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Old 10/04/07, 8:21 AM   #701
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
It's not so hard to let the moderators know that you have dyslexia. (Assuming you arent being a moron and typing without even trying to spell properly)

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Old 10/04/07, 9:55 AM   #702
Brauer
Glass Joe
 
Night Elf Hunter
 
Lightbringer
Unrelated to anything previously posted in this thread, but still on-topic I think:

A few weeks ago the question came up in our raid during A'lar where our hunters get to MD a lot, does Blessing of Salvation apply to threat generated from MD? It may seem obvious, but when you stop to think, it isn't. I was wondering if anyone had done any theory crafting on this.

If a hunter is blessed with Salv, is MD 30% less effective?

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Old 10/04/07, 9:58 AM   #703
Mr. Troll
Banned
 
Inapplicable
Gnome Shaman
 
No WoW Account
done!

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Old 10/04/07, 10:25 AM   #704
Gank
Glass Joe
 
Troll Hunter
 
Jaedenar (EU)
Originally Posted by Brauer View Post
Unrelated to anything previously posted in this thread, but still on-topic I think:

A few weeks ago the question came up in our raid during A'lar where our hunters get to MD a lot, does Blessing of Salvation apply to threat generated from MD? It may seem obvious, but when you stop to think, it isn't. I was wondering if anyone had done any theory crafting on this.

If a hunter is blessed with Salv, is MD 30% less effective?
I would dare say that misdirection works as if the misdirected target did the damage/distracting shot, therefore would be affected by him having salv not the MDing hunter.

Edit: But this goes against the tooltip of the spell (wouldn't be the first time)

Edit2: Seems this is wrong info i will leave the post for discussion purposes.

Last edited by Gank : 10/04/07 at 10:38 AM.

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Old 10/04/07, 10:33 AM   #705
Lactose
Don Lactose
 
Lactose's Avatar
 
Tauren Hunter
 
Talnivarr (EU)
Threat you do is reduced by Salvation.
Threat you do is transferred.

I'd say Salvation reduces misdirected threat.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 10/04/07, 10:47 AM   #706
Pakatak
Glass Joe
 
Dwarf Hunter
 
Bonechewer
Yeah, I've been looking to get the Thousand Marks and Garona's for a while. I was personally thinking more along the lines of replacing my Violet Signet with the Thousand Marks and switching out Ravenclaw for Garona's. How would S2 leggings do for covering my Beast Lord?

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Old 10/04/07, 10:57 AM   #707
Gank
Glass Joe
 
Troll Hunter
 
Jaedenar (EU)
Originally Posted by Pakatak View Post
Yeah, I've been looking to get the Thousand Marks and Garona's for a while. I was personally thinking more along the lines of replacing my Violet Signet with the Thousand Marks and switching out Ravenclaw for Garona's. How would S2 leggings do for covering my Beast Lord?
It's most definetly a dps increase, i would also suggest getting the dps leg enchant instead of the stamina one. But you really should be using the spreadsheet for such questions.

[Scaled Greaves of Patience] socketed 3x 8 agil is possibly a better choice if you want to save some arena points.

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Old 10/04/07, 12:25 PM   #708
Jab
Glass Joe
 
Dwarf Hunter
 
Nera'thor (EU)
Before anyone asks, I did use the search function, but I could not get a satisfying answer.
1.A few people tell me, I can keep my pet on Voidreaver for the whole fight (personally I tried this twice and my pet died in during the secong pounding or so):
-how do you heal through the pounding? I heard about a SP but I guess that only means the SP regens your mana, not heal your pet with VE, right(which would put him damn near to our tanks on aggro)?

2.Keeping my pet on Alar during p1, how do I do this without having to chain rez him due to unlucky quills?

3.I would really like some qualified (as in "I did some testing myself" or something like this) response to the following issue: Rifle of the stoic Guardian. While I do understand that its a great tanking stat stick, I'm not yet convinced, that a MM or Surv Hunter could not put it to good use in a 1:1 rotation (BM Hunters are a wee bit too fast).
Warning, pseudo-math incoming:
MM/Surv ASPD= 1.9s pre Ammopouch and 1.615s after
SS = 1.5s pre / 1.275s after
that makes (in case of 0 latency):
2s to fire one steady and one auto pre pouch (I didnt factor in KC because I don't know if it obstructs the autoshot timer) (clipping time of 0.1s)
1.775s to fire one steady and one auto after pouch (clipping time of 0.16s)
while the clipping time sure doesnt look all that great, wouldnt the amount of raw AP a MM or Surv Hunter possesses outweigh this?

looking forward to some qualified responses =)
thanks in advance

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Old 10/04/07, 12:44 PM   #709
lilwolfe
Von Kaiser
 
Orc Hunter
 
Shadow Council
You can keep the pet on Voidreaver. I did so as BM, and I still do so as Survival. You'll need to mend pet when poundings happen. Also, having him trained highly in arcane resist helps a lot. If he takes a few unlucky pounds and gets hurt more than a mend can fix. Pull him out and mend at your side, then return him back in.

On Al'ar. I have pet attack on platform 1 and 2, pull him back for 3, and send him up for platform 4. He'd die from platform 3 tank transition anyway, and this helps ensure a quill won't kill him.

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Old 10/04/07, 1:00 PM   #710
Deathcabby
Von Kaiser
 
Dwarf Hunter
 
Uldum
On Voidreaver my pet can stay on VR the whole time. I have him maxed on arcane resist and just toss him a mend pet when he gets to about half health. Make sure your pet is out while buffing since Pally buffs now automatically get put on the pet when buffing the hunter.

On Al'ar, my problem has been the pet overtaking the 2nd position tank's aggro. What I've done to fix that is to turn off all the mages, rogues, shammies, pallies, and priests off my Omen threat meter. That way I can see the pets aggro compared to the tanks aggro easier. After Al'ar switches from position 1 to 2, make the pet stay until the position 2 tank catches up to your pet's aggro. Do the same thing for position 3 (if you're using a 2-tank rotation, you might be able to send him right in depending on how well your tanks build aggro).

As far as quills go, I just roll the dice. If the quill is at either 2 or 3, the pet will die. Positions 1 and 4 give you enough time to pull the pet down before the quill. I guess you have 2 choices: roll the dice and rez the pet if he dies (if I do this, I usually FD/feed between phase 1 and phase 2) or keep the pet down by you when Al'ar is at position 2 and 3.

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Old 10/04/07, 2:17 PM   #711
Ishmaael
Banned
 
Night Elf Hunter
 
Blackrock
Originally Posted by Jab View Post
1.A few people tell me, I can keep my pet on Voidreaver for the whole fight (personally I tried this twice and my pet died in during the secong pounding or so):
-how do you heal through the pounding? I heard about a SP but I guess that only means the SP regens your mana, not heal your pet with VE, right(which would put him damn near to our tanks on aggro)?

2.Keeping my pet on Alar during p1, how do I do this without having to chain rez him due to unlucky quills?
To answer question one, basically high arcane resist which is easy, 2pc t5 if you have the option is e-mazing and mend pet. If your pet gets low (which happens say, when the melee somehow get an orb exploding on them) you can still leave your pet in and hopefully it will get a chain heal / enough healing from the prior mentioned abilities. Alternately if you have a good boss-mod its fairly easy to pull your pet out a second or so before the first pounding as its on a timer, and send it back in a second or 1.5 seconds afterwards, as the pound damage is fairly quick and concise.

Question two's answer is basically you cant. I start the fight with my pet almost at the top of the ramp on stay, and dpsing until the first transition. After which leaving your pet on al'ar will either get him to out-threat the tanks, thus killing him, or he will be stuck up the top and die several times during p1 to the quills. I then pull my pet back and send it instead against the embers, pulling it out at around 15%. Thats fairly easy if (as most hunters i believe are) you are dpsing the embers for stage1. However if for whatever reason you arent, and still want pets to be hitting something, you can as al'ar is changing platforms strafe and send your pet to attack an ember (but obviously it takes alot of coordination. I still send my pet back onto al'ar every time hes at stage 4 or back at stage 1 however, and leave him on al'ar if he bugs out (does he still bug out? it's been a while since i faught him.)

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Old 10/04/07, 3:49 PM   #712
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Jab View Post
Before anyone asks, I did use the search function, but I could not get a satisfying answer.
1.A few people tell me, I can keep my pet on Voidreaver for the whole fight (personally I tried this twice and my pet died in during the secong pounding or so):
-how do you heal through the pounding? I heard about a SP but I guess that only means the SP regens your mana, not heal your pet with VE, right(which would put him damn near to our tanks on aggro)?
Seal of Light + Avoidance 2 + 140 arcane resist training. Toss in a Mend Pet at the start of each Pounding and you should be golden. Here is a WWS parse of our latest VR kill where I had the pet in melee of VR for the entire fight. He died 15 seconds before VR, but that was my stupidity in running out of mana (no SP for us hunters) and forgetting the new Viper, so I couldn't mend it. I do have 2pc T5, but I've had my pet survive the whole fight before I got the set bonus as well.

2.Keeping my pet on Alar during p1, how do I do this without having to chain rez him due to unlucky quills?
I only have my pet on Alar at platforms 1 and 4, personally.

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Old 10/04/07, 3:54 PM   #713
Kolusius
King Hippo
 
Kolusius's Avatar
 
Night Elf Hunter
 
Argent Dawn
Originally Posted by Jab View Post
3.I would really like some qualified (as in "I did some testing myself" or something like this) response to the following issue: Rifle of the stoic Guardian. While I do understand that its a great tanking stat stick, I'm not yet convinced, that a MM or Surv Hunter could not put it to good use in a 1:1 rotation (BM Hunters are a wee bit too fast).
Warning, pseudo-math incoming:
MM/Surv ASPD= 1.9s pre Ammopouch and 1.615s after
SS = 1.5s pre / 1.275s after
that makes (in case of 0 latency):
2s to fire one steady and one auto pre pouch (I didnt factor in KC because I don't know if it obstructs the autoshot timer) (clipping time of 0.1s)
1.775s to fire one steady and one auto after pouch (clipping time of 0.16s)
while the clipping time sure doesnt look all that great, wouldnt the amount of raw AP a MM or Surv Hunter possesses outweigh this?

looking forward to some qualified responses =)
thanks in advance
I haven't tested, but I'll probably throw bids of 1 at it with the stipulation that I'll pass if a tank puts in for it once we get a few more around. I was wondering about this as well earlier in the thread, and I still haven't made up my mind.

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Old 10/04/07, 4:41 PM   #714
Lindelle
Von Kaiser
 
Lindelle's Avatar
 
Night Elf Hunter
 
Silvermoon
MM Rotation Question(s)

As it says, I'm MM. My unbuffed haste is 2.52. I can time my Steadys fine in order to not clip Autos, but when it comes to weaving in the specials, I'm stumped.

Everything I've found says your rotation should look like

Auto -> Steady -> Multi -> Auto -> Steady -> Arcane -> Auto -> Steady -> Auto -> Steady -> Multi as one full time through the "full rotation" if you're like me and need a bench-mark for it.

I recently picked up a new mod with a different Auto timer than I was using and now, if I use the above rotation, when I fire Multi and Arcane, I'm clipping my shots by .3 for the Arcane and .9 for the Multi. So, what exactly I've been doing before was firing my Multi and Arcane shots immedeately after the Steady fired and before the next Auto did. However, doing that seems to clip the shot. As everything I've read pretty much portrays Auto-clipping as da debil, this is troubling for me.

My question is whether or not I should actually look more like this:

Auto -> Steady -> Auto -> Multi
Auto -> Steady -> Auto -> Arcane

Doing it that way, I can ensure that I don't clip my shots, but I feel like I'm doing something distinctly wrong because I've never seen it written out that way.

Any tips on what I'm doing right or wrong would be lovely. Also, I prefer to manually time my shots, but if using a tailored macro will cut out the issues, I'm not afraid to switch to it.

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Old 10/04/07, 4:50 PM   #715
whitemanfromtown
Glass Joe
 
Draenei Hunter
 
Mannoroth
You shouldn't use multi and arcane in successive rotations as the global coodlown will cause clipping. The typical rotation is

Auto Steady Multi
Auto Steady
Auto Steady Arcane
Auto Steady
Repeat

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Old 10/04/07, 4:55 PM   #716
Lindelle
Von Kaiser
 
Lindelle's Avatar
 
Night Elf Hunter
 
Silvermoon
Originally Posted by whitemanfromtown View Post
You shouldn't use multi and arcane in successive rotations as the global coodlown will cause clipping. The typical rotation is

Auto Steady Multi
Auto Steady
Auto Steady Arcane
Auto Steady
Repeat

I'll have to try that out and see if it fixes things, thank you!

Edit: I'm still having the same issue, though this did fix a different issue I've been having from time to time.

If I try to squeeze in Multi or Arcane after Steady but before Auto fires, it both pushes back my Auto and the ensuing GCD gets in the way of starting the next Steady at a time that won't clip. Is this poor timing on my part and if so, what's a good macro to fix it?

Last edited by Lindelle : 10/04/07 at 6:06 PM.

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Old 10/04/07, 9:15 PM   #717
Pakatak
Glass Joe
 
Dwarf Hunter
 
Bonechewer
Originally Posted by Gank View Post
It's most definetly a dps increase, i would also suggest getting the dps leg enchant instead of the stamina one. But you really should be using the spreadsheet for such questions.

[Scaled Greaves of Patience] socketed 3x 8 agil is possibly a better choice if you want to save some arena points.
Alright, thanks for the help. The only reason I even have a leg enchant on these is because I crafted it when Clefthoof Leathers were cheap on my server.

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Old 10/05/07, 12:55 AM   #718
david
Glass Joe
 
Night Elf Druid
 
Mal'Ganis
t5 vs t6

Hi was wondering is there any post compaing t5 t6 i know everyone is loving the 10% steady shot dmg but im bm and was wondering wouldnt i get more dmg out of 5% steady shot crit if kc is considered im just interested in this as we are gettting further into 25 mans

also had one more question. Ive read the post compaing ap and agi and from what ive read it seems that u get .2 dps more out of the 16 ap gems as a bm spec would u recomend stacking ap or agi always the way togo. right now im at about 1744 ap and 24 crit averaging about 950-1k dmg in gruuls

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Old 10/05/07, 12:55 AM   #719
Sieta
Glass Joe
 
Night Elf Hunter
 
Ner'zhul
Hunter review

My guild is running with 5 hunters right now, I'd like you guys to review this the fights in this wws log and tell me what I can do to increase dps for my hunters.

Thanks

Wow Web Stats

Just not sure what else we need to do.

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Old 10/05/07, 3:07 AM   #720
Xenoborg
Von Kaiser
 
Tauren Druid
 
Illidan
Originally Posted by david View Post
Hi was wondering is there any post compaing t5 t6 i know everyone is loving the 10% steady shot dmg but im bm and was wondering wouldnt i get more dmg out of 5% steady shot crit if kc is considered im just interested in this as we are gettting further into 25 mans

also had one more question. Ive read the post compaing ap and agi and from what ive read it seems that u get .2 dps more out of the 16 ap gems as a bm spec would u recomend stacking ap or agi always the way togo. right now im at about 1744 ap and 24 crit averaging about 950-1k dmg in gruuls
I'd always go with agi gems over crit, more crit and agi scales with kings (which you better have in a raid)

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Old 10/05/07, 6:14 AM   #721
Gruknok
Von Kaiser
 
Troll Hunter
 
Vek'nilash (EU)
Originally Posted by Lindelle View Post
I'll have to try that out and see if it fixes things, thank you!

Edit: I'm still having the same issue, though this did fix a different issue I've been having from time to time.

If I try to squeeze in Multi or Arcane after Steady but before Auto fires, it both pushes back my Auto and the ensuing GCD gets in the way of starting the next Steady at a time that won't clip. Is this poor timing on my part and if so, what's a good macro to fix it?
In auto->steady->multi->auto->steady->auto

The second autoshot is pushed more than with arcane (cant do anything about it unless youve got realy low latency) but the time gap betwean 1st and 3rd will be the same as with arcane instead of multi cause of GCD. But the overal rotation dps is better than youve used before imo. /castsequence helps to reduce the cliping greatly, just be careful.

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Old 10/05/07, 6:19 AM   #722
Gruknok
Von Kaiser
 
Troll Hunter
 
Vek'nilash (EU)
Originally Posted by Sieta View Post
My guild is running with 5 hunters right now, I'd like you guys to review this the fights in this wws log and tell me what I can do to increase dps for my hunters.

Thanks

Wow Web Stats

Just not sure what else we need to do.
Your survival hunter needs to fix his gems, weapon enchant and ring. Abacus isnt that great either id say.

Last edited by Gruknok : 10/18/07 at 11:35 AM.

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Old 10/05/07, 8:05 AM   #723
Lindelle
Von Kaiser
 
Lindelle's Avatar
 
Night Elf Hunter
 
Silvermoon
You shouldn't particularly fixate on poor DPS from your SV hunter. That being said, they can easily do comparable DPS if played correctly.

Ayukawa should have 800 or more unbuffed agility, and it's entirely doable in worse gear. As the poster above me said, they need to change out [Ring of a Thousand Marks] for something with Agility on it. Their meta gem is another issue, it should always be [Relentless Earthstorm Diamond] for raiding. I hope the only reason he/she has AP gems in their BP is because they're dirt cheap on your server. They're more expensive than the 8 Agi on mine. The two gems in the belt need to be changed to something with Agility on them. Another "easy" fix is that I know a lot of SV hunters like to use [Belt of Deep Shadow] over Ayukawa's current belt.

Sieta looks pretty solid in terms of gear, but I'd recommend getting [Hourglass of the Unraveller] or [Abacus of Violent Odds] instead of his Skyguard trinket,unless he's using it for farming. Given the nature of PvE encounters, especially bosses, the proc won't happen enough to be worth giving up the benefit of another trinket. His hit is also a little low, and it does like he had at least a couple misses on WWS. It should be at least 136 or more for MM and BM hunters. His DPS could be upped even more by using Arcane more often. If he's worried about mana, tell him to make sure he's using [Fel Mana Potion], it's like hunter crack.

For Chaoticid, obviously enchant those nice fist weapons then lemme link the Armory to my rogues to make them mad...kidding, of course. Again, the hit is a tiny bit too low. Hunters can completely illiminate misses with the proper hit rating, which is why every raiding hunter should harp on it. IMO, Ebon Netherscale Bracers are better than True-Aim. As opposed to Sieta, his RAP is very low. I would also change out [Romulo's Poison Vial] for Abacus or Bloodlust Broach. If you look at WWS and have he/she look at it too, you'll see that that trinket isn't really doing much at all. Also, using Arcane shot more would increase the DPS.

The Steady/Kill Command macro is great, but you shouldn't be using it and nothing else.

Again, with Lawnchair, he should change some gems, dropping AP for Agi. Otherwise, what he's doing with the gear he has looks pretty good. However, he would probably benefit from using AP flasks instead of the current consumables he has. I do see the Fel Mana potion debuff up so he's doing something right there also. Using Multi is fine, but he should be using Arcane more.

For Yealix, again on gems, Agi > AP. Helm should have an 8 Crit, and while I'm addicted to the 8 AP/2 mp5 gems, you will get more out of 4 Agi/6 Stam. He/she should also be using the Ebon Netherscale Bracers, to up their crit. Their hit is also painfully low. And again, they should be using more Arcane shots.


In terms of something across all your hunters, a good rule of thumb that I like to follow is that you ignore all socket bonuses except those that add Agility or Crit, putting 8 Agility in everything else. Under most circumstances, this should get you your meta bonus with sacrificing the least amount of Agi or ranged crit. For the most part, in terms of gems and enchants, Agility is always better than Attack Power because it will scale with Blessing of Kings.

Overall, I think your hunters are doing at least decently, but you should really change up your raid composition. We always have 2-3 rogues and unless it's Karathress or a melee-unfriendly fight, they're on top by a good deal. Do you normally have any Spriests, DPS shammies, or ferals? Your raid would probably benefit from that. However, if what you're doing is working for you, then why change things?

Okay, to wrap it up:

Your hunters should all be going for Agility over AP on gems and enchants. Agility scales with Kings whereas AP will remain a flat stat. For example, I only have ~2300 RAP unbuffed as MM. I was using all AP gems, and came out at 2700 RAP. I'm at 2947 raid-buffed with the Agi changes. All of your BM hunters need to be using Arcane shot everytime the CD is up. Only one of them is above the hit cap, which is a big bad no-no. Besides your SV, they should also use [Flask of Relentless Assault] because they're benefit from it more than they will a combination of elixirs, IMO. You might also want to try out having an MM, granted our utility is terrible in terms of TSA. However, having a hunter or two with Scatter will feel pretty invaluable when you're doing Kael trash.

Hunters seem to be the main source of DPS in your raid so make sure you're grouping them appropriately. Have your SV in a group with 2 BM (1 MM, 1 SV, 1 BM ideally, but since you have no MM) along with an spriest and either a feral druid, enchance shammy, or second spriest. Make sure you're using the rest of the BMs to buff other DPS classes as well.

Sorry for the length, and I hope I helped at least a little bit.

Last edited by Lindelle : 10/05/07 at 8:50 AM.

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Old 10/05/07, 9:23 AM   #724
Kaladian
Von Kaiser
 
Night Elf Hunter
 
Lightning's Blade
I personally think those hunters are doing pretty darn good job. Other then changing around some gems/chants i would be happy with 5 hunter all putting out 1000+ or close to it. What surprises me is you dont have more rogues. The biggest thing would be getting max hit for all hunters.

Also Lindelle are you saying that BM hunter should be fitting a arcane shot along with a 1:1 rotation? I have been very unhappy with my dps as of late and i have been trying to work in a steady-auto-steady-auto-steady-arcane-auto... rotation with some very small clipping of the auto shot after the arcane if my latency is good. Or are you saying to sub out a steady for arcane it steady-auto-arcane-auto...?

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Old 10/05/07, 9:35 AM   #725
whitemanfromtown
Glass Joe
 
Draenei Hunter
 
Mannoroth
Originally Posted by Kaladian View Post
Also Lindelle are you saying that BM hunter should be fitting a arcane shot along with a 1:1 rotation? I have been very unhappy with my dps as of late and i have been trying to work in a steady-auto-steady-auto-steady-arcane-auto... rotation with some very small clipping of the auto shot after the arcane if my latency is good. Or are you saying to sub out a steady for arcane it steady-auto-arcane-auto...?
I can't see how this would be useful. Arcane shot does 'marginally' more damage than steady shot, but the chance for partial resists seems like it would be an inferior replacement.

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