481
Trohck
Piston Honda
 
Orc Hunter
 
Hyjal
You can't afford to keep your pet in melee unless you have excellent healers and decursers that are committed to your pet. Because he can only move in a straight line between you and Archimonde, he'll never be able to dodge Doomfires consistently. I just keep him by my side. If you use a Wind Serpent you probably can get away with an occasional manual Lightning Breath but this may be more trouble than it's worth.

If your guild has a problem with people moving to the side of Doomfires it's time to educate them. Certainly you shouldn't be standing within 5 yards of a Doomfire but you don't need to run 40 yards away when you have two fear breaks. Prove to your guild that you personally can sidestep Doomfires without getting hit through judicious use of your breaks.

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Old 09/12/07, 2:01 PM   #482
Uday
Von Kaiser
 
Night Elf Druid
 
Turalyon
It's not a matter of me getting hit if I side step, it's a matter of doomfires wrapping adround and through the raid. We make everyone close enough to a doomfire that it could switch to following them run straight away. Strafers and their curly fires are the first scapegoat if we wipe.

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Old 09/12/07, 2:09 PM   #483
Reipin Pillage
Von Kaiser
 
Tauren Hunter
 
Mannoroth
As soon as I see a doomfire in my area I will separate (I stand behind him) a few yards from others and see if it comes for me. If it does I will run straight out and start to angle a bit to see if it continues following me. If not, I go back.

Fears are on a timer and you should never even be near a doomfire at the time of a fear.

As far as I know doomfires do not spawn on top of melee. Your pet can melee safely without worrying about a spawn on top of it. This is not to say doomfires dont wrap around on top of all the melee, they just don't start out on top of them though (As far as I know).

This is a post I made in the BM thread about Archimonde: http://elitistjerks.com/f31/t11420-h...90/#post468148

Basically use TBW to break fears, recall pet if fear is imminent and pet is near doomfire. The biggest thing for me is decursers getting grip off my pet, which they are excellent at.

I <3 my paladins.

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Old 09/12/07, 2:13 PM   #484
Crimsonstorm
Von Kaiser
 
Tauren Warrior
 
Greymane
Originally Posted by Uday View Post
88
72 If you're Draenei, or grouped with one with the +hit aura.
That is based on 8.6% base miss rate vs a boss, correct? What about the recent info that the miss rate is 9% for melee classes? Is that still the case for a hunter?

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Old 09/12/07, 2:19 PM   #485
Trohck
Piston Honda
 
Orc Hunter
 
Hyjal
There are two situations where a curly fire will hurt you:
1. If you get feared into it, which you shouldn't since you have two breaks as a BM hunter.
2. If you get circled or nearly so and ANOTHER fire spawns and hits you inside that circle. That's a pretty rare situation and if getting hit with doomfire in that situation is not acceptable to your raid then you can resign yourself to doing 30% or so less DPS.

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Old 09/12/07, 7:01 PM   #486
Elfalora
Von Kaiser
 
Night Elf Hunter
 
Silvermoon
Originally Posted by Turnaan View Post
In your VR WWS link,
DPS time : 6mn (76 % of presence)
Revive Pet 8
Aspect of the Viper 2

Spec your pet Arcane and Fire Resist with Avoidance. MendPet early so you won't need to Revive/MendPet afterward. It would save your a lot of time running OOM and not DPSing (61 Steady vs 88 Auto).

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Old 09/12/07, 10:00 PM   #487
Carlaena
Von Kaiser
 
Worgen Hunter
 
The Maelstrom (EU)
OK I need some help. I'm pretty concerned about the DPS my cat it putting out.

I just got in after a night out, my guild had just been to maggy and VR and was heading to Gruul to finish the evenings farming. I joined in there. Pretty tired but I wanted Dragonspine Trophy.

This was the result:
Wow Web Stats
Ignore the presence column it's clearly on drugs (more likely I cant work wws efficiently)

My pet was in there for abotu 99% of the fight, attacking away, and only put up 214 DPS. About 20% of my total DPS(cry).

Please help me!

If there's anything else you can notice I can do better, please say. I'm also concernec about the average damage of my auto/steadys. It seems weak.

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Old 09/12/07, 10:24 PM   #488
Koroshiya
Von Kaiser
 
Koroshiya's Avatar
 
Human Death Knight
 
Ysondre
Hey I have been reading through this thread... and I am trying to figure out how the shot rotation works...

Anyway, sorry if these questions are already answered in here, I am continuing to read through the threads in my spare time, but I want to start training myself the right way to do things before I ingrain bad habits in my system....

I figured out the bit about the 1:1 vs 1:1.5 for BM vs other...

Auto --> SS --> Auto --> SS --> Arcane --> Auto --> SS --> Auto --> SS --> MS --> Auto --> (Repeat)

Correct?

Then I Rakar post he uses a macro...

/castsequence reset=3 Steady Shot, Auto Shot

What I don't understand is why you would have Auto Shot in your macro? Isn't it by nature Auto? Wouldn't that turn it off? And how do you interweave your specials? Is there a certain set of macros people can't live without to accomplish this?

I am only level 65 but I am trying to read now and prepare myself for end-game. I have a 70 rogue that was consistently top 1-2 DPS by a long shot before I switched to hunter, due to lack of good hunters in our guild.



Cheeky-

And lastly, I am having a hard time trying to set up this type of rotation in your spreadsheet... is there something obvious I am missing?


Thanks in advance everyone!

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Old 09/12/07, 10:36 PM   #489
majorerror
Glass Joe
 
Orc Hunter
 
Haomarush (EU)
OK I need some help. I'm pretty concerned about the DPS my cat it putting out.

I just got in after a night out, my guild had just been to maggy and VR and was heading to Gruul to finish the evenings farming. I joined in there. Pretty tired but I wanted Dragonspine Trophy.

This was the result:
Wow Web Stats
Ignore the presence column it's clearly on drugs (more likely I cant work wws efficiently)

My pet was in there for abotu 99% of the fight, attacking away, and only put up 214 DPS. About 20% of my total DPS(cry).

Please help me!

If there's anything else you can notice I can do better, please say. I'm also concernec about the average damage of my auto/steadys. It seems weak.
From what i could see there wasn't anything unusual about your setup (estimated number of ticks of GFTT related to crit seemed fine, gear ok, maybe a gem change or two but nothing spectacular, talents ok).

Only thing i can think of that would nerf your pet's dps so much is poor choice of abilities, or no raid buffs. Obviously a scorpid would have done a hell of alot more damage on a fight like Gruul, but that's well known by now, i presume. I whipped out my old cat 10 minutes ago and set it on a Servant outside the dark portal and it did 268.9 dps according to Recount. I've got a bit more AP so i can only presume this is proper scaling. The estimate i got from Cheeky's spreadsheet was pretty much the same. So given those circumstances, post your pet's abilities.

Hey I have been reading through this thread... and I am trying to figure out how the shot rotation works...

Anyway, sorry if these questions are already answered in here, I am continuing to read through the threads in my spare time, but I want to start training myself the right way to do things before I ingrain bad habits in my system....

I figured out the bit about the 1:1 vs 1:1.5 for BM vs other...
Auto --> SS --> Auto --> SS --> Arcane --> Auto --> SS --> Auto --> SS --> MS --> Auto --> (Repeat)

Correct?

Then I Rakar post he uses a macro...
/castsequence reset=3 Steady Shot, Auto Shot

What I don't understand is why you would have Auto Shot in your macro? Isn't it by nature Auto? Wouldn't that turn it off? And how do you interweave your specials? Is there a certain set of macros people can't live without to accomplish this?

I am only level 65 but I am trying to read now and prepare myself for end-game. I have a 70 rogue that was consistently top 1-2 DPS by a long shot before I switched to hunter, due to lack of good hunters in our guild.
Auto Shot is preformed "By Nature" like you said but it's in the macro to make sure that you don't miss it, and start a new steady shot too soon. It basically holds off on the new steady shot until the auto shot (which was "casting" during your previous steady) fires. I'll let someone else answer the specials macros question you asked becuase im not exactly in depth with cast-sequences at the moment, however i do know that it's more reliable to depend on your own judgement when timing your specials rather than relying on a macro.

Last edited by majorerror : 09/12/07 at 10:50 PM.

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Old 09/13/07, 5:32 AM   #490
Carlaena
Von Kaiser
 
Worgen Hunter
 
The Maelstrom (EU)
Originally Posted by Koroshiya View Post
Then I Rakar post he uses a macro...

/castsequence reset=3 Steady Shot, Auto Shot

What I don't understand is why you would have Auto Shot in your macro? Isn't it by nature Auto? Wouldn't that turn it off? And how do you interweave your specials? Is there a certain set of macros people can't live without to accomplish this?
As I understand it, this is 'Spam Macro', which one presses repeatedly every second to achieve an automated auto/steady rotation that doesn't clobber.

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Old 09/13/07, 6:37 AM   #491
Hunterlin
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
There is auto shot in macro to improve timing. Without macro, if you press steady shot too fast after last one, auto will not have enough time to be shot. With very fast steady shot presses you will shot steady shots only.

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Old 09/13/07, 6:50 AM   #492
Carlaena
Von Kaiser
 
Worgen Hunter
 
The Maelstrom (EU)
Originally Posted by majorerror View Post
Only thing i can think of that would nerf your pet's dps so much is poor choice of abilities, or no raid buffs. Obviously a scorpid would have done a hell of alot more damage on a fight like Gruul, but that's well known by now, i presume. I whipped out my old cat 10 minutes ago and set it on a Servant outside the dark portal and it did 268.9 dps according to Recount. I've got a bit more AP so i can only presume this is proper scaling. The estimate i got from Cheeky's spreadsheet was pretty much the same. So given those circumstances, post your pet's abilities.
Yep I checked my combatlog and see that some smartarse pally gave my pet Salv instead of Might.

Autoattacking in Blasted Lands the pet puts up about 235-240dps with max claw and bite and only natural focus regen (me not attacking).



Edit: FFS. Just watched the fraps back. Bastard Pallies didnt put might on me either. >1kdps while drunk, at 1am, with no might on me or my pet aint so bad.

Last edited by Carlaena : 09/13/07 at 10:17 AM.

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Old 09/13/07, 7:08 AM   #493
Noobiisa
Von Kaiser
 
Night Elf Hunter
 
Sylvanas (EU)
Originally Posted by Crimsonstorm View Post
That is based on 8.6% base miss rate vs a boss, correct? What about the recent info that the miss rate is 9% for melee classes? Is that still the case for a hunter?

9% Miss is the case for hunters aswell, you can see it by yourself quite easy, get hit rating between 137-141 and you will see you still miss and never with 142 hit rating. So with no buffs you need 142 hit rating to have 100% hit, and 350 wpn skill, d0rf and trolls have it nice if they use a gun/bow cause it brings them within the 10 wpn skill/defense skill diffrence which means they basically gain 3% hit fom their racial.

So to answer your question with 3% hit from talents you need 95 hit rating to have 100% hit, with no further buffs, if you are grouped with Draenei you need 79 hit rating.

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Old 09/13/07, 8:48 AM   #494
Greenpiggy
Piston Honda
 
Greenpiggy's Avatar
 
Tauren Hunter
 
Daggerspine (EU)
Question that I can't seem to find an answer to elsewhere - How much threat does the toprank of distracting shot produce?

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Old 09/13/07, 8:51 AM   #495
Jaxon
Glass Joe
 
Troll Hunter
 
Deathwing
Originally Posted by Greenpiggy View Post
Question that I can't seem to find an answer to elsewhere - How much threat does the toprank of distracting shot produce?
Pulled out of Threat-1.0 (the library that drives Omen).

local distractThreatAmounts		= {110, 160, 250, 350, 465, 600, 900}

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Old 09/13/07, 8:52 AM   #496
Greenpiggy
Piston Honda
 
Greenpiggy's Avatar
 
Tauren Hunter
 
Daggerspine (EU)
Many thanks

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Old 09/13/07, 11:37 AM   #497
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Koroshiya View Post

Auto --> SS --> Auto --> SS --> Arcane --> Auto --> SS --> Auto --> SS --> MS --> Auto --> (Repeat)



/castsequence reset=3 Steady Shot, Auto Shot

Cheeky-

And lastly, I am having a hard time trying to set up this type of rotation in your spreadsheet... is there something obvious I am missing?
Which rotation are you trying to use, you list 2? The "MaxSpecials" button will generally provide you with the first one, and the "SteadyRotation" should work for the second. Also, my spreadsheet only supports accurate numbers for level 70 Hunters, as a level 65 it's not going to be very useful to you.


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Old 09/13/07, 11:48 AM   #498
Koroshiya
Von Kaiser
 
Koroshiya's Avatar
 
Human Death Knight
 
Ysondre
Originally Posted by Cheeky View Post
Which rotation are you trying to use, you list 2? The "MaxSpecials" button will generally provide you with the first one, and the "SteadyRotation" should work for the second. Also, my spreadsheet only supports accurate numbers for level 70 Hunters, as a level 65 it's not going to be very useful to you.
Okay let me clear up some things.

1. I plan ahead, I am not currently trying to maximize my dmg at 65. I am planning for when I hit 70 what I need to strive for rather then floundering around.

2. Also as for setting up shot rotations, I wasn't looking for a shot rotation for the SteadyShot Rotation, I get that one, it's easy. ;-P I was looking for how to set up the first one I listed. When I try and set up a rotation as above, it won't intersperse any Arcane Shots or Multi-Shots. It only puts in Steady Shot over and over.. thus creating me 2 Steady Shot rotations?

If it would help I can take a screenshot of what I am seeing and upload it for you and you can see what I mean. Maybe jsut seeing my screen will make something obvious stand out... Or maybe I am expecting something I shouldn't be.

Either way I love the sheet, just trying to learn how it works early on rather then spending time later while others are waiting for me. ;-P

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Old 09/13/07, 12:27 PM   #499
Kolusius
King Hippo
 
Kolusius's Avatar
 
Night Elf Hunter
 
Argent Dawn
Originally Posted by Koroshiya View Post
Okay let me clear up some things.

1. I plan ahead, I am not currently trying to maximize my dmg at 65. I am planning for when I hit 70 what I need to strive for rather then floundering around.

2. Also as for setting up shot rotations, I wasn't looking for a shot rotation for the SteadyShot Rotation, I get that one, it's easy. ;-P I was looking for how to set up the first one I listed. When I try and set up a rotation as above, it won't intersperse any Arcane Shots or Multi-Shots. It only puts in Steady Shot over and over.. thus creating me 2 Steady Shot rotations?

If it would help I can take a screenshot of what I am seeing and upload it for you and you can see what I mean. Maybe jsut seeing my screen will make something obvious stand out... Or maybe I am expecting something I shouldn't be.

Either way I love the sheet, just trying to learn how it works early on rather then spending time later while others are waiting for me. ;-P
Like Cheeky said, there is a button for max specials somewhere on the left, click that and it should fill out your rotation like that. If you have you talents set as BM, chances are it will keep one shot between auto, squeezing the second in is just going to mess up your global cooldown, and probably clip all of your autoshots.

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Old 09/13/07, 12:29 PM   #500
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Koroshiya View Post
Okay let me clear up some things.

1. I plan ahead, I am not currently trying to maximize my dmg at 65. I am planning for when I hit 70 what I need to strive for rather then floundering around.

2. Also as for setting up shot rotations, I wasn't looking for a shot rotation for the SteadyShot Rotation, I get that one, it's easy. ;-P I was looking for how to set up the first one I listed. When I try and set up a rotation as above, it won't intersperse any Arcane Shots or Multi-Shots. It only puts in Steady Shot over and over.. thus creating me 2 Steady Shot rotations?

If it would help I can take a screenshot of what I am seeing and upload it for you and you can see what I mean. Maybe jsut seeing my screen will make something obvious stand out... Or maybe I am expecting something I shouldn't be.

Either way I love the sheet, just trying to learn how it works early on rather then spending time later while others are waiting for me. ;-P
Right now the MaxSpecials logic won't allow for clipping. So if your weapon is fast enough to have the 2nd special clip it will drop it for just Auto:Steady. I recommend picking the shots by hand to force some clipping.


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