You two are splitting hairs over steadyshot formulae btw, I'm pretty sure you both know exactly how it's calculated. Yes, a normalized damage range is effectively the same as normalized DPS, but only effectively - i.e. on average. In practice, the fact that the damage range and not the DPS is normalized is important to state since otherwise people ask "but why does my steadyshot hit for different values if it just scales with DPS and RAP?"
Originally Posted by Arcazua
Do you want to go get a cup of coffee or something?
Last edited by alienangel : 07/22/08 at 2:42 AM.
Reason: verb
On the subject of Pet Talents, does anyone else wish that the Ferocity tree had a way to cap our pets +hit (still needs another +5% hit to cap it for bosses), or increase its expertise to reduce the 'misses' they get during raids? This would give BM hunters with an extra 5 points to further increase the pets damage, as opposed to spending it on survivability.
I was kind of hoping the 45 point talent would be some variation of hit and/or expertise for a pet. As it stands now, that would probably be a lot better than Aspect Mastery.
Here's to hoping someone important reads this forum.
They made retraning pets a hell of a lot easier. Maximum 5 levels lower than you and pet loyalty removed. Meaning it takes about 2 minutes to replace a pet at your level, half an hour - an hour for lower leveled ones.
I remember reading a blue post that hinted at the possibility of expanding our stable slots. They didn't make any promises though. I can't seem to dig it up.
Less steady shot, more exciting talk about these new pets and trees!
I too am slightly unhappy at the lack of +hit in Ferocity.
Also not happy with the Great Resistance talent: 3 points for 9%? Not that great to me. I was quite happy to spec my specific pets for each type of raid (ie: Fire/Shadow for MH). This blanket-resistance talent seems to be a nerf in the long run, "jack of all resistances and master of none".
Cunning seems to be an odd tree, it is utility in the latter stages but look at Tier4! Pure DPS!
Blizzard seems somewhat confused, in my opinion. While they're struggling to make each tree "viable", I believe they might just make each tree as bland as the other with only a few sprinkles on top to give the illusion of "choice".
Lick Your Wounds - a healing talent - in the Ferocity tree? I don't agree. If I want survivability, let me spec Cunning. If I want to pump out massive numbers, then thats my choice if I want to be a glass cannon.
Also not happy with the Great Resistance talent: 3 points for 9%? Not that great to me. I was quite happy to spec my specific pets for each type of raid (ie: Fire/Shadow for MH). This blanket-resistance talent seems to be a nerf in the long run, "jack of all resistances and master of none".
It was mentioned above, but all pets now get a base resist rate for ALL resists. I believe it's 120 @ level 70.
Originally Posted by Reebz
Blizzard seems somewhat confused, in my opinion. While they're struggling to make each tree "viable", I believe they might just make each tree as bland as the other with only a few sprinkles on top to give the illusion of "choice".
I personally like how they did all 3 trees. Do you really want a clear-cut obvious trees for maximum DPS? A lot of fun in this game is playing with things and finding what's best for your playstyle. I really like that there is 2 viable DPS trees, and I can even see some use for the Tenacity tree in PvP (on top of it's solo'ing and potential tanking applications). I can't wait to try them all out.
I personally like how they did all 3 trees. Do you really want a clear-cut obvious trees for maximum DPS? A lot of fun in this game is playing with things and finding what's best for your playstyle. I really like that there is 2 viable DPS trees, and I can even see some use for the Tenacity tree in PvP (on top of it's solo'ing and potential tanking applications). I can't wait to try them all out.
I personally like how they did all 3 trees. Do you really want a clear-cut obvious trees for maximum DPS? A lot of fun in this game is playing with things and finding what's best for your playstyle. I really like that there is 2 viable DPS trees, and I can even see some use for the Tenacity tree in PvP (on top of it's solo'ing and potential tanking applications). I can't wait to try them all out.
The problem is that unless you're the top DPS spec or allow others to exceed the difference between the top and your spec, you're kind of worthless in a PvE environment as a DPS class.
Playstyle aside, optimizing your ability to perform your intended roll should be the priority.
The overall changes to the Hunter talents (among other changes in Wrath) appear to be closing the gap considerably and I do hope to be able to raid as MM, BM, or Survival viably in Wrath. Any spec +/-3% DPS of another would easily be considered even and if Blizzard can achieve this balance, more power to them.
That said, most people will probably go marks/survival as not to have to babysit their pets :x
Think back to the preBC Paladin, sure we've come along way since then, but Blizzard spent so much time dumbing down each tree, the best DPS/PvP spec was the bastard child of Holy, Prot (Reckoning) and Ret (SoComm).
Final result? Bland and gimped DPS and lack of utility because of a failure in seperation of roles.
Now, look at the Paladin - distinct specialisation - and they've now shown themselves to be perfectly viable as any spec in the raid environment.
For those in beta, you said that pets at level 70 have 120 in all resistances, is this increasing as you level up? If so how much is it increasing by per level?
Here are a few changes I would make to the talent trees:
Move Charge to the Cunning tree, as that suits its style better.
Perhaps move Improved Cower to another tree, as Ferocity shouldn't get it, and it already has a pet healing talent to help it stay alive
Lick Your Wounds should become a passive ability, and changed to be "Your pet becomes immune to all damage for <X>s after being resurrected by Heart of the Phoenix, but damage done is reduced by <Y>%" (say 5s and 50%?)
Increase cooldown of Rapid to 20 seconds, since you only need to cast it once every 30s this will save focus or prevent too much focus management. 20s helps ensure your pet has the focus to spent to recast it before the 5 stack drops off.
Add new talent to Ferocity that reduces the global cooldown of pets to 1.0 (same as rogues and cat druids). They're still limited to focus.
Add a new talent linked before Last Stand, whereby your ranged crits have a chance to reset the duration of Mend Pet on your pet.
Add to Last Stand that any hit that would kill your pet, its master takes instead but reduced by <X>%.
Reduce focus cost of Roar of Fortitude to 80 or 85 so there is at least enough focus for a Growl if used initially when sending pet in.
The state of Cunning is obviously an oversight, I have trouble imagining otherwise. It is just too specific.
As mentioned earlier by myself and a few others, the 5 extra points of Beast Mastery isn't needed for any tree really. And that is sad. Not that I don't want MM or Surv hunters to not have good value of their pets, but it is our 51 pointer, and the 5/5 talent ahead of it is already quite lousy. Exotics needs to be rather good to take it atm. I wouldn't like it to become the new Spirit Bond, something that shows a Hunter has little insight in his class.
I would like there to be a 3/3 talent after the top tier talents in Ferocity that increases expertice or hit or something. Or even better it makes your pet scale to an extent with your own +hit. Like 20/40/60%. That should cap hit with the 4% hit they get. Anything really to make the 5 points worth it over getting full Improved Tracking.
Anything really to make the 5 points worth it over getting full Improved Tracking.
This is starting to bug me. Is it inability to do basic math or what?
You can do a 51/15/5 build, get BMT, all the important low-tier MM talents, AND Improved Tracking. There's no need to sacrifice Aspect Mastery or BMT for Improved Tracking, Careful Aim, Go For The Throat, or Mortal Shots.
This is starting to bug me. Is it inability to do basic math or what?
You can do a 51/15/5 build, get BMT, all the important low-tier MM talents, AND Improved Tracking. There's no need to sacrifice Aspect Mastery or BMT for Improved Tracking, Careful Aim, Go For The Throat, or Mortal Shots.
You're right, you can sacrifice Longevity and Cobra Strikes instead - which are still better than Aspect Mastery.
Beyond the first 5 rows (25 points) of BM, there are exactly 31 points of useful DPS talents. There is no way to pick up more than 26 of them while going 51/15/5. The worst 5 of those 31 points are probably Aspect Mastery. There's your math.
This is starting to bug me. Is it inability to do basic math or what?
You can do a 51/15/5 build, get BMT, all the important low-tier MM talents, AND Improved Tracking. There's no need to sacrifice Aspect Mastery or BMT for Improved Tracking, Careful Aim, Go For The Throat, or Mortal Shots.
He means to improve Aspect Mastery so it'd be worth spending 5 points in it (which would come out of imp. Tracking according to his reasoning). In my eyes, if Aspect Mastery was improved sufficiently I'd probably take points out of GffT/Longevity first.
BM tree aside, the other trees have bigger problems really. Looking at MM, I'm confused why the procs benefit shots so randomly. Piercing Shots only affects Steady/Aim, but not Multi-shot/Kill-shot. Improved Steady Shot also doesn't affect Multi-shot, but does Kill-shot. Marked for Death the same again. Rapid Killing has been that way as well.
Rapid Recuperation, on the other hand, does affect everything. It does make Barrage (and imp. Barrage) almost useless.
You're right, you can sacrifice Longevity and Cobra Strikes instead - which are still better than Aspect Mastery.
Beyond the first 5 rows (25 points) of BM, there are exactly 31 points of useful DPS talents. There is no way to pick up more than 26 of them while going 51/15/5. The worst 5 of those 31 points are probably Aspect Mastery. There's your math.
None of which has anything to do with Beast Mastery (the Talent).
Although I don't think Longevity will be that useful for raids, and it might be possible to down-dial Cobra Strikes or Invigoration without suffering too badly. If you can, the extra 150 RAP and 10% less damage on damage-intensive fights may well be worth the 5 talent points spent in Aspect Mastery instead.
I'm not saying I wouldn't mind an improvement to Aspect Mastery, I just think some talents people are considering "Must-Haves" may not end up quite so important.
He means to improve Aspect Mastery so it'd be worth spending 5 points in it (which would come out of imp. Tracking according to his reasoning). In my eyes, if Aspect Mastery was improved sufficiently I'd probably take points out of GffT/Longevity first.
BM tree aside, the other trees have bigger problems really. Looking at MM, I'm confused why the procs benefit shots so randomly. Piercing Shots only affects Steady/Aim, but not Multi-shot/Kill-shot. Improved Steady Shot also doesn't affect Multi-shot, but does Kill-shot. Marked for Death the same again. Rapid Killing has been that way as well.
Rapid Recuperation, on the other hand, does affect everything. It does make Barrage (and imp. Barrage) almost useless.
This is my feelings also about MM tree. Some of the talents look great but there is no synergy with the procs and what shot are effected by those procs. Why would Imp steadyshot proc not effect steadyshot, anyone else think that is just strange?
I agree, but isn't this basically what we already have?
It again is going to pigeon-hole specific pets, which from my understanding, is something that Blizzard wants to move away from.
As I previously mentioned, this is of great concern to me. Being a pure PvE raider, I feel we're going to suffer by having these muddled pet trees.
Many of you may have counter arguments in regard to "utility", PvP or potentially "5-man tanking", but look to be completely frank, a lot of us are primarily hardcore raiders. We want a spec that is pure DPS, head and shoulders above the other talent trees.
At the end of the day I'm not a hunter looking for some extra bells and whistles. No, I'm not; I'm a raider. A raider who has to defend his DPS against other raiders.
I sincerely hope I'm proven wrong, but I believe my "preBC Paladin" analogy still stands - confusion and lack of direction leads to mediocraty across all trees.
Think back to the preBC Paladin, sure we've come along way since then, but Blizzard spent so much time dumbing down each tree, the best DPS/PvP spec was the bastard child of Holy, Prot (Reckoning) and Ret (SoComm).
Final result? Bland and gimped DPS and lack of utility because of a failure in seperation of roles.
Now, look at the Paladin - distinct specialisation - and they've now shown themselves to be perfectly viable as any spec in the raid environment.
Exactly. Take a look at the Death Knight, probably the best example. Each of its three trees are intended to be viable for Tanking, DPS, and PvP. When you try to nerf the DPS of Blood, you're also nerfing their tanking! Frost, the intended tanking tree, actually sucks for tanking. I feel that the separation of roles between trees is a good thing. Hybrids are already screwed by this. How do you nerf Resto without gimping Feral? etc.
The problem start when they take well-specialized trees and start to 'patch' them into PvP viability (or dps/utility for that matter). It just muddles the whole issue by trying to serve everyone. (Take a look at the Being Everything to Everyone (trying to make all talent specs raid/pvp viable) thread for instance.
As mentioned earlier by myself and a few others, the 5 extra points of Beast Mastery isn't needed for any tree really. And that is sad. Not that I don't want MM or Surv hunters to not have good value of their pets, but it is our 51 pointer, and the 5/5 talent ahead of it is already quite lousy. Exotics needs to be rather good to take it atm. I wouldn't like it to become the new Spirit Bond, something that shows a Hunter has little insight in his class.
It's needed to get all the final skills of any tree. What more could you want? You can't even get Heart of the Phoenix without sacrificing dps if you don't have it.
This is starting to bug me. Is it inability to do basic math or what?
You can do a 51/15/5 build, get BMT, all the important low-tier MM talents, AND Improved Tracking. There's no need to sacrifice Aspect Mastery or BMT for Improved Tracking, Careful Aim, Go For The Throat, or Mortal Shots.
What are you going to do if you need IHM? Say 'sorry guys I'm not sacrificing my DPS to help the melee'? Seriously, there are other situations than perfect setups. I dare say they are more common than otherwise. Personally I am often the only hunter, hence I need to carry that talent, I doubt that will change with another class incoming.
So I need to drop three points somewhere, that is going to be Aspect Mastery and Beast Mastery. Beast Mastery might be a quite good talent, but so far it looks like you can do more than well enough without it. Longevity I want for the pet talent CD lowering, but looking at the trinkets from the beta it seems 1.5 min trinkets might get more common (but that is speculation as of yet), so a lowered CD on BW is not certain to be a bad thing for trinket synergy. And it isn't yet decided if Kill Command is a pet special or hunter special, a lowered CD on that, to 3.5 secs, would be something as well.
So the choice really is a tough one. Improved Tracking/GftT and another point or Aspect Mastery and Beast Mastery? I have already dropped a point in Cobra Strikes as it appears that 60% is more than enough from what reports we have had. Invigoration doesn't appear to be so incredibly overpowered as we thought, so two points might indeed be needed. If not, then it is first place I will cut obviously. GftT is likely to be even more important this time around as there will be more and more focus intensive skills this time. Combined with Cobra Strikes can we afford to get too much downtime on the specials? So far I think not.
It might be that Aspect Mastery is easy to quantify compared to these other things, and as such easier to dismiss. But I really doubt it is a better choice than most of the others, and while Beast Mastery migh be good it would be much like the problem many Surv have now, getting an expensive lackluster talent to get a good one.