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Old 07/18/08, 7:30 PM   #151
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Originally Posted by Terp View Post
Not having actual resistances is going to hurt too, especially as Lionhearted does nothing for roots or snares. Not exactly sure how Entangling Roots is going to be dealt with. Cooldowns like Bullheaded sure aren't going to keep up with spam.
Er, pets at 70 have 120 sv all naturally.

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Old 07/18/08, 7:30 PM   #152
Maax
Piston Honda
 
Maax's Avatar
 
Tauren Druid
 
Nathrezim
Originally Posted by Mikari View Post
Looks like Moths are tameable now

PetTalentTreeFerocity.wmv - FileFront.com
Family ability is Serenity Dust - Spell - World of Warcraft .

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Old 07/18/08, 7:40 PM   #153
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Okay, new infos on Haste and GCD:

Before I was just testing by using traps and such and different haste gear. Well, I went and tested with shots and everything reset at 1.5 when using any shot - Steady, Arcane, ect.

When I put on haste gear and used mend pet, a trap, any "spell" like ability then the GCDs would reset at 1.401 with 111 haste. This is not the case with shots and haste gear - haste gear does not lower the GCD when using any type of shot.

Sorry for the confusion about this, I should have tested more thoroughly earlier.

Also, the Dragonspine Trophy did not effect either in any way.

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Old 07/18/08, 7:47 PM   #154
Chul
Piston Honda
 
Chul's Avatar
 
Orc Hunter
 
Proudmoore
Call of the Wild needs its range increased so hunters get the buff.

I wonder how much focus management we're going to have to do. Consider Rabid, which costs 60 focus, lasts 30s and has a 10s cooldown. The last thing we'd want is to crit giving our pets > 60 focus, then having Rabid cast again after the 10s cooldown, with 10-20s of the original buff still going. I'd rather they just gave it a 25s or 30s cooldown, so we can just leave it toggled on.
EDIT: Sorry, it's a stacking buff so is ok - need to learn to read.

I love Loyalty, as not only does it constantly heal your pet, but it means it should always be at 100% happyness. What does this mean? Well, if your pet dies and is resurrected, it should go happy quickly.

I don't understand Wolverine Bite. For 20 focus, it does 5 dmg .. only if the mob dodges?

Is Natural Protection only having 2 points available in the tanking tree right? Over a utility pet, you're really only gainging 2% dodge for 1 extra point going from 3/3 NP to 2/2 NP and 2/2 Pet Barding. Seems a little out.

While I don't expect our pets to tank heroics, they really need more stamina, dodge and parry than the tree is giving. I woudl recommend give Grace of the Mantis a 2%/4% parry chance as well. Also, it could use a sort of 'Cheat Death', where if a blow would normally kill your pet, you take the damage instead but say only 50% of it, and only useable say every minute.

Last edited by Chul : 07/18/08 at 8:17 PM.

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Old 07/18/08, 7:51 PM   #155
Sean
Piston Honda
 
Orc Hunter
 
Illidan
I think that Wolverine Bite is broken, it clearly shouldn't be 5 damage.

Call of the Wild Definitely needs a range increase and I think it needs a focus reduction too.

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Old 07/18/08, 7:51 PM   #156
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
Originally Posted by Chul View Post
Call of the Wild needs its range increased so hunters get the buff.

I wonder how much focus management we're going to have to do. Consider Rabid, which costs 60 focus, lasts 30s and has a 10s cooldown. The last thing we'd want is to crit giving our pets > 60 focus, then having Rabid cast again after the 10s cooldown, with 10-20s of the original buff still going. I'd rather they just gave it a 25s or 30s cooldown, so we can just leave it toggled on.
It's a stacking buff, isn't it? With a cooldown that long, a miss means you lose your stack. At 10 secs, you can afford at least 1, possibly 2 misses depending on whether it evaluates the refresh or expiration first.

I don't understand Wolverine Bite. For 20 focus, it does 5 dmg .. only if the mob dodges?
It's Mongoose Bite, essentially, and presumably will have its damage increased by AP/RAP, and that's probably the base damage at minimum level.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

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Old 07/18/08, 8:04 PM   #157
Conscience
Von Kaiser
 
Troll Hunter
 
Haomarush (EU)
So with all the indepence of your damage from the weapon speed, anyone else seeing SV using really fast weapons? As anyone already pointed out, at current states you would only procc Hunting Party every ten to twelve seconds, which could be very well improved by a fast weapon. A very nice thing in this regard is Explosive Shot's capability to crit, _three_ (the tooltip reads more like two times, but I'm gonna trust the guy who postet about it for now) times - only speaking for affecting one target.
I didn't read the "your" damage in Potent Venom btw, so I thought it to be quite a good ability at first sight. In case SS will actually become a good ability, it might be worth taking anyways.
Originally Posted by Sean View Post
I don't exactly know how to test the GCD or I'd go and do it right now.

Steady Shot is now a 2s cast time, btw, and haste does not lower it at all in the tooltip.
I think this "nerf" was very much needed, since it does more damage than any instant while having (at least in a raid environment) virtually the same casting time. Only reasons to shoot instants atm is filling the gaps where a Steady would delay the Auto, so in WotLK it might as well be outright Steady spam without this change.

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Old 07/18/08, 8:07 PM   #158
Sean
Piston Honda
 
Orc Hunter
 
Illidan
That info is off btw if you read further - Yes, it has a 2s cast time, but it's still effected by every form of haste. My Steady Shots with Serpents and 111 haste rating is 1.4s cast. It's just that the tooltip is busted, I used Quartz for the actual timings.

I suppose this does nerf haste a bit since haste rating does not help shot GCD (only Mendpet/trap GCD) - 1.5 cap on steady shot usefulness and Cheeky said white damage haste doesn't really mean much anymore.

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Old 07/18/08, 8:17 PM   #159
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Regarding exotic pets, a CM posted:

" We're still working on implementing this particular talent. The talent will allow you to train a different "class" of pets which we're calling "exotic" right now. Only hunters with this talent will be able to train those pets. They won't necessarily be "stronger" (though will all have unique abilities that you can only get from exotic pets), the extra power you should get from the talent will be from the additional pet skill points (pet talent points).

Devilsaur anyone?"


Could mean that there is a 4th talent tree for these perticular pets, guess time will tell how the extra points help out exactly (being able to aquire all the upper tier talents will be nice) - Hopefully the pets will get some visual perk.. like being a tiny bit larger (or less shrunken) or so.. naturally Devilsaurs would have to be a reduced in size a tad from their natural selves else Dalaran is going to be very crowded.

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Old 07/18/08, 8:22 PM   #160
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Just to reconfirm the Explosive Shot infos - I just respecced and went to test it again. It does hit 3 times. It has an initial tick, then 2 more super fast ticks for a total of 3.

And it can crit on every single one. Also, those three ticks apply to every target - not just 3 on the main and 2 on others, it's 3 on every target.

Edit: Also - it shares a CD with Arcane Shot.

Edit2: Explosive Shot crits do *not* give mana back with Thrill or Hunting Party.

Last edited by Sean : 07/18/08 at 8:29 PM.

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Old 07/18/08, 8:30 PM   #161
Chul
Piston Honda
 
Chul's Avatar
 
Orc Hunter
 
Proudmoore
Has pet scaling changed in any way? I'm curious if pets gain any of our crit.

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Old 07/18/08, 8:34 PM   #162
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Originally Posted by Chul View Post
Has pet scaling changed in any way? I'm curious if pets gain any of our crit.
Not that I can see. The character select still just shows Armor, Stamina, Resists, and Ranged Attack adding to them - nothing else.

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Old 07/18/08, 8:38 PM   #163
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Btw, Windfury totem reads as "The totem provides 16% melee and ranged haste to all party members within 20 yards. " - the patch notes only mentioned melee. I kinda assumed it was supposed to work with Ranged too though. Unfortunately, both the haste totems are broken and don't provide anything to anyone currently (went and found a shaman to test it out).

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Old 07/18/08, 8:45 PM   #164
Frogar
Glass Joe
 
Dwarf Hunter
 
Arathor
does kill shot have the same CD as arcane?

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Old 07/18/08, 8:46 PM   #165
Sean
Piston Honda
 
Orc Hunter
 
Illidan
I don't know. Kill Shot and Bear trap are no where to be found on the trainers or such. The spell data is in there, they're referenced in talents, but they're not actually in game.

It very well could be considering it's on a 6s CD too.

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