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Old 10/15/08, 3:46 AM   #4151
Perforate
Von Kaiser
 
Orc Hunter
 
Suramar
Has this been posted yet? New blue post on beta boards about some upcoming changes:

Two changes coming up:

We aren't happy with how Aspect of the Viper is working in PvP, but it seems fine in PvE. We're going to try changing it so that 50% of its current regen is passive, leaving the remaining 50% active. That should give hunters some more mana in Arenas in particular when dealing with opponents who manage to get out of LOS a lot. Yet, in PvE where hunter dps is very high, the difference in regen shouldn't be very noticable. We are also going to let Viper return mana from melee attacks for those cases where a melee opponent is too close for comfort.

The second change is to some of the numbers on the special attacks of exotic pets to make sure the pets are around a 10% increase from normal pets. This should make exotic pets a reasonable benefit for the talent point (especially when you also count the bonus pet talents) without making every BM hunter feel like they are limited to just those pets.
I suppose they now have changed their minds about the 51 point talent "not necessarily making pets stronger" since we all planned to ignore it in favor of readiness. I am excited though to see what they do with the exotic pet damage numbers. It would be nice if it were worth it.
 
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Old 10/15/08, 3:54 AM   #4152
rotatethis
Glass Joe
 
Orc Hunter
 
Boulderfist
One of the devs already claimed that they planned aotv to be passive, but couldn't at the time due to 'technical issues'.

Whatever the buffed exotics pets will be, it'll be tough to beat Readiness (especially in PvP situations).

Last edited by rotatethis : 10/15/08 at 4:06 AM.
 
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Old 10/15/08, 4:02 AM   #4153
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
Am I correct in assuming these are purely WotLK Beta changes and not something thats specifically slated for an impending Live patch?
 
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Old 10/15/08, 4:02 AM   #4154
Lohegrin
Von Kaiser
 
Blood Elf Hunter
 
Ravencrest (EU)
Originally Posted by Chul View Post
Yes, but only when used with OP pets like cats and scorpids. Using a "normal" pet [Mantle of the Golden Forest] ends up top.
Guess I will have to dig out the eyeball shoulders then as I was planning to go with a ghost saber, or just get something more cute like a raptor.
 
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Old 10/15/08, 4:21 AM   #4155
Suspiria
Banned
 
Blood Elf Hunter
 
Hakkar (EU)
A simply question: any news about Master's Call? I cant see that in MMO champion's checklist, we can use already in this patch?

Btw, the recent blue post by Ghostcrawler

Two changes coming up:

We aren't happy with how Aspect of the Viper is working in PvP, but it seems fine in PvE. We're going to try changing it so that 50% of its current regen is passive, leaving the remaining 50% active. That should give hunters some more mana in Arenas in particular when dealing with opponents who manage to get out of LOS a lot. Yet, in PvE where hunter dps is very high, the difference in regen shouldn't be very noticable. We are also going to let Viper return mana from melee attacks for those cases where a melee opponent is too close for comfort.

The second change is to some of the numbers on the special attacks of exotic pets to make sure the pets are around a 10% increase from normal pets. This should make exotic pets a reasonable benefit for the talent point (especially when you also count the bonus pet talents) without making every BM hunter feel like they are limited to just those pets.
 
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Old 10/15/08, 4:22 AM   #4156
Melkunie
Von Kaiser
 
Melkunie's Avatar
 
Orc Hunter
 
Jaedenar (EU)
Originally Posted by Lohegrin View Post
I was thinking, with the new talents for increased pet dps and so on, is it possible that the Beast-Tamer's Shoulders from MH is best in slot for BM in 3.0?

I can really imagine they are but it would feel really shitty to put my twins shoulders on the shelf :|
I think even on level 80 that those shoulders + orc racial might be a pretty godly duo. I would kill for orc racials on 80 after playing one on beta.
 
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Old 10/15/08, 4:23 AM   #4157
Shalafein
Glass Joe
 
Troll Hunter
 
Thrall
This has probably been asked before but, what 2 major glyphs and 2 minor glyphs should BM hunters use at Level 70? After reading threw 100+ pages I think my my eyes are bleeding from the forums.

Thanks
 
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Old 10/15/08, 4:40 AM   #4158
Nakari
Piston Honda
 
Orc Hunter
 
Destromath (EU)
You don't have that many options at level 70, since most good glyphs (Steady Shot, Bestial Wrath) require Northrend-only herbs.

Your best bet is probably Glyph of Rapid Fire and Glyph of Hunter's Mark, or Glyph of Serpent Sting if you plan on using Serpent Sting (which probably isn't worth it, as it's at best a trivial DPs increase). As for Minor Glyphs, there aren't that much options either. Glyph of Feign Death and Glyph of Mend Pet are the two best options here.
 
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Old 10/15/08, 4:48 AM   #4159
Melkunie
Von Kaiser
 
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Orc Hunter
 
Jaedenar (EU)
Originally Posted by Shalafein View Post
This has probably been asked before but, what 2 major glyphs and 2 minor glyphs should BM hunters use at Level 70? After reading threw 100+ pages I think my my eyes are bleeding from the forums.

Thanks
Considering all the good major glyphs require northrend herbs to craft we have to use the lesser gods for the coming weeks.

Here is a comment about glyph's from this thread:
WotLK Talents & Abilities Discussion

As you see, no real must haves yet.

Minor wise i would go for [Glyph of Feign Death] and then either the mend pet one(depending on how well 1/2 bloodthirsty performs or glyph of revive pet.

Major wise Hunter's mark and serpent sting. Serpent sting is nice to have for level 80 when you take up the steady shot glyph.
 
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Old 10/15/08, 4:50 AM   #4160
Nakari
Piston Honda
 
Orc Hunter
 
Destromath (EU)
Originally Posted by Melkunie View Post
Minor wise i would go for [Glyph of Feign Death] and then either the mend pet one(depending on how well 1/2 bloodthirsty performs or glyph of revive pet.

Major wise..err hard one.
You have all 3 Minor Glyph Slots at Level 70, so you can use Glyph of Feign Death, Glyph of Mend Pet *and* Glyph of Revive Pet.
 
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Old 10/15/08, 4:54 AM   #4161
Melkunie
Von Kaiser
 
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Orc Hunter
 
Jaedenar (EU)
Originally Posted by Nakari View Post
You have all 3 Minor Glyph Slots at Level 70, so you can use Glyph of Feign Death, Glyph of Mend Pet *and* Glyph of Revive Pet.
Fair enough. Thanks for the head's up. Even tho Glyph of mend pet is only 20 happiness, it is a decent glyph to use on your pet when it's on passive following you for a certain part of a fight where you move alot. Something like Council and 25 man Anub comes to mind.
 
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Old 10/15/08, 5:03 AM   #4162
Lohegrin
Von Kaiser
 
Blood Elf Hunter
 
Ravencrest (EU)
Originally Posted by Melkunie View Post
I think even on level 80 that those shoulders + orc racial might be a pretty godly duo. I would kill for orc racials on 80 after playing one on beta.
Indeed, though I really wouldn't want to look like an orc
 
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Old 10/15/08, 5:22 AM   #4163
Melkunie
Von Kaiser
 
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Orc Hunter
 
Jaedenar (EU)
Originally Posted by Lohegrin View Post
Indeed, though I really wouldn't want to look like an orc
I would They normalized tauren hit boxes but it's still a pain to navigate in small area's. And it is impossible to get the 50 mounts pre WoTLK. So far being a tauren never stopped me from doing competitive damage vs orc's but now that pets do nearly half of the hunters total damage it is going to be tricky.
 
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Old 10/15/08, 5:50 AM   #4164
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Does this video look strange to anyone else? Clipping Autos in 3.0 Live | Veoh Video Network

I swear it looks to me like I'm clipping autoshots with my steadies there, but this is live 3.0 right now, with low latency and high FPS. And I'm clicking steady from the spellbook, so it's not accidental use of an old macro either.

Several people I asked said they're having no issues, some others claimed they were having the same thing I frapsed. Not sure what to make of it.
 
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Old 10/15/08, 6:10 AM   #4165
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Does a MM hunter benefit from [Glyph of Serpent Sting] at all? As in, does the overall damage of the sting get divided to six ticks instead of five or does the overall sting damage increase by 20%?

Bah, I should always read the comments on Wowhead.

At the current build version (9038), my serpent sting does 991 damage over 15 seconds. After applying this Glyph, the tooltip says : "Does 991 damage over 18 seconds".

However the damage / per tick is the same so 1 more tick damage. The tooltip is wrong.
 
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Old 10/15/08, 6:13 AM   #4166
Suspiria
Banned
 
Blood Elf Hunter
 
Hakkar (EU)
@alienangel: Trying to spam SS (without any time to insert auto shot), same thing?
 
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Old 10/15/08, 6:25 AM   #4167
Tyranna
Von Kaiser
 
Night Elf Hunter
 
Norgannon
Originally Posted by alienangel View Post
Does this video look strange to anyone else? Clipping Autos in 3.0 Live | Veoh Video Network

I swear it looks to me like I'm clipping autoshots with my steadies there, but this is live 3.0 right now, with low latency and high FPS. And I'm clicking steady from the spellbook, so it's not accidental use of an old macro either.

Several people I asked said they're having no issues, some others claimed they were having the same thing I frapsed. Not sure what to make of it.
seems it's not just you.

World of Warcraft - English (NA) Forums -> Steady shot still linked to autoshot

Look for the post by Tobin. It looks like there's some kind of weired bug with the auto-shot/autoattack option that's messing with auto-shot at the moment.


Also, I just noticed something. AotV is now a level 20 spell, but the tooltip on live says 40% damage reduction instead of 50%. I'm in the process of testing. will edit with results.

*edit* nevermind. I'm retarded. I completely forgot I picked up aspect mastery when I specced a few minutes ago.
 
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Old 10/15/08, 6:28 AM   #4168
Jemsky
Von Kaiser
 
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Night Elf Death Knight
 
Bronzebeard (EU)
Originally Posted by Tyranna View Post
snip

Also, I just noticed something. AotV is now a level 20 spell, but the tooltip on live says 40% damage reduction instead of 50%. I'm in the process of testing. will edit with results.
Do you have a point in Aspect Mastery? That will make it 40% .

Last edited by Jemsky : 10/15/08 at 6:29 AM. Reason: punctuation

"To bathe a cat takes brute force, perseverance, courage of conviction - and a cat.
The last ingredient is usually hardest to come by."
 
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Old 10/15/08, 6:31 AM   #4169
Agrajag
Glass Joe
 
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Troll Hunter
 
Al'Akir (EU)
Originally Posted by alienangel View Post
Does this video look strange to anyone else? Clipping Autos in 3.0 Live | Veoh Video Network

I swear it looks to me like I'm clipping autoshots with my steadies there, but this is live 3.0 right now, with low latency and high FPS. And I'm clicking steady from the spellbook, so it's not accidental use of an old macro either.

Several people I asked said they're having no issues, some others claimed they were having the same thing I frapsed. Not sure what to make of it.
I've had that happening on beta, and it's related to the "Automatic Auto Shot/Auto Attack" setting in combat section of the settings. With the option unchecked steady clips auto, and when checked auto shot functions correctly (fires without clipping). Same with and without addons.
 
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Old 10/15/08, 6:54 AM   #4170
Starwind
Von Kaiser
 
Night Elf Hunter
 
Scarlet Crusade
GC has the following to say regarding upcoming AotV changes, WotLK Beta (US-English) Forums -> Upcoming hunter changes:

I don't think you do your fellow players a service when you respond to blue posts on one topic with a lot of discussion about other topics. But that's just my opinion.

Here is the actual Viper change we're going to implement: The per attack mana regeneration has been reduced by 50% but it now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
This should be some good news for our pvp brethern. Maybe it isn't as much passive regen as we'd like but it is a step in the right direction.

Edit: clarity...brain dead tired.

Last edited by Starwind : 10/15/08 at 7:02 AM.
 
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Old 10/15/08, 7:26 AM   #4171
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Here is the actual Viper change we're going to implement: The per attack mana regeneration has been reduced by 50% but it now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
So to clarify, GC means that instead of regenerating _twice_ our ranged attack speed each hit we will once again regenerate just once our ranged attack speed % of our total mana?

If so, combined with the passive regeneration (4% total mana every 3 seconds) it's a small nerf to hunters (given our very high rate of fire).

 
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Old 10/15/08, 7:31 AM   #4172
Dirty
Glass Joe
 
Blood Elf Hunter
 
Bloodscalp (EU)
Originally Posted by Dirty View Post
What's the news on the new armor penetration rating btw? I have got it stacked quite high (had 1449 prepatch), but am wondering if it really is going to be nerfed as most of my guildmembers said it would be, I couldn't seem to find a formula for the conversion either, and a definite answer as to what actually changed.


Dirt
Hate quoting myself really, but could anyone answer? I've tried checking the search function, but couldn't find anything useful.
 
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Old 10/15/08, 7:33 AM   #4173
Elinga
Glass Joe
 
Tauren Hunter
 
Scarlet Crusade
Okay... I've been scanning through these posts for awhile and there's 167 pages of it. Aaaaaaaagh! Sorry if I'm asking something that's been gone over before.

If someone was crazy enough to stay Survival for raiding; our best rotation is going to be serpent sting up all the time, steady shot repeatedly... explosive shot each time it pops up? Or are we better off staying with just serpent sting up all the time (Assuming you took Noxious Stings) with a steady/auto rotation?
 
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Old 10/15/08, 7:41 AM   #4174
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Dirty View Post
Hate quoting myself really, but could anyone answer? I've tried checking the search function, but couldn't find anything useful.
It's mentioned several times on these forums (and in this thread). The old 'ignore armor' is converted in a 7:1 ratio to the new Armor Penetration rating.

Armor penetration rating now ignores a % of the targets armor (AFTER debuffs). You need 7,40 ArP Rating for 1% at level 70 and 15,39 ArP Rating at level 80.

 
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Old 10/15/08, 7:44 AM   #4175
gkg
Glass Joe
 
Night Elf Hunter
 
Aerie Peak (EU)
Originally Posted by Shandara View Post
So to clarify, GC means that instead of regenerating _twice_ our ranged attack speed each hit we will once again regenerate just once our ranged attack speed % of our total mana?

If so, combined with the passive regeneration (4% total mana every 3 seconds) it's a small nerf to hunters (given our very high rate of fire).
On the other hand, on a more complex fights, like Kael or Illidan, we can switch to AotV for some time and use the passive regen, so it should have a positive DPS effect there.

Even though on pure DPS fights like Brutalus, it's a small nerf, I still like the change. Because I prefer complex fights and intelligent usage can give you a clear advantage over mindless AotV when OOM
 
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