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11/01/07, 12:22 PM
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#1126
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Glass Joe
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Yes i was going to make a thread on this but decided to come here first.
I read this thread
WoW Forums -> OFFICIAL FIX OUR MACROS THREAD
I am confused how are they changing latency? And why the HELL would they take out cast sequence macros. Honestly, without them my dps drops a lot (mainly because I get fps spikes due to an outdated computer, and cast sequence helps during these spikes).
But I am having problems finding specific information on cast sequence macros.
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11/01/07, 1:26 PM
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#1127
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Glass Joe
Night Elf Hunter
Aggramar
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It's my understanding, from what i've read, that when the Auto Shot item is reached in the Macro, the Auto Shot is toggled off for some reason. I wish I had more details to offer.
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11/01/07, 1:44 PM
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#1128
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Glass Joe
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I was wondering if anyone has figured out how much armor you have to ignore to equal 1DPS or equally how much would equal 14 AP for gear comparison.
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11/01/07, 1:49 PM
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#1129
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Von Kaiser
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From what I've seen there's 3 problems atm. - Autoshot toggling: /cast autoshot and subsequently /castsequence ..., autoshot, ... was changed from a /startattack sort of toggle to a on/off toggle. This means that on the autoshot step of a castsequence macro you will effectively be toggling auto shot off with one press and on with the next. Hopefully this is reversed.
- Castsequence problem 1: /castsequence spell1, spell2 would end up casting in an incorrect order because apparently casting is handled client side, but switching to the next spell is still handled server side. This was only an issue with a certain amount of lag, and the ptr's have stablized too much for me to check on this. So this may have been fixed.
- Castseqence problem 2: /castsequnce stalling. I have no idea why, but for some reason since 7501 my macro just stalls randomly. I.e., I will be mashing it and nothing happens! Very mysterious.
WoW Forums -> New PTR causes Macro Problems? Blue attention zomg!
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11/01/07, 2:01 PM
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#1130
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Glass Joe
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What does everyone suggest as the best autoshot cast bar, and where can i find it
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11/01/07, 2:21 PM
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#1131
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Originally Posted by valir2.0
What does everyone suggest as the best autoshot cast bar, and where can i find it
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My vote is for Quartz, that you can find here:
Quartz | World of Warcraft @ Curse.com
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/01/07, 2:34 PM
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#1132
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Don Flamenco
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Originally Posted by valir2.0
What does everyone suggest as the best autoshot cast bar, and where can i find it
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A better place to find quartz is www.wowace.com -- set up the wowaceupdater and you'll update so easily you'll wonder why you ever did it any other way.
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11/01/07, 2:36 PM
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#1133
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Glass Joe
Night Elf Hunter
Dragonblight
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KHT is another one, shows all hunter cooldowns but it can be setup as a pure autoshot timer.
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11/01/07, 4:47 PM
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#1134
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Glass Joe
Blood Elf Paladin
Terenas
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I'm back with more weapon questions. My guild has SSC and TK on farm except for Vashj and TK, we are working on Vashj currently. We regularly have three rogues and me as the only hunter. Some of the rogues were asking me about melee weapons and whether or not I intended to bid PR on the Al'ar gun. Ranged weapons have been discussed at length recently, but I haven't seen any talk of melee, especially considering all the new options available in 2.3. This is my brief number crunch with the spreadsheet:
1435.00 current fully buffed
1431.05 felsteel longblade
1445.04 Merc's hack/cleave
1449.60 Merc's decap
1452.50 Netherbane DW
1454.70 Talon/Claw of the Phoenix
1461.44 Jin'rok
Basically Jin'rok from ZA is by far better than anything else out there from what I can tell. Am I missing some obvious combination of one handers for the extra 5 agi / mana oil?
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11/01/07, 5:08 PM
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#1135
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Don Flamenco
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Originally Posted by Drake
Basically Jin'rok from ZA is by far better than anything else out there from what I can tell. Am I missing some obvious combination of one handers for the extra 5 agi / mana oil?
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Dagger of Bad Mojo + Akil'Zon's Talonblade together are about as good as Jin'Rohk, and if you are able to replace the Talonblade with a Blade of Infamy (which you might very soon), then the 2 1H's are a bit better than the Jin'Rohk as far as pure dps goes, and assuming you are hit-capped. If you're 30 under the hit cap or more, then the Halberd of Desolation is the best weapon to use for instantaneous dps.
Last edited by Cranch : 11/01/07 at 7:13 PM.
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11/01/07, 5:20 PM
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#1136
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Glass Joe
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Hey guys- long time follower of this thread, first time posting. I'm having some problems keeping up in dps. I've discussed this on my guild's forums to some length and it's been mostly explained away as being behind the other hunters in gear (see armory below).
What I'm seeing is pretty good dps (I was only there for 3 of 4 boss kills) but big differences in how it added up. I'm seeing autoshot as 32% of my overall damage, with pet melee then steady coming in as next highest damage dealers. Our top dps hunters are showing auto as generally 40% of total dps, then steady, then pet dmg way lower on the list. Will a crap bow make that big a difference on impact of my shots, or is there something I'm missing?
I'm using a macro for steady shot/kill command, but everything else is manually done. My dps jumped up considerably after adding quartz & a few other mods. My pet usually outdamages all the other pets by a good measure (cat with dash/claw/bite) but my damage is still nothing to write home about. Would someone smarter give it a look?
(as an aside, I'll very likely go back to MM spec with 2.3, and that will likely coincide with getting my arena bow. Of course that'll turn everything on its head.)
WWS:
Wow Web Stats
armory:
The World of Warcraft Armory
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11/01/07, 6:14 PM
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#1137
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Banned
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Does anyone have a mod that would give a warning when Hunter's Mark is about to expire? I use Karthus' Hunter Timers, and they work great but keeping track of how much time is remaining is a pain. If anyone knows of a mod that would give a warning with like 10 seconds to go or something like that it would be great.
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11/01/07, 7:00 PM
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#1138
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Piston Honda
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Quartz does this for me. Above the cast bar it lists all my debuffs on the mob I have targetted. It shows time left on Hunter's Mark, Expose Weakness, and Scorpid Sting. It would also display Serpent Sting if for some reason you decided to use it. I don't think it offers a warning though. It very well might and I just haven't found it. But I'd hate to be told when Expose Weakness is about to expire...since it's always about to expire.
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11/01/07, 7:01 PM
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#1139
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Glass Joe
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Originally Posted by ghungadihn
Does anyone have a mod that would give a warning when Hunter's Mark is about to expire? I use Karthus' Hunter Timers, and they work great but keeping track of how much time is remaining is a pain. If anyone knows of a mod that would give a warning with like 10 seconds to go or something like that it would be great.
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Something like the bigwigs timers would be great. Having a small bar for hunter's mark that enlarges with 10 seconds left.
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11/01/07, 7:09 PM
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#1140
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Banned
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Yea a bigwig timer would be great. I tried Quartz and it is nice but there is something that it doesn't do that KHT does, like trap duration or something like that. I don't care to know any other skill's end just hunters mark. Maybe the lugMd or SimpleMd folks could incorporate it to talk to other hunters in the raid to know if someone else has it up. I just hate it when I look up at the debuffs and dont see the little crosshairs.
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11/01/07, 9:35 PM
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#1141
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Originally Posted by Kurs
Will a crap bow make that big a difference on impact of my shots, or is there something I'm missing?
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Well, autoshot damage scales with both AP and weapon proprieties (speed, base weapon damage, dps, etc). That means a very fast or very low dps weapon (or both) will reduce damage done by each autoshot individually, and the ratio of autoshot damage overall. So, yes, a crappy bow makes a difference.
Steady shot damage only scales with AP - formula is (RAP*0.3+150) if i'm not mistaken - so low AP makes it do less damage, but you can actually achieve the same damage with two completly different weapons in term of ilevel and speed, as long as the total AP remains unchanged.
Pet melee scales a lot slower than either of the above, though, so at low AP (which is your case), it will make up for a larger amount of the total damage. The biggest scaling pet melee gets from is AP. Now, the pet gets a rather small bonus from your AP and agility, but as you can see in the WWS, the number of melee attacks your pet performed is 2150, for an average of 224. That's about 2-3 times more than either of your abilities, that deal 3 times the damage. Even including missed and mitigated attacks, pet melee still manages to be your second largest source of damage, by sheer frequency.
It will stay so for as long as (number of attacks*scaling bonus) > (number of attacks*scaling bonus) for your other ability or abilities.
You'll see that as you get a weapon with more base damage and more AP on your gear, these percentages will shift more towards your own abilities rather than your pet's.
Also, it may have something to do with your focus on AP and on socket bonuses, rather than agility. Quite simply put, other hunters in a raid environment will get more than 2AP and some crit from 2 points point of agility, while you won't. Now, this is not a bad solution, overall, but it does indirectly relate to your question, because the total damage of an ability is made up by adding all damage done by hits and crits.
You can choose to increase hit damage by increasing AP, or you can choose to increase crit damage by increasing frequency. Overall, you get a better effect from the multiplicative increase that agility provides, rather than the flat additive increase of AP.
Now, i don't want you to take this as a "resocket all your stuff" post far from it, but i just wanted to point out this is basically one of the less obvious effects of gear choices.
Oh, and, one more thing.... While an increase in crit/agility would also benefit your pet as well, that benefit translates more and more into Kill Command, and less into regular melee attacks, helping all the ratios fall into the positions you noticed for the other hunters.
I didn't really do any math for this on the spot, but basically that's the explanation i could find.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/01/07, 9:41 PM
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#1142
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by Enova
Steady shot damage only scales with AP - formula is (RAP*0.3+150) if i'm not mistaken
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You are mistaken. The formula for Steady Shot is not what you wrote, it's:
DamageModifiers*(RAP*0.2+(WeaponDamage/WeaponSpeed)*2.8+150+[Dazed:175])
Average damage:
DamageModifiers*(RAP*0.2+DPS*2.8+150+[Dazed:175])
It's been like this since beta. The tooltip is incorrect, and is slated to be fixed in an upcoming patch.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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11/01/07, 9:55 PM
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#1143
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Originally Posted by Lactose
You are mistaken. The formula for Steady Shot is not what you wrote, it's:
DamageModifiers*(RAP*0.2+(WeaponDamage/WeaponSpeed)*2.8+150+[Dazed:175])
Average damage:
DamageModifiers*(RAP*0.2+DPS*2.8+150+[Dazed:175])
It's been like this since beta. The tooltip is incorrect, and is slated to be fixed in an upcoming patch.
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Fair enough. Feel free to disregard the paragraph about steady shot. I've got these things all down on some text documents, just stumbled across the wrong formula in an older document i guess. Most likely the one i got from thottbot; they're quite inaccurate at times.
Conclusion is that the weapon stats make a difference for BOTH steady shot and autoshot, then, but from what i can tell there is still no major reason of concern about the numbers in the WWS, though. They should slide into position with gear improvements, right?
And thanks, Lactose. It's high time i double check all my formulae, i guess.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/01/07, 11:22 PM
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#1144
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Glass Joe
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so should i pass on sunfury bow having wolfslayer? also if i go to marks or surv in the future would i want to use sunfury instead for that? my latency is kinda high i was thinking sunfury being a tiny bit slower would help me and allow me to use rapid fire as well as other stuff easier like bloodlust iaoth and all
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11/02/07, 12:40 AM
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#1145
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Huntard Extraordinaire
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A) Fix your Grammar, CAPITALIZE.
B) Wolfslayer is better if you have low latency and BM, otherwise the Sunfury is better.
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11/02/07, 8:46 AM
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#1146
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Glass Joe
Troll Hunter
Twilight's Hammer (EU)
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Latency problems.
Hello guys;
My situation: i live in South Africa and i play on European realms, what this means is i get around 600ms-800ms which is quite high.
My question is, as a BM hunter i am clipping around 0.5seconds (or more even) between my auto shots and my steady shots(and vice versa), i use the standard BM macro currently and i have tried timing my shots manually, but with a sluggish PC (20fps) coupled together with lag it becomes immensely cumbersome and difficult.
are there any other solutions which you think that might help me?
thanks in advance.
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11/02/07, 10:37 AM
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#1147
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Von Kaiser
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Could someone link me to an explanation of haste and ignore armor and how important it is (or isn't) to BM Hunters?
What is the value, for example, of the
[Choker of Serrated Blades]
vs
[Worgen Claw Necklace]?
I guess I do not know how to value +haste/ignore armor - is this covered in a thread somewhere?
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11/02/07, 12:07 PM
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#1148
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Piston Honda
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The relative value is dependent on your spec, gear, and in the case of armor penetration, the armor of the boss you're fighting. I'd recommend plugging in your numbers and gear into the Hunter DPS spreadsheet located here and comparing the results.
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11/02/07, 12:42 PM
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#1149
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Originally Posted by Berkut
Could someone link me to an explanation of haste and ignore armor and how important it is (or isn't) to BM Hunters?
What is the value, for example, of the
[Choker of Serrated Blades]
vs
[Worgen Claw Necklace]?
I guess I do not know how to value +haste/ignore armor - is this covered in a thread somewhere?
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Well, the first thing you need to know is that, unlike AP and stats, neither haste nor armor reduction have any effect on your pet. How important that is to you, i don't know, but it's something you need to be aware of before planning gear upgrades.
Firstly, let's see about haste; it depends on how well you can time your rotation and what weapon speed you're using. That determines the "dead" time between when your steady shot and your autoshot are fired. Haste comes in handy for reducing that idle time, and even a BM can benefit from small amounts of haste to tweak their rotation.
Armor penetration: it depends on the armor value of the boss, as was said before. But, basically, armor grants a % reduction in physical damage done to the target. The more armor you can ignore, the more damage you do after the armor mitigation. Armor penetration basically scales with your damage, it becomes more and more effective the more damage you can theoretically do before armor mitigation.
For instance 10700 armor is 50% damage reduction. Assuming you consistently do 1000 damage per shot on 0 armor, you're going to do 500 damage with 50% damage reduction.
But if you somehow manage to ignore 3700 of that armor, you come to a point where you get 40% damage reduction. Again, we go back to the 1000 damage shot, run it through the mitigation checks and get 600 damage this time. That's a 20% increase in damage done.
The figures are unrealistic, but i've used them for simplicity.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/02/07, 1:10 PM
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#1150
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Glass Joe
Night Elf Hunter
Kirin Tor
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Originally Posted by Xenoborg
My guild just started in CoT/BT, and Ive just started to really look at haste gear. Currently I'm BM speced and us a serpent spine longbow (3.0 speed). I think I understand that it is too slow. Getting about 60 haste would put its auto speed at about 2.0, which I think is the best?
When using a 1-1 rotation as BM is it best to use arcane and multi whenever they are up, or just stick to one, or just steady?
Also I've heard about marksmanship being better at BT levels, but I don't quite see why. When your MM don't you use some kind of auto, special, special, auto rotation?
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I was reading down from this post a bit and was hoping to see a reply to it. I don't see how you think MM hunters don't use a special shot rotation when ultimately the more shots you get off/hit with, the more dps you do. If I am wrong about the adding of specials into the shot rotationf for MM hutners, please let me know.
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