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Old 10/01/08, 5:30 AM   #3301
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Marked for Death was apparently changed as well, but I didn't notice it on Beta.

It is still displaying weird numbers as you click through the ranks:

Rank 1 - +2%
Rank 2 - +4%
Rank 3 - +6%
Rank 4 - +4%
Rank 5 - +5%

EDIT:
After testing it on Beta, I come to the following numbers conclusion:

It's now a straight 1/2/3/4/5% damage increase.

Without MfD, Fine Light Crossbow (29-29 damage): 392 observed

With 1/5: 396
With 2/5: 400
With 3/5: 404
With 4/5: 408
With 5/5: 412

Some very slight variations in the damages done (because the 29-29 range of the crossbow isn't rounded numbers in reality), but always within 1 damage of the numbers I gave above.

Last edited by Shandara : 10/01/08 at 7:46 AM.

 
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Old 10/01/08, 6:25 AM   #3302
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
Did a quick check on the PTR and nothing appears to have changed wrt scaling; Claw and Rake were doing the damage expected as per Shandara's spreadsheet.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?
 
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Old 10/01/08, 7:32 AM   #3303
TMoe
Glass Joe
 
Orc Hunter
 
Azshara (EU)
Originally Posted by Gorah View Post
Can't really think of any other reason.
Also speaking of AotV - I've noticed that switching to AotV and firing CS cuts Serpent Sting damage in half and the cut continues even if you will refresh the sting with CS again while in AotH. It's bit annoying, as I like to slap a sting when my AP trinket procs are up for that bit more of damage. After switching to AotV and back I have to hold CS until sting drops, or im stuck with 50% damage per tick (it cant be refreshed without all the procs thanks to "More powerful spell is active" message).
If it stays like this you wont have to wait until the Sting drops but pop a Scorpid or Viper during AotV an return to Serpent when switching to AotH.
 
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Old 10/01/08, 7:47 AM   #3304
Gorah
Orc + shotgun
 
Orc Hunter
 
Argent Dawn (EU)
Originally Posted by TMoe View Post
If it stays like this you wont have to wait until the Sting drops but pop a Scorpid or Viper during AotV an return to Serpent when switching to AotH.
Good point, still it feels quite buggy and forces extra mana expenditure to fix it. Not to mention that extra tiny bit of damage lost from stacked AP. Oh well...
 
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Old 10/01/08, 7:54 AM   #3305
Bellin
Von Kaiser
 
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Dwarf Hunter
 
Bronzebeard (EU)
LnL chance to proc was taken down from 15% to 6%, but now it can proc on each tick instead of procing only on initial application. Unglyphed it will make 5 ticks each time one applies it. It has 26.6% chance to proc of those 5 ticks with is significantly more than previous 15%.
I fail to see how is this a nerf to our PvE dmg (taken you are going to spec survival, witch seems to be low on dmg after ES nerf).
 
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Old 10/01/08, 8:34 AM   #3306
Kaejin
Don Flamenco
 
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Troll Death Knight
 
Mal'Ganis
It's a nerf from the 15% per tick it was supposed to be in the previous patch (though it was bugged and did it 100% on application, I believe).

I don't see why they would make the proc rate lower when Survival is already starting the suffer in PvE and ES is no longer as good for burst in PvP. Maybe I'm just still upset after they nerfed ES so much without giving anything back to SV. I'm doing what I can to stop from ranting.
 
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Old 10/01/08, 8:49 AM   #3307
 Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Hit Rating now carries over to the pet - might the other ratings (Haste, Crit, Armor Penetration) do as well?

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 10/01/08, 9:50 AM   #3308
Bellin
Von Kaiser
 
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Dwarf Hunter
 
Bronzebeard (EU)
Originally Posted by Kaejin View Post
It's a nerf from the 15% per tick it was supposed to be in the previous patch (though it was bugged and did it 100% on application, I believe).

I don't see why they would make the proc rate lower when Survival is already starting the suffer in PvE and ES is no longer as good for burst in PvP. Maybe I'm just still upset after they nerfed ES so much without giving anything back to SV. I'm doing what I can to stop from ranting.
I might be wrong but I had impression that is was never intention to have 15% chance to proc on each tick, and that last build was released before it was reduced. With 15% chance to proc on tick it would have over 55% chance to proc on each application of Serpent sting.
EDIT: I would rather like to see Exp Shot buffed to scale on 12%-15% RAP than to have more procs to watch out for.

Originally Posted by Lactose View Post
Hit Rating now carries over to the pet - might the other ratings (Haste, Crit, Armor Penetration) do as well?
I think it was stated that only for hit. Didn't read anywhere it applies to other ratings as well.
 
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Old 10/01/08, 9:52 AM   #3309
KraxisSingular
Great Tiger
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Lactose View Post
Hit Rating now carries over to the pet - might the other ratings (Haste, Crit, Armor Penetration) do as well?
Unlikely given there was ever only a comment on +Hit for Warlocks and Hunters.
But There have been comments about faster than 1.5 second pet specials. That might indicate something isn't as it used to be. But if those things carried over... well then ArP and Crit would suddenly get a major boost in DPS value. Haste would still be less value overall, but much much better and clearly within tolerable levels.

[EDIT]
If Crit carried over for us, then one has to assume it would for Warlocks too. That would have a major, and likely overpowered, impact on the Destruction talent Empowered Imp. Critrating would be the be-all end-all stat for Destros. They would effectively tripledip on it.
 
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Old 10/01/08, 10:03 AM   #3310
Flaubert
Glass Joe
 
Flaubert
Dwarf Hunter
 
Non-US/EU Server
Readiness bugged?

As i read it the current Version of Readiness does not finish the Cooldown of BW when being activated.
Possible that this is a bug or working as intended?
Reason i ask is that the Wording of the Talent indicates it should finish ALL Cooldowns on any available Hunter Ability which is out there. Last time i checked BW counted as a Hunter Ability.
Maybe Readiness would proove too much Power if it does as it says?
Can someone confirm this?
And eventually post on the Beta Forum so we get a Statement from official Side?

edit: Maybe can someone test if Readiness does not finish any other Abilities? Maybe those which wherent available together before the change? Silencing Shot as example.

regards
 
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Old 10/01/08, 10:16 AM   #3311
Celfydd
Von Kaiser
 
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Night Elf Hunter
 
The Sha'tar (EU)
Originally Posted by Flaubert View Post
Last time i checked BW counted as a Hunter Ability.
Maybe it's a Pet Ability. Especially given that you can't cast it if you don't have an active pet.
 
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Old 10/01/08, 10:22 AM   #3312
 Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Bellin View Post
I think it was stated that only for hit. Didn't read anywhere it applies to other ratings as well.
Originally Posted by KraxisSingular View Post
Unlikely given there was ever only a comment on +Hit for Warlocks and Hunters.
But There have been comments about faster than 1.5 second pet specials. That might indicate something isn't as it used to be. But if those things carried over... well then ArP and Crit would suddenly get a major boost in DPS value. Haste would still be less value overall, but much much better and clearly within tolerable levels.

[EDIT]
If Crit carried over for us, then one has to assume it would for Warlocks too. That would have a major, and likely overpowered, impact on the Destruction talent Empowered Imp. Critrating would be the be-all end-all stat for Destros. They would effectively tripledip on it.
I'm aware that there hasn't been a comment on the other ratings, but keep in mind the Hit Rating change was implemented and discovered before a blue comment was made (right?).
The pet special rate mentioned in this thread was actually what made me think of it, especially considering how Blizzard has yet to comment on the amount of haste on our tier gear. It makes me think that there might be other pet related changes that haven't been documented, and that some cursory tests might help discover something.

It's just a theory, but it would definitely help e.g. Haste becoming a more worthwhile stat compared to others.


@Flaubert:
Readiness not resetting the cooldown of Bestial Wrath is most likely a bug. Report using in-game tools and/or post on bug forums.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 10/01/08, 10:46 AM   #3313
Bellin
Von Kaiser
 
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Dwarf Hunter
 
Bronzebeard (EU)
I don't think hunter's haste rating affects pet's specials but Serpent's Swiftness could do just that. 5/5 Serpent's Swiftness is 20% speed increase for pet's attacks 1.5/1.2 = 1.25 and that is equal to the period between 2 specials.
New theory? Serpent's Swiftness reduces pet special's global cooldown?

EDIT: It could be possible all the haste effects on pet reduce specials' GCD, but 1.25 sec was reported on solo testing with is in line with assumption that Serpent's Swiftness reduces GCD.

Last edited by Bellin : 10/01/08 at 10:55 AM.
 
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Old 10/01/08, 11:35 AM   #3314
Kiera
Von Kaiser
 
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Night Elf Hunter
 
Mannoroth
Originally Posted by Lactose View Post

@Flaubert:
Readiness not resetting the cooldown of Bestial Wrath is most likely a bug. Report using in-game tools and/or post on bug forums.
Readiness also does not reset Intimidation; that perhaps is a bug. I'm wondering if the non-BW reset is intentional, to discourage 50/21 builds?

Something interesting a poster on the beta forums pointed out WotLK Beta (US-English) Forums -> [Bug] Readiness not resetting Bestial Wrath

"Read the abilities

Readiness Instant 5 min cooldown

When activated, this ability immediately finishes the cooldown on your other Hunter abilities.


Bestial Wrath 10% of base mana 100 yd range
Instant cast 2 min cooldown

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.


and i will include Intimidation because it does not cooldown as well

Intimidation 6% of base mana 100 yd range
Instant cast 1 min cooldown

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec."

He's proposing another angle of working as intended.
 
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Old 10/01/08, 11:45 AM   #3315
sjogren
Piston Honda
 
Blood Elf Hunter
 
The Sha'tar (EU)
But the spells themselves are clearly hunter abilities. They're not in the pet spellbook, they're in the hunter's spellbook.

Last I checked, you could manually use pet abilities when the pet is out of LoS, but you can't use eg Bestial Wrath when the pet is out of LoS.
 
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Old 10/01/08, 11:48 AM   #3316
Griffen
Von Kaiser
 
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Night Elf Hunter
 
Argent Dawn (EU)
I'm disappointed to see that Aimed Shot is going to be on a shared CD with Multi-Shot. I had hoped they would stay separate, as I believe that it would make our damage in arenas more viable and LOS and similar issues less pressing.

I can not see that it would have too huge implications for pve, but I may be wrong. Would having aimed shot unlinked from multi shot be OP?

Currently it is only MM that has had their non-linked instant's increased. My impression is that one of our problems in arenas is that we can not dish out enough burst, or even stable damage without using steady shot, while steady shot really is not viable in arenas.

Numquam catapultas allice, iram omnium concitabis
 
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Old 10/01/08, 12:13 PM   #3317
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by sjogren View Post
But the spells themselves are clearly hunter abilities. They're not in the pet spellbook, they're in the hunter's spellbook.

Last I checked, you could manually use pet abilities when the pet is out of LoS, but you can't use eg Bestial Wrath when the pet is out of LoS.
You could be overthinking it. The question of what you have to do to make those abilities work (i.e., activate them as a hunter) is different from the question of what Blizzard wants Readiness to reset. Saying "other hunter abilities" is less cumbersome than listing all of them or saying "other hunter abilities except those hunter abilities in your spellbook that directly affect the pet." In a basic sense, some things are considered "hunter" abilities (aimed, scatter, rapid fire, etc.) and some are probably considered "pet" abilities (BW, Intimidation, Master's Call, Kill Command). That could explain the discrepancy (which could also just be a bug, but this is an alternative explanation).
 
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Old 10/01/08, 12:17 PM   #3318
SoSD
Glass Joe
 
Orc Hunter
 
Twisting Nether
So, on the PTR, instant aimed shot still has it's cooldown extended by your your attack speed, 12.6 seconds with a 3.0 bow and only quiver haste.

Do you suppose this is intentional, preventing us from maintaining full uptime of our MS, or an oversight?

Edit: Despite the extended cooldown, it's a wonderful addition if only because it's truly instant, unlike multi-shot which it is "replacing". One more shot that you can toss while you're kiting someone, or chasing someone, is really, really nice.

Between aimed, arcane, chimera, and silencing, you almost always have *something* you can be shooting.

Last edited by SoSD : 10/01/08 at 12:35 PM.
 
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Old 10/01/08, 12:52 PM   #3319
TMoe
Glass Joe
 
Orc Hunter
 
Azshara (EU)
Pets getting the Haste/ArP/Crit rating from the Hunter would explain the ridiculous pet dps in as shown in Raid Screenshots -> Windfury totem = 20% Haste for Hunter and 20% Haste for the Pet + the 20% haste that it gets from the Hunter. Maybe its even double dippling of LotP from ferals.

BW and Intimidation being not resetted by Readiness is clearly a Bug. Maybe now its counted as Pet ability and not as Hunter (as it should) because there was no need of thinking about it -> you werent able to spec Readiness and BW together anyways
 
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Old 10/01/08, 12:53 PM   #3320
Stoop
Glass Joe
 
Troll Hunter
 
Hakkar
I can't find it now, but I swear I just saw a blue post that told a hunter to report a bug when his weapon speed was adding to aimed shot cast time.
 
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Old 10/01/08, 12:58 PM   #3321
 Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Regarding the ratings to pet, it's just a suggestion for something they might have sneaked in without telling us (like the Hit Rating to pet was).
Might be worth testing to see, that's all. Like I said, it would definitely help boost Haste Rating, making it closer to our other DPS stats.


Regarding Aimed Shot cooldown: MMO-Champion BlueTracker - [BUG] Aimed Shot Cooldown timer...

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 10/01/08, 1:30 PM   #3322
Griffen
Von Kaiser
 
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Night Elf Hunter
 
Argent Dawn (EU)
Originally Posted by Lactose View Post
I believe Maaven is new, so I would not take this as a final confirmation that it is not intended to have the old mechanic of weapon speed added to the CD. (Think Maaven was the one that asked a hunter to say which legendary ranged weapon he was referring to in a bug report. It's np, just saying he's new

I've tried to search the last pages after the new build on AotV, as MMO-Champion claims it is changed. Is it just wording , or is there any substantial change to it from the last beta build?

Numquam catapultas allice, iram omnium concitabis
 
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Old 10/01/08, 1:34 PM   #3323
Sean
Piston Honda
 
Orc Hunter
 
Illidan
The change is purely in the wording. However, there was a nerf - Serpent Sting ticks no longer give you mana, only the initial application does.
 
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Old 10/01/08, 1:36 PM   #3324
KraxisSingular
Great Tiger
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Lactose View Post
I'm aware that there hasn't been a comment on the other ratings, but keep in mind the Hit Rating change was implemented and discovered before a blue comment was made (right?).
No, there was a comment long ago on either the Hunter or Warlock forums regarding the +Hit for pets. It went something like "if we do it for Warlocks we will do it for Hunters."

For a long time it was all we had, a vague indication that they might do it, but we still assumed it would happen. Quickly it just became a given that it would happen. And now it is here. So in effect the devs were out before we could find anything on the matter.

Regarding Readiness:
We perform an action that makes our pets do something. Hence it is our ability. It is the commands themselves that should get their CDs reset, not the abilities since they are slaved to the commands.

A quick test, does Readiness reset Kill Command? If it does then obviously there is no argument against either Intimidate or BW.
Oh, and it would be far from the first time a 21-pointer beat a end tier talent. Shadowfury vs Demonic Sacrifice anyone? While that was broken in the extreme, Blizzard never did anything to change it, until now.
 
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Old 10/01/08, 1:46 PM   #3325
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by KraxisSingular View Post
No, there was a comment long ago on either the Hunter or Warlock forums regarding the +Hit for pets. It went something like "if we do it for Warlocks we will do it for Hunters."

For a long time it was all we had, a vague indication that they might do it, but we still assumed it would happen. Quickly it just became a given that it would happen. And now it is here. So in effect the devs were out before we could find anything on the matter.
Well, the Blue comment was just a vague 'promise' about +hit. The fact is, one patch we discover that pet's finally get the +hit from the hunter and the _next_ patch they come out and say it's so.

 
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