Well, I personally use [Kibler's Bits] to feed my pet during raids, and nothing at all for grinding. Quite an easy recipe to come by, if you have cooking maxed and do the daily cooking quest. And as a perk, if you keep doing it, you'll get all the [Buzzard Meat] you ever need simply by picking up the crate of meat every time.
Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
I'm too lazy to run away from the demon - but I have yet to be killed by it even in melee. I use the fact that it's vulnerable to nature and put down a snake trap. Even when whacking at it with my Legacy (and having pet on it too of course using STR food buff) I generally have plenty of time to finish it off.
That's an interesting idea, using the snake trap. I suspect, though, it takes you longer to kill the demon that way.
This is going to be another "Do our other hunters suck?" post, but i'm pretty sure I can tell the answer already, because my whole guild sorta sucks.
I'm a 0/20/41 survival hunter, consistently out DPSing the other hunters in our guild, who are varied in spec. Here's a WWS from our recent first kill of Lurker (behind on progression? maybe a bit). I had pretty terrible lag on this attempt and didn't nearly weave shots properly, but still topped the meters.
Weikillz is a transfer from a more progressed guild, he has the best gear of anyone in our entire guild, basically. He respecced recently from 5/46/somethingish marks to 41/20/0 cookie cutter BM. Garrison is 0/31/30 and Nolin is 0/20/41 like me. I've told him his agility sucks and he shouldn't stay survival, but he's stubborn.
One thing that I noticed was that Nolin and Garrison weren't keeping their pets on the inner ring to use on Lurker - I've already corrected this behavior.
So, do these other hunters suck as much as I think they do? I'm really at a loss as to how to get my hunter guildmates to improve.
Ok this is a question that I have had for a while. I am a survival Hunter with 840+agi, 35+crit, is using the wind serpent viable? Speccing go for the throat and binding lightingbolt to my dps macro? I currently use a cat for dps. Has anyone tried the serpent? Maybe have some numbers?
I have a few questions regarding Spell Penetration and Hit rating regarding Trapping.
1) I have read in a few places that Spell Penetration reduces the chances of mobs breaking trap CC early. Does anyone have any evidence they could supply to support or disprove this?
2) If it is correct, what resistance is used to resist traps (I would imagine Frost, but there may be a hidden CC resistance or something)?
3) Does Spell Hit rating affect the chance of the trap being initially and completely resisted?
4) If 1 or 3 is true, Is the loss of offensive stat enchantments worth the extra Spell Hit/Penetration? I realise this question is entirely situational but I invite your reasoned opinions.
This is going to be another "Do our other hunters suck?" post, but i'm pretty sure I can tell the answer already, because my whole guild sorta sucks.
I'm a 0/20/41 survival hunter, consistently out DPSing the other hunters in our guild, who are varied in spec. Here's a WWS from our recent first kill of Lurker (behind on progression? maybe a bit). I had pretty terrible lag on this attempt and didn't nearly weave shots properly, but still topped the meters.
Weikillz is a transfer from a more progressed guild, he has the best gear of anyone in our entire guild, basically. He respecced recently from 5/46/somethingish marks to 41/20/0 cookie cutter BM. Garrison is 0/31/30 and Nolin is 0/20/41 like me. I've told him his agility sucks and he shouldn't stay survival, but he's stubborn.
One thing that I noticed was that Nolin and Garrison weren't keeping their pets on the inner ring to use on Lurker - I've already corrected this behavior.
So, do these other hunters suck as much as I think they do? I'm really at a loss as to how to get my hunter guildmates to improve.
Looking at your WWS it looks like all you hunters need to work on your rotations. Lurker isnt the best example because there is a good bit of moving for this fight but this is what we have to work with. There is no use for 3 SV hunters in the raid (i call 30/31 SV) you only need 1 SV hunter for EW the rest are wasted. I know no one wants to hear this but all the other hunters should be 41/20/0 with a 1:1 rotationw/KC and for god sake tell them to use their pets no matter what spec then are.
Also when i worked on my SV spec on the PTR i used 25/36 with 5/5 imp arcaneshot with very good results.
Hello all. This is a great resource--I could read these hunter threads repeatedly and learn more each time.
I have recently respecced to a survival build (0/24/36) from the well-known 41/20/0 BM. I am trying to learn about some of the subtleties of this spec, and was hoping for some clarification.
Spec
You can armory my current spec--Kitara of The Underbog. I am considering changing my spec to this. Some of the talents were moved around to add a little bit of utility for 5-mans and PVP, as well as strengthening a 1:1.5 shot rotation prioritizing arcane shot. Working with Cheeky's spreadsheet shows a massive jump in DPS when going from 4/5 to 5/5 Imp. Arc. Shot for me. It also seems that others here have had some success with flushing out this talent fully. Is it wise to do this at the expense of Rapid Killing and Barrage? Barrage is decent, however, since I use a macro multi-shot gives me CC problems in heroics & Hex Lord Malacrass.
Hasted Shot Rotation
I am assuming that when hasted (due to Rapid Fire or Berserk) SV hunters should change to a 1:1 shot rotation--is this correct? Since trying to manage my shot rotation under rapid fire gives me a headache anyways, I was also thinking about just not using it, allowing a single "straightforward" shot rotation.
Armor Reduction
I understand the non-linear nature of this stat which means this question will have a complicated answer. What are the thoughts on using [Shadowhunter's Treads] versus [Edgewalker Longboots] with two +8 agi gems? Doing so gives me 175 armor penetration, but its quite a loss on agi.
Any advice, on these questions, talents, or gear would be greatly appreciated, and I apologize if I missed answers to these questions elsewhere.
For a raiding Survival hunter using some of the new armor penetration gear, over traditional agility and crit items, is counter productive and negates the reasons for taking this spec.
My guild is currently farming BT and Hyjal. I am coming back from a 2 month break to raid as BM 41/20, I left just after Teron Gorefiend was killed and was curious which ring enchant would be best for a BM hunter +4 stats or +2 weapon damage. I dont do any theorycrafting so I thought I would pose the question to the experts!!
+4 stats would increase wayy too much to not use it. Remember, as BM your pet gets a portion of your stats so you would buff yourself and your pet.
The scaling part is so weak that it have very limited result on this. As the pet gets 22%, it will get about 1 attack power, it's somewhere around 0.15 dps.
The +2 weapon damage enchant only applies to auto-shot, aimed shot and multi-shot, a look at auto-shot alone (the others aren't very meaningfull for a BM-hunter) using a 2.9 speed weapon, 2.1 with haste (modifier 38%), we get 2.1/2 = 1.05 dps, this transalate to 14.7/1.38 = 10.65 attack power. It scales up with criticals and damage-modifiers but it makes things rather complicated to calculate so let's stick with the 1.05 dps it adds without those.
As usual harder to calculate the benefit of agility from the 4-stats enchant as it depends on several factors, including current attack power, current weapon and so on.
We get 4 attack power, that's about 0,39 dps on auto-shots, 0,8 damage on SS, asuming 1:1 rotation we get 0,8/2.1=0,38 dps. I have a hard time calculating how much the attack power will add for the pet as the talent Cobra Reflexes modifies the damage a bit (-15%?), but it should be somewhere around 0.15 dps from 1 attack power. Well, all together we get, 0.39 + 0.38 + 0.15 = 0.92 dps. Adding some buffs like BoK and calculating with damage-modifers (I take critical strikes as a damage modifer) we should get rather similar result from the 2 enchants in terms of dps.
The 4-stats enchant is preferable as it also adds stamina and intelect, extra base stats is never wrong to get.
For a raiding Survival hunter using some of the new armor penetration gear, over traditional agility and crit items, is counter productive and negates the reasons for taking this spec.
Thank your for the response.
Could you provide the reasoning behind this statement? I am assuming that it is due to the importance of critical strikes (i.e. what they proc) to a survival build.
Could you provide the reasoning behind this statement? I am assuming that it is due to the importance of critical strikes (i.e. what they proc) to a survival build.
Fairly sure he's referring to the importance of agility (and to a lesser extent, crit) to the whole expose weakness thing. You know, the reason why you're survival spec'd in the first place.
I had a disagreement with a guildie who I believe speaks before researching, but I had a hiatus from the game and just wanted to find out if what he said was correct or incorrect. He was telling me that Animal Handler was a worthless talent now because pet's hit rating scales with ours. To quote part of the conversation: "I don't have it and my pet never misses." From what I had read, that is incorrect and pet hit can only be improved by the Draenei racial or Animal Handler. So, does a pet's hit chance scale with the hunter's hit rating or not?
Pets only scale from your base stats, such as agi, int, str, etc. Pets do not gain anything from your hit/crit/armor pen (aside from gftt giving focus on a crit).
I had a disagreement with a guildie who I believe speaks before researching, but I had a hiatus from the game and just wanted to find out if what he said was correct or incorrect. He was telling me that Animal Handler was a worthless talent now because pet's hit rating scales with ours. To quote part of the conversation: "I don't have it and my pet never misses." From what I had read, that is incorrect and pet hit can only be improved by the Draenei racial or Animal Handler. So, does a pet's hit chance scale with the hunter's hit rating or not?
Your guildie is wrong on that account; pets do not scale with your hit chance. Direct him to this link, if he needs to see details about pet scaling
EDIT: It's quite hard to keep track on pets hitting or missing so he's speaking out of turn; perhaps a WWS log for a night's raiding should change his mind about the 'my pet never misses' part.
Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Sorry, I know this has been answered somewhere in the hunter threads, but my search fu is weak. I can't seem to find the answer. At what amount of agility does a survival hunter start to contribute more to the raid in AP from expose weakness than the raid is losing from his lack of personal dps and either a FI or TSA group buff?
I know that roughly 14 AP = 1 dps. So a survival hunter at 1000 agi would be buffing everyone +250 AP, which comes to 17.8 dps. What I'm not sure of is how much dps is being lost.
If someone could point out a link, or just thrash through it again, I'd appreciate it.
In a 25-man raid a SV hunter is pretty much always going to contribute more raid-wide DPS than a BM hunter, unless you run with very few physical DPS classes.
Sorry, I know this has been answered somewhere in the hunter threads, but my search fu is weak. I can't seem to find the answer. At what amount of agility does a survival hunter start to contribute more to the raid in AP from expose weakness than the raid is losing from his lack of personal dps and either a FI or TSA group buff?
I know that roughly 14 AP = 1 dps. So a survival hunter at 1000 agi would be buffing everyone +250 AP, which comes to 17.8 dps. What I'm not sure of is how much dps is being lost.
If someone could point out a link, or just thrash through it again, I'd appreciate it.
I was wondering this exact same thing about a month ago, at the exact same time our other (Usually SV spec) hunter's internet broke down and he wasn't able to raid for a while. So I changed from 41/20/0 spec to my current 5/20/36 spec to see how things would go. On fights like Karathresh and Morogrim which are pretty much straight single target dps fights for a hunter my dps dropped from around 1000 as BM to 750 as SV (I'm wearing a mix of t4/t5/badge gear, ~900Agi raid buffed). At the time my BM gear was a bit better than my SV gear, so SV might be above 800 with properly tuned SV gear (I couldn't change enough +hit out for +agi/+crit and was using 110 hit).
Talking to some rogues and warriors they generally said 14AP was worth about 2 or 3 real DPS (1dps for MH, 1dps for OH and 1dps from specials) so with a 220ish AP Expose Weakness I need 5 or 6 physical DPS types in the raid to cover the 250dps loss from my spec change.
I think its worth having 1 SV hunter in a raid, but any more than 1 isn't going to add anything.
I searched the forums for an appropriate place for this question, but failed to find a 100% suitable place to post. Hopefully you'll forgive me if I have posted in the totally wrong forum. Tried to search all Glaurong's posts - but the man are insane - it's so many posts
I've had great use of Glaurong's Log parser to trim my shot rotations. Unfortunately it have stopped working after one of the latest patches.
tried to download the newest one (found in his sig), but it only stops with the Java LogParser window open - no result.
The logparser logfile are also empty, and it doesn't seem as it's requiring any CPU resources either.
Any hints to get this awesome tool back to work again would be greatly appreciated.
Sorry, I know this has been answered somewhere in the hunter threads, but my search fu is weak. I can't seem to find the answer. At what amount of agility does a survival hunter start to contribute more to the raid in AP from expose weakness than the raid is losing from his lack of personal dps and either a FI or TSA group buff?
I know that roughly 14 AP = 1 dps. So a survival hunter at 1000 agi would be buffing everyone +250 AP, which comes to 17.8 dps. What I'm not sure of is how much dps is being lost.
If someone could point out a link, or just thrash through it again, I'd appreciate it.
14 ap is 1 dps to your tooltip white attacks. This calculation has no factors on haste, talents, or yellow attacks. The contribution is different for each class, but the rough universal estimate is ~0.3 dps per ap.
I'm looking for some general input on my gear and shot rotation. I'm usually the only hunter in a raid with three rogues, a feral druid and a dps warrior. I generally beg to be put in an LotP group, or a group with a mana spring, as the healers usually hog the shadow priests. Recently my dps has been matched and sometimes passed by survival hunters, and it distresses me.
I'm thinking there's something wrong with my rotation, because I'm running a standard 41/20, and recently re gemmed all my gear for agi after I got the Tsunami Talisman. I'll have to check it for sure when I get home, but I'm using a normal castsequence macro with kc and regularly pop rapid fire, bw and my use trinket.