I had a question about the Survival Talent "Surefooted". I recently respecced as a Survival Hunter, with 3 points into Surefooted for the additional 3% hit rating. However, when I looked at my character statistics, I did not see an improvement on my hit rating (I manually added my gear hit rating points, and got the same value as my character's cumulative rating). I had spoke to a GM asking if this 'working as intended', and after taking my gear off, I still did not see the intended hit rating boost (naked I had a 0 hit rating). He said they were going to investigate the matter and to check the main site for updates, but that doesn't help me immediately.
I was curious to know if anyone had any experience or information regarding this, or perhaps has had this same problem occur? Any info that can be shed is appreciated, thanks! I've listed my armory profile below just for good measure.
I'm not totally convinced on this, but maybe i am missing something really simple, please expand.
Omitting talents like Lightning reflexes and Master marksman, why do stats become less beneficial with increased quantity?
Edit: Is there some kind of coefficient i should know about?
Yeah it's really simple mate.
All attack power does is increase the damage of every shot. More attack power makes all your shots hit harder. The harder your shots hit, the more damage you will gain when a critical strike occurs. So the higher your attack power, the more benefit you will gain from each critical strike.
It's not that stats become less beneficial, it's just that the importance of the other goes up as you improve one, and vice versa.
I had a question about the Survival Talent "Surefooted". I recently respecced as a Survival Hunter, with 3 points into Surefooted for the additional 3% hit rating. However, when I looked at my character statistics, I did not see an improvement on my hit rating (I manually added my gear hit rating points, and got the same value as my character's cumulative rating). I had spoke to a GM asking if this 'working as intended', and after taking my gear off, I still did not see the intended hit rating boost (naked I had a 0 hit rating). He said they were going to investigate the matter and to check the main site for updates, but that doesn't help me immediately.
I was curious to know if anyone had any experience or information regarding this, or perhaps has had this same problem occur? Any info that can be shed is appreciated, thanks! I've listed my armory profile below just for good measure.
Surefooted doesn't add +Hit Rating. Surefooted adds pure +Hit Chance.
The character sheet does not show +Hit Chance.
Surefooted works, you just don't see the gain in your character sheet, due to how it's set up.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
Last night at Tidewalker, I had the best luck in the world on my scorpid poison. I was expecting to see my dps as one of my best yet on the fight. (We wiped at 1% though... how awful is that!) I can't link the wws report because it's sort of screwy in that it changed our names, and it only shows one attempt and at 30 minutes long? (I have to try redoing it at home.)
Anyway, I think I botched my shot rotation pretty bad, but one thing I noticed as sorta odd... I actually had to pull my pet off Tidewalker to avoid him pulling aggro! Does this happen just because he had an insane tick going? (900+ for about 4 minutes or so) Or is the tank generating low tps, or a combo of both? Man it was so hard to purposefully break that tick too!
I think my rotation has suffered since reading so deeply into things. Like, I overthink it or something now. I find myself staring at quartz, waiting for that one little flipping millisecond to cast my next steady.
I don't use arcane/multi because I do tend to have mana issues on intense fights and I am almost NEVER in a spriest group. I find that often times, I get hung up on the first tick of IAotH, usually clipping an auto on those cases due to the shift in timing. And likewise, when the proc wears off seems to be another trouble spot. I really don't like that I am so intently watching one set of cast bars either. Are there other methods that will allow me more focus elsewhere? Or is there another timer mod that might let me fiddle with things more.
KC also throws off my rotation, but I don't use any macros, so I am not sure how to incorporate that in for ease of use.
Just ask for the paladins to put salv on your pet. Pet do have some weird aggro issues on tidewalker, but luckily salv sorts those problems out.
Easiest way to use KC is to wait for your auto shot to fire. If KC is up, use it followed by your special shot immediately. You can't clip a shot that way and its not too hard to manage.
Surefooted doesn't add +Hit Rating. Surefooted adds pure +Hit Chance.
The character sheet does not show +Hit Chance.
Surefooted works, you just don't see the gain in your character sheet, due to how it's set up.
And thus the required hit rating to cap moves from being 136 to, I believe, around 86. This is the number I ask all my hunters to have or aim for if they have Surefooted, and 136 if they don't.
Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
And thus the required hit rating to cap moves from being 136 to, I believe, around 86. This is the number I ask all my hunters to have or aim for if they have Surefooted, and 136 if they don't.
89 is the magic number with 3/3 surefooted. Unless you are using a weapon that your class has a +5 bonus to, in which case I think you can drop 5-10 points from HR and still be capped.
im sorry if this is violating any rules and such, but i dont have permission to start a new thread so i thought of posting a question here. No offence would be taken if this reply were to be deleted etc.
I was wondering, as a troll hunter, what are the exact benefits of +5bow skill?
How much dmg, if any, does it increase
how much +hit does it increase, so the maximum hit rating (137) for me would be lower
does it increase my crit%, if so, how much?
i would love to know if anyone has done any experiments regarding the +5bow skill, the troll racial passive
I too love Recount, just started using it about a week ago. My only issue is that it tends to read higher DPS totals, by a fair bit, than something like SWStats. I don't actually know how Recount works exactly, but any periods of no combat that last longer than a few seconds seem to not count against you in terms of the recorded DPS. In movement heavy fights, I could certainly see this giving you a rather inflated looking total (Example being a Prince kill where we had some HORRID luck with the elementals...lots of moving around, SWstats ended up showing me at ~720 dps, while Recount listed it at much closer to 980).
Which leads me to a question, sort of: Is there a way to turn that off in Recount, or is that just how Recount works? I'll continue to use recount for checking my auto:special ratios and what not, for sure. But, unless I really want to stroke my e-peen, might it still be best to keep SWStats around for a "better" reading of DPS? Or is the way Recount records DPS considered the "correct" way? I know this might be slightly off-topic from the thread, but as best as I can tell, it's still somewhat suited for here.
im sorry if this is violating any rules and such, but i dont have permission to start a new thread so i thought of posting a question here. No offence would be taken if this reply were to be deleted etc.
I was wondering, as a troll hunter, what are the exact benefits of +5bow skill?
How much dmg, if any, does it increase
how much +hit does it increase, so the maximum hit rating (137) for me would be lower
does it increase my crit%, if so, how much?
i would love to know if anyone has done any experiments regarding the +5bow skill, the troll racial passive
I was wondering if you guys could help me with this 2 questions:
Gem:
I'm getting the s2 arena chest and I'm not sure what gems to put on, i would also like to replace the ones that i have in my gloves (using those because of the meta in the helm).
Belt:
Both good belts still not sure which to use (depends of gem for chest).
My stats with Girdle of the Prowler
1813ap
148hit
24.43crit
My stats with Marshal's Chain Girdle
1797ap
131hit
25.12crit
I too love Recount, just started using it about a week ago. My only issue is that it tends to read higher DPS totals, by a fair bit, than something like SWStats. I don't actually know how Recount works exactly, but any periods of no combat that last longer than a few seconds seem to not count against you in terms of the recorded DPS. In movement heavy fights, I could certainly see this giving you a rather inflated looking total (Example being a Prince kill where we had some HORRID luck with the elementals...lots of moving around, SWstats ended up showing me at ~720 dps, while Recount listed it at much closer to 980).
Which leads me to a question, sort of: Is there a way to turn that off in Recount, or is that just how Recount works? I'll continue to use recount for checking my auto:special ratios and what not, for sure. But, unless I really want to stroke my e-peen, might it still be best to keep SWStats around for a "better" reading of DPS? Or is the way Recount records DPS considered the "correct" way? I know this might be slightly off-topic from the thread, but as best as I can tell, it's still somewhat suited for here.
SWStats shows you "encounter dps," all your damage done, divided by the time in combat.
Recount shows you "effective dps," all your damage done, divided by the time you were actively DPSing.
There are other ways to see DPS with Recount though, I suggest you check out the realtime graphs. They are really nice for seeing "current dps" and measuring the value of stuff like procs.
I'm debating on how to spec my hunter for optimal raid dps. I'll start raiding on this character this week, and I'm just not on the up and up of how to spec at a particular level of gear. At the moment, the character is sort of a PvPish build, but it's BM so I can pump out a bit of dps in PvE as well.
Summation: I'm wondering if Survival is a more effective spec for me to take as I am currently geared.
I'll be doing Gruul, Mag, Kara, and Void Reaver for sure, with some added attempts at SSC and other Eye stuffs.
Right now I'm thinking my best bet for high dps as survival would be this, but I can't say for sure obviously. How does survival really perform at lower gear levels? Is that build appropriate for my level of gear? I went 2/3 EW because that skill seems to be more effective only when you can keep it up more often with higher crit. MT looks like it is just what I need to get my crit higher, as well.
For most DPS related stuff (with this and this gear, what's my expected DPS, which item is better, etc), a nice start is by plugging your stats in Cheeky's Spreadsheet, found here.
I don't think anyone wants to check through everyone's Armory link and give gear upgrade advice, at least not if you haven't done anything to see for yourself.
Input gear, swap talents around, and compare.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
SWStats shows you "encounter dps," all your damage done, divided by the time in combat.
Recount shows you "effective dps," all your damage done, divided by the time you were actively DPSing.
There are other ways to see DPS with Recount though, I suggest you check out the realtime graphs. They are really nice for seeing "current dps" and measuring the value of stuff like procs.
Oh, I realize that. Maybe I worded my last post poorly. When you're discussing people's DPS for certain encounters, which one of those (Effective deeps via Recount, or encounter dps via SWStats) is normally the DPS that people use for said discussions? Because, obviously, saying you can pump out 900 DPS on a given fight doesn't mean the same thing if you're using Recount as opposed to SWStats.
WWS seems to be one of the better judging tools I've seen...which way does that incorporate DPS?
And, yes, I've checked out a lot of the stuff that Recount has to offer. You're absolutely right, the graphs and other features are invaluable.
Oh, I'm not concerned with gear advice, I've got a pretty good idea what I want to upgrade, and how to socket and such. I was mainly just wondering how gear dependant the different specs are. I am at 1274 AP, 434 agi, 6208 Mana, 111 hit, 20.48% crit. I was just wondering if that's a level of gear capable of speccing survival to greater effect than say, BM or MM. If it's not cut and dry I understand, but I'm definitely not asking for gear advice.
Oh, I'm not concerned with gear advice, I've got a pretty good idea what I want to upgrade, and how to socket and such. I was mainly just wondering how gear dependant the different specs are. I am at 1274 AP, 434 agi, 6208 Mana, 111 hit, 20.48% crit. I was just wondering if that's a level of gear capable of speccing survival to greater effect than say, BM or MM. If it's not cut and dry I understand, but I'm definitely not asking for gear advice.
I don't think you have enough agility to pull off a survival spec. Usually people reccomend that you hit at least 500 agi, unbuffed, before the gain from exposed weakness becomes worthwile. Survival is, as I understand it, the most gear dependant of all hunter specs.
At low gear levels common wisdom seems to be to go for BM, at the moment. Some of the more knowledgable posters might be able to give you a more reasoned answer though.
Oh, I realize that. Maybe I worded my last post poorly. When you're discussing people's DPS for certain encounters, which one of those (Effective deeps via Recount, or encounter dps via SWStats) is normally the DPS that people use for said discussions? Because, obviously, saying you can pump out 900 DPS on a given fight doesn't mean the same thing if you're using Recount as opposed to SWStats.
WWS seems to be one of the better judging tools I've seen...which way does that incorporate DPS?
And, yes, I've checked out a lot of the stuff that Recount has to offer. You're absolutely right, the graphs and other features are invaluable.
WWS is closer to Recount than SWStats but it's definition of "actively DPSing" is slightly different. I believe the WWS parser cuts out any inactivity of more than 5 seconds out of the time you are considered present and actively dpsing.
For these discussions WWS is probably the most common benchmark as you can easily show it to others. That really has two numbers of importance though, DPS and DPS Time, you obviously want to maximize both.
I plan on continuing to use a scorpid till 2.2 so i wanted to know, do you keep claw on auto cast? Ive had a terrible problem of scorpid poisin continuously being knocked off and i suspect it may be because of the amount of focus being dumped into claw.
That's what I'm going to aim at.
Another question, what do do when shammy pop bloodlust? I usualy press rapidfire and if quickshots proc I just sit and watch the show, hitting KC/Arcane but mostly at random because I can hardly see my castbar and it's with 3.0 weapon, I can hardly imagine what would it be with faster one..
Why would you rapid fire when bloodlusted?
Bloodlust ends, then rapid, then haste trinket ( if have ) , then racial. The haste makes your rotation more efficient and yes there is haste over kill, you want to stay hasted for as long as possible w/o stacking tons of haste. There is no reason to rapid fire when you are bloodlusted.
I plan on continuing to use a scorpid till 2.2 so i wanted to know, do you keep claw on auto cast? Ive had a terrible problem of scorpid poisin continuously being knocked off and i suspect it may be because of the amount of focus being dumped into claw.
I have never used claw with my scorpid. Compared to a monster poison stack it is insignificant DPS and not worth missing one of your two chances to keep the stack rolling.
Originally Posted by Levidian
There is no reason to rapid fire when you are bloodlusted.
Unless you are nearly out of mana, your potions are on cooldown, whatever you are fighting is at 1% and the raid leader is screaming over vent "BURN BURN BURN!"
I'm debating on how to spec my hunter for optimal raid dps. I'll start raiding on this character this week, and I'm just not on the up and up of how to spec at a particular level of gear. At the moment, the character is sort of a PvPish build, but it's BM so I can pump out a bit of dps in PvE as well.
Summation: I'm wondering if Survival is a more effective spec for me to take as I am currently geared.
I'll be doing Gruul, Mag, Kara, and Void Reaver for sure, with some added attempts at SSC and other Eye stuffs.
Right now I'm thinking my best bet for high dps as survival would be this, but I can't say for sure obviously. How does survival really perform at lower gear levels? Is that build appropriate for my level of gear? I went 2/3 EW because that skill seems to be more effective only when you can keep it up more often with higher crit. MT looks like it is just what I need to get my crit higher, as well.
Survival is only effective if you have a large number of physical DPSers getting the most out of their class. We have a number of great ones in my guild, but not enough on any given raid to make survival a worthwhile spec for me. Personally, I feel MM and Survival are both best left to about the time where you are progressing out of SSC and TK and moving into Hyjal and BT. Until then BM is your best bet.
Also, you are heavily gimping your personal DPS by not having Improved Aspect of the Hawk. As a BM hunter, it is just as much a bread-and-butter skill as Serpent's Swiftness.
I was wondering if you guys could help me with this 2 questions:
Gem:
I'm getting the s2 arena chest and I'm not sure what gems to put on, i would also like to replace the ones that i have in my gloves (using those because of the meta in the helm).
Belt:
Both good belts still not sure which to use (depends of gem for chest).
My stats with Girdle of the Prowler
1813ap
148hit
24.43crit
My stats with Marshal's Chain Girdle
1797ap
131hit
25.12crit
When in doubt for arena gear, I go with Shifting Nightseye and Jagged Talasite. Both DPS and stamina, you really can't go wrong. You will need to plug your belts into a DPS spread sheet, no one is going to go to the trouble of putting all your gear into a spread sheet when you should be doing it yourself.