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Old 11/16/07, 9:18 AM   #1301
Ernesti
Glass Joe
 
Dwarf Hunter
 
Balnazzar (EU)
Has anyone experienced missing shots with >9% hit? After we lost our gun skill, I had to crank up my hit rating to 143 with gems and yesterday I missed my first shots since AQ days. I missed twice in a row in Hyjal trash=/

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Old 11/16/07, 9:22 AM   #1302
Iod
Von Kaiser
 
Draenei Shaman
 
Dalaran
Originally Posted by Ernesti View Post
Has anyone experienced missing shots with >9% hit? After we lost our gun skill, I had to crank up my hit rating to 143 with gems and yesterday I missed my first shots since AQ days. I missed twice in a row in Hyjal trash=/
There's still a 1% Chance to miss that you can never really take out.

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Old 11/16/07, 9:33 AM   #1303
Ernesti
Glass Joe
 
Dwarf Hunter
 
Balnazzar (EU)
Originally Posted by Iod View Post
There's still a 1% Chance to miss that you can never really take out.
No there rly isn't. I could link you all our WWS logs and you could see that I have never missed a shot before in TBC raiding.

Also: Lactose-"There is NOT 'always 1% Chance to miss that cannot be negated'." The Hunter Lounge - Theorycraft Within

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Old 11/16/07, 1:05 PM   #1304
Locos
Glass Joe
 
Orc Hunter
 
Feathermoon
Maybe you encountered some missed shots during a trash wave with Banshees, since their curse makes your chance to hit drop off dramatically. I just went through my latest logs and I didn't see any misses in raids recently (I usually sit at 142 hit rating).

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Old 11/16/07, 4:51 PM   #1305
Beovylf
Glass Joe
 
Night Elf Hunter
 
Bloodhoof
Macro?

Has there been a solution to the steady/auto macro that I missed?

Some people are mentioning that you lower your character weapon speed by .1, but I am unsure of 1) how to do it and 2) if it will affect my other non-macro shots.

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Old 11/16/07, 5:17 PM   #1306
Rice
Glass Joe
 
Orc Hunter
 
Terokkar
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.

I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated.

/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/castsequence reset=3 Steady Shot, Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

From WOW hunter forum
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

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Old 11/16/07, 5:20 PM   #1307
Beovylf
Glass Joe
 
Night Elf Hunter
 
Bloodhoof
Originally Posted by Rice View Post
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.

I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated.

/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/castsequence reset=3 Steady Shot, Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

From WOW hunter forum
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Our BM hunter was having the same exact problem... he mentioned in vent that he had to click off target altogether to prevent this.

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Old 11/16/07, 5:53 PM   #1308
Glaurong
King Hippo
 
Glaurong's Avatar
 
Goblin Hunter
 
Hyjal
Originally Posted by Rice View Post
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.

I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated.

/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/castsequence reset=3 Steady Shot, Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

From WOW hunter forum
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Did you see in your combat logs, what was causing the CC break? I've notice some strange behavior with Kill Command lately. Sometimes when I tell my pet to back off and continue spamming my macro he will head back into combat and stay there. Perhaps you had defensive on? The CC will suppress your pet from attacking but it might still hold it as a target, in that case the [target=pettarget] Kill Command might send him in.

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 11/16/07, 6:45 PM   #1309
Ernesti
Glass Joe
 
Dwarf Hunter
 
Balnazzar (EU)
Originally Posted by Locos View Post
Maybe you encountered some missed shots during a trash wave with Banshees, since their curse makes your chance to hit drop off dramatically. I just went through my latest logs and I didn't see any misses in raids recently (I usually sit at 142 hit rating).
That must have been it. Myth busted. I never rly take notice of my debuffs when kiting those trash packs in there. Thanks Locos.

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Old 11/16/07, 7:20 PM   #1310
ligghtpro
Von Kaiser
 
Dwarf Hunter
 
Whisperwind
Originally Posted by Rice View Post
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.

I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated.

/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/castsequence reset=3 Steady Shot, Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

From WOW hunter forum
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Was having the same problem recently, putting the "exists" in the Kill Command line will prevent your pet from breaking the CC, if he was the culprit. In my case, I kept switching targets and meleeing the trapped mob, so I stuck an [exists] on the /castsequence line and that fixed the problem. (Although you'll always have to acquire new targets manually when one dies.)

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Old 11/17/07, 3:09 AM   #1311
Teldra
Von Kaiser
 
Draenei Hunter
 
Doomhammer
Since 2.3 I've noticed a huge issue with lag in combat, but only when using my shot macro. When I solo, it seems fine & there's no discernible lag, in group it's very noticeable, and in raid it's almost unplayable. If I don't use the macro, lag seems fine. Any ideas?

/script UIErrorsFrame:Hide()
/cast [target=pettarget] Kill Command
/castsequence reset=3 Steady Shot, Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

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Old 11/17/07, 4:06 AM   #1312
aadric
Von Kaiser
 
Human Priest
 
Dark Iron
Originally Posted by Tibor View Post
What I observed last night was that my Auto Shots could fire one of two ways, implicitly or explicitly. If I kept spamming my Steady » Auto macro, the game would be explicitly instructed to /cast Auto Shot immediately after my Steady Shot finished. This would not cause any hiccup in my macro. However, if I allowed Auto Shot to fire implicitly, by simply letting my Auto Shot timer elapse, the /castsequence would not acknowledge the implicit Auto Shot, and continue to wait for the explicit instruction to /cast Auto Shot.

...

Does this fit with your various experiences?
I have the exact same problem. I've tried the following two macros. The problem seems more pronounced in the first:

#showtooltip Steady Shot
/castsequence reset=3/combat Steady Shot, Auto Shot
/cast [target=pettarget, exists] Kill Command
#showtooltip Steady Shot
/script UIErrorsFrame:Hide();
/castsequence reset=2.1 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show();

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Old 11/17/07, 6:13 AM   #1313
Hunterlin
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
to Teldra
It is not lag issue, but macros work differently now because of auto shot change. Currently I have switched to completely manual rotation after 2.3.
May be lowering reset=1 may help, but not sure.

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Old 11/17/07, 9:29 AM   #1314
Natural20
Glass Joe
 
Blood Elf Death Knight
 
<XW>
Neptulon (EU)
I was just wondering if the spreadsheet could be modified to take into account multiple iterations of ferocious inspiration assuming that 2 or 3 other hunters who are exact clones of you are in the same group. If that's already been done then I missed it and I do apologise.

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Old 11/17/07, 11:14 AM   #1315
Drunkmunky
Von Kaiser
 
Drunkmunky's Avatar
 
Undead Warlock
 
Jubei'Thos
What is the hit cap for Hunters these days? I searched a lot of places and I just see a lot of conflicting information, here on EJ I've seen 8.56% (136 rating) but this site says 9%(142 rating) and links to this forum =\ I searched and I googled but couldn't find anything I could say was 100% accurate.
Then I was talking to a hunter who reckons it has changed recently and he has missed 30 shots in total on an Al'ar fight he recorded (he has 157 rating) so I'm completely lost and confused, HELP!

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Old 11/17/07, 11:34 AM   #1316
Alumatine
Glass Joe
 
Night Elf Hunter
 
Dragonblight
lvl 70 = 6%
lvl 73/boss = ~8.6%

That's what I run by anyway, I've seen alot of readouts that say 9% but alot more that say around 8.6% so I'd be interested to know this too.

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Old 11/17/07, 11:44 AM   #1317
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Alumatine View Post
lvl 70 = 6%
lvl 73/boss = ~8.6%

That's what I run by anyway, I've seen alot of readouts that say 9% but alot more that say around 8.6% so I'd be interested to know this too.
9% for L73 is confirmed for Hunters. This thread has all the information you need.


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Old 11/17/07, 5:38 PM   #1318
Trieste
Von Kaiser
 
Tauren Hunter
 
Archimonde (EU)
I had to switch to manuel dps (without macro). My dps increased but the focus needed on the autoshot bar is totally insane...

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Old 11/17/07, 7:11 PM   #1319
XG08Zero
Glass Joe
 
Night Elf Hunter
 
Blackrock
So what are the hunter's opinion on Ignore Armor stats?

I played around with different gear swapping with the new heroic gear and the Ignore Armor stats are hardly an upgrade to dps compared to the leather slots with more +crit. I read cheeky's post initially before 2.3 went live about ignore armor and did read that it scales non-linearly, but I can't find where that curve starts to matter.

I've tried equipping multiple pieces of IA and it's still a very mediocre upgrade if any over +crit from leather pieces.





And another question - what are hunter's opinions on haste? It seems end-game ranged weapons are all 2.9 or 3.0, and I read of Cheeky planning on getting haste gear to bring the speed down to around 1.9-2.0 speed for BM. I thought it was a great plan but haste uses up a lot of item points i'm seeing.

for example-
Thottbot World of Warcraft: Trollbane has some nice stats compared to Thottbot World of Warcraft: Jin'rohk, The Great Apocalypse which has pretty lackluster (and non-scaling) stats just for that +haste.

also- was planning on ranger-general's chestgaurd from hydross, but the new chest from ZA with haste brings up debate.
Thottbot World of Warcraft: Arrow-fall Chestguard
Again - hydross chest has alot of stats on it, and arrow fall chest gives up alot of those stats just for the +haste. Is it really worth it in the end?

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Old 11/17/07, 7:47 PM   #1320
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by XG08Zero View Post
So what are the hunter's opinion on Ignore Armor stats?

I played around with different gear swapping with the new heroic gear and the Ignore Armor stats are hardly an upgrade to dps compared to the leather slots with more +crit. I read cheeky's post initially before 2.3 went live about ignore armor and did read that it scales non-linearly, but I can't find where that curve starts to matter.

I've tried equipping multiple pieces of IA and it's still a very mediocre upgrade if any over +crit from leather pieces.





And another question - what are hunter's opinions on haste? It seems end-game ranged weapons are all 2.9 or 3.0, and I read of Cheeky planning on getting haste gear to bring the speed down to around 1.9-2.0 speed for BM. I thought it was a great plan but haste uses up a lot of item points i'm seeing.

for example-
Thottbot World of Warcraft: Trollbane has some nice stats compared to Thottbot World of Warcraft: Jin'rohk, The Great Apocalypse which has pretty lackluster (and non-scaling) stats just for that +haste.

also- was planning on ranger-general's chestgaurd from hydross, but the new chest from ZA with haste brings up debate.
Thottbot World of Warcraft: Arrow-fall Chestguard
Again - hydross chest has alot of stats on it, and arrow fall chest gives up alot of those stats just for the +haste. Is it really worth it in the end?
Like with most Hunter itemization, there is a balancing act among stats. The one advantage of haste is that it makes your RAP and crit more valuable per point. Whether or not that is preferable to just spending the item budget on Agility/RAP/Crit is what tools like the spreadsheet can answer. I'm hoping that it makes slower weapons true upgrades after T4 content. I think it does, and I plan to explore that when I get some of it (or a weapon other than my [Wolfslayer Sniper Rifle].

I'm not yet sure if there is enough Armor Penetration yet to make it more valuable per item budget than the traditional stats. To be honest, I haven't mathed out all the T6 gear - as long as Vashj is kicking my guild in the ass it doesn't matter to me personally yet.


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Old 11/17/07, 9:20 PM   #1321
Valintein
Glass Joe
 
Night Elf Hunter
 
Frostwolf
lets talk about bm haste 2.3

where do i want to be sitting idealy i have heard so many conflicting stories

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Old 11/18/07, 3:42 AM   #1322
Rajinazn
Glass Joe
 
Night Elf Hunter
 
Perenolde
As far as haste goes.. and then some

From what i can tell, as long as the haste you acquire doesn't lower your auto-shot below 1.5 you should be okay. Although personally, when i was beast beofre switching to marks for 2.3, i would forgoe IAoTH and one point in serpent swiftness to maintain a 1.8 ranges attk speed to compensate fo rlag issues and so i would not clip my AS. However, i'v ebeen looking at and studying all the gear in ZA adn such, and i dont' believe that stacknig haste on a MM hunter to drop AS down to the 1.5-2.0 ish range is viable because hunter itemization is already kinda meh as it is... given my limited raiding status(kara's been on farm) and only a few bosses down in TK and SSC i can't seem to find a good combination of gear as i'm constantly toggling between arena and raiding... i'll try to log out in my reg gear some time... would love any critique and such.. so maybe i can set myself some raid goals....


As per the post about the new ZA chestpiece and the ranger-general's piece, the options you can go with the sockets outweighs the the haste and minor stat increases.

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Old 11/18/07, 4:53 AM   #1323
Lindelle
Von Kaiser
 
Lindelle's Avatar
 
Night Elf Hunter
 
Silvermoon
Macro Troubles:

My run of the mill SS/KC macro is clipping my Autoshots. Sometimes it's not a problem, sometimes it clips by .5 seconds or more. No, it's not because of a knockback to my Steady Shot and it occurs whether I'm working at my base attack speed or if I have various buffs like RF or drums up and running. Here's the macro I use:

/script UIErrorsFrame:Hide()
/userandom Bloodlust Brooch
/castrandom Bestial Wrath,Rapid Fire
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Hide()

I copied the idea of another poster to work their cooldowns into their macro in order to pop them whenever they're up, as I know I'm not the best at doing it and I often miss them. Would this be causing the issue? Also, I saw a comment on the WoW Hunter forums (U.S.) that having the Steady Shot first in the sequence could cause a similar issue, but I have not been able to find anything backing that up.

Lastly, the WWS from the couple of nights that I've been using this specific macro and seeing the clipping still show a nearly perfect 1:1 rotation. I can dig up those WWS and link them also if it might be of help.

While I have no trouble manually timing and do honestly enjoy it, I find it interesting that I should be clipping with the use of a macro, which should eliminate clipping. I also run into FPS issues on some boss encounters and being able to spam a macro really saves my skin.

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Old 11/18/07, 5:27 AM   #1324
Equalizer
Von Kaiser
 
Blood Elf Paladin
 
Crushridge
So I've been gone for 3 or 4 months now. And I figured this was a decent enough post to ask this.

So...I notice especially in the last patch we've had some reasonably good looking changes (along with some annoying bugs) and a 10 man dungeon that looks really interesting from a reward/time invested standpoint.

So that in mind, how are hunters faring at this point? Am I a waste of a spot in ZA, helpful, or a necessity? I'd imagine Arena's/PvP is a bit better, but it's hard to tell how things really play just through reading them.

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Old 11/18/07, 5:40 AM   #1325
Spuddelkopf
Von Kaiser
 
Night Elf Death Knight
 
Thrall (EU)
Animal Handler -> Growl?

Hi there,

I have a question regarding Animal Handler.
As Taunt (warrior), Growl (druid) and Rightous Defense (Paladin) have their chance to be resisted decreased by hit rating instead of spell hit rating as of 2.3, does the same now apply to the pet's Growl? I couldn't find anything in the patch notes or the undocumented changes I found so far.
This would make Animal Handler a much more appealing talent in my eyes.

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