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Old 09/19/08, 10:29 PM   #2751
MetallicaRulez0
Piston Honda
 
Night Elf Hunter
 
Stormrage
You say "TBC all over again" like it's a bad thing. Yes, Blizzard has shown time and time again that they don't understand our concerns. Yes our PvP viability is questionable at best. However, we're the highest DPS class in the game on Live, and honestly aside from swapping to Surv from BM, that doesn't look to change anytime soon. I do fully expect BM's DPS to be buffed, MM's longevity to be buffed, and Survival's DPS to be nerfed slightly.

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Old 09/19/08, 10:53 PM   #2752
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
Settling for "TBC all over again" would be damning the rest of the hunter player-base that want a competative, complete, and well-oiled class.

I doubt the 2000 or so HP increase pets recieved is going to help them survive much better in PvP considering they were getting killed within seconds before.

Our level 80 ability screams "cop-out." I know a few players have suggested throwable traps, but the mechanics to Freezing Arrow are unwiedly and dare I say useless for PvP where traps are already suffering.

Pets representation in raids is going to be no better now than it was in TBC, with the inherent problem being that so many pet abilities do not stack with common raid buffs and debuffs, rendering them useless unless they also do damage, in which case they're just inferior to the likes of Rake, Savage Rend, and Monstrous Bite (which for some reason people want nerfed so the others seem less horrible in comparison).

We have issues that must be addressed before WotLK goes live. I don't believe the class is in such a dire state that Soulbeast's rampant doom and gloom rant is acceptable, but saying "'TBC all over again' isn't such a bad" thing is not acceptable either.

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Old 09/19/08, 11:12 PM   #2753
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Kaejin View Post
Pets representation in raids is going to be no better now than it was in TBC, with the inherent problem being that so many pet abilities do not stack with common raid buffs and debuffs, rendering them useless unless they also do damage, in which case they're just inferior to the likes of Rake, Savage Rend, and Monstrous Bite (which for some reason people want nerfed so the others seem less horrible in comparison).
Just to clarify the debate on the issue, it's about making the other *ten* ferocity pets worth using more than it is about arbitrarily nerfing the devilsaur. That's a lot of design work down the drain if there's no point to any of the other dps pets. They could accomplish the same thing by increasing the other pet specials to close the gap a little bit, which isn't a nerf to the Devilsaur. I can't think of a reason why it's bad for the game if one person uses a devilsaur and another uses a wolf, unless I'm missing something.

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Old 09/19/08, 11:26 PM   #2754
Tyranna
Von Kaiser
 
Night Elf Hunter
 
Norgannon
MMO-Champion is already working on getting out the changes in tonight's build. Here's what they found so far pertaining to hunters.


Marksmanship

* Master Marksman doesn't increase your total ranged haste anymore and reduces the Mana cost of your steady shot by 5/10/15/20/25% instead.

Survival

* T.N.T. stun duration increased from 2 to 3 seconds.

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Old 09/19/08, 11:36 PM   #2755
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by TrevvyTrev View Post
Just to clarify the debate on the issue, it's about making the other *ten* ferocity pets worth using more than it is about arbitrarily nerfing the devilsaur. That's a lot of design work down the drain if there's no point to any of the other dps pets. They could accomplish the same thing by increasing the other pet specials to close the gap a little bit, which isn't a nerf to the Devilsaur. I can't think of a reason why it's bad for the game if one person uses a devilsaur and another uses a wolf, unless I'm missing something.
I want pet parity as much as anyone else. I'd just rather they make them all as strong as the Devilsaur than have them nerf Monstrous Bite. As it stands I think buffing the abilities is a better choice, though it may be more work. Especially since, even though pet abilities scale now, they still don't out perform pet auto attacks in most cases.

My comment about why people would want it nerfed wasn't supposed to be serious. I have a tendancy to throw about facetious remarks willy-nilly.

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Old 09/19/08, 11:37 PM   #2756
Chul
Piston Honda
 
Chul's Avatar
 
Orc Hunter
 
Proudmoore
And this:
Battle Shout now increases both melee and ranged attack power of the raid
So we're left with just Unleashed Rage not affecting ranged attack power now? Actually, why do we have ranged and melee attack power? Seems to me they should be merged like healing and spell damage into 'attack power'.

EDIT:
Also this:
Rabid - Duration reduced to 20 seconds from 30.

Last edited by Chul : 09/20/08 at 12:07 AM.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?

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Old 09/19/08, 11:43 PM   #2757
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Wow... they actually removed Haste.

Once more, they removed Haste?!?! Could this mean they are finally opening up to the fact that we don't want it? Holy Tauren, we could be on the verge of feeling better with our own gear.

Oh, and MM gets a massive manafix... It had to come. I guess this makes MM equal to Surv in Viper regen. Cheaper Steadies (don't forget Efficiency is indirectly buffed by this) should mean more actual regeneration during Viper.

I wonder what BM might have gotten.

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Old 09/20/08, 12:41 AM   #2758
Ryas
Piston Honda
 
Ryas's Avatar
 
Troll Hunter
 
Moon Guard
Originally Posted by KraxisSingular View Post
Wow... they actually removed Haste.

Once more, they removed Haste?!?! Could this mean they are finally opening up to the fact that we don't want it? Holy Tauren, we could be on the verge of feeling better with our own gear.

Oh, and MM gets a massive manafix... It had to come. I guess this makes MM equal to Surv in Viper regen. Cheaper Steadies (don't forget Efficiency is indirectly buffed by this) should mean more actual regeneration during Viper.

I wonder what BM might have gotten.
Where'd you see that they removed haste?


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Old 09/20/08, 12:46 AM   #2759
Tyranna
Von Kaiser
 
Night Elf Hunter
 
Norgannon
Originally Posted by Ryas View Post
Where'd you see that they removed haste?
Kraxis was referring to the change to Master Marksman in the latest (8970) PTR/Beta build. Last build, it was 5% crit and 5% haste. It's now 5% crit and 25% less mana on Steady Shot.

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Old 09/20/08, 12:52 AM   #2760
Trifle
Piston Honda
 
Dwarf Hunter
 
Cenarius
On the MM talent. Formerly +5% crit +5% haste, currently +5% crit and 25% less mana on steady shots. Which is nice and all, but its still a drastic damage decrease from the current +10% ap...

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Old 09/20/08, 2:02 AM   #2761
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Rabid - Duration reduced to 20 seconds from 30.
They are serious about tweaking BM downwards it seems. Yes, it affects all three builds obviously, but BM more as their pets get more benefit from AP, as well as Longevity having the impact that it could nearly maintain it. Now there will be at least 11.5 seconds downtime. Up from 1.5.

Btw, am I the only one to have noticed that we are the only class with no level 75 ability? I noticed this when I was comparing the level 80 abilities. I browsed the various trees and noticed that a rankless or rank 1 ability tended to happen at 75, so I specifically looked for it after I was finished with the level 80 abilities.

Death Knights get Empowered Runic Weapon. An unkown entity in regards to power. At least to me.
Druids get Savage Roar. A Cat DPS finisher along the lines of SnD for Rogues (only this grants 40% AP).
Hunters get ???
Mages get Frostfire Bolt. Too much has changed for me to know about the worth of it, in any case Mages aren't my speciality.
Paladings get Shield of Righteousness. Shield Slam for pallies.
Priests get Mind Sear. AoE targeted channeled spell.
Rogues get Tricks of the Trade. No explaination needed I suppose.
Shamans get Lava Burst. Fire spell that acts a little like Conflagrate.
Warlocks get Shadowflame. Cone of shadowdamage with fire DoT component that can be burned with Conflagrate. Quite bursty.
Warriors get Enraged Regeneration. 30% health regen over 10 secs at the cost of 15 rage and all enrages.

Could mean they are far from finished with Hunters... or, might the cynics say, they simply forgot to add something to Hunters. Hope for the first, fear the second, and don't know what to expect.

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Old 09/20/08, 2:18 AM   #2762
Nakari
Piston Honda
 
Nakari's Avatar
 
Orc Hunter
 
Destromath (EU)
Our level 75 ability was Bear Trap, which was later sort of merged with Freezing Trap, and our level 80 ability used to be Kill Shot (which is now learned at level 71).

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Old 09/20/08, 4:29 AM   #2763
Steelfleece
Soda Popinski
 
Steelfleece's Avatar
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by Trifle View Post
On the MM talent. Formerly +5% crit +5% haste, currently +5% crit and 25% less mana on steady shots. Which is nice and all, but its still a drastic damage decrease from the current +10% ap...
The 10% AP is made up for in Trueshot Aura, though.

Think of it as exchanging the static AP that used to be on Trueshot Aura for 5% Crit instead. Oh, and 25% less mana on Steady Shot.

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Old 09/20/08, 5:03 AM   #2764
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
The way I see it, Blizzard has been working steadily on our scaling. From a purely PvE view:
a) They have removed (nearly) all passive talents that increase AP by %. It's all fixed bonuses (to crit or AP, etc..)
b) Practically all our abilities scale with a % of AP now
c) Unlinking auto-shot means shot rotations are no problem any more and it's purely a matter of controlling how much 'Oomph' a shot has (through our AP)
d) haste only affects auto-shot and is fairly linear (most people will reach GCD with steady shot quick enough with buffs)
e) Pet DPS scales very heavily with its AP now as well

Because of this, they can scale us much more easily than they could in TBC, where certain amounts of haste would make or break a rotation. Weapon upgrades also provide an actual linear increase in DPS now.

This does address one of the biggest gripes we had in TBC: proper scaling with gear.

Now they just have to work on our mana efficiency, but let's hope they don't decide that having us 'evocate' every minute is the solution.

EDIT:
Noticed a change to my pet. It now has a base 54 agility and has 5% tooltip crit rate unbuffed/untalented.

Applying a Scroll of Agility V (which is now 15 agility instead of 20) gave him 5.5%.

So, the pet has a 3.2% base crit chance, gains 1.8% from 54 agility and needs 30 agility/crit%. At level 70 at least. Someone will have to check at higher levels.

Last edited by Shandara : 09/20/08 at 5:27 AM.


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Old 09/20/08, 5:53 AM   #2765
Bellin
Von Kaiser
 
Bellin's Avatar
 
Dwarf Hunter
 
Bronzebeard (EU)
Originally Posted by TrevvyTrev View Post
Just to clarify the debate on the issue, it's about making the other *ten* ferocity pets worth using more than it is about arbitrarily nerfing the devilsaur. That's a lot of design work down the drain if there's no point to any of the other dps pets. They could accomplish the same thing by increasing the other pet specials to close the gap a little bit, which isn't a nerf to the Devilsaur. I can't think of a reason why it's bad for the game if one person uses a devilsaur and another uses a wolf, unless I'm missing something.
Tell that to beta forums lurkers. I saw a few ppl whining about Devilsaur making too much dmg. Is there a thing like too much dmg for hunter? I deeply believe that Exotic pets should be better than regular pets, or there is no real point to pick that last BM talent at all.
And you wont use wolf because his AP buff does not stack with other AP buffs usually available in raid.

EDIT:
Also this:
Rabid - Duration reduced to 20 seconds from 30.
This is a blow to BM specially, and BM is both lowest dps build (at least that is rumored by beta testers) and lowest utility build (FI is not a raid wide buff yet). I cannot see how devs are thinking of making all 3 specs equal.

You say "TBC all over again" like it's a bad thing. Yes, Blizzard has shown time and time again that they don't understand our concerns. Yes our PvP viability is questionable at best. However, we're the highest DPS class in the game on Live, and honestly aside from swapping to Surv from BM, that doesn't look to change anytime soon. I do fully expect BM's DPS to be buffed, MM's longevity to be buffed, and Survival's DPS to be nerfed slightly.
Why would survival be nerfed? Don't think you can use Explosive Shot anyway near CCed targets, can you? And they are not buffing BM either, they are actually nerfing it. Change to Master Marksman is really nice, and I would like to hear if anyone can say how it affects MMs oom time.

And PvP wise, we are crappiest class of all. It's not only mana what is our problem, but LoS as well. I would like to get a clear arena, without any pillars and other possible LoS crap.

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Old 09/20/08, 5:57 AM   #2766
Shuror
Von Kaiser
 
Blood Elf Paladin
 
Haomarush (EU)
Originally Posted by Shandara View Post
EDIT:
Noticed a change to my pet. It now has a base 54 agility and has 5% tooltip crit rate unbuffed/untalented.

Applying a Scroll of Agility V (which is now 15 agility instead of 20) gave him 5.5%.

So, the pet has a 3.2% base crit chance, gains 1.8% from 54 agility and needs 30 agility/crit%. At level 70 at least. Someone will have to check at higher levels.
As pets previously have appeared to share some mechanics with Warriors, I think it's an educated guess to assume that pets have the same Agility scaling as Warriors. Your 30 agi per crit value matches with the level 70 value of warriors.
Agi required for 1% Crit Level 70 Level 80
Warrior 30.03003003 62.5
From the http://elitistjerks.com/f31/t29453-c...gs_level_80_a/ thread.

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Old 09/20/08, 6:13 AM   #2767
Squinky001
Von Kaiser
 
Draenei Hunter
 
Silver Hand
Regarding Longevity & Glyph of Bestial wrath: Currenty on the PTR those two together get BW to a 1.17 minute cooldown. This means only waiting 10 seconds for your second trinket + BW pop.

I've personally got BW, Trinket and KC all in the same CD macro since I want to do SOMETHING to make KC less bad. -_-
I'm still not sure where Rapid Fire is best used, especially with a level 70 build to get the exotic pet not having Rapid Killing. Not sure if RF is best used with BW/Trinkets or used during Viper to reduce the amount of time spent in Viper. :/

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Old 09/20/08, 1:47 PM   #2768
Spiry
Piston Honda
 
Spiry's Avatar
 
Draenei Priest
 
<TDM>
Stormscale (EU)
I've just got back onto the PTR after the last patch and I've noticed that I'm missing a lot.
A. Lot.

As far as I was aware the hitcap was in the region of 130-140, and I have 152.

I was levelling my dino underneath Kara when i noticed it, the mobs being lvls 68-69 and thought I had a run of bad luck with a miss or two, something I'm not at all used to. So to try and get away from the HORRENDOUS lag I ported back to Shatt to find a less populated place and while flying over the bone wastes i noticed I hadn't done the Vengeful Harbinger quest, so went at did that. Fighting lvls 64-65 I was missing an INSANE amount, literally missing at least one shot per mob. The final straw was when all three multi-shots missed all three targets...

Could we suddenly start needing the same hit as casters? Surely that's a bug? I don't have enough hit gear to force myself way up to 17% hit to test sadly :<

Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><

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Old 09/20/08, 1:56 PM   #2769
Berfert
Von Kaiser
 
Night Elf Hunter
 
Icecrown
Originally Posted by Spiry View Post
I've just got back onto the PTR after the last patch and I've noticed that I'm missing a lot.
A. Lot.

As far as I was aware the hitcap was in the region of 130-140, and I have 152.

I was levelling my dino underneath Kara when i noticed it, the mobs being lvls 68-69 and thought I had a run of bad luck with a miss or two, something I'm not at all used to. So to try and get away from the HORRENDOUS lag I ported back to Shatt to find a less populated place and while flying over the bone wastes i noticed I hadn't done the Vengeful Harbinger quest, so went at did that. Fighting lvls 64-65 I was missing an INSANE amount, literally missing at least one shot per mob. The final straw was when all three multi-shots missed all three targets...

Could we suddenly start needing the same hit as casters? Surely that's a bug? I don't have enough hit gear to force myself way up to 17% hit to test sadly :<
Word on the forums is that there's a pretty serious bug that's causing your hit rating to subtract from your chance to hit, rather than add. The more you have, the more you miss. Apparently, it's effecting all physical damage dealers.

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Old 09/20/08, 1:57 PM   #2770
Spiry
Piston Honda
 
Spiry's Avatar
 
Draenei Priest
 
<TDM>
Stormscale (EU)
That would be that then -.-

Also, The Beast Within isn't working (pet gets BW, hunter doesn't)

Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><

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Old 09/20/08, 2:18 PM   #2771
Gonkish
Soda Popinski
 
Gonkish's Avatar
 
Orc Hunter
 
Mal'Ganis
This is me trying to convince the powers that be that Freezing Arrow is not a proper level 80 skill:

WotLK Beta (US-English) Forums -> [Feedback] Freezing Arrow

This is me hoping Blizzard listens to something in that thread:

How can you help?
I can shoot things and then make my pet move toward them.

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Old 09/20/08, 3:57 PM   #2772
Griffen
Von Kaiser
 
Griffen's Avatar
 
Night Elf Hunter
 
Argent Dawn (EU)
Originally Posted by Illy View Post
On a completely unrelated note, I was able to get in a small raid doing some 2m dps checks. There were several spriests the entire time and a ret pali for the last run, however over every run (3-4) I never saw more than one Replenishment up at a time. Does this not stack?
No, if I remember correctly from what I have read, it does not stack any new procs over writes previous procs. I'm not in Beta or able to verify the source atm though.

However, if that is correct and if I understand it right, since the buff only buffs 10 persons, the calculation of which ten persons it will effect will be redone everytime it procs. So that one proc can/will buff different persons than a previous proc of replenishment.

Numquam catapultas allice, iram omnium concitabis

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Old 09/20/08, 4:01 PM   #2773
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Originally Posted by Bellin View Post
This is a blow to BM specially, and BM is both lowest dps build (at least that is rumored by beta testers) and lowest utility build (FI is not a raid wide buff yet). I cannot see how devs are thinking of making all 3 specs equal.
Can confirm that myself. BM is completely lackluster and lags behind the other specs pretty hard. Right now you are gimping yourself badly if you plan to spec as BM and raid. There's absolutely no reason to spec it. The entire bottom of the tree is more or less horrible and needs reworked, the 51 pointer is extremely sad, and it needs a lot of work in general.

All three specs should be relatively close to each other, but BM is not at all in the same ballpark as Marks and Survival.

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Old 09/20/08, 4:19 PM   #2774
HellyardsOwn
Glass Joe
 
Night Elf Hunter
 
Icecrown
I don't know, from what I've seen and heard Beta side, in the Naxx raids BM played correctly (right specc, right glyphs, right pet) is top dps still.... by such a small number (believe it was 8dps) that it seemed the Survival Hunter must be a fraction less gear wise, specc wise (as in he missed something in his specc) or talent (player talent/skill) wise. Marksman seems to lag behind atm. but honestly, Marksman seems to me as the new survival, TSA isn't the same as EW was, but its a raid wide AP buff they bring in order to do a little less dps than the other hunters... I imagine any raid with 3 or more Hunters will have at least 1 of each, but pure dps wise I'm still thinking BM will be king, and if not I say FI should be raid wide!

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Old 09/20/08, 4:24 PM   #2775
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Bellin View Post
Tell that to beta forums lurkers. I saw a few ppl whining about Devilsaur making too much dmg. Is there a thing like too much dmg for hunter? I deeply believe that Exotic pets should be better than regular pets, or there is no real point to pick that last BM talent at all.
And you wont use wolf because his AP buff does not stack with other AP buffs usually available in raid.
Like I said, the people posting about the devilsaur aren't "whining" that it does too much damage because they don't want devilsaurs to be any good. They are pointing out that if Blizzard doesn't want hunters using one pet above all others (which Ghostcrawler specifically said they didn't want to happen), then they probably should try making the other pets a bit better. Even if you believe that exotic pets should always be better than non-exotics, that still wouldn't justify a large discrepancy between the devilsaur and the two other exotic ferocity pets. At the very least, all three of those should be in the same ballpark.

And that's only if you concede that speccing 51 points into BM means you're stuck using exotics. Blizzard said they were designing the talent so that taming an exotic pet is an option, but even if you don't use one then your non-exotic pet is still supposed to be considerably more powerful than it would be if you didn't spec into that talent (because of the additional talents). Right now people aren't seeing that kind of benefit (the additional 4 points in ferocity only go toward "extra" talents that don't affect dps), so the talent needs some work or the differences between pets needs work. Two 51-point BM hunters using ferocity pets (either exotic or not) should be putting out similar damage via pets, and it goes without saying that either of those pets should do considerably more damage than MM/SV pets.

It just doesn't follow that the only way to make the 51-point BM talent worthwhile is to boost exotics to the point where they are the only pets that make sense using. It actually creates a weird design/spec conundrum -- if we go the "exotics or gtfo" route, then all the design work that went into the various pet families ends up only benefiting MM/SV hunters or BM hunters who skip the last talent, because they would be the only ones to use those pets. It's almost completely backwards to spec all the way into the "pet-centric spec" and end up with fewer pet choices than the specs that presumably have less invested in them.

As for the wolf, it was just an example, but people aren't always in raids, and raids aren't only 25-man anymore. It's pretty easy to have a 10-man raid without a paladin or warrior in it, and those are the two classes whose raid buffs don't stack with furious howl at the moment (it stacks with the percentage-based buffs, which seems intended).

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