 |
09/26/08, 8:27 PM
|
#3101
|
|
Von Kaiser
|
Originally Posted by Ghostyman
You know what. you're right. I simply punched in the wrong figure. Its 18 by my account as well. Call it 19-20 for cushion value, and you're still talking ~200 DPS lost.
On another note, something that struck my eye as potentially useful for hunters everywhere was Extract of Necromatic Power - Item - World of Warcraft. By my calculations, it adds about 35 dps on the damage proc alone, on average. The crit rating is simply icing. It looks appealing for anyone with a serpent sting build, at any rate. I suppose the real question is would one get more mileage out of +AP trinkets with the new SS coefficient, or some other new methodology entirely? I guess only time will tell...
|
Does serpent sting qualify as a "spell"? I've never tried to use it while silenced.
|
|
|
|
|
09/26/08, 8:55 PM
|
#3102
|
|
Von Kaiser
Draenei Hunter
Silver Hand
|
Originally Posted by Zerlu
Ah, I didn't read the talent fully. I just thought it had been renamed and given a cool new icon!
Yes, 20% more pet damage is worth more than another 10% of TBW, especially if our pets will be doing ~50% of our damage.
|
Has anyone come up with numbers for what percentage of DPS our pets make up as BM? And if 20% more pet DPS is actually a higher overall DPS gain than the extra BW/TBW tim from Longevity/gylph of BW?
On live I've never had my pet come even close to being 50% of my damage and my last DPS testing on the PTR was a couple builds ago, but my pet's DPS was still only about 30% of my total damage.
|
|
|
|
|
09/26/08, 9:20 PM
|
#3103
|
|
Great Tiger
Troll Death Knight
Mal'Ganis
|
Originally Posted by Zerlu
Does serpent sting qualify as a "spell"? I've never tried to use it while silenced.
|
Stings aren't affected by silence so far as I know. It can't recall it ever happening to me, anyway. I'm pretty sure it's just traps, aspects, and some of the pet related skills (Mend Pet, at least).
That reminds me, though. Are apects still affected by silence?
|
|
|
|
|
09/26/08, 9:25 PM
|
#3104
|
|
Glass Joe
Night Elf Hunter
Kul Tiras
|
Originally Posted by Squinky001
Has anyone come up with numbers for what percentage of DPS our pets make up as BM? And if 20% more pet DPS is actually a higher overall DPS gain than the extra BW/TBW tim from Longevity/gylph of BW?
On live I've never had my pet come even close to being 50% of my damage and my last DPS testing on the PTR was a couple builds ago, but my pet's DPS was still only about 30% of my total damage.
|
On most of my WWS, my pet has been about 25% of my overall damage...as BM raiding tier 6.
Edit: But you probably meant with the latest patch..lol my bad.
|
|
|
|
|
09/27/08, 12:29 AM
|
#3105
|
|
Glass Joe
Orc Death Knight
Twisting Nether
|
Has anyone come up with numbers for what percentage of DPS our pets make up as BM? And if 20% more pet DPS is actually a higher overall DPS gain than the extra BW/TBW tim from Longevity/gylph of BW?
On live I've never had my pet come even close to being 50% of my damage and my last DPS testing on the PTR was a couple builds ago, but my pet's DPS was still only about 30% of my total damage.
|
I've only seen one Naxx WWS with a BM hunter, but his devilsaur was roughly 40% of his total dps.
|
|
|
|
|
09/27/08, 3:28 AM
|
#3106
|
|
Glass Joe
|
Originally Posted by Janraea
Your guild must think scorpid is worthwhile then ;-)
|
Honestly, that fight was the only fight ever, and thats through SSC, TK, Hyjal, and BT that i was asked to put up scorpid, and since the first downing, i don't think the hunters in the guild have been putting it up, i stopped raiding the night they downed Brut for the first time.
|
|
|
|
|
09/27/08, 6:06 AM
|
#3107
|
|
Glass Joe
Undead Mage
Talnivarr (EU)
|
I just had a quick question regarding the Beast Mastery talent. Let's say I tame a Devilsaur and a Core Hound. If I then stable these pets and respec for instance Survival, will these pets still be stable but unavaliable for use, or do I have to tame them again when I respec back to BM?
Thanks in advance.
|
|
|
|
|
09/27/08, 6:09 AM
|
#3108
|
|
Great Tiger
Troll Death Knight
Mal'Ganis
|
They stay in the stable until the next time you spec into BM.
|
|
|
|
|
09/27/08, 8:17 AM
|
#3109
|
|
Glass Joe
Troll Hunter
Drak'thul (EU)
|
Originally Posted by Ballongbuse
I just had a quick question regarding the Beast Mastery talent. Let's say I tame a Devilsaur and a Core Hound. If I then stable these pets and respec for instance Survival, will these pets still be stable but unavaliable for use, or do I have to tame them again when I respec back to BM?
Thanks in advance.
|
Now probably bugged on PTR i respecced to MM and still holding my Devilsaur up.
My question is, is mortal shots confirmed like a bug ? (30% extra dmg doesnt affect AS - its hurts a lot seeing AS critt around 2k max, and SS+- 2,7k)
|
|
|
|
|
09/27/08, 8:45 AM
|
#3110
|
|
Piston Honda
Blood Elf Paladin
The Sha'tar (EU)
|
Originally Posted by Kaejin
What I'd like to know is how the Spirit Beasts's Spirit Strike compares to a Cat's Rake now that SS stacks up to five times (from what I hear). Might be hard to test since it's a single rare spawn on a long respawn timer...
|
Stacks? Isn't it just a moonfire?
|
|
|
|
|
09/27/08, 10:44 AM
|
#3111
|
|
Great Tiger
Troll Death Knight
Mal'Ganis
|
Originally Posted by sjogren
Stacks? Isn't it just a moonfire?
|
Not really. The ability text reads that it does an amount of initial damage, and then after a short time it does another amount of damage. Kind of like a really weak Curse of Doom, I guess.
I'm not in beta, so I don't know if that's entirely correct, and I only heard that it stacked. I can't confirm it myself, nor do I know how it would stack effectively.
Why does a moonfire type spell stacking seem odd, anyway? Lots of DOTs stack.
|
|
|
|
|
09/27/08, 1:24 PM
|
#3112
|
|
Don Flamenco
|
Originally Posted by Ramsess
Now probably bugged on PTR i respecced to MM and still holding my Devilsaur up.
|
That's because Blizzard cleared your talent points. If you go to the trainer and clear your talent points, your pet gets auto-dismissed and you can't recall the exotic pet unless you have the 51 pt BM talent. So, yeah, if there's a talent point reset in say 3.2, you've got a chance...
|
|
|
|
|
09/27/08, 2:10 PM
|
#3113
|
|
Von Kaiser
Night Elf Hunter
Lightning's Blade
|
Not sure if this is happening on the BETA server or not but on the PTR there is some problem with autoshot being shut off. Autoshot is being shut off when you cast hunter's mark or changing aspects. This also is affecting your rotation when you use steadyshot. I wouldnt call it clipping but it seems to delay the casting of autoshot. I done have any wws but last time i ran a test of dps on a dummie until Oom as a BM using just SS/autoshot it ended with 64 SS cast and only 34 autos, that doesnt seem right to me. Should it be alot closer to 1:1 ratio then that?
|
|
|
|
|
09/27/08, 2:18 PM
|
#3114
|
|
Soda Popinski
|
Originally Posted by Kaladian
Not sure if this is happening on the BETA server or not but on the PTR there is some problem with autoshot being shut off. Autoshot is being shut off when you cast hunter's mark or changing aspects. This also is affecting your rotation when you use steadyshot. I wouldnt call it clipping but it seems to delay the casting of autoshot. I done have any wws but last time i ran a test of dps on a dummie until Oom as a BM using just SS/autoshot it ended with 64 SS cast and only 34 autos, that doesnt seem right to me. Should it be alot closer to 1:1 ratio then that?
|
Wouldn't that depend on your weapon speed? If you have a very slow weapon you can probably fire off Steadies faster than Autos.
|
|
|
|
|
09/27/08, 2:22 PM
|
#3115
|
|
Don Flamenco
|
Originally Posted by Kaladian
Not sure if this is happening on the BETA server or not but on the PTR there is some problem with autoshot being shut off. Autoshot is being shut off when you cast hunter's mark or changing aspects. This also is affecting your rotation when you use steadyshot. I wouldnt call it clipping but it seems to delay the casting of autoshot. I done have any wws but last time i ran a test of dps on a dummie until Oom as a BM using just SS/autoshot it ended with 64 SS cast and only 34 autos, that doesnt seem right to me. Should it be alot closer to 1:1 ratio then that?
|
Are you using macros at all? What are they, if so? How much total haste do you have, and what speed is your weapon?
|
|
|
|
|
09/27/08, 2:32 PM
|
#3116
|
|
Von Kaiser
Night Elf Hunter
Lightning's Blade
|
Ok I have no haste but for imp AotH, 2.17 autoshot and not using any macros just spamming SS by hand. I have been attacking the dummies for sometime now and there is something weird happening. You start with SS and auto will fire correct then you start another SS but there is a delay if the firing on the autoshot. I cant tell if it is waiting until ss cast before firing or delaying auto from starting.
I just ran a test with no hawk up and i got 45 SS and 27 autos before i was oom. I should be getting more like 31 or 32 autos during that time atleast considering lag/human input.
Last edited by Kaladian : 09/27/08 at 2:38 PM.
|
|
|
|
|
09/27/08, 5:32 PM
|
#3117
|
|
Glass Joe
Night Elf Hunter
Hellscream
|
Originally Posted by Kaladian
Ok I have no haste but for imp AotH, 2.17 autoshot and not using any macros just spamming SS by hand. I have been attacking the dummies for sometime now and there is something weird happening. You start with SS and auto will fire correct then you start another SS but there is a delay if the firing on the autoshot. I cant tell if it is waiting until ss cast before firing or delaying auto from starting.
I just ran a test with no hawk up and i got 45 SS and 27 autos before i was oom. I should be getting more like 31 or 32 autos during that time atleast considering lag/human input.
|
On beta I found that auto and steady are not staying unlinked. They will only unlink for 1 steady shot after you use another special like serpent or arcane. I first noticed it because I was getting back to back steady shots on the target dummies with no auto between them so I started checking it. I posted about it on this thread and on the beta forums but nobody else ever replied saying they had the same issue. I really hope this bug doesn't go live.
|
|
|
|
|
09/27/08, 5:59 PM
|
#3118
|
|
Piston Honda
|
I just went on beta and tested this myself. I'm happy to say that I did not experience this problem at all. I sat there for about 20 minutes with viper on so I'd never go OOM and just spammed and watched Quartz bars and my shots. I even took haste gear off, then put it on, then spec'd into Serpent's Swiftness. I never once experienced shot clipping. I even had Auto/Steady go off at the *exact* same time when timers would overlap and saw the shot graphics directly on top of one another.
I have no idea what's bugging it out for you guys. =(
|
|
|
|
|
09/27/08, 6:10 PM
|
#3119
|
|
Piston Honda
|
One suggestion though:
Go to the Bug forum on the Beta forums and post something like [BUG] Steady Shot/Autoshot Clipping and describe the stuff you're experiencing.
They go through the Bug forum with a fine tooth comb.
|
|
|
|
|
09/27/08, 6:19 PM
|
#3120
|
|
Glass Joe
Night Elf Hunter
Hellscream
|
I don't have a mod to show my auto cast on beta but this is how I did it.
1) Started auto shot and left it on the whole time.
2) Watch the auto shots going off (animation and dmg numbers popping up) and try to fire a steady shot off when the next auto is about to fire. No matter how many times I did this auto shot would not fire while steady was casting. It would always wait and go off at the same time steady fired.
3) Now fire off an arcane or serpent sting.
4) Now try to time a steady shot to start casting when auto is about to fire. Auto shot will now fire in the middle of casting a steady shot.
5) Try to fire another steady like in step 4 but it's linked again and requires another special for another unlinked shot.
I have tested this on Northrend and Murmur servers so the level and gear were different.
I have tried with all different specs and all so 0 talent points spent.
I have 0 mods running on beta.
|
|
|
|
|
09/27/08, 6:32 PM
|
#3121
|
|
Piston Honda
|
I had Auto Shots going off right in the middle of a Steady Shot's cast time every time. Not once did I experience a problem in my tests. =( It's working fine for me on Lich King. I'd seriously suggest the Bug forum. Also I'd suggest getting Quartz to be more precise in watching it.
|
|
|
|
|
09/27/08, 6:51 PM
|
#3122
|
|
Glass Joe
Night Elf Hunter
Hellscream
|
Just copied and tried it on Lich King. I downloaded Quartz and it makes it a lot easier to time the shots. Still bugged for me on that realm as well. I wonder how something can be bugged like that 
|
|
|
|
|
09/27/08, 7:01 PM
|
#3123
|
|
Glass Joe
Night Elf Hunter
Hellscream
|
The only other thing I can think of is possibly it's the zone I'm in. So far I have only tested in Iron Forge.
|
|
|
|
|
09/27/08, 7:34 PM
|
#3124
|
|
Banned
Moo
Dwarf Priest
Bloodhoof
|
I've been reading a lot how BM is falling behind the other 2 specs in terms of DPS. I Managed to do this on Grand Widow in Naxx today, doesn't seem low at all.
Surprised by how high the pet dps is though, it's a cat.

|
|
|
|
|
09/27/08, 7:41 PM
|
#3125
|
|
Piston Honda
Draenei Priest
Stormscale (EU)
|
There must be some error somewhere when your pet is doing 2000+ dps on its own?! Especially when its dps is more than the hunter's, when the pet is supposedly in the region of 30-40% of the hunter's damage.
From what i remember of Faerlina, there isn't anything there that would boost a pet's dps so much, what species is Vengeance?
|
Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
|
|
|
|
|