Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Hunters

Closed Thread
 
LinkBack Thread Tools
Old 08/16/07, 11:57 AM   #126
Zene
Von Kaiser
 
Troll Druid
 
Skullcrusher
Originally Posted by lilwolfe View Post
Since we've got this thread going, I'll dive right in!

Ranged Weapon - I've been trying to figure out what ranged weapon to go for next. I'm using the Wolfslayer Sniper Rifle right now and I love it! Last night, after about the 35th killing of Prince in Kara, he dropped the Sunfury - and when I plugged it into the spreadsheet, it showed a ~20dps DROP! Does that one/tenth of a second really make that much difference? I was floored.
This was posted back on page 1, I was wondering if anyone had a chance to discuss it. I couldn't quite find an answer through my reading/skimming of the entire thread.

I always assumed the DPS on the ranged weapon meant it would do more damage regardless of the speed. The only thing that would affect this would be all the other shots you fit into the rotation?

R

Offline
Old 08/16/07, 11:59 AM   #127
Carlaena
Von Kaiser
 
Worgen Hunter
 
The Maelstrom (EU)
Originally Posted by Cheeky View Post
While I can't access your armory to check your gear, I'm going to assume you have pretty much Karazhan quality and above in all slots.

You have a 202:183 Auto:Special ratio, which is pretty good in a movement intensive fight. Your shot damage does seem a little low, my logs of the same fight from last night show a ~60 damage/shot difference, and my gear is T4 with the [Void Reaver Greaves] thrown in. Now, I had a Survival Hunter for Expose Weakness last night (~225 AP) and Hunter's Mark was up 100% of the time.

Sorren's Hunter timer mod provides a nice countdown of Hunter's Mark if you are responsible for refreshing it. Are any of the 4 Hunters Survival spec'd? If not your raid would see a nice bump in having one re-spec.
Do you pick one hunter in the raid and make him or her resbonsible for Hunters Mark? I'm not sure I trust the others.

Yep my gear is Kara or better.
[Cowl of Defiance]
[Beastmaw Pauldrons]
[Primalstrike Vest]
[Primalstrike Bracers]
[Pattern: Belt of the Black Eagle]
[Gloves of Quickening]
[Crystalweave Cape]
[Midnight Legguards]
[Legacy of Arlokk]
[Don Santos' Famous Hunting Rifle]
[Ring of a Thousand Marks]
[Hourglass of the Unraveller]
[Core of Ar'kelos]
[Pattern: Boots of Utter Darkness]


We don't have a survival. Pretty much all BM, but the other hunters have very poor pet management and often dont use them in fights, which means no buff. However, 225ap isnt going to give me an extra 60 damage per shot, is it?

Could poor Hunters Mark management be responsible for my weak shots?

The main problem is, if someone with improved mark puts it on, i don't get a cooldown and lose all track. I find it very confusing when healing pets and dodging 6k arcane missiles, when to refresh.

In this particular encounter my party was very poor in terms of buffs for me, I'd have hoped to see more than 535 per hit though.

Offline
Old 08/16/07, 12:25 PM   #128
Carlaena
Von Kaiser
 
Worgen Hunter
 
The Maelstrom (EU)
Originally Posted by Zediono View Post
Try using this addon:

Debuff Filter | World of Warcraft @ Curse.com

Its called Debuff Filter, allows you to filter debuffs/buffs on your current target (or yourself) and displays them at a size and position of your choice ^^. Its helped me a lot with HM and Scorpid sting, as well as realising how often Expose Weakness is up Hope this helps.

Ooh. That looks like something that migh thelp me improve my game a lot. Thanks for the heads up. I'll install it in the morning and give it a test run.

Offline
Old 08/16/07, 4:47 PM   #129
Malvan
Glass Joe
 
Night Elf Hunter
 
Blackhand
Hey guys, I have a 70 BM specced Hunter on Blackhand, and I've just started raiding with my guild. So far, so good, I get nothing but compliments and so forth, but after reading some of these posts I want to see if the more experienced Hunters on this forum can give me some pointers on how to take my game to the next level so to speak.

The Armory

There's my armory page.

Currently I use a macro for my shot rotation that a friend suggested, which basically perpetually alternates between auto shot and steady shot, but I fear that just spamming those two shots may be too simple. I've read the post on ideal shot rotation, and I agree with it, but my problem is how to best utilize its advice? It seems to say, "Yes, alternate between auto shot and steady shot, but occasionally throw a Kill Command and an Arcane Shot into the mix." Is this more or less what it suggests? And if so, should I make a second macro for Kill Command and Arcane Shot or should I manually click them? And finally, are there any mods for Hunters out there that're recommended? Currently I just use the Hunter AEP mod for gear comparisons, but any other things to make my life easier would be appreciated.

I'm not too proud to take pointers even at 70, so any advice is welcome, though I'd prefer well-reasoned advice with some small paragraph explaining why it's a good idea, if possible.

Thanks in advance.

Offline
Old 08/16/07, 4:52 PM   #130
Kaber
King Hippo
 
Tauren Druid
 
Stormreaver
Originally Posted by Malvan View Post
Hey guys, I have a 70 BM specced Hunter on Blackhand, and I've just started raiding with my guild. So far, so good, I get nothing but compliments and so forth, but after reading some of these posts I want to see if the more experienced Hunters on this forum can give me some pointers on how to take my game to the next level so to speak.

The Armory

There's my armory page.

Currently I use a macro for my shot rotation that a friend suggested, which basically perpetually alternates between auto shot and steady shot, but I fear that just spamming those two shots may be too simple. I've read the post on ideal shot rotation, and I agree with it, but my problem is how to best utilize its advice? It seems to say, "Yes, alternate between auto shot and steady shot, but occasionally throw a Kill Command and an Arcane Shot into the mix." Is this more or less what it suggests? And if so, should I make a second macro for Kill Command and Arcane Shot or should I manually click them? And finally, are there any mods for Hunters out there that're recommended? Currently I just use the Hunter AEP mod for gear comparisons, but any other things to make my life easier would be appreciated.

I'm not too proud to take pointers even at 70, so any advice is welcome, though I'd prefer well-reasoned advice with some small paragraph explaining why it's a good idea, if possible.

Thanks in advance.
My first piece of advice is drop 2 points from endurance training and pick up improved rez, it is incredibly important to be capable of getting your pet up and back into the fight quickly if it dies.

Offline
Old 08/16/07, 5:03 PM   #131
Lactose
Don Lactose
 
Lactose's Avatar
 
Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Malvan View Post
Hey guys, I have a 70 BM specced Hunter on Blackhand, and I've just started raiding with my guild. So far, so good, I get nothing but compliments and so forth, but after reading some of these posts I want to see if the more experienced Hunters on this forum can give me some pointers on how to take my game to the next level so to speak.

The Armory

There's my armory page.

Currently I use a macro for my shot rotation that a friend suggested, which basically perpetually alternates between auto shot and steady shot, but I fear that just spamming those two shots may be too simple. I've read the post on ideal shot rotation, and I agree with it, but my problem is how to best utilize its advice? It seems to say, "Yes, alternate between auto shot and steady shot, but occasionally throw a Kill Command and an Arcane Shot into the mix." Is this more or less what it suggests? And if so, should I make a second macro for Kill Command and Arcane Shot or should I manually click them? And finally, are there any mods for Hunters out there that're recommended? Currently I just use the Hunter AEP mod for gear comparisons, but any other things to make my life easier would be appreciated.

I'm not too proud to take pointers even at 70, so any advice is welcome, though I'd prefer well-reasoned advice with some small paragraph explaining why it's a good idea, if possible.

Thanks in advance.
Some leading questions:
Does your Arcane Shot do more damage on average than your Steady Shot?
Does your Multi-Shot do more damage on average than your Steady Shot?
Do you end any given fight with mana available (either directly or through consumables)?

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

Offline
Old 08/16/07, 6:12 PM   #132
Zynth
Von Kaiser
 
Orc Warrior
 
Caelestrasz
Quick question off topic.... does +weapon damage work with ranged weapons?

Offline
Old 08/16/07, 6:27 PM   #133
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Zynth View Post
Quick question off topic.... does +weapon damage work with ranged weapons?
It works, but our shots are so infrequent that it's usually a poor stat for us.


Offline
Old 08/16/07, 6:47 PM   #134
tict
Von Kaiser
 
Night Elf Hunter
 
Moonrunner
Originally Posted by Jarynn View Post
I sure wish I had a way to relate this. Our third dropped last night, and was yet again excluded from it. They're doing a drop priority type thing in effort to avoid a dkp type system (basically classes /roll for it) but I'm really starting to feel screwed over by this, especially since I have the merciless xbow and really could benefit from it. I don't think they're trying to be jerks about it, but considering the guildmaster is a rogue who doesn't have it yet, and the #2 is a warrior, there is a certain predisposition to it based off, if nothing else, their heavy melee experience.

Could someone perhaps assist me in proving (with math) that the DST is the best trinket for hunters? Or, at very least, give a ranking of trinkets? Most of my time doing this stuff is on a Mac, and I don't think the spreadsheet is working properly. (I need to spend some time on it though)
I can provide a before/after WWS of A Gruul fight(s) with the trinket. Same gear and spec otherwise:

Gruul Kill w/out DST typically 900-950ish DPS:
Wow Web Stats
Gruul Kill w DST typically 1000-1060 DPS:
Wow Web Stats


As BM spec I gained 100 DPS minimum with it. As MM/SV it would be more like 200.
Thats like a 10%-20% gain without breaking a sweat...

Offline
Old 08/16/07, 6:47 PM   #135
Lactose
Don Lactose
 
Lactose's Avatar
 
Tauren Hunter
 
Talnivarr (EU)
I believe +Weapon Damage works on Steady Shot. The ring enchant is the same spell effect as Furious Howl, which I seem to remember affected Steady Shot's damage.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

Offline
Old 08/16/07, 7:15 PM   #136
Malvan
Glass Joe
 
Night Elf Hunter
 
Blackhand
Originally Posted by Lactose View Post
Some leading questions:
Does your Arcane Shot do more damage on average than your Steady Shot?
Does your Multi-Shot do more damage on average than your Steady Shot?
Do you end any given fight with mana available (either directly or through consumables)?

Steady Shot is showing more damage than the Arcane Shot.

I'm not sure, it says it does +206 bonus damage for Multi while Steady comes up as 667 damage if they're not dazed.

I usually end fights with plenty of mana available (to the point where drinking isn't a must) unless it's a heavy boss fight. This is before considering consumables.

Offline
Old 08/16/07, 7:33 PM   #137
Carlaena
Von Kaiser
 
Worgen Hunter
 
The Maelstrom (EU)
Originally Posted by Malvan View Post
Hey guys, I have a 70 BM specced Hunter on Blackhand, and I've just started raiding with my guild. So far, so good, I get nothing but compliments and so forth, but after reading some of these posts I want to see if the more experienced Hunters on this forum can give me some pointers on how to take my game to the next level so to speak.

The Armory

There's my armory page.

Currently I use a macro for my shot rotation that a friend suggested, which basically perpetually alternates between auto shot and steady shot, but I fear that just spamming those two shots may be too simple. I've read the post on ideal shot rotation, and I agree with it, but my problem is how to best utilize its advice? It seems to say, "Yes, alternate between auto shot and steady shot, but occasionally throw a Kill Command and an Arcane Shot into the mix." Is this more or less what it suggests? And if so, should I make a second macro for Kill Command and Arcane Shot or should I manually click them? And finally, are there any mods for Hunters out there that're recommended? Currently I just use the Hunter AEP mod for gear comparisons, but any other things to make my life easier would be appreciated.

I'm not too proud to take pointers even at 70, so any advice is welcome, though I'd prefer well-reasoned advice with some small paragraph explaining why it's a good idea, if possible.

Thanks in advance.
I'd suggest dropping bestial swiftness, removing three points from endurance, and maxing out improved revive and improved mend. Endurance is nice, but you will gain far more benefit from the other two.

You've got a really nice weapon, but it's fairly slow-ish. I'd stick minor haste enchant on your gloves and try and pick up Crystalweave Cape of AH. It's an oddly unpopular item and I see it regularly for around 80-100g.

Offline
Old 08/16/07, 8:00 PM   #138
Monco
Glass Joe
 
Tauren Shaman
 
Terokkar
Originally Posted by Zene View Post
This was posted back on page 1, I was wondering if anyone had a chance to discuss it. I couldn't quite find an answer through my reading/skimming of the entire thread.

I always assumed the DPS on the ranged weapon meant it would do more damage regardless of the speed. The only thing that would affect this would be all the other shots you fit into the rotation?

R
The dps shown on the tooltip of the ranged weapon is simply the math of the the weapon damage versus the speed. The spreadsheet accounts for how gear (attack power, crit, hit, haste) used in a maximized dps rotation will affect total dps. So the Sniper Rifle has a lower damage range, but with how the change in speed of the weapon affects the overall shot rotation, there is less dead time waiting on an Auto Shot, so more shots are fired, and more damage done. Remember that the weapon's dps does not affect steady shot, so the damage gained by firing more Steady Shots in this example outweighs the loss of a little damage on the Auto Shots.

Offline
Old 08/16/07, 8:11 PM   #139
Lactose
Don Lactose
 
Lactose's Avatar
 
Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Malvan View Post
Steady Shot is showing more damage than the Arcane Shot.

I'm not sure, it says it does +206 bonus damage for Multi while Steady comes up as 667 damage if they're not dazed.

I usually end fights with plenty of mana available (to the point where drinking isn't a must) unless it's a heavy boss fight. This is before considering consumables.
Keep in mind Steady Shot's tooltip is incorrect. Arcane Shot will, in most cases, deal more damage than Steady Shot due to armor mitigation.
Multi-Shot will also in most cases deal more damage than Steady Shot.
Thus, especially since you have mana to spare, using one of the above instead of Steady Shot will increase your DPS slightly (although at a heavy mana cost).

Other than that, practice to time your shots better will be the major influence, I think.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

Offline
Old 08/16/07, 8:12 PM   #140
Lactose
Don Lactose
 
Lactose's Avatar
 
Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Monco View Post
...Remember that the weapon's dps does not affect steady shot...
This is incorrect. Steady Shot's formula includes WeaponDamage (or rather, WeaponDPS*2.8), but the tooltip does not. The tooltip is slated to be fixed in an upcoming patch.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

Offline
Old 08/16/07, 8:39 PM   #141
Monco
Glass Joe
 
Tauren Shaman
 
Terokkar
Ah, I see. My apologies, was not trying to spread misinformation. So to clarify, a 95 dps weapon will have a 95*2.8=266 added to the tooltip giving 266+RAP*0.3+150?

Offline
Old 08/16/07, 8:43 PM   #142
Gjorn
Von Kaiser
 
Tauren Hunter
 
Bloodscalp (EU)
Originally Posted by Malvan View Post
Hey guys, I have a 70 BM specced Hunter on Blackhand, and I've just started raiding with my guild. So far, so good, I get nothing but compliments and so forth, but after reading some of these posts I want to see if the more experienced Hunters on this forum can give me some pointers on how to take my game to the next level so to speak.
Well, judging by your gear, you have more experience than I, but I still wonder if it wouldn't be a good idea to switch those stamina gems in your Netherscale set for +8 Ap and 2 Mp/5 gems. You seem to have a pretty decent amount of stamina already so I imagine the extra dps from those gems could be worth more than a couple hundred hitpoints. More experienced hunters might tell me I'm wrong abot that though.

I also have another question for myself.

I've been thinking about tweaking my spec a bit from my current one:

The Armory

to the following:

Talent Calculator - World of Warcraft.

Is that a sensible change? It might be minor, but I suspect that a bit of IAotH and 2/2 Animal Handler is worth more than a bit of Health and armor for me and my pet.

Offline
Old 08/16/07, 8:45 PM   #143
Lactose
Don Lactose
 
Lactose's Avatar
 
Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Monco View Post
Ah, I see. My apologies, was not trying to spread misinformation. So to clarify, a 95 dps weapon will have a 95*2.8=266 added to the tooltip giving 266+RAP*0.3+150?
No, not quite.
150 + (WeaponDamage/WeaponSpeed)*2.8 + 0.2*RAP + [Dazed: 175]
I.e. RAP scaling is only 20%, not 30%.


When talking about average damage, (WeaponDamage/WeaponSpeed)*2.8 = WeaponDPS*2.8

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

Offline
Old 08/16/07, 9:36 PM   #144
psycho_maniak
Glass Joe
 
Night Elf Hunter
 
Suramar
Scorpid Claw

My question is simple, do BM hunters (when using a Scorpid) have claw on autocast as well as scorpid poison Rank 4. It just seems to interfere way to much with keeping scorpid poison up, so should i just try doing it manually? Or just get rid of it. And if i do get rid of claw how much of a dps loss is that? I have no focus problems, plenty from Gftt and bestial discipline.

Decided to add a related question, what exactly are the mechanics of scorpid poison when 2 pets are in the raid? Does it basically refresh it for you if you get the first poison up? And who gets the damage from it?

Last edited by psycho_maniak : 08/16/07 at 11:42 PM.

Offline
Old 08/16/07, 10:32 PM   #145
lucrative
Glass Joe
 
Orc Hunter
 
Azgalor
Is kill command worth it? I realize its off the GCD but due to the fact it delays auto shot by .5 seconds with the macro i use, is the damage worth the delay?

Also, is there a mod that solely tracks the autoshot cast?

Last edited by lucrative : 08/16/07 at 11:10 PM. Reason: Addition

Offline
Old 08/16/07, 11:27 PM   #146
Superkaj
Von Kaiser
 
Troll Hunter
 
Kazzak (EU)
I have no easy answer to the KC question.
For me its alot about feel, does it feel like you with the current given haste(none,quick shots or dst) you have are able to fit in a KC in your rotation.

It also depends very much on what group you are in, if you are in a group with an enhancement shaman who throws strength of earth and gives you and your pet the 10% ap buff, is the mob fully sundered etc. KC scales very well with those kinda things.

So sometimes yes, sometimes no, its definetly a fun thing to use and use right

Fun is more than a circular line!

Offline
Old 08/17/07, 1:11 AM   #147
Elbarth
Glass Joe
 
Elbarth's Avatar
 
Undead Priest
 
Kilrogg
Originally Posted by Elbarth View Post
I've read around and decided to to post in this thread (thanks for making it, i've been registered a while but never bothered to post :P) as i'm unsure about certain things about my shot rotation, spec, and my pet.

I understand some of my gear is lacking (i'm not a hardcore raider at all because of having no past pre-tbc, only starting last November) so I was a bit behind starting the leveling to 70 and had a hard time getting into a decent guild. As you can see on my armory i'm BM spec and use the Sunfury bow (bringing my speed to 2.1) and my pet is a cat (King B w/ Cobra Reflexes to be exact, always use him soloing and raiding). In Karazhan I currently get 1-2 on DPS, with some nights being 1-2% above the rogue (who usually places with me) and some nights being a bit lower than him (it changes throughout Kara, we usually end roughly tied). Because of that, it seems like my DPS is fine, but I honestly don't understand what i'm doing (to the point that I feel comfortable). We're currently sitting in Kara until we get a few more recruits/get the ability of more members to be on at once so we can try Gruuls.

One thing i'm confused about is my shot rotation. The big thing is the "hidden 0.5 autoshot cast". Does that cast take place at the end of my cast time (meaning I have 0.1 sec for human error with my steady timing), or am I thinking wrong? I'm currently experimenting with my shot rotation because of bringing that up so i'm no longer putting in arcane and various shots (mainly steady now) because of clipping/GCD/mana problems. If I am correct, wouldn't that mean that when Imp AotH procs that my speed would be too fast and i'd start clipping autoshots if I use steady, or does the cast speed up as well? For all I know i'm talking a load of crap and i'm even more confused than I think :P I know some other parts of my spec should be changed, possibly getting a point into imp revive pet (for when he dies, of course) but i'm not sure what things to switch around. With my current spec my pet has enough HP/Armor to help me kill a lot of junk easily, so I don't want him too squishy!

My pet has the following skills on his taskbar: Claw, Growl, Prowl, Dash
I have prowl autocast off as when its on he does it every minute and falls behind and its a real pain, and I don't use it too much in PvE at all. In PVP its semi-useful but it isn't anything amazing (useful for sneaking in WSG to check on the horde defense). I'm wondering if I should give him bite to replace prowl (I have all the focus talents) to improve his DPS, or just switch pets. I've heard that ravagers do a tiny bit more damage, but I honestly don't think it'd be worth it till the level 69-70 ones in Netherstorm are tameable. I'm not too sure about scorpids as well as it seems confusing and that they may be bugfixed and it would no longer work as well as it does now.

If some of this stuff was already mentioned in the thread, please point it out to be (and where if you don't mind), as a lot of it was personalized to various people and I didn't understand some of it.

Thanks in Advance!

edit: I just downloaded Karthu's timers, which is the one the poster above uses as well. I do have to admit i'm a clicker, as sad and horrible as it is. I'm currently looking for a new keyboard/mouse since this mouse doesn't want to let keys to bind to it (no idea why) and the keyboard has troubles so I don't want to rely on it too much (and i've never learned a lot about various macros and keybinds).
I was missed ;_;
Just got my Thick Netherscale Breastplate today
edit: I tend to go into too much detail, feel free to skim.

Offline
Old 08/17/07, 2:48 AM   #148
Malvan
Glass Joe
 
Night Elf Hunter
 
Blackhand
Originally Posted by Lactose View Post
Keep in mind Steady Shot's tooltip is incorrect. Arcane Shot will, in most cases, deal more damage than Steady Shot due to armor mitigation.
Multi-Shot will also in most cases deal more damage than Steady Shot.
Thus, especially since you have mana to spare, using one of the above instead of Steady Shot will increase your DPS slightly (although at a heavy mana cost).

Other than that, practice to time your shots better will be the major influence, I think.
Gjorn and Lactose, thank you muchly for your advice. I'll see what I can do. However, does that mean my gear is satisfactory, my stats are satisfactory? I've been pondering what, as a BM spec Hunter, to do next. Should I change my talents? And finally, should I utilize the macro I've been using still, or should I use it along with an Arcane Shot + Kill Command macro, or is there a macro to combine these two, or should I stick to clicking?

I apologize for the barrage of questions, but I'm just at a moment with my Hunter (especially now that I've started raiding) where I'm very self-conscious and really want to work out the kinks, hopefully achieving the status of not merely "good Hunter" but "awesome Hunter".

Thanks for your input, again.

Offline
Old 08/17/07, 3:06 AM   #149
LanceLink
Glass Joe
 
Orc Hunter
 
Emeriss (EU)
Originally Posted by lucrative View Post
Is kill command worth it? I realize its off the GCD but due to the fact it delays auto shot by .5 seconds with the macro i use, is the damage worth the delay?
Personally, I think I've found how to use KC to suit me without worrying about delaying shots. I'm BM specced and using a simple Auto-Steady rotation. But when I have KC enabled and also Arcane Shot off the cooldown, instead of the next Steady Shot I'd fire an Arcane and immeidately press KC. Thus the GCD "rotation" is not affected since I'm pressing KC during the GCD after the Arcane Shot, and by replacing the Steady with an Arcane+KC I'm getting a small DPS-boost (I hope^^) without affecting the Autoshot cycle.

Offline
Old 08/17/07, 3:15 AM   #150
Female Tauren
Von Kaiser
 
Female Tauren's Avatar
 
Tauren Hunter
 
Tichondrius
I'm not sold on imp revive pet.

Granted my guild is only in SSC/TK, but so far my pet rarely dies on boss fights, and a lot of the times it's during wipes or near the end of the fight.

Even talented, revive pet costs almost half of your mana bar, and 4 seconds to cast. On top of that you now have a content or unhappy pet, which you have to spend more mana/GCD to mend.

IMO unless you get a shadow priest on every raid and are crappy at pet management, this talent isn't worth it.

Can some of the more progressed BM hunters share their opinion on this?

Offline
Closed Thread

Go Back   Elitist Jerks » Hunters

Thread Tools