Has anyone experienced missing shots with >9% hit? After we lost our gun skill, I had to crank up my hit rating to 143 with gems and yesterday I missed my first shots since AQ days. I missed twice in a row in Hyjal trash=/
Has anyone experienced missing shots with >9% hit? After we lost our gun skill, I had to crank up my hit rating to 143 with gems and yesterday I missed my first shots since AQ days. I missed twice in a row in Hyjal trash=/
There's still a 1% Chance to miss that you can never really take out.
Maybe you encountered some missed shots during a trash wave with Banshees, since their curse makes your chance to hit drop off dramatically. I just went through my latest logs and I didn't see any misses in raids recently (I usually sit at 142 hit rating).
Has there been a solution to the steady/auto macro that I missed?
Some people are mentioning that you lower your character weapon speed by .1, but I am unsure of 1) how to do it and 2) if it will affect my other non-macro shots.
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.
I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated.
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.
I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated.
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.
I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated.
From WOW hunter forum
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Did you see in your combat logs, what was causing the CC break? I've notice some strange behavior with Kill Command lately. Sometimes when I tell my pet to back off and continue spamming my macro he will head back into combat and stay there. Perhaps you had defensive on? The CC will suppress your pet from attacking but it might still hold it as a target, in that case the [target=pettarget] Kill Command might send him in.
Maybe you encountered some missed shots during a trash wave with Banshees, since their curse makes your chance to hit drop off dramatically. I just went through my latest logs and I didn't see any misses in raids recently (I usually sit at 142 hit rating).
That must have been it. Myth busted. I never rly take notice of my debuffs when kiting those trash packs in there. Thanks Locos.
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.
I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated.
From WOW hunter forum
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Was having the same problem recently, putting the "exists" in the Kill Command line will prevent your pet from breaking the CC, if he was the culprit. In my case, I kept switching targets and meleeing the trapped mob, so I stuck an [exists] on the /castsequence line and that fixed the problem. (Although you'll always have to acquire new targets manually when one dies.)
Since 2.3 I've noticed a huge issue with lag in combat, but only when using my shot macro. When I solo, it seems fine & there's no discernible lag, in group it's very noticeable, and in raid it's almost unplayable. If I don't use the macro, lag seems fine. Any ideas?
What I observed last night was that my Auto Shots could fire one of two ways, implicitly or explicitly. If I kept spamming my Steady » Auto macro, the game would be explicitly instructed to /cast Auto Shot immediately after my Steady Shot finished. This would not cause any hiccup in my macro. However, if I allowed Auto Shot to fire implicitly, by simply letting my Auto Shot timer elapse, the /castsequence would not acknowledge the implicit Auto Shot, and continue to wait for the explicit instruction to /cast Auto Shot.
...
Does this fit with your various experiences?
I have the exact same problem. I've tried the following two macros. The problem seems more pronounced in the first:
to Teldra
It is not lag issue, but macros work differently now because of auto shot change. Currently I have switched to completely manual rotation after 2.3.
May be lowering reset=1 may help, but not sure.
I was just wondering if the spreadsheet could be modified to take into account multiple iterations of ferocious inspiration assuming that 2 or 3 other hunters who are exact clones of you are in the same group. If that's already been done then I missed it and I do apologise.
What is the hit cap for Hunters these days? I searched a lot of places and I just see a lot of conflicting information, here on EJ I've seen 8.56% (136 rating) but this site says 9%(142 rating) and links to this forum =\ I searched and I googled but couldn't find anything I could say was 100% accurate.
Then I was talking to a hunter who reckons it has changed recently and he has missed 30 shots in total on an Al'ar fight he recorded (he has 157 rating) so I'm completely lost and confused, HELP!
So what are the hunter's opinion on Ignore Armor stats?
I played around with different gear swapping with the new heroic gear and the Ignore Armor stats are hardly an upgrade to dps compared to the leather slots with more +crit. I read cheeky's post initially before 2.3 went live about ignore armor and did read that it scales non-linearly, but I can't find where that curve starts to matter.
I've tried equipping multiple pieces of IA and it's still a very mediocre upgrade if any over +crit from leather pieces.
And another question - what are hunter's opinions on haste? It seems end-game ranged weapons are all 2.9 or 3.0, and I read of Cheeky planning on getting haste gear to bring the speed down to around 1.9-2.0 speed for BM. I thought it was a great plan but haste uses up a lot of item points i'm seeing.
also- was planning on ranger-general's chestgaurd from hydross, but the new chest from ZA with haste brings up debate. Thottbot World of Warcraft: Arrow-fall Chestguard
Again - hydross chest has alot of stats on it, and arrow fall chest gives up alot of those stats just for the +haste. Is it really worth it in the end?
So what are the hunter's opinion on Ignore Armor stats?
I played around with different gear swapping with the new heroic gear and the Ignore Armor stats are hardly an upgrade to dps compared to the leather slots with more +crit. I read cheeky's post initially before 2.3 went live about ignore armor and did read that it scales non-linearly, but I can't find where that curve starts to matter.
I've tried equipping multiple pieces of IA and it's still a very mediocre upgrade if any over +crit from leather pieces.
And another question - what are hunter's opinions on haste? It seems end-game ranged weapons are all 2.9 or 3.0, and I read of Cheeky planning on getting haste gear to bring the speed down to around 1.9-2.0 speed for BM. I thought it was a great plan but haste uses up a lot of item points i'm seeing.
also- was planning on ranger-general's chestgaurd from hydross, but the new chest from ZA with haste brings up debate. Thottbot World of Warcraft: Arrow-fall Chestguard
Again - hydross chest has alot of stats on it, and arrow fall chest gives up alot of those stats just for the +haste. Is it really worth it in the end?
Like with most Hunter itemization, there is a balancing act among stats. The one advantage of haste is that it makes your RAP and crit more valuable per point. Whether or not that is preferable to just spending the item budget on Agility/RAP/Crit is what tools like the spreadsheet can answer. I'm hoping that it makes slower weapons true upgrades after T4 content. I think it does, and I plan to explore that when I get some of it (or a weapon other than my [Wolfslayer Sniper Rifle].
I'm not yet sure if there is enough Armor Penetration yet to make it more valuable per item budget than the traditional stats. To be honest, I haven't mathed out all the T6 gear - as long as Vashj is kicking my guild in the ass it doesn't matter to me personally yet.
From what i can tell, as long as the haste you acquire doesn't lower your auto-shot below 1.5 you should be okay. Although personally, when i was beast beofre switching to marks for 2.3, i would forgoe IAoTH and one point in serpent swiftness to maintain a 1.8 ranges attk speed to compensate fo rlag issues and so i would not clip my AS. However, i'v ebeen looking at and studying all the gear in ZA adn such, and i dont' believe that stacknig haste on a MM hunter to drop AS down to the 1.5-2.0 ish range is viable because hunter itemization is already kinda meh as it is... given my limited raiding status(kara's been on farm) and only a few bosses down in TK and SSC i can't seem to find a good combination of gear as i'm constantly toggling between arena and raiding... i'll try to log out in my reg gear some time... would love any critique and such.. so maybe i can set myself some raid goals....
As per the post about the new ZA chestpiece and the ranger-general's piece, the options you can go with the sockets outweighs the the haste and minor stat increases.
My run of the mill SS/KC macro is clipping my Autoshots. Sometimes it's not a problem, sometimes it clips by .5 seconds or more. No, it's not because of a knockback to my Steady Shot and it occurs whether I'm working at my base attack speed or if I have various buffs like RF or drums up and running. Here's the macro I use:
I copied the idea of another poster to work their cooldowns into their macro in order to pop them whenever they're up, as I know I'm not the best at doing it and I often miss them. Would this be causing the issue? Also, I saw a comment on the WoW Hunter forums (U.S.) that having the Steady Shot first in the sequence could cause a similar issue, but I have not been able to find anything backing that up.
Lastly, the WWS from the couple of nights that I've been using this specific macro and seeing the clipping still show a nearly perfect 1:1 rotation. I can dig up those WWS and link them also if it might be of help.
While I have no trouble manually timing and do honestly enjoy it, I find it interesting that I should be clipping with the use of a macro, which should eliminate clipping. I also run into FPS issues on some boss encounters and being able to spam a macro really saves my skin.
So I've been gone for 3 or 4 months now. And I figured this was a decent enough post to ask this.
So...I notice especially in the last patch we've had some reasonably good looking changes (along with some annoying bugs) and a 10 man dungeon that looks really interesting from a reward/time invested standpoint.
So that in mind, how are hunters faring at this point? Am I a waste of a spot in ZA, helpful, or a necessity? I'd imagine Arena's/PvP is a bit better, but it's hard to tell how things really play just through reading them.
I have a question regarding Animal Handler.
As Taunt (warrior), Growl (druid) and Rightous Defense (Paladin) have their chance to be resisted decreased by hit rating instead of spell hit rating as of 2.3, does the same now apply to the pet's Growl? I couldn't find anything in the patch notes or the undocumented changes I found so far.
This would make Animal Handler a much more appealing talent in my eyes.