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Old 01/21/08, 6:09 AM   #1901
Belzi.ET
Von Kaiser
 
Belzi.ET's Avatar
 
Dwarf Hunter
 
Die Arguswacht (EU)
Originally Posted by Synica View Post
Okay so I have a trinket question that I was hoping you guys could help me with. I just finished the Blessings deck for the Darkmoon: Crusade card. It seems like it would be a great trinket to have but I'm not sure if I wouldn't just be better off with a Bloodlust Brooch as that seems to be what everyone goes with. Replacing the poison vial with the card and getting the brooch anyway is always an option too I just wanted some feedback as to the why behind each option.

P.S. I tried to use the spreadsheet for my decision but it didn't really tell me much.
Bloodlust Brooch has 72 permanent AP and every 2 minutes you get 278 for 20 seconds.
This makes: 72 + 278/120*20 = 72 + 46.33 = 118.33 AP in average if you use every cooldown when ready.

DM: Crusade on the other side gives you permanent 120 AP after about 20 seconds.

From my side, I definitly prefer the DM: Crusade cause I prefer the constant threat generation over the spikes with Bloodlust Brooch.
And the more gaps you have between Bloodlust-cooldown ready and your use of it, the lower your average AP-gain will be.
On the other side, if you have to MD the boss-pull, Bloodlust Brooch is clearly the better choice.

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Old 01/21/08, 9:52 AM   #1902
Koroshiya
Von Kaiser
 
Koroshiya's Avatar
 
Human Death Knight
 
Ysondre
The real beauty of Bloodlust Brooch comes from the fact you can use it with Beastial Wrath to really unleash some damage. Whereas the other trinket you are unable to correlate the two.

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Old 01/21/08, 10:54 AM   #1903
Mattaos
Piston Honda
 
Mattaos's Avatar
 
Dwarf Hunter
 
Bonechewer
I need some help from some more knowledgable TCrafters.

I had been using Arcinte Steam Pistol for a long time, which has a 2.9 attack speed and after SSwiftness settled in at 2.1. This was an ideal attack speed based on the BM Fast Attack Rotation chart. Last night, I received the Black of the Betrayer for which I thought was a decent upgrade due to the mana regen bonus....I figured the 3.00 attack speed would only effect my overall attack speed by a little bit, but I found that it increased my attack from 2.10 to 2.50.

What is causing the jump in attack speed? I am poor at math, but the numbers dont seem to add up.

SSwiftness is 20% increase in attack speed, which would reduce a 3.00 weapon to 2.4. and a 2.90 weapon to 2.32, right? Yet, the Arcanite Steam Pistol was showing a 2.10 attack speed. Why would the AS-Pistol have an extra .20 increase? So damn confused.

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Old 01/21/08, 11:00 AM   #1904
Ushio
Glass Joe
 
Ushio's Avatar
 
Night Elf Hunter
 
Ner'zhul
equip an ammo pouch.

2.9 / (1+20%) / (1+15%) = 2.1

3 / (1+20%) = 2.5

you are missing the 15% bonus from the ammo pouch.

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Old 01/21/08, 11:02 AM   #1905
Murazor
Glass Joe
 
Orc Death Knight
 
Tarren Mill (EU)
Originally Posted by Mattaos View Post
I need some help from some more knowledgable TCrafters.

I had been using Arcinte Steam Pistol for a long time, which has a 2.9 attack speed and after SSwiftness settled in at 2.1. This was an ideal attack speed based on the BM Fast Attack Rotation chart. Last night, I received the Black of the Betrayer for which I thought was a decent upgrade due to the mana regen bonus....I figured the 3.00 attack speed would only effect my overall attack speed by a little bit, but I found that it increased my attack from 2.10 to 2.50.

What is causing the jump in attack speed? I am poor at math, but the numbers dont seem to add up.

SSwiftness is 20% increase in attack speed, which would reduce a 3.00 weapon to 2.4. and a 2.90 weapon to 2.32, right? Yet, the Arcanite Steam Pistol was showing a 2.10 attack speed. Why would the AS-Pistol have an extra .20 increase? So damn confused.
Equip a quiver instead of an ammo pouch.

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Old 01/21/08, 11:10 AM   #1906
Mattaos
Piston Honda
 
Mattaos's Avatar
 
Dwarf Hunter
 
Bonechewer
Originally Posted by Murazor View Post
Equip a quiver instead of an ammo pouch.
LOL Damn I feel stupid...I completely forgot about the 15% bonus from the Quiver :P Thanks

So, if I figured this right then after I factor in the 15% quiver bonus my attack speed would settle in at 2.17 or 2.2 rounded up?

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Old 01/21/08, 12:23 PM   #1907
sthompson
Glass Joe
 
Orc Death Knight
 
Stormreaver
Hello, I have been reading over the forums and first I want to say what a great resource this place is. Secondly, I was wondering if anyone could "ballpark" what my DPS should be given my current build / gear / etc. Here is my armory link:

The World of Warcraft Armory

I have 2087 AP w/ Trueshot and AotH, and 21.17% crrit, however I am still using Valanos'. =( My top dps has been ~590 ish clearing trash in Sethekk Halls Heroic with a shaman in the group. Last night on Prince I was ~500 dps. This seems a bit low to me. I have read about the shot rotation, and I typically do steady, auto, arcane, steady, auto, multi (depending on mana), repeat. And I also have the steady shot / kill command macro, when I started using that my DPS did increase a bit, but I still feel like it is a bit low.

I also have a question about trinkets. Currently when I raid I use Abacus of Violent Odds (64 AP, use: 260 to haste every 2 mins) and Mark of Conquest (54 AP and chance to restore mana on ranged attack) for their attack power bonuses. But I also have Bladefists Breadth (1.18% crit, use increases ap by 200) and Hourglas of the Unraveler (1.45% crit, chance to increase ap by 300 for 10 seconds). Should I mix it up? And go with Abacus and Bladefists Breadth? Or go w/ both crit trinkets? What is generally the recommendation for overall dps in regards to crit and attack power?

Here are my #'s with both crit trinkets equipped and Trueshot / AotH: 1957 AP, 23.80% crit.

And here they are w/ Abacus and Bladefists equipped: 2027 AP, 22.35% crit.

Any tips and / or suggestions are very welcomed and appreciated! Thanks.

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Old 01/21/08, 12:41 PM   #1908
Koroshiya
Von Kaiser
 
Koroshiya's Avatar
 
Human Death Knight
 
Ysondre
Originally Posted by sthompson View Post
Hello, I have been reading over the forums and first I want to say what a great resource this place is. Secondly, I was wondering if anyone could "ballpark" what my DPS should be given my current build / gear / etc. Here is my armory link:

The World of Warcraft Armory

I have 2087 AP w/ Trueshot and AotH, and 21.17% crrit, however I am still using Valanos'. =( My top dps has been ~590 ish clearing trash in Sethekk Halls Heroic with a shaman in the group. Last night on Prince I was ~500 dps. This seems a bit low to me. I have read about the shot rotation, and I typically do steady, auto, arcane, steady, auto, multi (depending on mana), repeat. And I also have the steady shot / kill command macro, when I started using that my DPS did increase a bit, but I still feel like it is a bit low.

I also have a question about trinkets. Currently when I raid I use Abacus of Violent Odds (64 AP, use: 260 to haste every 2 mins) and Mark of Conquest (54 AP and chance to restore mana on ranged attack) for their attack power bonuses. But I also have Bladefists Breadth (1.18% crit, use increases ap by 200) and Hourglas of the Unraveler (1.45% crit, chance to increase ap by 300 for 10 seconds). Should I mix it up? And go with Abacus and Bladefists Breadth? Or go w/ both crit trinkets? What is generally the recommendation for overall dps in regards to crit and attack power?

Here are my #'s with both crit trinkets equipped and Trueshot / AotH: 1957 AP, 23.80% crit.

And here they are w/ Abacus and Bladefists equipped: 2027 AP, 22.35% crit.

Any tips and / or suggestions are very welcomed and appreciated! Thanks.

Yep sure can..

Here's how you get the results of the theorycraft...

1. At the top of this site click "Search"
2. Type this in the little white box: "Hunter Spreadsheets"
3. Click the little gray button that says "Go"
4. Click the 2nd link on the page titled, "Hunter Spreadsheets -- In development"
5. Download the appropriate file.
6. Follow the instructions from there.

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Old 01/21/08, 2:46 PM   #1909
sthompson
Glass Joe
 
Orc Death Knight
 
Stormreaver
Originally Posted by Koroshiya View Post
Yep sure can..

Here's how you get the results of the theorycraft...

1. At the top of this site click "Search"
2. Type this in the little white box: "Hunter Spreadsheets"
3. Click the little gray button that says "Go"
4. Click the 2nd link on the page titled, "Hunter Spreadsheets -- In development"
5. Download the appropriate file.
6. Follow the instructions from there.
Thanks for the help! I ended up getting 670.7 dps total, 567 dps for my hunter alone, and I am missing 6 agi and 13 int compared to what I really have. Seems I've got some work to do on maximizing my dps, still... I think I was implementing the shot rotation incorrectly, I'm pretty sure it wasn't steady, steady, arcane, steady, steady, multi, repeat... I'll try that and see if it gets me any closer =P

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Old 01/21/08, 5:20 PM   #1910
Uggy
Glass Joe
 
Orc Hunter
 
Ragnaros (EU)
Macro problem

Hi, I'm hoping to get some help on my misdirection macro. Currently it is like this:
#showtooltip misdirection
/cast [exists,target=focus][target=target] Misdirection

What it pretty much do is cast misdirection on my focus target, and if I don't have one, it will use misdirection on my current target.
Now, on to the problem. I want to add a "/yell Misdirection on [name of the person recieving the misdirection]". I've tried using /yell Misdirecton on %t, but then the macro writes the name of the hostile mob I have targetted, and not the tank, assuming I have a focus target.

Anyone got a solution?

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Old 01/21/08, 5:26 PM   #1911
Enova
Great Tiger
 
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Night Elf Hunter
 
Moonglade (EU)
%t is the modifier for your current target, which automatically changes to the thing you want to shoot when you fire misdirection.

%f however is the modifier for your current focus. Using that instead yields the results you're after.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 01/21/08, 8:19 PM   #1912
Litigious
Glass Joe
 
Night Elf Hunter
 
Elune
Great thread! I've got a few dumb questions I've avoided asking elsewhere...

1. For a cookie cutter, Karazhan-outfitted, macro-using BM, will putting arcane shot in my spam macro add much dps? More generally, is there a consensus best macro that incorporates KB and LB? I see all kinds of variations (e.g. with /castrandom vs /cast) and haven't managed to sort it out.

2. I understand there's some way to put a "focus" in an MD macro to avoid having to target the tank and then (re-)target the mob. Can someone show the macro and step through the keystrokes on how to use it? Specifically, I don't know how to set a focus and am not sure I understand the term.

3. My hit rating is 108. For bosses, I switch my Bladefist's Breadth trinket (soon to be replaced when I get a few more heroic badges) with Romulo's Poison Vial, bringing +hit to 143. Does this seem like the way to go? Even with Cheeky's spreadsheet (which I'm happily using), I don't know how to figure the intermittent +AP boost or the poison effect (I'm not even sure which bosses are susceptible).

4. I keep seeing references to the s# weapons such as the "s3 axe" -- I'm sure this is extremely noobish, but what do those refer to?

5. Critiques of my build welcome (The World of Warcraft Armory).

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Old 01/21/08, 9:09 PM   #1913
Enova
Great Tiger
 
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Night Elf Hunter
 
Moonglade (EU)
Originally Posted by Litigious View Post
Great thread! I've got a few dumb questions I've avoided asking elsewhere...

1. For a cookie cutter, Karazhan-outfitted, macro-using BM, will putting arcane shot in my spam macro add much dps? More generally, is there a consensus best macro that incorporates KB and LB? I see all kinds of variations (e.g. with /castrandom vs /cast) and haven't managed to sort it out.

2. I understand there's some way to put a "focus" in an MD macro to avoid having to target the tank and then (re-)target the mob. Can someone show the macro and step through the keystrokes on how to use it? Specifically, I don't know how to set a focus and am not sure I understand the term.

3. My hit rating is 108. For bosses, I switch my Bladefist's Breadth trinket (soon to be replaced when I get a few more heroic badges) with Romulo's Poison Vial, bringing +hit to 143. Does this seem like the way to go? Even with Cheeky's spreadsheet (which I'm happily using), I don't know how to figure the intermittent +AP boost or the poison effect (I'm not even sure which bosses are susceptible).

4. I keep seeing references to the s# weapons such as the "s3 axe" -- I'm sure this is extremely noobish, but what do those refer to?

5. Critiques of my build welcome (The World of Warcraft Armory).
1. Generally, adding Arcane Shot to a BM rotation will delay your next autoshot, and that's bad; worse than it sounds, actually. Because of the way hunter mechanics work, you want your autoshots and steadies to weave in as fluidly, and as fast as possible.

Basically, any macro that incorporates the following 2 lines, with or without additional modifiers, but WITHOUT additional abilities is good for a BM spec:

/castsequence reset=2 Steady Shot, !Autoshot
/cast Kill Command

As for Lightning Breath, the Wind Serpent is generally regarded as a Survival pet, because its LB attacks are very, very dependent on high crit chances and Go For The Throat to be spammed in an effective way. Also, serpents have very limited melee abilities (actually, only Bite, I think) that are affected by the BM talents. And Lightning Breath only has a 0% crit chance, that you can upgrade to 10% with 5/5 Ferocity. All in all, a claw or gore spamming cat/ravager/raptor are preferable over a serpent, and you don't even need to macro anything.

2. The macro for using MD on a focused target has been posted just 2 posts above, but here it is anyway:

#showtooltip misdirection
/cast [exists,target=focus][target=target] Misdirection

Additionally, you can add the following 2 lines:
/assist

which will automatically set your target to whatever you focus currently has targeted, so you don't need to select the right mob in a crowd, and

/ra --- Casting Misdirection on %f ---

which will broadcast the name of the focused tank you just misdirected to, in raid chat (/ra), party (/p), yell (/y) or simple white text (/s), depending on the initial slash command.

3. I'd suggest trying to get the 143 hit cap in your main raiding gear, without switching gear, because, at a similar item level, or when looking for a higher level upgrade, hit takes precedence over most stats until you've capped it. However, it's no big deal if you have to switch out a bit of gear to get capped, as long as you don't gimp yourself.

I've never even tried Romulo's vial, but if it works like any other poison effect in the game, then nothing in Kara, ZA, Gruul's Lair will be immune to it, and only Hydross and Void Reaver in tier 5 content are known to be poison immune.

To calculate the intermittent AP bonus, I'll quote Belzi.ET's post from this page:
Bloodlust Brooch has 72 permanent AP and every 2 minutes you get 278 for 20 seconds.
This makes: 72 + 278/120*20 = 72 + 46.33 = 118.33 AP in average if you use every cooldown when ready
That's the average AP contribution of the trinket

4. S# weapons and armor are the arena season epics, attainable through honor or arena points. The number after the season refers to the so called 'arena season' they were first introduced.

S1 gear can be identified by the "Gladiator's <armor/weapon type>" name
S2 gear can be identified by "Merciless Gladiator's <armor/weapon>"
S3 gear can be identified by "Vengeful Gladiator's <armor/weapon>"

And, if you ever hear people talking about the S3 axe, odds are it's [Vengeful Gladiator's Waraxe], which costs 1000 arena points and has no personal rating requirements, making it easily accessible to all hunters, as an upgrade or alternative to [Sonic Spear] or [Legacy]

5. The build seems fairly standard, and the only thing that I see up for debate is between Animal handler and Frenzy; Basically, giving your pet a permanent, passive extra 2% hit chance may be more valuable than the upgrade from 80 to 100% chance on Frenzy.
But even that's not written in stone, and, while I'd go for 2/2 Animal Handler and 4/5 Frenzy, I'd say it's purely a matter of preference

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
Originally Posted by Kaubel View Post
You people are idiots
Guilty as charged ^

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Old 01/22/08, 2:05 AM   #1914
Uggy
Glass Joe
 
Orc Hunter
 
Ragnaros (EU)
Of course Enova! Thanks alot for the help, can't understand why I didn't think of that myself.

A new question about the misdirection macro problem pops up now, though.

Is it possible to add a "/ra MD to [your focus target] and if you don't have a focus target, it writes the name of your current target, or is that something I have to change in the macro before the fight?

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Old 01/22/08, 5:30 AM   #1915
Rozee
Glass Joe
 
Orc Hunter
 
Arthas
Okay...this is my first post on EJ, and I'm basically doing some copy pasta from my other forum post:

Want list:

Garona's Signet Ring
Ring of the Recalcintrant (Mag head turn-in)
Sunfury Bow of the Phoenix
Demon Stalker Helm
Dragonspine Trophy

Side grade list:

Romulo's Poison Vial (see below)


This does not include any PvP gear or gear out of ZA. I had taken a break from the game, and will eventually started grinding out a -armor set, but right now, this is a moot point.

Okie doke, that's my want list. If I get Ring of Recal and Sunfury, I'll lose 41 hit rating. Also, when I get Garona's, I'll lose another 1, totalling to 42. This is why I would like to get Romulo's, as to be able to gem the T4 Helm with Agi gem / Agi meta. I recently got accepted to Insanity, which is 4/6 SSC and 2/4 TK, so I'd like to round off this gear while I play catch up on DKP, as we have 4-5 active, competent, non-t5 equipped hunters who are ahead of me.


Now....any suggestions? Anything I'm leaving off the list or could someone point something out that I'm flawed at? I'm really concerned about either gemming with +hit and using Dragonspine or gemming +agi and using Romulo's (I know the proc isn't great...but that's alot of hit and it is a passive trinket)

What about the 30 hit rating scope? Would this be worth sacrificing 28 crit rating for?

I'm a standard 41/20/0 -- SS/auto/KC macro pusher, if that helps in any way.

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Old 01/22/08, 7:15 AM   #1916
Hunterlin
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
Originally Posted by Uggy View Post
Of course Enova! Thanks alot for the help, can't understand why I didn't think of that myself.

A new question about the misdirection macro problem pops up now, though.

Is it possible to add a "/ra MD to [your focus target] and if you don't have a focus target, it writes the name of your current target, or is that something I have to change in the macro before the fight?
I am not sure if options do work with /ra command.
I do have these options for MD:

/cast [target=focus,exists] Misdirection; Misdirection

If you have focus on tank then it will cast MD on him, otherwise will cast MD on target.
So you may try out on your pet before raid if this works:

/ra [target=focus,exists] MD to %f; MD to %t

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Old 01/22/08, 7:20 AM   #1917
Hunterlin
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
deleted double post

Last edited by Hunterlin : 01/22/08 at 8:38 AM. Reason: deleted double post

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Old 01/22/08, 7:33 AM   #1918
Dafeaz
Von Kaiser
 
Dafeaz's Avatar
 
Orc Hunter
 
Earthen Ring
Trinket question:

I'm currently a cookiecutter BM raiding build using a raptor. My trinkets are the Hourglass and Bladefist's Breadth. I tend to lean more towards crit, as there's a possibility I may need to go Survival for the raid and there's the added bonus of my pet keeping his focus up, but would the Bloodlust Brooch be a good upgrade for Bladefist's, or should I save my badges?

Some people think they can outsmart me. Maybe.

Maybe.

I've yet to meet one who can outsmart bullet.

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Old 01/22/08, 9:28 AM   #1919
Grondarg
Von Kaiser
 
Orc Death Knight
 
Lightning's Blade
Kael'thas Macro

I created a couple macro's for equipping the bow and spikes on Kael. I'm having a problem with one and was wondering if anyone has any suggestions.

For Switching Weapons
/equip [exists] Netherstrand Longbow; Serpent Spine Longbow

Uses Bow to get the Bundle then use the Bundle to get the spikes, then equip the spikes
/Equip [exists] Nether Spike; Mysterious Arrow
/use Bundle of Nether Spikes
/use Netherstrand Longbow

The first macro will only equip the Netherstrand Longbow on occasion not everytime. I've tried using /equipslot as well. It switches to Serpent Spine with no problem though.

The second macro works fine so I thought i would post it for reference. You just have to remember to shift-right click it the second time to autoloot the spikes from the bundle and then wait for the looting to complete before you do anything else.

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Old 01/22/08, 4:12 PM   #1920
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Originally Posted by Female Tauren View Post
I've always had trouble keeping hunter's mark up. I can keep it up on a simple fight, but on more complicated fights I tend to focus more on my rotation and movement and let HM drop.

I tried a simple macro "/cast steady shot; hunter's mark" but it casts HM on every click, which isn't good for my mana pool. Is there a way to macro HM with a shot, but only cast it when the target is unmarked?
if you use SorrensTimers it has a bar for Hunter's Mark. However if you're like me, having yet another bar on screen doesn't really stand out, but you can edit a couple of lines in the mod's lua files to increase maximum bar width to 800 (just do a text search for whatever the normal max is, 200 I think) - and use that exclusively for hunter's mark. So you have an extremely wide bar somewhere on screen for hunter's mark: http://i25.photobucket.com/albums/c5...008_180947.jpg

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Old 01/22/08, 5:01 PM   #1921
BrokenG
Glass Joe
 
Tauren Hunter
 
Gurubashi
Originally Posted by Female Tauren View Post
I've always had trouble keeping hunter's mark up. I can keep it up on a simple fight, but on more complicated fights I tend to focus more on my rotation and movement and let HM drop.

I tried a simple macro "/cast steady shot; hunter's mark" but it casts HM on every click, which isn't good for my mana pool. Is there a way to macro HM with a shot, but only cast it when the target is unmarked?

this is my first post here but i was just thinking you could most likely macro it with a MD macro if you have one since MD has a 2min cd and HM lasts for 2min, just noticed it wasent mentioned yet. i dont actually do that myself but i may use it in ssc tonight to see how it works

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Old 01/22/08, 5:12 PM   #1922
Skyhoof
Don Flamenco
 
Skyhoof's Avatar
 
Draenei Shaman
 
Cenarius
We’re having a discussion in the Resto Shaman thread about shamans speccing 0-12-49
http://elitistjerks.com/f31/t19181-s..._like_pro/p11/

The improved totems would allow a resto shaman to boost the DPS of hunters and druids in their party. However, we’re not sure how much it would boost the DPS. The improved totems would provide an extra 11.5 agility and 12.9 strenght. Here’s a sample spec.

http://www.wowarmory.com/character-t...ath&n=Daidalos

Here is also some theorycrafting done by a shaman and his guild.

Originally Posted by Ranalis View Post
Assuming a group of 3 hunters doing approximately 1.1k DPS each (all BM), with a feral druid doing 850. 10 minute fight, constant totem and DPS uptime. Working from Cheeky's spreadsheet, our best hunter calculates that, including kings, he would gain roughly 10 DPS total (himself and pet) from the 13 str and 11 agility from improved totems. Our feral druid calculated his DPS increase at 15-20, assuming 14 AP = 1 DPS, and that he gains .7% crit from the agility. I didn't check these numbers individually, so feel free to refine them as necessary. That gives, at the high end, a 50 DPS increase to the group as a whole. Over a 10 minute fight, the overall increase is 30k damage....

Edit - Tt occurs to me that this is for a group at the entry-into-T6 phase. Certainly once BT is on farm and you and your group are using T6+ gear there could be a different interpretation, and I'd love to see some numbers on that. I would guess, though, that the marginal value of 11-13 Str/Agi are going to go DOWN with increasing gear, not up. Would be interesting to see if others get a similar interpretation from their guildmate/math.
Here is a WWS of a BT run in which a shaman had this build (Shamanaut)
Wow Web Stats

Appreciate your best estimates of how much this could boost the DPS of hunters and druids in that party. Thanks.

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Old 01/22/08, 5:41 PM   #1923
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Skyhoof View Post
Appreciate your best estimates of how much this could boost the DPS of hunters and druids in that party. Thanks.
If your Hunters are finding the spreadsheet to be a fairly accurate gauge of their DPS potential then it's going to be just as accurate for the improved totems. (There is a simple buff modifier to switch in the improved totems.)

Our Resto Shaman is regularly in a similar 3 Hunter, 1 Feral group, and with one of our Hunters Survival the increased Agility is also a slight increase to Expose Weakness and thus your Rogues/Warriors/Enhance too. I think he's been contemplating this spec change as well.

Last edited by Cheeky : 01/22/08 at 6:45 PM. Reason: Spelling


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Old 01/22/08, 5:48 PM   #1924
Teldra
Von Kaiser
 
Draenei Hunter
 
Doomhammer
Originally Posted by Skyhoof View Post
We’re having a discussion in the Resto Shaman thread about shamans speccing 0-12-49
The improved totems would provide an extra 11.5 agility and 12.9 strenght.

Appreciate your best estimates of how much this could boost the DPS of hunters and druids in that party. Thanks.
1st off, hunters wont get any benefit from the strength.
2nd, the benefits from agility will benefit hunters differently depending on their spec. As far as I know, beastmaster hunters will benefit the most, but I'd have to fire up the spreadsheet later to see just how much.

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Old 01/22/08, 5:50 PM   #1925
Eliirion
Great Tiger
 
Eliirion's Avatar
 
Troll Hunter
 
Mal'Ganis
Originally Posted by Teldra View Post
1st off, hunters wont get any benefit from the strength.
2nd, the benefits from agility will benefit hunters differently depending on their spec. As far as I know, beastmaster hunters will benefit the most, but I'd have to fire up the spreadsheet later to see just how much.
The strength will help your pet DPS and if anything agility is the biggest benefit for SV hunters.

[W:From] [Daorchuntard]: your my hero
[W:From] [Daorchuntard]: sick mount lol

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