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09/24/08, 4:21 PM
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#2926
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Don Flamenco
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I'm kinda sad about the readiness change, I was really starting to enjoy having it, especially when soloing elites for the double MD/FD so my pathetic pet could hold agro long enough for me to kill something. It also allowed me to use 2 rapid fires in pretty much every combat- I suppose I can still get the 3 min rapid fire now from marks but that requires even more points invested there. Not sure whether it's worth it and on shorter fights it won't come into play. Scatter shot as survival is cool but fitting everything I want in survival hasn't been easy as it is so we'll see if I can spare any points for it with a raiding spec.
I'm a bit worried about the AotV thing- I love the current AotV but with my gear and spec it definitely feels a bit crazy (with explosive shot I could regen my mana in just a few seconds usually), and I understand the PvP concerns. I really don't want to have to spend a lot of time and GCDs on it though so I hope they find a good balance. But in comparison to other classes, hunters really don't have gear itemized for mana regen or much int and our mana pools can be dumped pretty quickly- even with thrill of the hunt and hunting party I still am using AotV on pretty much every longer boss fight and I am having to drink more than most people in my party on trash pulls (fixable if I want to use AotV I suppose on trash but typically I try to drink between pulls instead of waiting for the pull to regen my mana if we have a pause).
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09/24/08, 4:25 PM
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#2927
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Von Kaiser
Draenei Shaman
Argent Dawn
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Edit: Oops!
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09/24/08, 4:29 PM
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#2928
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Banned
Night Elf Hunter
Bronze Dragonflight (EU)
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Originally Posted by phasedweasel
Rapid Killing and Readiness are now pretty much redundant. Either way in a boss fight you'll get your Rapid Fire back in 3 min. Is Rapid Killing now a completely pointless talent for PvE?
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How is it redundant? Use Rapid Fire, use Readiness, use Rapid Fire, wait 3 minutes and repeat. You get more uses out of Rapid Fire than before.
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09/24/08, 4:30 PM
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#2929
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Von Kaiser
Night Elf Hunter
Argent Dawn (EU)
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Ok, off hand that seems like great news for arena hunters.
That means explosive shot, scatter and wyvern will be available within the same specc.
Also means you can have a 51 pt BM build with scatter shot. Which is good, personally I was thinking I had to go 50/21 BM/MM.
Aimed Shot is going to balance things for arena. But I have a hard time imagining that it will not be nerfed.
Edit: I see they have moved surefooted too now. 51 pt BM with surefooted and scatter shot will be very interesting as a BM specc.
However, I'm too unsure about the effectiveness of Chimera shot and Explosive shot to declare a pvp winner for either speccs yet.
Edit2: I made a boo boo - for some reason I thought Aimed Shot was trainable again. Well, that leaves out 51pt bm with scatter, because I won't miss aimed shot either.
Last edited by Griffen : 09/24/08 at 5:23 PM.
Reason: Surefooted change
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Numquam catapultas allice, iram omnium concitabis
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09/24/08, 4:31 PM
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#2930
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Piston Honda
Night Elf Hunter
Mannoroth
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Originally Posted by phasedweasel
Rapid Killing and Readiness are now pretty much redundant. Either way in a boss fight you'll get your Rapid Fire back in 3 min. Is Rapid Killing now a completely pointless talent for PvE?
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Now you can get extra rapid fires.
0:00 rapid fire
0:15 readiness, rapid fire again
3:15 rapid fire recharges, use it
3:30 readiness recharges, use it
6:30 rapid fire recharges, use it.
So you went from 5 minute rapid fire to 3 minute to basically 97.5 second (2 / 3:15)
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09/24/08, 4:32 PM
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#2931
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Von Kaiser
Draenei Shaman
Argent Dawn
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Originally Posted by Griffen
Aimed Shot is going to balance things for arena. But I have a hard time imagining that it will not be nerfed.
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I agree, I fear these changes take with one hand, give too much with the other and then take it all back. Instant cast Aimed with a healing debuff just seems like it will draw the ire of all.
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09/24/08, 4:33 PM
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#2932
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Orc + shotgun
Orc Hunter
Argent Dawn (EU)
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Originally Posted by phasedweasel
Rapid Killing and Readiness are now pretty much redundant. Either way in a boss fight you'll get your Rapid Fire back in 3 min. Is Rapid Killing now a completely pointless talent for PvE?
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It's 5 min CD. Without RK and Readiness you will get one RF in 5 min. With RK 2/2 you'll get 3x RF in 5min. With Readiness only it will be 3 in 5 min aswell. With Readiness and Rapid killing it's 4x RF over the 5min window. Thats about 20% uptime of 60% mana cost reduction for 3 talent points.
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09/24/08, 4:38 PM
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#2933
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Don Flamenco
Troll Death Knight
Mal'Ganis
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Originally Posted by Gorah
Im really curious about the trap mastery. What do they plan to do to make it interesting 41pt talent.
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I don't know, but if I lose my 39 second Frost Traps I will be upset.
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09/24/08, 4:44 PM
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#2934
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Piston Honda
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You know, these changes make me really curious about Blizz's dev process. Outside of "Make Aimed more like MS" I don't think anyone was even remotely considering these changes.
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09/24/08, 4:49 PM
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#2935
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Don Flamenco
Troll Death Knight
Mal'Ganis
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I think it involves a company suggestion box and a dart board.
The main question on my mind is if Aimed will still reset the auto-shot timer.
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09/24/08, 4:57 PM
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#2936
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Von Kaiser
Night Elf Hunter
Argent Dawn (EU)
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Originally Posted by Kaejin
I think it involves a company suggestion box and a dart board.
The main question on my mind is if Aimed will still reset the auto-shot timer.
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Well, I really do hope it does, or they've just smacked themselves in the back of the head really hard.
The changed to Aimed shot, that I'm still going to be amazed if they keep, only makes sense if it resets auto shot. It makes it lackluster for pve, while it's great for arena.
It's a great way to increase hunters damage in arenas without affecting pve.
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Numquam catapultas allice, iram omnium concitabis
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09/24/08, 5:04 PM
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#2937
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Orc + shotgun
Orc Hunter
Argent Dawn (EU)
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Originally Posted by Griffen
It's a great way to increase hunters damage in arenas without affecting pve.
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It could possibly affect PvE in the way Slam does it for warriors - timing Aimed to fire right after autoshot. Question is how it would look like rotation wise - if it would be worth it.
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09/24/08, 5:15 PM
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#2938
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Von Kaiser
Night Elf Hunter
Argent Dawn (EU)
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Originally Posted by Gorah
It could possibly affect PvE in the way Slam does it for warriors - timing Aimed to fire right after autoshot. Question is how it would look like rotation wise - if it would be worth it.
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Yeah the point was raised on WoW EU forums (raised=QQ'ed in huge letters). If this Aimed shot will be exactly like it is now, except that it is instant it will be worth using in a rotation as far as I can understand.
But without having done any thorough considerations on it, I hope they will make it reset auto shot for min 3 secs max 5, to make it less desireable for pve.
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Numquam catapultas allice, iram omnium concitabis
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09/24/08, 5:22 PM
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#2939
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Don Flamenco
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Originally Posted by Griffen
Also means you can have a 51 pt BM build with scatter shot. Which is good, personally I was thinking I had to go 50/21 BM/MM.
Aimed Shot is going to balance things for arena. But I have a hard time imagining that it will not be nerfed.
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If Aimed Shot is the thing to balance arenas, then 51-point BM builds can't have Scatter Shot.
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09/24/08, 5:25 PM
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#2940
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Piston Honda
Blood Elf Death Knight
Ravenholdt
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Hunter dpsing really needs more flavor, I'd much rather keep it as instant with a short cooldown(if not 6 seconds than no more than 10 or 15), and reduce the healing debuff. I don't think it would be a poor talent for either pvp or pve if it was a 20 or 30% healing debuff.
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09/24/08, 5:28 PM
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#2941
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Von Kaiser
Night Elf Hunter
Argent Dawn (EU)
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Originally Posted by TrevvyTrev
If Aimed Shot is the thing to balance arenas, then 51-point BM builds can't have Scatter Shot.
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Yeah, I just realised I made a boo boo there. It will be a 49/11/11 build or something similar. For some reason I was thinking Aimed Shot was made trainable.
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Numquam catapultas allice, iram omnium concitabis
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09/24/08, 5:31 PM
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#2942
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Glass Joe
Draenei Paladin
Moonrunner
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Originally Posted by Kaejin
Right, ES is essentially a shot with 24% coefficient and 714 added damage as opposed to arcane's 15% and 492 (rank 11).
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Can you explain how ES 24%? I just don't get the math on it. Some of that comes from the hitting of extra targets, right? So on solo pulls, would Arcane be better then?
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09/24/08, 5:32 PM
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#2943
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Soda Popinski
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If they are fine with us having Aimed Shot in rotations, I think it should be an "on next ranged attack" thing rather than instant or its current implementation. But in that case, they should probably just make it a base skill, and put a healing debuff shot in its slot in the Marksmanship tree (removing that effect from Aimed Shot). Or at least, that's what I would've done.
I must say these are some...confusing...changes. On the other hand, hey maybe with 3-minute cooldown Rapid Fires with Readiness, Rapid Recuperation might be worth taking! ...I dunno. I'm trying dammit.
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09/24/08, 5:34 PM
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#2944
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Soda Popinski
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Originally Posted by smurph98gt
Can you explain how ES 24%? I just don't get the math on it. Some of that comes from the hitting of extra targets, right? So on solo pulls, would Arcane be better then?
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Or, you know, the fact that it deals damage to the target 3 times.
Edit: Dammit, this was supposed to be an edit to the above post. Guess I can't delete it now though.
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09/24/08, 5:41 PM
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#2945
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Von Kaiser
Night Elf Hunter
Argent Dawn (EU)
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Originally Posted by Steelfleece
If they are fine with us having Aimed Shot in rotations, I think it should be an "on next ranged attack" thing rather than instant or its current implementation. But in that case, they should probably just make it a base skill, and put a healing debuff shot in its slot in the Marksmanship tree (removing that effect from Aimed Shot). Or at least, that's what I would've done.
I must say these are some...confusing...changes. On the other hand, hey maybe with 3-minute cooldown Rapid Fires with Readiness, Rapid Recuperation might be worth taking! ...I dunno. I'm trying dammit.
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Making it "on next attack" would defeat it's purpose for pvp. And I can not imagine anything else that this is a change for pvp (or rather arena). As said, this would make our damage in pvp/arena alright, while not having huge implications for pve.
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Numquam catapultas allice, iram omnium concitabis
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09/24/08, 5:41 PM
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#2946
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Piston Honda
Night Elf Hunter
Eldre'Thalas
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Originally Posted by Shandara
Despite that, I expect Blizzard will tone down scaling on most of our abilities (especially pet-related) at some point. They started this by removing all %-based scaling talents for AP (except our 'utility' buff TSA).
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You keep mentioning that, but I can't find a single direct RAP-scaling talent other than Master Marksman (which requires 35 points in MM, and is not used by any level 70 end game raiding Hunter) that has been removed, nor can I find any non-scaling beta talents (unless maybe you count Wyvern Sting). Can you elaborate on what you're referring to?
Originally Posted by Ketari
Explosive shot's an instant, so SV damage should still do well in mobility fights.
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Except that it seems to share a cooldown with Arcane Shot, something which I haven't seen mentioned anywhere but noticed when testing on beta. It does do more damage than Arcane, though, especially when it can splash multiple targets.
Last edited by Hevanus : 09/24/08 at 5:47 PM.
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09/24/08, 5:51 PM
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#2947
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Soda Popinski
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Originally Posted by Griffen
Making it "on next attack" would defeat it's purpose for pvp. And I can not imagine anything else that this is a change for pvp (or rather arena). As said, this would make our damage in pvp/arena alright, while not having huge implications for pve.
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If Aimed Shot really is "instant cast" and has no other changes, then yes, that does seem to have huge implications for PvE--unless I'm missing something, tell me if I am.
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09/24/08, 5:52 PM
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#2948
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Glass Joe
Draenei Paladin
Moonrunner
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Originally Posted by Steelfleece
Or, you know, the fact that it deals damage to the target 3 times.
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I meant besides that. 8% + 2% + 2% on a single target, right? I'm just wondering where the 24% comes from.
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09/24/08, 5:54 PM
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#2949
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Soda Popinski
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Originally Posted by smurph98gt
I meant besides that. 8% + 2% + 2% on a single target, right? I'm just wondering where the 24% comes from.
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No, it'd be 8% + 8% + 8% on a single target. 8%x3 = 24%.
The 2% is for secondary targets.
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09/24/08, 5:55 PM
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#2950
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Von Kaiser
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Originally Posted by smurph98gt
I meant besides that. 8% + 2% + 2% on a single target, right? I'm just wondering where the 24% comes from.
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No, Explosive Shot is 8% + 8% + 8% on the primary target and 2% + 2% on splash.
Originally Posted by Hevanus
You keep mentioning that, but I can't find a single direct RAP-scaling talent other than Master Marksman (which requires 35 points in MM, and is not used by any level 70 end game raiding Hunter) that has been removed, nor can I find any non-scaling beta talents (unless maybe you count Wyvern Sting). Can you elaborate on what you're referring to?
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Survival Instincts was rAP scaling and is now crit scaling. Not sure if that's what was intended with this particular discussion thread, however.
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