Okay so I have a trinket question that I was hoping you guys could help me with. I just finished the Blessings deck for the Darkmoon: Crusade card. It seems like it would be a great trinket to have but I'm not sure if I wouldn't just be better off with a Bloodlust Brooch as that seems to be what everyone goes with. Replacing the poison vial with the card and getting the brooch anyway is always an option too I just wanted some feedback as to the why behind each option.
P.S. I tried to use the spreadsheet for my decision but it didn't really tell me much.
Bloodlust Brooch has 72 permanent AP and every 2 minutes you get 278 for 20 seconds.
This makes: 72 + 278/120*20 = 72 + 46.33 = 118.33 AP in average if you use every cooldown when ready.
DM: Crusade on the other side gives you permanent 120 AP after about 20 seconds.
From my side, I definitly prefer the DM: Crusade cause I prefer the constant threat generation over the spikes with Bloodlust Brooch.
And the more gaps you have between Bloodlust-cooldown ready and your use of it, the lower your average AP-gain will be.
On the other side, if you have to MD the boss-pull, Bloodlust Brooch is clearly the better choice.
The real beauty of Bloodlust Brooch comes from the fact you can use it with Beastial Wrath to really unleash some damage. Whereas the other trinket you are unable to correlate the two.
I need some help from some more knowledgable TCrafters.
I had been using Arcinte Steam Pistol for a long time, which has a 2.9 attack speed and after SSwiftness settled in at 2.1. This was an ideal attack speed based on the BM Fast Attack Rotation chart. Last night, I received the Black of the Betrayer for which I thought was a decent upgrade due to the mana regen bonus....I figured the 3.00 attack speed would only effect my overall attack speed by a little bit, but I found that it increased my attack from 2.10 to 2.50.
What is causing the jump in attack speed? I am poor at math, but the numbers dont seem to add up.
SSwiftness is 20% increase in attack speed, which would reduce a 3.00 weapon to 2.4. and a 2.90 weapon to 2.32, right? Yet, the Arcanite Steam Pistol was showing a 2.10 attack speed. Why would the AS-Pistol have an extra .20 increase? So damn confused.
I need some help from some more knowledgable TCrafters.
I had been using Arcinte Steam Pistol for a long time, which has a 2.9 attack speed and after SSwiftness settled in at 2.1. This was an ideal attack speed based on the BM Fast Attack Rotation chart. Last night, I received the Black of the Betrayer for which I thought was a decent upgrade due to the mana regen bonus....I figured the 3.00 attack speed would only effect my overall attack speed by a little bit, but I found that it increased my attack from 2.10 to 2.50.
What is causing the jump in attack speed? I am poor at math, but the numbers dont seem to add up.
SSwiftness is 20% increase in attack speed, which would reduce a 3.00 weapon to 2.4. and a 2.90 weapon to 2.32, right? Yet, the Arcanite Steam Pistol was showing a 2.10 attack speed. Why would the AS-Pistol have an extra .20 increase? So damn confused.
Hello, I have been reading over the forums and first I want to say what a great resource this place is. Secondly, I was wondering if anyone could "ballpark" what my DPS should be given my current build / gear / etc. Here is my armory link:
I have 2087 AP w/ Trueshot and AotH, and 21.17% crrit, however I am still using Valanos'. =( My top dps has been ~590 ish clearing trash in Sethekk Halls Heroic with a shaman in the group. Last night on Prince I was ~500 dps. This seems a bit low to me. I have read about the shot rotation, and I typically do steady, auto, arcane, steady, auto, multi (depending on mana), repeat. And I also have the steady shot / kill command macro, when I started using that my DPS did increase a bit, but I still feel like it is a bit low.
I also have a question about trinkets. Currently when I raid I use Abacus of Violent Odds (64 AP, use: 260 to haste every 2 mins) and Mark of Conquest (54 AP and chance to restore mana on ranged attack) for their attack power bonuses. But I also have Bladefists Breadth (1.18% crit, use increases ap by 200) and Hourglas of the Unraveler (1.45% crit, chance to increase ap by 300 for 10 seconds). Should I mix it up? And go with Abacus and Bladefists Breadth? Or go w/ both crit trinkets? What is generally the recommendation for overall dps in regards to crit and attack power?
Here are my #'s with both crit trinkets equipped and Trueshot / AotH: 1957 AP, 23.80% crit.
And here they are w/ Abacus and Bladefists equipped: 2027 AP, 22.35% crit.
Any tips and / or suggestions are very welcomed and appreciated! Thanks.
Hello, I have been reading over the forums and first I want to say what a great resource this place is. Secondly, I was wondering if anyone could "ballpark" what my DPS should be given my current build / gear / etc. Here is my armory link:
I have 2087 AP w/ Trueshot and AotH, and 21.17% crrit, however I am still using Valanos'. =( My top dps has been ~590 ish clearing trash in Sethekk Halls Heroic with a shaman in the group. Last night on Prince I was ~500 dps. This seems a bit low to me. I have read about the shot rotation, and I typically do steady, auto, arcane, steady, auto, multi (depending on mana), repeat. And I also have the steady shot / kill command macro, when I started using that my DPS did increase a bit, but I still feel like it is a bit low.
I also have a question about trinkets. Currently when I raid I use Abacus of Violent Odds (64 AP, use: 260 to haste every 2 mins) and Mark of Conquest (54 AP and chance to restore mana on ranged attack) for their attack power bonuses. But I also have Bladefists Breadth (1.18% crit, use increases ap by 200) and Hourglas of the Unraveler (1.45% crit, chance to increase ap by 300 for 10 seconds). Should I mix it up? And go with Abacus and Bladefists Breadth? Or go w/ both crit trinkets? What is generally the recommendation for overall dps in regards to crit and attack power?
Here are my #'s with both crit trinkets equipped and Trueshot / AotH: 1957 AP, 23.80% crit.
And here they are w/ Abacus and Bladefists equipped: 2027 AP, 22.35% crit.
Any tips and / or suggestions are very welcomed and appreciated! Thanks.
Yep sure can..
Here's how you get the results of the theorycraft...
1. At the top of this site click "Search"
2. Type this in the little white box: "Hunter Spreadsheets"
3. Click the little gray button that says "Go"
4. Click the 2nd link on the page titled, "Hunter Spreadsheets -- In development"
5. Download the appropriate file.
6. Follow the instructions from there.
Here's how you get the results of the theorycraft...
1. At the top of this site click "Search"
2. Type this in the little white box: "Hunter Spreadsheets"
3. Click the little gray button that says "Go"
4. Click the 2nd link on the page titled, "Hunter Spreadsheets -- In development"
5. Download the appropriate file.
6. Follow the instructions from there.
Thanks for the help! I ended up getting 670.7 dps total, 567 dps for my hunter alone, and I am missing 6 agi and 13 int compared to what I really have. Seems I've got some work to do on maximizing my dps, still... I think I was implementing the shot rotation incorrectly, I'm pretty sure it wasn't steady, steady, arcane, steady, steady, multi, repeat... I'll try that and see if it gets me any closer =P
Hi, I'm hoping to get some help on my misdirection macro. Currently it is like this:
#showtooltip misdirection
/cast [exists,target=focus][target=target] Misdirection
What it pretty much do is cast misdirection on my focus target, and if I don't have one, it will use misdirection on my current target.
Now, on to the problem. I want to add a "/yell Misdirection on [name of the person recieving the misdirection]". I've tried using /yell Misdirecton on %t, but then the macro writes the name of the hostile mob I have targetted, and not the tank, assuming I have a focus target.
%t is the modifier for your current target, which automatically changes to the thing you want to shoot when you fire misdirection.
%f however is the modifier for your current focus. Using that instead yields the results you're after.
Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Great thread! I've got a few dumb questions I've avoided asking elsewhere...
1. For a cookie cutter, Karazhan-outfitted, macro-using BM, will putting arcane shot in my spam macro add much dps? More generally, is there a consensus best macro that incorporates KB and LB? I see all kinds of variations (e.g. with /castrandom vs /cast) and haven't managed to sort it out.
2. I understand there's some way to put a "focus" in an MD macro to avoid having to target the tank and then (re-)target the mob. Can someone show the macro and step through the keystrokes on how to use it? Specifically, I don't know how to set a focus and am not sure I understand the term.
3. My hit rating is 108. For bosses, I switch my Bladefist's Breadth trinket (soon to be replaced when I get a few more heroic badges) with Romulo's Poison Vial, bringing +hit to 143. Does this seem like the way to go? Even with Cheeky's spreadsheet (which I'm happily using), I don't know how to figure the intermittent +AP boost or the poison effect (I'm not even sure which bosses are susceptible).
4. I keep seeing references to the s# weapons such as the "s3 axe" -- I'm sure this is extremely noobish, but what do those refer to?
Great thread! I've got a few dumb questions I've avoided asking elsewhere...
1. For a cookie cutter, Karazhan-outfitted, macro-using BM, will putting arcane shot in my spam macro add much dps? More generally, is there a consensus best macro that incorporates KB and LB? I see all kinds of variations (e.g. with /castrandom vs /cast) and haven't managed to sort it out.
2. I understand there's some way to put a "focus" in an MD macro to avoid having to target the tank and then (re-)target the mob. Can someone show the macro and step through the keystrokes on how to use it? Specifically, I don't know how to set a focus and am not sure I understand the term.
3. My hit rating is 108. For bosses, I switch my Bladefist's Breadth trinket (soon to be replaced when I get a few more heroic badges) with Romulo's Poison Vial, bringing +hit to 143. Does this seem like the way to go? Even with Cheeky's spreadsheet (which I'm happily using), I don't know how to figure the intermittent +AP boost or the poison effect (I'm not even sure which bosses are susceptible).
4. I keep seeing references to the s# weapons such as the "s3 axe" -- I'm sure this is extremely noobish, but what do those refer to?
1. Generally, adding Arcane Shot to a BM rotation will delay your next autoshot, and that's bad; worse than it sounds, actually. Because of the way hunter mechanics work, you want your autoshots and steadies to weave in as fluidly, and as fast as possible.
Basically, any macro that incorporates the following 2 lines, with or without additional modifiers, but WITHOUT additional abilities is good for a BM spec:
As for Lightning Breath, the Wind Serpent is generally regarded as a Survival pet, because its LB attacks are very, very dependent on high crit chances and Go For The Throat to be spammed in an effective way. Also, serpents have very limited melee abilities (actually, only Bite, I think) that are affected by the BM talents. And Lightning Breath only has a 0% crit chance, that you can upgrade to 10% with 5/5 Ferocity. All in all, a claw or gore spamming cat/ravager/raptor are preferable over a serpent, and you don't even need to macro anything.
2. The macro for using MD on a focused target has been posted just 2 posts above, but here it is anyway:
Additionally, you can add the following 2 lines:
/assist
which will automatically set your target to whatever you focus currently has targeted, so you don't need to select the right mob in a crowd, and
/ra --- Casting Misdirection on %f ---
which will broadcast the name of the focused tank you just misdirected to, in raid chat (/ra), party (/p), yell (/y) or simple white text (/s), depending on the initial slash command.
3. I'd suggest trying to get the 143 hit cap in your main raiding gear, without switching gear, because, at a similar item level, or when looking for a higher level upgrade, hit takes precedence over most stats until you've capped it. However, it's no big deal if you have to switch out a bit of gear to get capped, as long as you don't gimp yourself.
I've never even tried Romulo's vial, but if it works like any other poison effect in the game, then nothing in Kara, ZA, Gruul's Lair will be immune to it, and only Hydross and Void Reaver in tier 5 content are known to be poison immune.
To calculate the intermittent AP bonus, I'll quote Belzi.ET's post from this page:
Bloodlust Brooch has 72 permanent AP and every 2 minutes you get 278 for 20 seconds.
This makes: 72 + 278/120*20 = 72 + 46.33 = 118.33 AP in average if you use every cooldown when ready
That's the average AP contribution of the trinket
4. S# weapons and armor are the arena season epics, attainable through honor or arena points. The number after the season refers to the so called 'arena season' they were first introduced.
S1 gear can be identified by the "Gladiator's <armor/weapon type>" name
S2 gear can be identified by "Merciless Gladiator's <armor/weapon>"
S3 gear can be identified by "Vengeful Gladiator's <armor/weapon>"
And, if you ever hear people talking about the S3 axe, odds are it's [Vengeful Gladiator's Waraxe], which costs 1000 arena points and has no personal rating requirements, making it easily accessible to all hunters, as an upgrade or alternative to [Sonic Spear] or [Legacy]
5. The build seems fairly standard, and the only thing that I see up for debate is between Animal handler and Frenzy; Basically, giving your pet a permanent, passive extra 2% hit chance may be more valuable than the upgrade from 80 to 100% chance on Frenzy.
But even that's not written in stone, and, while I'd go for 2/2 Animal Handler and 4/5 Frenzy, I'd say it's purely a matter of preference
Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Of course Enova! Thanks alot for the help, can't understand why I didn't think of that myself.
A new question about the misdirection macro problem pops up now, though.
Is it possible to add a "/ra MD to [your focus target] and if you don't have a focus target, it writes the name of your current target, or is that something I have to change in the macro before the fight?
Okay...this is my first post on EJ, and I'm basically doing some copy pasta from my other forum post:
Want list:
Garona's Signet Ring
Ring of the Recalcintrant (Mag head turn-in)
Sunfury Bow of the Phoenix
Demon Stalker Helm
Dragonspine Trophy
Side grade list:
Romulo's Poison Vial (see below)
This does not include any PvP gear or gear out of ZA. I had taken a break from the game, and will eventually started grinding out a -armor set, but right now, this is a moot point.
Okie doke, that's my want list. If I get Ring of Recal and Sunfury, I'll lose 41 hit rating. Also, when I get Garona's, I'll lose another 1, totalling to 42. This is why I would like to get Romulo's, as to be able to gem the T4 Helm with Agi gem / Agi meta. I recently got accepted to Insanity, which is 4/6 SSC and 2/4 TK, so I'd like to round off this gear while I play catch up on DKP, as we have 4-5 active, competent, non-t5 equipped hunters who are ahead of me.
Now....any suggestions? Anything I'm leaving off the list or could someone point something out that I'm flawed at? I'm really concerned about either gemming with +hit and using Dragonspine or gemming +agi and using Romulo's (I know the proc isn't great...but that's alot of hit and it is a passive trinket)
What about the 30 hit rating scope? Would this be worth sacrificing 28 crit rating for?
I'm a standard 41/20/0 -- SS/auto/KC macro pusher, if that helps in any way.
Of course Enova! Thanks alot for the help, can't understand why I didn't think of that myself.
A new question about the misdirection macro problem pops up now, though.
Is it possible to add a "/ra MD to [your focus target] and if you don't have a focus target, it writes the name of your current target, or is that something I have to change in the macro before the fight?
I am not sure if options do work with /ra command.
I do have these options for MD:
I'm currently a cookiecutter BM raiding build using a raptor. My trinkets are the Hourglass and Bladefist's Breadth. I tend to lean more towards crit, as there's a possibility I may need to go Survival for the raid and there's the added bonus of my pet keeping his focus up, but would the Bloodlust Brooch be a good upgrade for Bladefist's, or should I save my badges?
I created a couple macro's for equipping the bow and spikes on Kael. I'm having a problem with one and was wondering if anyone has any suggestions.
For Switching Weapons
/equip [exists] Netherstrand Longbow; Serpent Spine Longbow
Uses Bow to get the Bundle then use the Bundle to get the spikes, then equip the spikes
/Equip [exists] Nether Spike; Mysterious Arrow
/use Bundle of Nether Spikes
/use Netherstrand Longbow
The first macro will only equip the Netherstrand Longbow on occasion not everytime. I've tried using /equipslot as well. It switches to Serpent Spine with no problem though.
The second macro works fine so I thought i would post it for reference. You just have to remember to shift-right click it the second time to autoloot the spikes from the bundle and then wait for the looting to complete before you do anything else.
I've always had trouble keeping hunter's mark up. I can keep it up on a simple fight, but on more complicated fights I tend to focus more on my rotation and movement and let HM drop.
I tried a simple macro "/cast steady shot; hunter's mark" but it casts HM on every click, which isn't good for my mana pool. Is there a way to macro HM with a shot, but only cast it when the target is unmarked?
if you use SorrensTimers it has a bar for Hunter's Mark. However if you're like me, having yet another bar on screen doesn't really stand out, but you can edit a couple of lines in the mod's lua files to increase maximum bar width to 800 (just do a text search for whatever the normal max is, 200 I think) - and use that exclusively for hunter's mark. So you have an extremely wide bar somewhere on screen for hunter's mark: http://i25.photobucket.com/albums/c5...008_180947.jpg
I've always had trouble keeping hunter's mark up. I can keep it up on a simple fight, but on more complicated fights I tend to focus more on my rotation and movement and let HM drop.
I tried a simple macro "/cast steady shot; hunter's mark" but it casts HM on every click, which isn't good for my mana pool. Is there a way to macro HM with a shot, but only cast it when the target is unmarked?
this is my first post here but i was just thinking you could most likely macro it with a MD macro if you have one since MD has a 2min cd and HM lasts for 2min, just noticed it wasent mentioned yet. i dont actually do that myself but i may use it in ssc tonight to see how it works
The improved totems would allow a resto shaman to boost the DPS of hunters and druids in their party. However, we’re not sure how much it would boost the DPS. The improved totems would provide an extra 11.5 agility and 12.9 strenght. Here’s a sample spec.
Here is also some theorycrafting done by a shaman and his guild.
Originally Posted by Ranalis
Assuming a group of 3 hunters doing approximately 1.1k DPS each (all BM), with a feral druid doing 850. 10 minute fight, constant totem and DPS uptime. Working from Cheeky's spreadsheet, our best hunter calculates that, including kings, he would gain roughly 10 DPS total (himself and pet) from the 13 str and 11 agility from improved totems. Our feral druid calculated his DPS increase at 15-20, assuming 14 AP = 1 DPS, and that he gains .7% crit from the agility. I didn't check these numbers individually, so feel free to refine them as necessary. That gives, at the high end, a 50 DPS increase to the group as a whole. Over a 10 minute fight, the overall increase is 30k damage....
Edit - Tt occurs to me that this is for a group at the entry-into-T6 phase. Certainly once BT is on farm and you and your group are using T6+ gear there could be a different interpretation, and I'd love to see some numbers on that. I would guess, though, that the marginal value of 11-13 Str/Agi are going to go DOWN with increasing gear, not up. Would be interesting to see if others get a similar interpretation from their guildmate/math.
Here is a WWS of a BT run in which a shaman had this build (Shamanaut) Wow Web Stats
Appreciate your best estimates of how much this could boost the DPS of hunters and druids in that party. Thanks.
Appreciate your best estimates of how much this could boost the DPS of hunters and druids in that party. Thanks.
If your Hunters are finding the spreadsheet to be a fairly accurate gauge of their DPS potential then it's going to be just as accurate for the improved totems. (There is a simple buff modifier to switch in the improved totems.)
Our Resto Shaman is regularly in a similar 3 Hunter, 1 Feral group, and with one of our Hunters Survival the increased Agility is also a slight increase to Expose Weakness and thus your Rogues/Warriors/Enhance too. I think he's been contemplating this spec change as well.
Last edited by Cheeky : 01/22/08 at 6:45 PM.
Reason: Spelling
We’re having a discussion in the Resto Shaman thread about shamans speccing 0-12-49
The improved totems would provide an extra 11.5 agility and 12.9 strenght.
Appreciate your best estimates of how much this could boost the DPS of hunters and druids in that party. Thanks.
1st off, hunters wont get any benefit from the strength.
2nd, the benefits from agility will benefit hunters differently depending on their spec. As far as I know, beastmaster hunters will benefit the most, but I'd have to fire up the spreadsheet later to see just how much.
1st off, hunters wont get any benefit from the strength.
2nd, the benefits from agility will benefit hunters differently depending on their spec. As far as I know, beastmaster hunters will benefit the most, but I'd have to fire up the spreadsheet later to see just how much.
The strength will help your pet DPS and if anything agility is the biggest benefit for SV hunters.
[W:From] [Daorchuntard]: your my hero
[W:From] [Daorchuntard]: sick mount lol