Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Hunters

Closed Thread
 
LinkBack Thread Tools
Old 11/19/07, 12:57 PM   #1351
Trohck
Piston Honda
 
Orc Hunter
 
Hyjal
Originally Posted by Ruind View Post
I heard they fixed auto lightning breath in 2.3, I tried it and it didn’t seem fixed so i turned it off and put the command back in my macro. What is other hunters experience with this post 2.3?

Looking at recount stats after a few boss fights bite has significantly low damage. Should I just untrain this? Is it just wasting my focus I should be using on lightning breath?
Auto lightning breath still sucks.

Bite has a 10s cooldown so while it is better damage and damage/focus than Claw or Gore, it won't represent as much of the total damage for a fight.

Offline
Old 11/19/07, 1:59 PM   #1352
Raeken
Glass Joe
 
Night Elf Warrior
 
Feathermoon
Originally Posted by lilwolfe View Post
MANA EXPENDITURE VERSUS REGEN FOR RAID BOSSES

Hey everyone. After arguing with a coworker about how mana dependent (and starved) hunters are, it got me thinking about whether or not someone has ever run the numbers. I tried to here at work, but I've never theory crunched numbers before so I don't even want to attempt posting it.

Namely, what I am looking for is, given a hunters base mana regen while casting/in combat, how long will it take with various shot rotations to go totally OOM and how will AotV and Fel Mana Pots combat it? (IE - how much time do you get back before you are OOM again?)

I'd like to get some hard numbers, so that I can continue to push my case for providing hunters with Shadow Priests in raids... especially now that we will no longer be able to FD/Drink to help ease the problem.
Hello,

I've been playing a Survival Hunter (Pepe on Feathermoon) in several raids and I've never really had mana issues, even with what I consider a DPS weak raid. A Shadow Priest would definitely help but I've usually had to make due without one.

I almost never run out of mana in most fights, and if I get the <Low Mana> message, I switch to Aspect of the Viper. At this point, the Hunter's Mark is maxed out on extra AP, so that can make up for the loss of AP from Aspect of the Hawk. Usually if I have to do that though, the fight is taking too long because of deaths, learning the fight, etc.

I've heard some hunters don't really care for the mp5 stat but I've found it pretty helpful. Also I'd prefer the Blessing of Wisdom for boss fights, the longevity to cast longer makes up for the lack of AP from Blessing of Might. Also, I don't know how many other hunters use them, but the Mana Oils are great for your weapon since we can't use poisons or sharpening stones. Pretty basic, but hey, just covering the bases.

You can get about 80-120 mp5 which should be enough to at least keep your auto/steady rotation going.

I don't know if it's been brought up anywhere (I've tried to read all the hunter threads as best as I can), but Thrill of the Hunt and Efficiency combined actually return 44% mana back instead of 40% because TotH will still return mana based on the original cost of the spell. If you find opportunities to use Multi-shot, a triple-crit will gain mana for you. Rare instance, but possible such as trash pulls and add burn down on bosses. These crits along with the mp5 should be enough to keep you being able to keep casting Steady shot, Arcane shot, and Kill Command.

Ultimately, if I have to switch to Aspect of the Viper, I never run out of mana. It keeps me steady over 1800 mana and I never run lower and I don't drink any mana potions at all. I'm pretty sure a lot of classes go through the same mana issues as hunters, especially mages.

Offline
Old 11/19/07, 3:12 PM   #1353
Vegelus
Von Kaiser
 
Vegelus's Avatar
 
Dwarf Hunter
 
Shadowsong (EU)
Originally Posted by Spuddelkopf View Post
Hi there,

I have a question regarding Animal Handler.
As Taunt (warrior), Growl (druid) and Rightous Defense (Paladin) have their chance to be resisted decreased by hit rating instead of spell hit rating as of 2.3, does the same now apply to the pet's Growl? I couldn't find anything in the patch notes or the undocumented changes I found so far.
This would make Animal Handler a much more appealing talent in my eyes.
Pet's Growl works more like sunder, it generates some value of threat (might be wrong, but afair that value is scaling with hunter's RAP). And like every other melee skill it can miss (not resist). So Animal Handler (and any other + pet's hit modifier) always applyied to the pet's Growl.
Personally I don't see why it would make Animal Handler more appealing talent than it is now. It gives a lot (2/4%) hit for pet - more damage, more crits: higher FI and Frenzy uptimes, while pets have the same miss chance as any 1h melee. And it is the easiest way to increase it, other ways are getting draenei racial or Imp. Fearie Fire from Boomkins.

Offline
Old 11/19/07, 3:28 PM   #1354
Prvtdonut
Glass Joe
 
Prvtdonut's Avatar
 
Night Elf Hunter
 
Illidan
Hello fellow Hunters. I have been browsing EJ forums off and on, and I finally decided that I should find out what the rest of you think of my damage, gear, dps, and rotation. My guild is currently working on Vashj and Kael and I would like to find out what the Hunter community thinks I can do to improve.

I am 41/20 basic cookie cutter build but i have yet to see a fight that Imp Mend Pet is very useful on. I use a Ravager with Gore and Bite trained. I use the standard BM shot rotation macro but 2.3 seems to have made it awkward and I am thinking about manually weaving but my connection can get bad occasionally.


Heres my guilds WWS of VR, Hydross, Lurker, and Tidewalker Prvtdonut - Parse. I am currently trying to get other guildmembers to run WWS since I am the only one running it. One of the hunters dislikes meters for some reason, the priest class rep dislikes them, and it is getting difficult to find someone who will run it.

If you find anything I could do better or that I am doing wrong please don't hesitate to tell me.

Offline
Old 11/19/07, 5:01 PM   #1355
Iod
Von Kaiser
 
Draenei Shaman
 
Dalaran
Originally Posted by Prvtdonut View Post
Hello fellow Hunters. I have been browsing EJ forums off and on, and I finally decided that I should find out what the rest of you think of my damage, gear, dps, and rotation. My guild is currently working on Vashj and Kael and I would like to find out what the Hunter community thinks I can do to improve.

I am 41/20 basic cookie cutter build but i have yet to see a fight that Imp Mend Pet is very useful on. I use a Ravager with Gore and Bite trained. I use the standard BM shot rotation macro but 2.3 seems to have made it awkward and I am thinking about manually weaving but my connection can get bad occasionally.


Heres my guilds WWS of VR, Hydross, Lurker, and Tidewalker Prvtdonut - Parse. I am currently trying to get other guildmembers to run WWS since I am the only one running it. One of the hunters dislikes meters for some reason, the priest class rep dislikes them, and it is getting difficult to find someone who will run it.

If you find anything I could do better or that I am doing wrong please don't hesitate to tell me.
# of Auto Shots fired:......1044
# of Steady Shots Fired:....622\
# of Arcane Shots Fired:....103 |---- Specials Fired: 767
# Multishots fired:..............42/

Auto:Special - 1044:767
Deaths- 5

Kohevain
Auto:Special - 997:1324
Deaths-2

Sthellesta
Auto:Special - 1286:838
Deaths- 2

Moral of the story- Make your special count match your auto shot count, and die less

Granted, I didn't get to look at everyone's gear, but that seems to be the biggest thing. Despite Sthellesta having a poor Auto:Special ratio, they fired 313 more shots than you (presumably because they lived longer).

Offline
Old 11/19/07, 5:27 PM   #1356
Bodhran
Glass Joe
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by Slash View Post
Have you tried using Cheeky's Spreadsheet? It will answer all these questions for you if you put in a little effort. It can be found in the "Hunter Spreadsheets - In Development" thread.
Thanks, I'll play around with it more.

Offline
Old 11/19/07, 5:34 PM   #1357
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Berkut View Post
So, messing around with Cheeky's spreadsheet, I almost cried when it told me that "upgrading" from the Wolfslayer Sniper Rifle to the Serpent Spine Longbow decreased my DPS by a pretty decent amount.

As a BM hunter, is that really true? Are the mechanics so effing broken that speed is much, MUCH more critical than actual DPS, such that the Wolfslayer is considerably better than a weapon that ought to be a significant upgrade? 11 more DPS, and 25 higher iLevel?
Yep, and it's pretty disheartening. This is no different than the time when the [Carapace Spine Crossbow] was a much better DPS weapon then [Rhok'delar, Longbow of the Ancient Keepers DEP]. Blizzard loves shot weaving, and shot weaving will always lead to specific weapon speeds being ideal. And ideal to the point where they fuck up normal itemization progression. I wouldn't plan on this being looked at any time soon.


Offline
Old 11/19/07, 5:50 PM   #1358
Prvtdonut
Glass Joe
 
Prvtdonut's Avatar
 
Night Elf Hunter
 
Illidan
Should I be trying to use more Arcane/Multi? My Xbow is the welfare epic arena one and I haven't seen a Wolfslayer drop, so I am looking at a 2.17 speed which is bad I know.

And are you looking at deaths from the whole run or just bosses? Because on Tidewalker I died in a grave because the healer didn't have time or didnt heal me, sigh. And I seem to have bad luck on trash getting one-shot by an aura, or the tank falls off, or I fall off.

Offline
Old 11/19/07, 6:36 PM   #1359
Spuddelkopf
Von Kaiser
 
Night Elf Death Knight
 
Thrall (EU)
Originally Posted by Vegelus View Post
Pet's Growl works more like sunder, it generates some value of threat (might be wrong, but afair that value is scaling with hunter's RAP). And like every other melee skill it can miss (not resist). So Animal Handler (and any other + pet's hit modifier) always applyied to the pet's Growl.
Personally I don't see why it would make Animal Handler more appealing talent than it is now. It gives a lot (2/4%) hit for pet - more damage, more crits: higher FI and Frenzy uptimes, while pets have the same miss chance as any 1h melee. And it is the easiest way to increase it, other ways are getting draenei racial or Imp. Fearie Fire from Boomkins.
Thanks for your answer. You're right with pet's Growl applying some value of threat and not working like a druid's Growl.
I use Scrolling Combat Text Damage to display my and my pet's damage and when Growl doesn't work, I read the message "resist(Growl)". I must admit that I didn't look into the combat log if Growl was resisted or missed, have to do that later. IF it is really treated as a melee skill and therefor missed and not resisted then of course Animal Handler works and always worked.
Please explain why Animal Handler leads to more crits. I thought melee attacks work with a one-roll system where hit and crit are independant? Are pets an exception to this?

Offline
Old 11/19/07, 8:19 PM   #1360
Brandini
Glass Joe
 
Orc Hunter
 
Bonechewer
Hey guys, I was wondering if I could get some input from some of you about whether or not these WWS reports look right for a hunter with my gear/gem/enchant choices. I've raided all of SSC and TK, but am still being beat out by rogues, mages, warlocks, and the like. I am specced the 41/20/00 cookie cutter build and use a steady shot auto shot macro while weaving in arcane shots/multi-shots when available. I've read through the other posts in this thread and a few others but would like some input on the meters directly. Thanks in advance and am looking forward to any form of tips/comments.

WWS- Civilian (The first seperate TK and SSC are the ones I'm questioning about)

I was mostly concerned about overall DPS and position as compared to other classes.

Offline
Old 11/20/07, 4:22 AM   #1361
Lindelle
Von Kaiser
 
Lindelle's Avatar
 
Night Elf Hunter
 
Silvermoon
First, Prvtdonut:

As Iod already covered, your Auto to special ratio could be better. Remember, you want to shoot for 1:1 ideally. Right now, you're around rougly 1:0.7 overall. However, I do see that you are a bit over it for a couple of encounters. The WWS does show some recorded hits, so unless you're purposefully in a set that lowers your +hit, make sure you have 142 hit rating for every boss encounter. As far as your macro goes, yes, I would try manually timing it. Even just on trash, it's always a good thing to get a solid feel for. I run ~250-300 ms and usually an fps in the teens, with a weapon speed relative to yours and I don't normally have trouble manually timing it when I feel like.

Your gear, enchants, and gems look solid, though you could change from the 6 Stam/4 Crit gem to a 4 Agi/4 Hit gem, or I believe there's a 4 Crit/8 AP gem out there now also. I'd say that that's not a huge "need to do" thing unless you want to regem and get a bit more hit out of it.

Also, consider a couple things you haven't mentioned: How does your gear compare to the other hunters? Do they have some "crucial" items you don't, like the T5 4 piece for instance? Are the people ahead of you getting Heroism and you aren't? Do they have a feral and you don't? Etc.

@ Brandini:

State which WWS you would like us to look at, please.

On spec, you need to drop your three points in SV and put them in Mortal Shots. You can't not have all 5 in that talent, regardless of spec.

On gear. First, make sure you have a 142 hit rating set for bosses. Your hit for trash doesn't really matter all that much. I do trash in 113 hit.

Second big thing is that you really need to get a better trinket than the Talon. Yes, it's not terrible, but it is by far not the best you can have, including from 5-man dungeons. Go get an [Hourglass of the Unraveller]. Your meta gem should be [Relentless Earthstorm Diamond]. The cloak isn't terrible, but you should look into getting a better one with more AP when you can, and keep this one in the bank. [Vengeance Wrap] is a great one. Plus, you can socket it for extra hit if you need to, like mine is atm. I personally would recommend dropping your axe for [Blackened Spear]. You lose the stam, but you can keep the axe there for when you need that hp boost. The spear will give you more AP, including 26 Agility which will buff your crit, and that alone would also resolve your hit issue if 129 is what you do bosses as. Finally, 15 Agi glove enchant when you can. On a side, you could also make the [Ebon Netherscale Bracers] if you haven't already and have them in reserve if you need some extra stam.

Hopefully I helped you both out at least a little bit.

Offline
Old 11/20/07, 5:30 AM   #1362
Prvtdonut
Glass Joe
 
Prvtdonut's Avatar
 
Night Elf Hunter
 
Illidan
To Lindelle:

First off, my gem is for my Meta gem, Relentless Earthstorm Diamond, to work. My Hit rating is around 120 unfortunately. I recently aquired the Belt of the Black Eagle which reduced my hit. I felt that the rare occasion that I would miss was balanced out by crit/ap, its not ideal, but it works for me.

Kohevain is Marks, Sthell is Beast. Koh has 2 piece t5 but other than that we are somewhat equally geared. Generally our "hunter" group consists for 2-3 Bm hunters and 1 marks hunter. We usually don't get a feral druid since we have one, and it goes to the shaman/melee group. Unfortunately, Hydross doesn't want to drop the chest, and even then my DKP is behind a few of the hunters. We have just started ZA and working on Zul'jin but my work schedule hasn't allowed me to raid ZA for the Arrow Fall Chestguard either.

Offline
Old 11/20/07, 5:34 AM   #1363
Slash
Piston Honda
 
Draenei Shaman
 
Shadowsong (EU)
Originally Posted by Njubee View Post
I had this issue too, but after unchecking the "Auto attack/Auto shot" setting under interface options it stopped.
Thanks guys, thats exactly what the problem was. Un-checked that option and its working fine, just as it used to pre-2.3.

Offline
Old 11/20/07, 5:45 AM   #1364
Brunhilda
Glass Joe
 
Brunhilda's Avatar
 
Dwarf Hunter
 
Zenedar (EU)
Long time reader, first time poster.

A bit about me: i play hunter since release on the same server, the same guild. TBC has been rough on our casual player community, but we managed to survive and we regularly one shot Hydross/Lurker/Morogrim/Voidwalker and working on Karathres.

I've been MM/SV for the whole vanilla WoW and specced BM/MM for Karazhan/Gruul, after seeing posts from Howitzer and Lactose. Then I started getting interest in Survival Tree, after i understood you need a certain amount of gear to make it work(comments about my gear are most welcomed). At the moment, i am SV spec, classic 0/20/41. A few observations:

a) I have 3/3 EW, and i still notice times when it falls off, even with 52% crit raid buffed and MT active.
b) I gave up my pig and my cat for my Windserpent for fast focus dump
c) I regularly am top 5 dps on both trash and bosses. I do not have a WWS to exemplify, but surely this should not be the case? Our top 5 usually includes a mix of classes like hunters/mages/warlocks/rogues so i guess this is mostly a skill issue? I find it a bit strange to have a raid buff spec place so high on damage meters

About my damage rotation, i used an auto/steady/arcane /auto/steady/multy occasionally with a scorpid sting (i always make sure it's up). Then i went and tested at Doctor Boom. The results are not that accurate, as i used very rudimentary methods, but here it is:

Using Arcane and Multyshot whenever the cooldown is up, immediately after a steady shot yielded, over 2 minutes:

a) 99837 damage, with a 6200 mana consumption (42 autoshots fired)
b) 103800 damage, with a 6600 mana consumption (42 autoshots fired)

Using Arcane and Multyshot whenever the cooldown is up, but instead of a steady shot yielded, over 2 minutes:

c) 78630 damage, with a 6200 mana consumption (46 autoshots fired)

After taking a look at those, i noticed the low number of autoshots fired in the first 2 tests. So I realized I was delaying my autoshots, and it probably because multyshots 0.5 second casting time. So i did another 2 tests only using arcane shot when the cooldown is up, immediately after a steady shot:

d) 90862 damage, with a 6700 mana consumption (46 autoshots fired)
e) 88800 damage with a 6800 mana consumption (46 autoshots fired)

Keeping in mind that i was using Multyshot in the a) and b) tests and that it regularly hit 2 of Dr. Boom's ads, I realized that only using arcane with steady results in more or less the same damage as using both specials, but with a higher number of autoshots. Is this purely because of my latency (100-150) and/or multyshots 0.5 casting time?

Thank you for having the patience to read all this, comments are most welcome.

Offline
Old 11/20/07, 5:55 AM   #1365
Zedd
Piston Honda
 
Zedd's Avatar
 
Draenei Shaman
 
Nordrassil (EU)
Hello, I have awnsered some questions in here before So I had a small one off my own

Not really a help me please, but I am getting a new computer soon.
At this time my dps is really dependable on my FPS (I do more in some heroics than fully raidbuffed at times), am I correct assuming that going from 8-12 FPS in raids (about 1100 dps, I can get way more with my gear) to 50-60 FPS will make my dps allot better?

Offline
Old 11/20/07, 9:55 AM   #1366
Thorongil
Piston Honda
 
Thorongil's Avatar
 
Human Priest
 
Alexstrasza (EU)
@Prvtdonut: Don´t forget, that there is Spicy Hot Talbuk since 2.3. I love it for raiding atm, since I´ve also not yet reached the hit-cap. I will be at 142 Hit in near future, but till the drops occur, this food is a very good alternative to temporarily cover the lack of hit-rating.

Offline
Old 11/20/07, 1:51 PM   #1367
Prvtdonut
Glass Joe
 
Prvtdonut's Avatar
 
Night Elf Hunter
 
Illidan
Thorongil- Yes I have that recipe and am using them whenever I have the ingredients. I just recently got them so I haven't farmed for the mats yet.

Offline
Old 11/20/07, 2:48 PM   #1368
Vegelus
Von Kaiser
 
Vegelus's Avatar
 
Dwarf Hunter
 
Shadowsong (EU)
Originally Posted by Spuddelkopf View Post
Please explain why Animal Handler leads to more crits. I thought melee attacks work with a one-roll system where hit and crit are independant? Are pets an exception to this?
No they aren't. I wasn't thinking it seems -.-

Offline
Old 11/20/07, 2:55 PM   #1369
Lindelle
Von Kaiser
 
Lindelle's Avatar
 
Night Elf Hunter
 
Silvermoon
Originally Posted by Prvtdonut View Post
To Lindelle:

First off, my gem is for my Meta gem
Yeah, I'm an idiot. I still see Talasites as Yellow and not Blue. I had also forgotten about the Spicy Hot Talbuk that Thorogin mentioned. I seem to be behind on just about every new thing for hunters this patch.

Offline
Old 11/20/07, 3:06 PM   #1370
Prvtdonut
Glass Joe
 
Prvtdonut's Avatar
 
Night Elf Hunter
 
Illidan
Yeah, originally when I got the T4 helm, I had one other piece of gear with sockets. I haven't really found a good blue or yellow gem, and with us working on Vashj and having Hydross on farm, I will end up resocketting for a better gem.

Offline
Old 11/21/07, 11:55 AM   #1371
Anarchy
Glass Joe
 
Night Elf Hunter
 
Akama
Last night while raiding ( and taking 2 weeks off prior ) i noticed that fiegn death was not working as an agro whipe on boss fights. Is this some sort of bug, or with 2.3 did they change how fiegn death works? Mayby i missed something in a patch note while i was not around ?

Offline
Old 11/21/07, 12:01 PM   #1372
Slash
Piston Honda
 
Draenei Shaman
 
Shadowsong (EU)
Originally Posted by Anarchy View Post
Last night while raiding ( and taking 2 weeks off prior ) i noticed that fiegn death was not working as an agro whipe on boss fights. Is this some sort of bug, or with 2.3 did they change how fiegn death works? Mayby i missed something in a patch note while i was not around ?
Feign Death still works normally with regard to a threat wipe. It does resist sometimes, and I have found that you must let the animation finish for the threat wipe to occur reliably.

The only thing that was changed about FD is that it no longer removes you from combat, this has significant repercussions with regard to FD-Drink / FD-FeedPet and it also means no more mid-fight trinket swapping. It does still allow you to avoid repair costs at wipes though.

Offline
Old 11/21/07, 12:08 PM   #1373
Lactose
Don Lactose
 
Lactose's Avatar
 
Tauren Hunter
 
Talnivarr (EU)
Certain threat meters (KTM specifically) do not see Feign Death as a threat wipe even when it does not resist.
This is incorrect.
Omen handles this correctly, wiping aggro on a successful Feign Death.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

Offline
Old 11/21/07, 12:34 PM   #1374
Anarchy
Glass Joe
 
Night Elf Hunter
 
Akama
I will switch over from KTM to Omen when i get home, since that is most likely my problem. Thanks for the help

Offline
Old 11/22/07, 10:48 AM   #1375
Jardou
Glass Joe
 
Jardou's Avatar
 
Troll Hunter
 
Taerar (EU)
Rotation - Haste - Lag - Equipstrategies

Hi there,

beeing a passive reader for a long time, this seems to be the thread where i finally do sum up my own theorycrafting questions for which i found no answer using the search-function.

I play a troll hunter on an EU server currently raiding MH/BT (first 3 bosses of each Instance down) and seem do be doing a quite good job swimming at the surface of most WWS-Stats so far. Like most people i make plans about what gear i will need to do a good job in the next encounters up to Illidan.

Haste/Rotation:
In my own spreadsheets, where i try to compare items slotwise by adding individual values for each stat, items with Hasterating end up dominating almost every slot where a Hasterating item is available. The discussion further back in this thread regarding Haste seems to leave out the fact that haste also affects the casttime of Steady Shot providing more space for lag and autoshot casttime(0.5).

(SS + Quiver included)
Wolfslayer 2.7:
AS: 1.96s
SS: 1.09s
-------------
0.87s for Lag + KC + Autoshotcasttime

Anyranged 3.0(with 175 Hasterating):
AS: 1.96s
SS: 0.98s
-------------
0.98s for Lag + KC + Autoshotcasttime

What i'm trying to say is that 1.96 may be golden in a non-haste situation but when using haste-items the optimum would be somewhere else (obviously depending on the weaponspeed). With a 3.0 weapon you would achieve the same "buffer-time" for Lag+KC+Autoshotcasttime as Wolfslayer2.7(without haste) somewhere around 393 Hasterating (i believe it was stated similary before), which i interpret as the Hasterating "cap" (ignoring IaotH). Please correct me if im wrong.

Now if 393 Hasterating would be the actual cap, i could reach out for everey hasteitem available since i would not reach the cap anyways but if i want to keep a smooth rotation when IaotH is up (and i do ) the cap comes down to a serious level of round about 136 Hasterating. This means that my lag does make a difference and i need to know what would be my personal golden "buffer-time". If a 0.7 "buffer-time" would be enough this could mean that i can wear another hasterating item. So why is 0.87 such a perfect value? I know Autoshot needs 0.5 seconds and that the lag comes somewhere inbetween, but im not sure of the exact calculations for this.

Actual question:
Assuming Auto/Steady-Rotation, where exactly is the Lag accounted for? After the Autoshot and before Steady? What about KC? Does it in any way delay the autoshot and if yes how much? Do i have to account for the lag a second time due to KC like "auto - lag1 - steady - lag2 - KC - auto" whilst the lag would only occur once when leaving out KC "auto - lag1 - steady - auto"? What i need is a exact number for the Buffertime i need given Auto/Steady/KC Rotation at a given Lag (say 150ms or whatever), so that i can determine how much Haste i can actually go for. Does haste also decrease the cast-time of Autoshot?

Haste/Tradeoffs:
Yes, haste does not affect my pet and therefore only affects round about 80% of my overall dps. Still, it is a %ual increase in dmg and i believe there are enough slots where no hasterating is available where you can increase your base-dmg and the dmg of your pet anyways. So, the better your gear gets, the more you get out of your hasterating.
Is there any given situation where non haste high-end items would be better than given high-end stuff?

I have these Haste-Items at the moment:
[Shoulders of Lightning Reflexes]
[Bindings of Lightning Reflexes]

And i would try to get (at least another two of):
[Fists of Mukoa]
[Valestalker Girdle]
[Band of Devastation]
[Arrow-fall Chestguard](there are good non-haste replacements for this one)

Theoretically resulting in 198 Hasterating (which is above cap for IaotH)

Another actual Question:
Now, which items should i go for and which not given a high-end raid-char with 1300 Cheeky-dps and should i try to reach the hasterating cap or not?

Thanks in advance...

Last edited by Jardou : 11/22/07 at 1:43 PM.

Offline
Closed Thread

Go Back   Elitist Jerks » Hunters

Thread Tools