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Old 09/30/08, 4:27 AM   #3201
Gurth
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
Originally Posted by Janraea View Post
a) Pet threat won't be an issue unless they do a very substaintial fraction of our dps - into the 70% range. That won't happen (I don't think it's even that high in beta with a cat). If they are lower, other classes would be pulling aggro first.

b) Blessing of salvation doesn't exist anymore, all tanks just produce that much more threat.

c) 2k dps isn't a big number anymore (not that I expect it to remain where it is).

d) Yeah, I doubt bm hunters will be needing to feign.
Thanks for clarification, totally missed BoS part, should really lurk more other classes infos .

I was concerned about threat since tanks nowadays pull about 1100 - 1300 tps in a standard encounter, and they rely on other players aggro dumps / dps pauses / passive threat reduction to hold aggro.

As i'm expecting dps to pretty much double in the expansion 2k tps -melee- seems high considering 1300 tps is end game now and would not probably be alreadly doubled at naxx level.

Anyway nice to see it is not a problem, to me it exploits a bit the fun of playing the hunter class and one of its primary advantages over other dps classes, but i guess it's the price to have a real pet for once.

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Old 09/30/08, 5:26 AM   #3202
Xien
Glass Joe
 
Night Elf Hunter
 
Darksorrow (EU)
I'm still looking to carry on as a Beast Master Hunter into Wrath of the Lich King, how do other people feel about this talent tree in terms of PvE DPS. At base glance, so many talents seem worthwhile. For me, this seems to be about the best build available: Talent Calculator - World of Warcraft and pet talents worked around a Devilsaur(stacking DPS buff): Pet Calculator - Wowhead

I've read reports about Aspect Mastery being pointless, but to me whren it concerns Aspect of the Hawk Rank10;

The hunter takes on the aspects of a hawk, increasing ranged attack power by 300. Only one Aspect can be active at a time.
The extra 30% brings to total to 390, close to 1/4 more AP from this single spell and quite possible equal to one of the new elixirs.

The only concern in what seems to be the new cookie cutter BM build is how deep the tree has to go and not allowed too much into other talent specs, such as Marksman or Survival. Marksman the main concern being un-able to get 3/3 Careful Aim, which seems to be free attack power and quite worthy as I can see Intellect pools growing considerably in WotLK. Although I may be seeing this as a talent that can be considered 'just a bonus'. As for Survival, the new improved tracking talent seems to be nice, although just a filler, such as is Murder for rogues.

Any comments and feedback from those in Beta playing BM, or suggestions on talents?

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Old 09/30/08, 5:50 AM   #3203
Houjit
Glass Joe
 
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Tauren Hunter
 
Jaedenar (EU)
Originally Posted by Xien View Post
Any comments and feedback from those in Beta playing BM, or suggestions on talents?
I agree that Aspect Mastery looks good value for a single point.

Assuming Blizzard are going to get all pets to do comparable DPS, it might be worth foregoing the 51-point Beast Mastery talent. Something like this (50/21/0) will allow you to get most of the Beast Mastery talents and spec into MM for Readiness (it's where Scatter Shot is now).

I've selected no mana regen talents so it does rely on your raid providing Replenishment.

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Old 09/30/08, 5:58 AM   #3204
Celfydd
Von Kaiser
 
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Blood Elf Rogue
 
Earthen Ring (EU)
Xien, as I understand it Careful Aim is worth more per point than Rapid Killing. Also, we don't yet know how Aimed Shot will work out - it might be worth dropping a point into this instead of your last one in Rapid Killing. Apart from that I concur with you that this seems to be the definitive 3.0 BM spec.

Edit: also, I wouldn't say that Aspect Mastery is useless. It certainly looks good for a single point, however bear in mind that like Hemorrhage, it only adds a fixed amount of damage and doesn't scale with gear or buffs.

Last edited by Celfydd : 09/30/08 at 6:07 AM.

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Old 09/30/08, 6:35 AM   #3205
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
Originally Posted by Chul View Post
EDIT: 1.25s Claws?

Ok, I was testing whether client latency had some sort of affect on auto-cast abilities like Claw. To my suprise, I am getting ~1.25s Claws. At first I though that maybe Longevity was reducing the cooldown somehow, but I retested it with no "haste" talents nor Longevity and I'm still getting~1.25s Claws. My testing was shooting a mob (with 2/2 BD and 2/2 GttT so pet isn't focus starved) and just had Claw on auto-cast. Then I opened the combat log in Excel and filtered on Claw, checked the time difference between one claw and around the 30th claw later and see how long it took on average per cast.

Can anyone else confirm this?
Just further on this, Reedu of Vis Major posted a link to the combatlog of a Malygos raid in a feedpack post. Looking at the pet Reptar (Raptor by the looks of things, since it also cast Savage Rend) shows similar results for Claw. Here are some snippets*:

9/29 19:51:20.625Claw457
9/29 19:51:21.859Claw438

9/29 19:51:25.187Claw531
9/29 19:51:26.234Claw543

9/29 19:51:29.453Claw1099
9/29 19:51:30.625Claw493
9/29 19:51:31.843Claw498

9/29 19:51:37.062Claw708
9/29 19:51:38.234Claw639
9/29 19:51:39.484Claw288
9/29 19:51:40.656Claw609
9/29 19:51:41.875Claw319
9/29 19:51:43.125Claw295

9/29 19:57:52.390Claw615
9/29 19:57:53.593Claw635
9/29 19:58:55.781Claw513
9/29 19:58:57.015Claw451
9/29 19:58:58.203Claw414
9/29 19:58:59.406Claw878

9/29 20:06:42.062Claw821
9/29 20:06:43.250Claw418
9/29 20:06:44.453Claw481
9/29 20:06:45.703Claw462
9/29 20:06:46.875Claw951

When I did my testing in my previous post I used a UI hook to print out the GCD and Claw showed 1.5s so it looks like auto-casting Claw somehow casts it quicker. If this is indeed a bug, it could help to "nerf" pets without forcing Blizzard to change any scaling or multipliers too harshly.

Thoughts?


* Picked a random selection of the log and imported into Excel then filtered on Claw.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?

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Old 09/30/08, 7:16 AM   #3206
Xien
Glass Joe
 
Night Elf Hunter
 
Darksorrow (EU)
Will the Water Elemental get more survivability? More resist? More +hit? More scaling?
All pets should inherit the hit of the master now.
Quoted from a Mage post, will this be the same for the Hunter and Warlock class, and reference to my earlier post having pet with full hit rating will also mean two more free talents.

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Old 09/30/08, 8:00 AM   #3207
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Celfydd View Post
Edit: also, I wouldn't say that Aspect Mastery is useless. It certainly looks good for a single point, however bear in mind that like Hemorrhage, it only adds a fixed amount of damage and doesn't scale with gear or buffs.
The Hawk benefit doesn't scale with gear or buffs, but the Viper portion does.

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Old 09/30/08, 8:30 AM   #3208
Ryas
Piston Honda
 
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Troll Hunter
 
Moon Guard
Originally Posted by Houjit View Post
I agree that Aspect Mastery looks good value for a single point.

Assuming Blizzard are going to get all pets to do comparable DPS, it might be worth foregoing the 51-point Beast Mastery talent. Something like this (50/21/0) will allow you to get most of the Beast Mastery talents and spec into MM for Readiness (it's where Scatter Shot is now).

I've selected no mana regen talents so it does rely on your raid providing Replenishment.
I was thinking about using a similar build, however I still put 2 points into Mend Pet for the reduced mana cost as well as the 50% chance per tick to cleanse. Also, why Imp. Hunter's mark? You should get much more of a damage return from getting Improved Stings because Hunter's Mark no longer gives the scaling attack power as you deal damage to it like it does on Live. All that talent does now is give you an extra 90 AP. While 90 AP is nice, it doesn't scale nearly as well as Improved Stings does.

I was thinking about something along these lines: Talent Calculator - World of Warcraft


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Old 09/30/08, 8:47 AM   #3209
Nakari
Piston Honda
 
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Orc Hunter
 
Destromath (EU)
Originally Posted by Ryas View Post
I was thinking about using a similar build, however I still put 2 points into Mend Pet for the reduced mana cost as well as the 50% chance per tick to cleanse. Also, why Imp. Hunter's mark? You should get much more of a damage return from getting Improved Stings because Hunter's Mark no longer gives the scaling attack power as you deal damage to it like it does on Live. All that talent does now is give you an extra 90 AP. While 90 AP is nice, it doesn't scale nearly as well as Improved Stings does.

I was thinking about something along these lines: Talent Calculator - World of Warcraft
2/2 Animal Handler is a waste of points for a PVE build, as pets now get 100% of the hunter's hit, so the pet is hit capped when the hunter is. I suggest 2/2 Spirit Bond (the 10% healing received is certainly nice), or 1/2 Spirit Bond and 1/2 Invigoration.

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Old 09/30/08, 9:09 AM   #3210
Doncabesa
Von Kaiser
 
Draenei Hunter
 
Eldre'Thalas
The pet is not hit capped when the hunter is unless you have a nice 12% worth of hit rating. Animal Hander is absolutely not a waste.

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Old 09/30/08, 9:16 AM   #3211
Celfydd
Von Kaiser
 
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Blood Elf Rogue
 
Earthen Ring (EU)
Originally Posted by Doncabesa View Post
The pet is not hit capped when the hunter is unless you have a nice 12% worth of hit rating. Animal Hander is absolutely not a waste.
I thought pets were considered to be warriors for the purpose of calculating hit on melee swings? Where does this figure of 12% instead of 9% come from?

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Old 09/30/08, 9:19 AM   #3212
Doncabesa
Von Kaiser
 
Draenei Hunter
 
Eldre'Thalas
2/2 animal handler, most pets have around a 15% chance to miss from what I've seen in all my WWS reports on mobs 3 levels above them. It's hard to tell what is dodged of course since pets have no source of expertise at the moment. They certainly do not appear to have 9% hit, though I have 151 hit and still managed to miss a few times according to that log.

Wow Web Stats

Last edited by Doncabesa : 09/30/08 at 9:26 AM.

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Old 09/30/08, 9:44 AM   #3213
Griffen
Von Kaiser
 
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Night Elf Hunter
 
Argent Dawn (EU)
I'm not great at reading WWS reports (I'm no raider anymore, so I never got into the habit), however as I read your WWS report I think you have misread it:

F.ex., lets take white damage (swings) and Kill Command, if you break them down it says:

Swing: Total miss: 12.3 % Miss: 4.1 % Parry: 1.5 % Dodge: 6.4 % Other: 0.2 %

KC: Total miss: 16.2 % Miss: 6.4 % Parry: 0.4 % Dodge: 9.4 %

The total miss is obviously a combination of misses, parries and dodges. Parries and Dodges are not affected by +hit to my knowledge, so that leaves only the miss chance.

For Kill Command you have reported a miss chance of 6.4% and 4.1% for swings. I don't know why they differ so much, but if you have animal handler a 9% miss chance against lvl 63 boss seems like it could be possible, and that the different miss chances are just a result of random deviations.

I'm sorry if I have misunderstood something.

Numquam catapultas allice, iram omnium concitabis

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Old 09/30/08, 9:46 AM   #3214
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
I expect this will be a moot point (the worth of Animal Handler in relation to pet hit) once they get around to revamping the talent. GC (or maybe it was Koraa) already said they would be making changes to it since pets get hit from the hunter now. That's why Grace of the Mantis was changed, and it's probably just a matter of them thinking up something new for Animal Handler.

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Old 09/30/08, 9:51 AM   #3215
Nakari
Piston Honda
 
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Orc Hunter
 
Destromath (EU)
Pets have a 9% chance to miss a target of +3 levels, just like a non-dual wielding player. What you are seeing in your WWS reports is the combined number of all avoided attacks (miss, dodge, parry), which WWS for some reason calls "Missed %".
Extensive tests on the beta realm show that a pet will never miss if the hunter is hit capped (9%), though dodges and parries still occur, of course.

If Animal Handler was changed to give pets Expertise or just lowering the chance that the pet's attacks are dodged (a change I suggested through the ingame feedback tool), it would be a solid investement of 2 talent points again.

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Old 09/30/08, 9:54 AM   #3216
Doncabesa
Von Kaiser
 
Draenei Hunter
 
Eldre'Thalas
Thanks for pointing that out, fixed a long lasting misconception on my part. It does lead me to expect they'll possibly replace that +hit portion of Animal Handler as you have suggested with some sort of plus to expertise. Though with the powerful scaling of BM right now and the addition of the master's +hit they may not want to as a form of keeping their dps from becoming too powerful.

Last edited by Doncabesa : 09/30/08 at 10:16 AM. Reason: clarity

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Old 09/30/08, 10:18 AM   #3217
Houjit
Glass Joe
 
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Tauren Hunter
 
Jaedenar (EU)
Originally Posted by Ryas View Post
Also, why Imp. Hunter's mark? You should get much more of a damage return from getting Improved Stings because Hunter's Mark no longer gives the scaling attack power as you deal damage to it like it does on Live. All that talent does now is give you an extra 90 AP.
I had forgotten about the change to Hunter's Mark.

Survival hunters would keep Serpent Sting up on the target (see Noxious Stings) so I could see them taking Improved Stings.

I need to do the math and see whether taking 3/3 Improved Stings with Glyph of Steady Shot and using Serpent Sting in my rotation will be better damage-wise than spamming Steady Shot.

With multiple non-Surv hunters in a raid I'd be inclined to set up a Serpent Sting rotation (assuming we all have the glyph).

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Old 09/30/08, 10:23 AM   #3218
Griffen
Von Kaiser
 
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Night Elf Hunter
 
Argent Dawn (EU)
Someone in the EU hunter forums mentions what I find to be a legit issue.

I'm a past raider turned casual pvp'er so I tend to see things from those perspectives, forgetting about casual pve 5-mans/heroics. But as the guy/gal mentions in his post: several classes have received buffs to their cc making it more reliable: Shamans with hex, druids with entangling roots, ret pally's with 1 min repentance with 1 min cd, and rogues a 1 min sap.

If this is correctly represented, is it not reasonable to ask that our traps duration match their CD (adapted either way)?

I know in TBC that CC have been important and a definitive + factor for being brought to heroics. What are peoples thoughts?

Numquam catapultas allice, iram omnium concitabis

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Old 09/30/08, 10:46 AM   #3219
Xien
Glass Joe
 
Night Elf Hunter
 
Darksorrow (EU)
By reasoning, Hunters have always been a viable CC class when it comes to five mans and heroics, its just that other classes seem much better at the role than we do. We've been able to chain trap for upto 60 seconds with not too much effort by a pre combat trap, followed be a freshed trap but then we have problems.

Mages on the other hand have a mobile and active CC that can be refreshed ad-infinitum for PvE as opposed to a trap being imobile and on cooldown. Hopefully, Frost Arrow could change this, although it seems to be a little bit of an edited Camoflage if pre-combat trapping was anything to go by. This is however becomes a little more usless in my opinion with the distracting shot changes that will 100% pull a mob towards you and your trap rather than just a "threat boost". I've not done too much extensive research on Frost Arrow, but I'm under the impression the arming time still hasn't been removed.

Perhaps a 'Chilling Arrow' would be more suitable to 5 mans and heroics. "2 Second Cast time, instantly chills a target to the bone, rendering it unable to move for 30 seconds, 20 second cooldown." Leaving this spell as more of a root/snare effect than complete disable. Thus a capable CC for instancing providing the players can move away from a cleave range. A form of viable CC for arena, possible sharing same DR as Entangling Roots and Cyclone to prevent further pillar abuse.

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Old 09/30/08, 11:09 AM   #3220
Ryas
Piston Honda
 
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Troll Hunter
 
Moon Guard
I was assuming that Animal Handler was needed for pets to no longer miss. If animal handler is unnecessary then I will probably go for 2/2 Spirit Bond for the +10% healing, and I guess the terrible regen. I would love to see it get -% dodge or better yet, some expertise. We'll see though.

Also, is it 100% certain that if you have the Serpent Sting glyph that you personally don't need to have the sting up yourself to get the extra 10% damage? If so, I may need to reevaluate that talent.


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Old 09/30/08, 11:09 AM   #3221
SoSD
Glass Joe
 
Orc Hunter
 
Twisting Nether
In regard to the high pet DPS that Mikari is reporting - it doesn't seem that unreasonable to me. Full raid buffs ought to benefit the personal DPS of a Marks or Survival hunter a lot more than they benefit a BM hunter just because you can make use of more of the haste available.

I suppose this depends on how easy it will be to have your steady shot hasted out just from gear alone, and more significantly whether steady shot's GCD is ever changed to allow reduction from haste. Right now though, just messing around on the PTR, I'm seeing cast time of 1.4 on steady without any active haste effects as BM, versus a 1.7 cast as Marks/Survival.

Doing a PUG ZA on the PTR as Marks, with windfury down most of the run, and several bloodlusts, not to mention my own rapid fire and proccing haste effects, it became clear to me that eventually we will probably be firing three auto shots for every steady if things are left as they are now.

Permitting haste to effect our GCD would change everything, of course.

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Old 09/30/08, 11:53 AM   #3222
Steelfleece
Soda Popinski
 
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Goblin Hunter
 
Mal'Ganis
Seems odd to me that you'd skip Cobra Strikes and Invigoration. As a Beast Mastery Hunter, I'm sure those talents would provide better returns than things like Improved Stings and Rapid Killing.

Talent Calculator - World of Warcraft is what I've been using. Rapid Fire in general now just doesn't seem that impressive, so I don't see the point in investing 2 points in lowering the cooldown when it serves no other purpose other than speeding up your Auto-Shots by 40% for 15 seconds (when Auto-Shots don't even benefit from Mortal Shots anymore). In a Marksmanship build with Readiness and Rapid Recuperation, sure, but I couldn't see spending the points there otherwise.

Invigoration keeps you out of Viper that much longer, which is always a plus, and Cobra Strikes increases your pet's DPS while synergizing well with Invigoration.

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Old 09/30/08, 11:54 AM   #3223
Bloodwrath
Glass Joe
 
Orc Hunter
 
Draenor (EU)
Wondering if any beta / ptr testing has been done on whether the viper portion of Aspect Mastery and The Viper Aspect Glyph stacks? (both 10% possibly bringing the damage dealt during viper from 50 to 70%)

If so these two will go a long way to mitigating the lesser damage we do during the 10-20 seconds we're in Viper. I don't even need napkin math to tell me If they do then it will be a net dps gain even on short fights and invaluable on the long ones..

Heck it might even make killing one or two mobs during viper regen while farming livable.

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Old 09/30/08, 12:57 PM   #3224
Path
Glass Joe
 
Night Elf Hunter
 
Drak'Tharon
Originally Posted by Chul View Post
Just further on this, Reedu of Vis Major posted a link to the combatlog of a Malygos raid in a feedpack post. Looking at the pet Reptar (Raptor by the looks of things, since it also cast Savage Rend) shows similar results for Claw. Here are some snippets*:

When I did my testing in my previous post I used a UI hook to print out the GCD and Claw showed 1.5s so it looks like auto-casting Claw somehow casts it quicker. If this is indeed a bug, it could help to "nerf" pets without forcing Blizzard to change any scaling or multipliers too harshly.

Thoughts?
[/size]
Hmm; possibly the Pet GCD is being affected by haste. If they are BM spec, that is 20% haste, which would drop the GCD from 1.5s to 1.2 if it is affecting it . . .

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Old 09/30/08, 1:01 PM   #3225
Metalian
Glass Joe
 
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Night Elf Hunter
 
Ravencrest (EU)
What about improved tracking? I really see that fit into a BM build too. I mean its 5% more damage for both you and pet. That seems way more to me then Carefull Aim for example. I was more thinking about this build

Talent Calculator - World of Warcraft

or am I wrong here with the assumption that improved tracking is a great talent?

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