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Old 07/19/08, 10:49 PM   #226
Sharizad_Jabari
Glass Joe
 
Night Elf Druid
 
Korgath
Well crap...I thought I struck gold. Thanks for the clarification!

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Old 07/19/08, 10:51 PM   #227
Sean
Piston Honda
 
Orc Hunter
 
Illidan
You are terribly confused as to how Chimera Shot works. It does *not* do extra damage or mana return based on the damage done/drained. It does the extra component based on the total in the tooltip. If your Serpent does 1k, the Chimera component is going to do 4k every time. If your Viper drains 3k, it's going to return 1k back to you every time regardless of how many ticks its done.

I went and tested it myself - it works exactly like that.

So yes, it doesn't work as a Mana return at all. It covers the cost of Chimera/Viper. Viper also doesn't actually give you Mana, so yeah.

It seems like a potentially really good PVP mana-burn ability though. You can force a fast drain on someone with it.

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Old 07/19/08, 10:52 PM   #228
Kelidor
Glass Joe
 
Night Elf Hunter
 
Eredar
Originally Posted by Sharizad_Jabari View Post
Well crap...I thought I struck gold. Thanks for the clarification!
Also, I'm not exactly sure how you missed the big 30% on the tooltip. You didn't even mention 30% in your post.

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Old 07/19/08, 10:59 PM   #229
Arcazua
Von Kaiser
 
Night Elf Hunter
 
Lightbringer
Originally Posted by Trogdor
Mana return serves to feed into more shots for a continual stream of damage. What you're overlooking is the alternate route of damage dealt for deep marks. Marks deals most damage by hitting hard, SV by critting lots, and BM by sheer pet+owner persistence.
Thing is, if you want to argue along those lines, marks may have more attack power and individual shots do more, but beast mastery's got 20% more of them. The marks shots aren't THAT much more powerful. Even the new talents don't really close the gap because although the new talents in BM don't really help the hunter, they do help the pet deal damage, and the rearrangements of marks and surv will benefit the BM hunter more greatly. If you want damage to be balanced between the two trees, you have to put a major nerf on Serpent's Swiftness because the +20% (hunter and pet) very nearly manhandles the entire marks tree by itself.

So marksmanship is not only NOT the hardest hitting spec over time, but it also has no mana return component. There's also no remarkable utility that makes you say "wow I gotta have that" unless Chimera Shot with Scorpid ends up being amazing. All other things equal, I'm not sure why a raid would prefer a marks hunter over a BM hunter for any reason at all....that's not to say nobody should ever spec marks. Some people just like it better, and I'm not going to rain on their parade. But it's not mathematically superior.

Survival probably does less damage than either, but it makes up for it by providing better support skills like Expose Weakness and Hunting Party.

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Old 07/19/08, 11:41 PM   #230
Sean
Piston Honda
 
Orc Hunter
 
Illidan
I wouldn't write off Marks so fast with the new Autoshot and Steady Shot changes. The only thing that really matters with haste now is getting Steady down to 1.5s from 2.0 so that you can perfectly ride the GCD. Marks shouldn't be anymore Mana intensive than steady is, no? They'd pretty much be the same "rotation" - Steady shots until 20%, then Throw in Kill Shots every time they refresh - the exception being that Marks also can throw in Arcanes when Imp Steady procs above 20%. Marks also gets Efficiency while a heavy BM spec won't. The trade off is that BM gets Invigoration which is pretty big sure, but with raid wide totems assuring you have Mana Spring and Mana Tide and Paladin talents encouraging to Judge to get some nice self effects Wisdom should be up constantly as well and that allieviates a lot of mana concerns.

With Autoshot not being interrupted anymore I think haste loses a ton of value outside of getting that perfect steady cast time.

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Old 07/20/08, 12:08 AM   #231
Ashi
Glass Joe
 
Orc Hunter
 
Twilight's Hammer (EU)
If you want damage to be balanced between the two trees, you have to put a major nerf on Serpent's Swiftness because the +20% (hunter and pet) very nearly manhandles the entire marks tree by itself.
Quiver + the new windfury totem will bring even 2sec cast time steady shot below gcd, making Swiftness only affect auto shot dps and pet auto attack (unless Swiftness somehow affects steady gcd, Sean?).

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Old 07/20/08, 12:14 AM   #232
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Currently *nothing* effects Shot GCD on Beta. Not Quiver, not Serpents, not Rapid, not Haste Rating, not anything.

Though Haste Rating does effect GCD for Traps, Mend Pet, Revive Pet, ect. Likely because they are considering "Spells".

And ah, that's right - I forgot about the 16% Windfury Haste - that makes Serpents even less important for getting a 1.5s Steady.

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Old 07/20/08, 12:30 AM   #233
Tyranna
Von Kaiser
 
Night Elf Hunter
 
Norgannon
Originally Posted by Sean View Post
I wouldn't write off Marks so fast with the new Autoshot and Steady Shot changes. The only thing that really matters with haste now is getting Steady down to 1.5s from 2.0 so that you can perfectly ride the GCD. Marks shouldn't be anymore Mana intensive than steady is, no? They'd pretty much be the same "rotation" - Steady shots until 20%, then Throw in Kill Shots every time they refresh - the exception being that Marks also can throw in Arcanes when Imp Steady procs above 20%. Marks also gets Efficiency while a heavy BM spec won't. The trade off is that BM gets Invigoration which is pretty big sure, but with raid wide totems assuring you have Mana Spring and Mana Tide and Paladin talents encouraging to Judge to get some nice self effects Wisdom should be up constantly as well and that allieviates a lot of mana concerns.

With Autoshot not being interrupted anymore I think haste loses a ton of value outside of getting that perfect steady cast time.
I'm still going under the assumption that both Arcane and Multi would be more damage per GCD than Steady. That being said, I truly do hope that the raid mana returns are enough to bump our longevity to the point where we're not running OOM before half the fight is over. Of course, I could be wrong about the initial assumption. I've never been a hardcore number cruncher.

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Old 07/20/08, 12:41 AM   #234
Sean
Piston Honda
 
Orc Hunter
 
Illidan
BM would use the exact same rotation in that regard as well then.

Though, when playing with Marks earlier on Boom - Steady was always significantly higher than Arcane except when Imp Steady proc'd.

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Old 07/20/08, 3:19 AM   #235
Feanoro
Von Kaiser
 
Night Elf Hunter
 
Proudmoore
Is the "Aim Shot" referenced in the talents a different shot from Aimed Shot? It would seem that if there's no seperate shot, those talents have wasted components unless Aimed is taken. Unless Aimed no longer resets Auto, it's still a pull shot only and not really worth a point.

Anyway, I could easily speculate either way and have decent arguments, but what does our resident beta reporter have to say?

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Old 07/20/08, 4:28 AM   #236
Sean
Piston Honda
 
Orc Hunter
 
Illidan
"Aim Shot" is indeed Aimed shot and just a bad tooltip typo. And yeah, Aimed is *still* tied into Autoshot so it's still just a pull/pvp shot.

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Old 07/20/08, 5:06 AM   #237
Æthien
Piston Honda
 
Æthien's Avatar
 
Orc Hunter
 
Kazzak (EU)
Originally Posted by Ashi View Post
Quiver + the new windfury totem will bring even 2sec cast time steady shot below gcd, making Swiftness only affect auto shot dps and pet auto attack (unless Swiftness somehow affects steady gcd, Sean?).
Doesnt the windfury tooltip read melee haste?
So I assumed that that doesnt work for us... unless our ranged weapons are suddenly seen as melee.

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Old 07/20/08, 7:42 AM   #238
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
Originally Posted by Æthien View Post
Doesnt the windfury tooltip read melee haste?
So I assumed that that doesnt work for us... unless our ranged weapons are suddenly seen as melee.
wotlk.wowhead.com/?spell=8512

Windfury Totem Rank 1
15% of base mana
Instant cast
Tools:
Air Totem
Summons a Windfury Totem with 5 health at the feet of the caster. The totem provides 16% melee and ranged haste to all party members within 20 yards. Lasts 2 min.

Last edited by Gokey : 07/20/08 at 7:47 AM.

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Old 07/20/08, 8:16 AM   #239
Negative
Von Kaiser
 
Troll Hunter
 
Illidan
So BM hunters are going to default down to 36% haste? That should make for some interesting stuff.

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Old 07/20/08, 8:37 AM   #240
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
If WF goes live like this I really hope that they bring some 3.3 or 3.4 speed weapons out assuming there's still haste rating items in wotlk.

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Old 07/20/08, 8:44 AM   #241
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
Originally Posted by Negative View Post
So BM hunters are going to default down to 36% haste? That should make for some interesting stuff.
Assuming Blizzard makes windfury raid-wide like they've said they would, and the fact that Improved Windfury Totem increases it to 20%, BM Hunters will actually start with 40% default haste. 55% if you factor in our Quivers.

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Old 07/20/08, 8:59 AM   #242
Redzin
Glass Joe
 
Troll Hunter
 
Dragonmaw (EU)
Haste effects are multiplicative, not additive, so it would actually be 65% (1.2*1.2*1.15=1.65).

This means a 3.0 speed weapon would become a 1.81 after haste effects.

Knowledge is knowing a tomato is a fruit, wisdom is knowing not to put it in a fruit salad.

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Old 07/20/08, 9:09 AM   #243
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Hopefully hunter gear won't come with much haste. Would be largely wasted for bm between having no effect on steady and having no effect on pets.

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Old 07/20/08, 9:46 AM   #244
Æthien
Piston Honda
 
Æthien's Avatar
 
Orc Hunter
 
Kazzak (EU)
Originally Posted by Gokey View Post
wotlk.wowhead.com/?spell=8512

Windfury Totem Rank 1
15% of base mana
Instant cast
Tools:
Air Totem
Summons a Windfury Totem with 5 health at the feet of the caster. The totem provides 16% melee and ranged haste to all party members within 20 yards. Lasts 2 min.
In that case... AWESOME!

I wonder what kind of effect that will have on BM if there is nothing that reduces GCD for us.

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Old 07/20/08, 9:48 AM   #245
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Osse View Post
assuming there's still haste rating items in wotlk.
Just about every quest I've seen has at least one haste rating item as a reward. So, yes, there's still plenty of haste rating. There was even a 36 passive haste rating trinket with a 140 haste Use: effect.

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Old 07/20/08, 9:52 AM   #246
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
Any info about ranged weapon speeds from quest rewards?

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Old 07/20/08, 9:58 AM   #247
Trident
Glass Joe
 
Night Elf Hunter
 
Stormreaver (EU)
Originally Posted by Osse View Post
Any info about ranged weapon speeds from quest rewards?
Am I missing something, or is ranged weapon speed irrelevant now that Auto and Steady shots no longer interfere with each other?

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Old 07/20/08, 10:00 AM   #248
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Osse View Post
Any info about ranged weapon speeds from quest rewards?
Sorry, I hadn't been paying attention to that. I'll keep an eye on it as I continue to level (only 72 atm, current cap is 77, so lots more quests to do).

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Old 07/20/08, 10:01 AM   #249
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
BTBlue Weapon Hunter Gun has 3.1 speed. Not in the 3.3 range, but moving in that direction perhaps?

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Old 07/20/08, 10:03 AM   #250
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
Originally Posted by Trident View Post
Am I missing something, or is ranged weapon speed irrelevant now that Auto and Steady shots no longer interfere with each other?
Global cooldown still persists.

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