The aspects one has been answered plenty of times, they are worried that people will make scripts that change them constantly so that you sort of get the benefit from several of them at the same time, witch is not the intended effect. Bottomline is stop asking for it, because it wont EVER happen, all you do is waste peoples time . Paladin auras is the exact same deal and it hasn't been changed in 4 years. Let it go!
I think you're missing what most people mean when they ask for Aspects to be off the GCD. We want them to be on their own subgroup for GCD, not entirely removed so that you can switch aspects as many times as you can press your keybinds in a second. There's nothing unreasonable about asking this for Aspects or Tracking.
Did some checking on the PTR, and here is the list of abilities that are not on the GCD as of build 9014:
Feign Death
Kill Command
Deterrance
Raptor Strike
Growl
Lava Breath*
* Lava Breath activates a GCD but for abilities like Growl, Bloodthirsty, Avoidance and Spiders Bite i.e. abilties that aren't meant to be on cooldown. Bite, Rabid etc aren't affected (I submitted a bug report).
*EDIT: Disengage->Deterrance
Last edited by Chul : 10/03/08 at 6:50 PM.
Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?
Aspects has been answered plenty of times although in slightly different forms, they are worried that people will make scripts that change them constantly so that you sort of get the benefit from several of them at the same time, witch is not the intended effect. Bottomline is stop asking for it, because it wont EVER happen, all you do is waste peoples time. Paladin auras is the exact same deal and it hasn't been changed in 4 years. Let it go!
Tracking is sort of the same deal, you are not supposed to be able to change it every few seconds so that you artificially can both track and get benefit from improved tracking on several different mob types, take a pick and stick with it.
As for disengage it does not need to be taken off the gcd. No other similar ability works that way and this game has to be enjoying for melee as well.
Rapid Fire and Disengageshould be off the GCD for consistency reasons and it is propably a bug if they aren't.
You made a typo here.
If one is not specced SV your Agility on 80 will be around 800 I suppose (unbuffed), with around 4% dodge. That will make one a free kill in arena for any melee class. With Aspects, Disengage and Wing Clip, and traps for that matter, all on same GCD, I don't see any way to survive it. All that with addition of expected mana and LoS issues will just leave us out of good teams.
I just don't see any viable reason not to move at least traps and aspects to their separate CDs. In LK we will Aspect dance much more than we do on live, both in PvE and PvP. And traps are full of flaws in PvP, they are easily avoidable and only way to actually use them is to set them under one's feet.
Hunters have so many usable skills, I don't think any other class has so many skills they use constantly as we do. All these skills are on same GCD. I am deeply convinced Devs think we are in some way OP in PvE, Arenas, BGs, and open PvP, and that putting some skills on separate GCD will make us even more OP.
In reality I cannot think of any reason not to put some skills on separate GCD, and removing some off GCD completely. That will make us more viable in Arenas, will remove some of the buttons from our overpopulated bars (if we can macro more abilities on separate CDs), and will in general make hunter class more enjoyable in all aspects of the game.
If one is not specced SV your Agility on 80 will be around 800 I suppose (unbuffed), with around 4% dodge. That will make one a free kill in arena for any melee class. With Aspects, Disengage and Wing Clip, and traps for that matter, all on same GCD, I don't see any way to survive it. All that with addition of expected mana and LoS issues will just leave us out of good teams.
Just checked the agility, and (with 400 defense) its 80.1 agi per 1% dodge... giving us a base dodge chance of -5.1%.
Shamans (Of which the enhancement variety will also be stacking alot of agility) get 52.3 agi per 1% dodge... giving a base dodge chance of 1.5%. So they get a higher starting point, and a higher conversion rate. By the time hunters have 5% dodge, an equivalently geared shaman will have around 17% (ignoring talents), and the gap just gets larger from there.
Not sure on the rogue figures, I don't have one of those on the beta server.
I know that this isn't related to the most recent dev-talk.
But I just realized a few hours ago that if the results of Mikari will stand in raids (pet being so powerful) for BM, then this disproportionally buffs Orc racials. I know that racials is a sore subject, but honestly at this point the Orc racials will be huge.
Command is 5% more pet damage. Well that is 100 DPS of a 2k DPS pet. I don't know any other racial that is basically 2.5%+ extra DPS, passively to boot. Add to that the AP bonus of Blood Fury and the incredible pet scaling with AP, and Orcs do hold a rather serious advantage as BM, provided that BM will be top DPS in some form (which is far from certain of course). Well Orcs were probably better at 70 too, but much less visibly.
Personally I don't know if this is the direction Blizzard want racials, but with other really good racials for certain classes it might be a little like that. I just don't feel particularly great about that since I picked my race on a whim, not on what it would be like at 80 (or 70 for that matter). My racial isn't bad, especially not with the changes to it and mana, but I do feel a bit sorry for the considerable amount of Tauren or Night Elf Hunters out there. They were not as good before and now they become even less impressive (the nerf to Endurance and the harder Dodge tax).
Yes racials aren't meant to be equal, but it is now way past small differences and flavour.
Sorry if this inflames someone, or it is out of place.
dssurge - Boosting steady shot further is going to cause issues. Essentially, we're allready at a point where our other ranged abilities are no more than "not much better" when compared to steady shot - Explosive has, I believe, crossed the line into not being any better and arcane is allready well below that line. Making steady better would make chimera and serpent sting cross that line too.
Indeed, our lack of proper cooldowns with "filler", given how good our "filler" actually is... well, afaik it's an issue. Heck, beyond T7 serpent sting looks increasingly less worthwhile - the fixed damage portion makes up less and less of the total damage being done (and this of course has a knock-on effect on Chimera, which scales with only a portion of this...).
KraxisSingular - Interesting. I'd also note that Blood Fury is much better for Hunters than Beserking, as it boosts all shots rather than just white damage. Beast Slaying also dosn't carry over to the pet...
Knowing that the wishful thinking of the PvP-BM minority was just that--> wishful thinking and the readiness change means nothing in regards to more up time of big red pet...is there a viable 41+BM arena build? at 70 (patch befre) and/or @80?
Aspects has been answered plenty of times although in slightly different forms, they are worried that people will make scripts that change them constantly so that you sort of get the benefit from several of them at the same time, witch is not the intended effect. Bottomline is stop asking for it, because it wont EVER happen, all you do is waste peoples time. Paladin auras is the exact same deal and it hasn't been changed in 4 years. Let it go!
Tracking is sort of the same deal, you are not supposed to be able to change it every few seconds so that you artificially can both track and get benefit from improved tracking on several different mob types, take a pick and stick with it.
As for disengange it does not need to be taken off the gcd. No other similar ability works that way and this game has to be enjoying for melee as well.
Rapid Fire and Disengage should be off the GCD for consistency reasons and it is propably a bug if they aren't.
Removing Aspects or Tracking from the GCD doesn't mean that they aren't on the same CD as our other abilities, not that they don't have shared or internal CDs. Both should be removed from the GCD and I don't see a compelling reason that they should remain.
As for Disengage, I thought that I read that the rogue version (I'm probably making this up in my head) wasn't on their GCD which prompted support for removing ours from the GCD also.
Edit: I just read Chul's post confirming that Disengage is off of the GCD.
Edit: I just read Keajin's post that Disengage is still on the GCD. Hopefullly that is the last edit for a while.
Removing Aspects or Tracking from the GCD doesn't mean that they aren't on the same CD as our other abilities, not that they don't have shared or internal CDs. Both should be removed from the GCD and I don't see a compelling reason that they should remain.
As for Disengage, I thought that I read that the rogue version (I'm probably making this up in my head) wasn't on their GCD which prompted support for removing ours from the GCD also.
Edit: I just ready Chul's post confirming that Disengage is off of the GCD.
Re-read his post again as he corrected it. Disengage is still on the GCD.
Maybe Rapid Fire was put on the GCD because Bestial Wrath is on the GCD? I'm not sure if Readiness was on the GCD, but if it is then maybe Rapid Fire was put on the GCD to make all the DPS CDs be on the GCD for balance?
Or perhaps it was done to make it harder to macro BW, RF and Trinkets together for a 1 button blowing of CDs?
(Not trying to say this is a good thing, just trying to think of where the Devs might have been coming from with the change.)
What's so special about Hunter damage that we need that sort of thing, though? It's not like rapid fire affects anything except our white damage, raid buffed, anymore. Yes, it's worth popping but it simply dosn't have the same sort of impact possible in BC.
What's so special about Hunter damage that we need that sort of thing, though? It's not like rapid fire affects anything except our white damage, raid buffed, anymore. Yes, it's worth popping but it simply dosn't have the same sort of impact possible in BC.
It is crucial for MM as they get their mana back, and it will always be good for other specs to stack it with other CDs. BW, for instance, is as well on GCD so you will need at least 3 sec to turn both on and continue shooting, that's over 16% of BW's duration. It does matter, specially in PvP where every single second counts.
Most classes aren't actually hugely limited by the GCD. Warriors and rogues it limits their burst a bit, but in the long run its rage and energy that limit them. Most casters and healers are limited by cast times which are reduced by haste as is their GCD. Only hunters, tanking warriors, and bears are largely limited by the GCD in any sort of long term sense.
It is crucial for MM as they get their mana back, and it will always be good for other specs to stack it with other CDs. BW, for instance, is as well on GCD so you will need at least 3 sec to turn both on and continue shooting, that's over 16% of BW's duration. It does matter, specially in PvP where every single second counts.
Yes, I'm asking why Rapid Fire is so powerful (except...it isn't) that it needs to be on the GCD when other classes equivalents are not. It makes no sense to me.
* Marked for Death - Increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3% on marked targets. Down from 2/4/6%.
I'm downloading the patch and I'll confirm it in a minute, but this makes it sound like Marked for Death was turned into a 3 point talent.
I'm also really let down that this was apparently the only hunter change in the patch.
Most classes aren't actually hugely limited by the GCD. Warriors and rogues it limits their burst a bit, but in the long run its rage and energy that limit them. Most casters and healers are limited by cast times which are reduced by haste as is their GCD. Only hunters, tanking warriors, and bears are largely limited by the GCD in any sort of long term sense.
Correct, which is why I think hasting our GCD is bad. If they haste our GCD they'll lower our damage and only complicate the mechanics. Haste needs a buff, but not there.