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Old 10/13/08, 4:41 AM   #3976
 arison
Don Flamenco
 
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Gnome Priest
 
Windrunner
Quick and dirty 3.0 tips (especially for BM)

Here is some advice I've been preparing for my guild; my perspective is BM but parts are relevant to other specs.

Level 70 3.0 specs were discussed a few pages back, but here is the basic rundown. Longevity isn't worth it right now without the glyph; it just isn't that much increased DPS. It is very intuitively appealing, and seems like it would be great, but just doesn't hold up compared to points in Kindred Spirits. Cobra Strikes is much better (partly because you can skip a point in frenzy). Animal Handler is basically useless now since you should already be at hit cap and your pet inherits your hit, so those points can be spent elsewhere, with Spirit Bond being a popular choice because of the +heal (quite nice in a raid environment like Sunwell).

I don't think a 50/11 build can work because of focus stalls, but it may be worth trying, depending on your crit rate in a raid buffed environment. I suspect there will be focus stalls, but perhaps not 4% pet dps worth of stalls (unless it prevented a stacking debuff like scorpid poison from staying at 5 stacks). With Mortal Shots no longer affecting autoshot, three points of MS are better spent in careful aim. Both Haste and Crit are now worth less to hunters because of the unlinking of steady shot and the change to Mortal Shots, respectively. So somehting like this 49/12/0 build (the point in Longevity can be moved anywhere, such as Invigoration, but I think it will do more damage here, especially with a cat since it can mean 100% uptime of rake).

Currently I'm personally seeing the highest DPS from a scorpid (roughly 1000 dps in a random raid buffed setting on random debuff training dummies; poison damage was higher than melee attack damage, and would tick for crazy amounts). Cats are close at around 850. It depends on various factors (I'd like to get trauma or mangle debuffs up to compare). My personal DPS is around 2.9k-3.1k in this situation (with gear you'd expect when 4/6 SWP).

Aspect of the Beast looks like it possibly could be the highest DPS aspect, at least during Bestial Wrath. Ten percent AP to your pet is significant once you're in a raid buffed situation. I did some testing and dps was close enough to AotH to be a draw since raid buffs etc weren't really held static. More analysis is needed, but the cost of switching aspects too frequently may wash it out; maybe in a hawk->viper->beast->BW/tinket->hawk rotation (so only costing 1 GCD for beast, which for aspect switching, is just one second).

Serpent Sting should be worth keeping up at all times, especially glyphed (Curse of the Elements will affect it). Scorpid Sting is less so with a 3% instead of 5% reduction in +hit.

Hunter's Mark no longer stacks with each ranged hit, so bear that in mind; this especially makes the Imp Hunter's Mark talent worthless at 70 (and probably beyond). Bummer.

Heroic Presence from Draenei will give you +1% hit much more often nowadays (since it is both spell and physical hit, and no longer dependent upon the class the draenei happens to be). In most raid environments, hunters are in a group with other hunters, a resto shaman, and a feral, so for Alliance, that group will now benefit from the +1% hit. Most buffs are raid wide, but this presence isn't; likewise, Leader of the Pack isn't, so try to get the group you had pre-3.0.

Also, as-is, the best glyphs will probably be Glyph of Serpent Sting and Glyph of Rapid Fire (remember you only get two major glyphs at level 70). Sadly the truly powerful glyphs require Northrend mats.

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Old 10/13/08, 5:32 AM   #3977
Luinwen
Glass Joe
 
Draenei Hunter
 
Teldrassil (EU)
just a short note on glyphs and lvl70 raiding:
as i have understood, every player will be able to use glyphes according to his level but only those players with the expansion wotlk will be able to choose that profession. if that is true, there will be no glyphs before the expansion is released. so it is not only the northrend-materials that are unavailable before release (and the interesting glyphs that can be produced with them) but ALL glyphs.

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Old 10/13/08, 5:37 AM   #3978
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
There are glyphs on the PTR so I doubt that is the case.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?

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Old 10/13/08, 5:47 AM   #3979
Flaubert
Glass Joe
 
Flaubert
Dwarf Hunter
 
Non-US/EU Server
Originally Posted by Luinwen View Post
just a short note on glyphs and lvl70 raiding:
as i have understood, every player will be able to use glyphes according to his level but only those players with the expansion wotlk will be able to choose that profession. if that is true, there will be no glyphs before the expansion is released. so it is not only the northrend-materials that are unavailable before release (and the interesting glyphs that can be produced with them) but ALL glyphs.
There is a Blue Post in the Beta Forums telling that everyone can learn the new Profession up to 375 as soon as the Content Patch hits Live.
Maybe they make the Profession Addon only later when Wrath really is out in stores. However basically it is that way anyway since you wont be able to lvl that Profession any further than 375 with just BC

regards

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Old 10/13/08, 5:52 AM   #3980
Luinwen
Glass Joe
 
Draenei Hunter
 
Teldrassil (EU)
yes, you are right - there will be glyphes. i just did a bit of investigation and it seems that my information was completely out of date. thx

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Old 10/13/08, 6:04 AM   #3981
Xoran
Von Kaiser
 
Night Elf Hunter
 
Proudmoore (EU)
@ Cranch

As BM I was able to solo all of the 3-person group quests up to Dragonblight in beta (haven't gone any further) which included lvl 74 elites using my boar of equal level.

@ arison

On paper (spreadsheet) 50/11 does the most dps for my gear and Longevity shows a significantly higher dps increase than cobra strikes. I asume Invigoration isn't needed for the weeks of lvl 70 raiding.
On the other hand a glyphed serpent sting (but without steady shot glyph) shows a whooping 2 dps increase (with close to 3,3k dps) but reducing time to oom from 270s to 220s, so I doubt it's useful at 70.

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Old 10/13/08, 6:55 AM   #3982
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
Why would you go oom faster when you are casting Serpent Sting lest often? (and filling the gap with Steady's, which cost less than Serpents - 5% vs 9% base mana)

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Old 10/13/08, 7:10 AM   #3983
 arison
Don Flamenco
 
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Gnome Priest
 
Windrunner
Xoran -- which pet does your spreadsheet model? The value of longevity varies depending on the pet (as does Cobra Strikes). For your spec, you can safely move one point from frenzy to Cobra Strikes for sure. But my math (here) shows Longevity being a very small dps increase vs other talents.

Cobra Strikes is interesting; the more crit your pet has, the less valuable it is (after all, it guarantees a crit, but the better than chance of a crit happening 'naturally,' the less valuable the benefit). Given a SS fired every 1.5 seconds, and a 40% crit chance raid buffed (suitable for late T6/SWP), every steady has a 24% chance of triggering CS, or a proc rate of around 10 procs per minute. In the same minute, your pet will use specials 40 times (assuming infinite focus; mostly a safe assumption). If your pet has a 30% crit chance, 12 of these will be crits. Ten procs of CS will add 20 more crits in that minute, though some of the added crits will overlap with "natural" crits, and since the buff doesn't stack, some will be lost. However, 70% won't overlap, so effectively we add 14 crits in that minute. This effectively makes your pet's specials crit at 26 out of 40 hits, or 65%. In practice, I see around 50% crit rate (compared to 28%). So three talent points for 22% more crits on yellow attacks. That's a pretty good return, especially considering you can time Kill Command with it.

A quick simulation confirms this:

Hunter Crit | Pet Crit | 0 Point CS | 1 Point CS | 2 Point CS | 3 Point CS
--------------------------------------------------------------------------
      20.00       0.00         0.00         7.85        15.42        22.68
      20.00      10.00         9.96        16.94        23.63        29.95
      20.00      15.00        14.89        21.67        28.03        33.84
      25.00      15.00        14.80        23.12        31.02        38.60
      25.00      20.00        19.83        27.64        35.05        42.37
      30.00      20.00        20.04        29.46        37.48        45.78
      30.00      25.00        24.88        33.74        42.06        49.29
      35.00      25.00        25.11        34.69        44.68        53.06
      35.00      30.00        29.91        39.24        47.88        56.39
      40.00       0.00         0.00        15.26        29.50        42.28
      40.00      21.00        21.04        33.11        44.36        54.14
      40.00      30.00        29.98        41.12        50.74        59.45
      40.00      35.00        35.00        45.18        54.34        62.61
That assumes every hunter GCD is Steady and every pet GCD is a special, so somewhat optimistic assumptions. It is interesting that 9% pet crit difference from Spider's Bite (the 21% pet crit to 30% pet crit) turns into only an effective 5% crit difference with 3/3 CS. Of course, this is only yellow attacks, not all attacks, but 3/3 CS does narrow the gap between Ferocity pets and other pets, at least with respect to yellow crit rate.

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Old 10/13/08, 7:43 AM   #3984
Asmolicious
Von Kaiser
 
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Night Elf Hunter
 
Hyjal
Originally Posted by Intermission View Post
Why would you go oom faster when you are casting Serpent Sting lest often? (and filling the gap with Steady's, which cost less than Serpents - 5% vs 9% base mana)
He does say reducing time to OOM, I'm guessing the numbers are either the other way around or it's new value is 320s

The ladies like the bestial wrath, they don't appreciate the rapid fire.

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Old 10/13/08, 8:36 AM   #3985
Dosko
Glass Joe
 
Orc Hunter
 
Ravenholdt
Questions about Tenacity pets:
Many people have talked about AoE grinding with gorillas. Wouldn't a bear be just as effective given that Swipe is on a 5 sec CD. Sure, its only 3 targets vs Thunderstomp's unlimited (is this true? ) but I'd think the bear would be more effective at holding threat on those 3 then the gorilla would be on his AoE group.

Has anyone actually tried to MT an instance with a pet? Which family and did you outgear the instance significantly?

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Old 10/13/08, 8:52 AM   #3986
Xoran
Von Kaiser
 
Night Elf Hunter
 
Proudmoore (EU)
Originally Posted by Intermission View Post
Why would you go oom faster when you are casting Serpent Sting lest often? (and filling the gap with Steady's, which cost less than Serpents - 5% vs 9% base mana)
No, I was talking about not using serpent sting at all (thus using the gcd for a steady). Without using the glyph of serpent sting using the sting instead of a steady is just a plain dps loss. With the glyph I see the minimal dps increase mentioned above, but at the expense of much more mana used.

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Old 10/13/08, 8:59 AM   #3987
Celfydd
Von Kaiser
 
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Blood Elf Rogue
 
Earthen Ring (EU)
Originally Posted by Dosko View Post
Has anyone actually tried to MT an instance with a pet? Which family and did you outgear the instance significantly?
I haven't (on PTR) but some people have.

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Old 10/13/08, 10:12 AM   #3988
Lordpaulie
Glass Joe
 
Night Elf Hunter
 
Magtheridon
"Improved tracking- increases all non-periodic damage done to targets that are being tracked by 1%" What constitutes "non-periodic" damage"? does that just relate to special shots? I know they changed the talent from its original form but I havent seen a clarification on what the new incarnation does. Sorry if this was posted elsewhere.

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Old 10/13/08, 10:15 AM   #3989
Scruff_
Glass Joe
 
Orc Hunter
 
Nagrand
Originally Posted by arison View Post
*snip* It is interesting that 9% pet crit difference from Spider's Bite (the 21% pet crit to 30% pet crit) turns into only an effective 5% crit difference with 3/3 CS. *snip*
Would this be because CS could (and would) make an ability that was going to crit anyway (after the normal RNG roll) have 100% crit, thus lowering it's actual effectiveness?
(Gawd, don't even know if that made sense after i typed it, it's late, and we just killed KJ for the 1st time woo for last attempt of the night, on the night b4 the 3.0 patch :P, so yeah, my brain is kinda fried)

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Old 10/13/08, 10:30 AM   #3990
Havok
Von Kaiser
 
Human Paladin
 
Perenolde
Originally Posted by Lordpaulie View Post
"Improved tracking- increases all non-periodic damage done to targets that are being tracked by 1%" What constitutes "non-periodic" damage"? does that just relate to special shots? I know they changed the talent from its original form but I havent seen a clarification on what the new incarnation does. Sorry if this was posted elsewhere.
I believe this means it does not work with Serpent Sting.

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Old 10/13/08, 10:31 AM   #3991
dssurge
Piston Honda
 
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Orc Hunter
 
Korgath
Originally Posted by Lordpaulie View Post
"Improved tracking- increases all non-periodic damage done to targets that are being tracked by 1%" What constitutes "non-periodic" damage"? does that just relate to special shots? I know they changed the talent from its original form but I havent seen a clarification on what the new incarnation does. Sorry if this was posted elsewhere.
Serpent Sting, I'm pretty sure that's it. Traps shouldn't get damage mods of any kind (they didn't on the Wrathgate line for example), Volley may be included in the "periodic damage" umbrella but I doubt it seeing as it can crit and requires a channel. I think the intention was to prevent people from Stinging things then not being able to refresh their stings.

It would also get kinda wonkey with Track Hidden in regards to inconsistent bonus damage I would imagine, i.e., you sting a stealther with track hidden on and when they come out of stealth you can no longer refresh your sting without swapping to humanoid tracking.

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Old 10/13/08, 11:53 AM   #3992
Slager
Glass Joe
 
Troll Hunter
 
Khadgar
With the changes to the mechanics on Aspect of the Viper will they be changing the t6 2piece bonus? From looking at the new mechanics intellect has nothing to do with AotV anymore.

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Old 10/13/08, 12:08 PM   #3993
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Slager View Post
With the changes to the mechanics on Aspect of the Viper will they be changing the t6 2piece bonus? From looking at the new mechanics intellect has nothing to do with AotV anymore.
It hasn't been changed yet and no mention has been made of it either. I've bug-reported it a few times in different builds. It's probably not very high on their priority list if at all.


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Old 10/13/08, 12:08 PM   #3994
Miya Mirage
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
I was unable to find any Shaman on beta to share a totem with me, so could anyone enlighten me, wether pet specials that rely on pet spell power (converted from our RAP) do benefit from spell power buffs like spell power totem and the like?

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Old 10/13/08, 12:44 PM   #3995
Vrakk
Glass Joe
 
Tauren Hunter
 
Destromath
Originally Posted by arison View Post
Most buffs are raid wide, but this presence isn't; likewise, Leader of the Pack isn't, so try to get the group you had pre-3.0.
Can anyone else confirm this? I was under the impression LOTP was raid wide.

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Old 10/13/08, 12:47 PM   #3996
Mattaos
Piston Honda
 
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Dwarf Hunter
 
Bonechewer
Originally Posted by Cranch View Post
Hmm, I hope the lvl 71+ mobs in Northrend are upgraded. A lot.

Right now, my scorpid at level 69 on the PTR can tank two 70 elites (the ones at the BT entryway) and end up at full hitpoints by the time both are dead (2 piece T5 and BM 53/8/0 build.) To make this very clear, I'm not trying very hard. Sic the pet on them, MD both to the pet, then kill one then the other. Zzzz.

I feel way OP'd now compared to the level 70 BC mobs, to the point where I fear that levelling up to 80 is going to be boring.

And that's not including the no-cooldown Volley -- it's now easy to AOE down large groups of mobs, especially if you duo with a pally tank. MD, (explosive, volley) until dead. Whoa. The next month until LK is going to be interesting.

Hmm, maybe that's Blizzard's hidden goal. Group up with your friends, pull everything, AOE them down, hit 80 fast.
I believe the strength of mob vs. the player is relative to the players gear level and skill. I know you are pointing out the durability of our pets more so than the overall player/pet ability to handle multiple mobs, but I do have to believe that the mobs in Northrend are not going to be too terrible to handle for the leveling grind.

The elites you mentioned in front of BT are a bit squishy. I found myself having to deal with 2 of them once after they aggro'd me while attempting to pick a Nightmare Vine. I had my squishy Wind Serpent and the mobs popped from nowhere catching me off guard. I solo'd both in the end even though my WS did take some damage in the process (no T5 bonus, only mend pet), but tanked them and survived.

My point is the pet changes are pretty substantial for 3.0 and the ability for pets to handle bigger mobs and/or multiple mobs is a given. I have to believe Blizz has placed mobs at the appropriate levels to be a slight challenge for the avg. hunter while leveling. It should not be any different than a t3 or t2 hunter entering TBC and handling mobs a lot easier than a blue geared hunter.

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Old 10/13/08, 1:18 PM   #3997
Rabid Rob
Piston Honda
 
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Dwarf Hunter
 
Dragonblight
Originally Posted by Miya Mirage View Post
I was unable to find any Shaman on beta to share a totem with me, so could anyone enlighten me, wether pet specials that rely on pet spell power (converted from our RAP) do benefit from spell power buffs like spell power totem and the like?
Spell power totem is now spell haste totem, so nope, no benefit at all. Unless you mean the new flametongue totem, which requires a weapon! Good news is, Windfury is now melee haste buff, and should affect pet's autoattacks!

BTW, thanks for all the testing guys, good to know before hand that my exotic pet dreams are pointless

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Old 10/13/08, 1:31 PM   #3998
Danrith
Glass Joe
 
Night Elf Hunter
 
Earthen Ring
@Arison:

Thanks for the quick and dirty info.

@ All:

Am I understanding correctly from previous postings that the reason 51pt BM isn't viable at 70 is lack of pet focus without GftT? Is there a consensus yet beyond 70 whether 51pt BM will be viable?

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Old 10/13/08, 1:39 PM   #3999
Wunlastri
Piston Honda
 
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Troll Hunter
 
Maelstrom
Didn't point of no return use to...do more damage to people below 20%? Or was that just killing shot? Also, I've been reluctant to look up hunter information until 3.0 went live. Now that it's going live, I can't find Survival information in this thread. You guys seem very BM focused. Is a new thread for each spec in the works to replace the old ones, or are we really merging all the hunter info into a single thread?

Yes, I have a spec laid out in calculator. Yes, I have the spreadsheet. No, I haven't looked up glyphs and no I don't have beta.

Rhoi, Bull; Did MT undergo some impressive change that makes it worth getting? Also, stamina? What? I have to regem? Like...it makes sense nominally, but....Stamina? PVP set is king, yes?

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Old 10/13/08, 1:53 PM   #4000
Wolfbane
Glass Joe
 
Tauren Hunter
 
Arygos
will i be able to viper sting, chimera shot bosses for mana back? would 2/2 in special shots cost 60% less during rapid fire, make it mana efficient to chimera shot a boss twice during rapid fire with viper sting? would i actually gain mana during rapid fire by doing this?
one last thing, i think i still want mortal shots as MM b/c i'll be using more special shots than bm. am i way off here?
sorry for all the questions, i'm still waiting on my ptr copies to go through

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