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Old 10/15/08, 6:26 PM   #4251
Deathstalkr
Glass Joe
 
Night Elf Hunter
 
Dragonmaw
Sound Errors

I’ve been reading the Forums for quiet some time and haven’t seen anything on this. I keep getting sound errors, or at least that’s what I think they are. About 20seconds into steady spam on a target I get this really annoying bell sound over and over. I have tried multiple ways to counter it by 1) using the steady spam macro listed below 2) by manually clicking the steady button. There just doesn’t seem to be a way to get rid of it!! It’s really annoying too. Any help would be great!

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Steady Shot
/cast [target=pettarget,exists] Rabid
/console Sound_EnableSFX 1

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Old 10/15/08, 6:43 PM   #4252
Rhoi
Von Kaiser
 
Dwarf Hunter
 
Dath'Remar
I have this happening too, also my fiance and guildies are experiencing this. I mainly get it when someone res's me but it has happened at other times that I cant quite pick out. Noone I know seems to understand what is causing it.

Last edited by Rhoi : 10/15/08 at 6:57 PM.

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Old 10/15/08, 6:51 PM   #4253
Elinga
Glass Joe
 
Tauren Hunter
 
Scarlet Crusade
Okay.. How much "Extra Damage" does Explosive Shot do in those 2 seconds? So far I haven't been overly impressed with it, unless its an AOE situation.

It looks like Arcane Shot and Explosive Shot cost the same mana. If you're a SV build, you don't pick up the +damage to Arcane shot. Doesn't Arcane shot end up being more efficient damage per mana?

My plan currently is to keep serpent sting up, steady shot spam, arcane shot when its up. In AOE DPS situations, I'd swap Explosive for Arcane.

Eh?

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Old 10/15/08, 7:01 PM   #4254
Perforate
Von Kaiser
 
Orc Hunter
 
Suramar
Originally Posted by alienangel View Post
Does this video look strange to anyone else? Clipping Autos in 3.0 Live | Veoh Video Network

I swear it looks to me like I'm clipping autoshots with my steadies there, but this is live 3.0 right now, with low latency and high FPS. And I'm clicking steady from the spellbook, so it's not accidental use of an old macro either.

Several people I asked said they're having no issues, some others claimed they were having the same thing I frapsed. Not sure what to make of it.

I wish they would fix this, I reported it in game on test and on the forums and it still made it live. Understandable that not everything will get fixed before live but I was hoping this didnt make it by. I absolutely HATE the auto melee auto range option. Hate hate hate hate hate. Then theres the issue of it auto tabbing when your spamming, Jesus where did that one come from. Im going to be raiding tonight, hope it doesn't cause any wild pulls.

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Old 10/15/08, 7:19 PM   #4255
Ketari
Piston Honda
 
Blood Elf Priest
 
Alonsus (EU)
Originally Posted by Elinga View Post
Okay.. How much "Extra Damage" does Explosive Shot do in those 2 seconds? So far I haven't been overly impressed with it, unless its an AOE situation.
It's three equal ticks on the main target. Also, each tick has a chance to proc thrill.

Arcane shot is strictly for when there's CC arround. (moving? sorry, confusing replies with another forum)

Last edited by Ketari : 10/15/08 at 9:17 PM.

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Old 10/15/08, 7:25 PM   #4256
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
Originally Posted by Ketari View Post
It's three equal ticks on the main target. Also, each tick has a chance to proc thrill.

Arcane shot is strictly for when you're moving.
I thought arcane shot was linked to explosive shot?

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Old 10/15/08, 7:38 PM   #4257
Catalept
Piston Honda
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by Esoth View Post
I thought arcane shot was linked to explosive shot?
They're both instant. They both have the same cooldown. They're both magical damage. They're both linked. Explosive does 0.09 more damage per rap (plus AoE) and benefits from SV synergy.

IMO, only use Arcane over Explosive if there's CC around... if at all.

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Old 10/15/08, 7:54 PM   #4258
Dryske
Glass Joe
 
Orc Hunter
 
Sargeras
is anyone having problems with pet abilities auto casting? im using a cat and the 50/11/0 spec. Just testing on the test dummies i cant get claw to auto cast. CotW and rake cast fine and hes at almost full focus all the time with me shooting. I tried turning off rake and CotW and still no cast. It works maually and i dont want to macro it. So my cat cant dump any focus and also for some reason when i have growl turned off it still casts anyways, which im sure is a bug. This is with 1/2 gfft. Is anyone else experiencing this?

I tried putting CotW on a macro instead of auto casting, but then rake has a hard time casting and claw will try to cast, but doesnt quite make it.
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Steady Shot
/cast Call of the Wild
/console Sound_EnableSFX 1

Also tried this:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Steady Shot
/cast [target=pettarget,exists] Call of the Wild
/console Sound_EnableSFX 1

Im interested to see if someone here has this problem and has a fix for it, because im lost atm.

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Old 10/15/08, 7:54 PM   #4259
Chul
Piston Honda
 
Chul's Avatar
 
Orc Hunter
 
Proudmoore
Originally Posted by Esoth View Post
I went on live to see if Scorpids were behaving the same - only got to do a tiny bit of testing before the world server crashed. Talent Calculator - World of Warcraft this is my build.

level 70 pet, level 70 test dummy (9+.05*970)*1.25*1.05*1.09*5=411
Multipliers: Happiness, Marked for Death, Spiked Collar, 5 stacks
Observed: ticks for 379 and 380

The 5% AP conversion is what Chul had posted in his formula - no idea if this is correct. Either way, something is wrong with the formula or with my math... but scorpid poison appears to remain OP regardless.
The thing about Pet AP -> spell scaling is that is seems to be quite variable with pets AP. If you read back when we first started discussing it we were getting values from low 4% to around 5%. We 'settled' on 4.286% as that is 1.5s/3.5s and using the existing 1:10 spell damage/AP ratio.

The 5% in my calculations was simply reversed engineered from the values I got and seemed to match Shandara's values too. Reverse engineering yours is around 4.5% scaling. I'm still convinced there is something else we're missing, but my account has expired and I wont renew it till WotLK so I can no longer do anymore tests.

If you have lots of spare cash, try spec'ing BM and see what you get - there could be something in the talents that may or may not be utilised properly.

And as you say - it's still quite OP and should be changed before WotLK anyway.

Originally Posted by Dryske View Post
is anyone having problems with pet abilities auto casting? im using a cat and the 50/11/0 spec. Just testing on the test dummies i cant get claw to auto cast.
I've never seen that problem. The only one not auto-casting is Rabid, and that is confirmed behaviour.

And a post from GC:

Originally Posted by "Ghostcrawler"
Aspects are now off the GCD. It's true. There will still be a 1 sec cooldown to switch from one aspect to another. It should feel a lot more like warrior stances or death knight presences.

We're also going to be putting a little bit of dodge (~10%?) onto Monkey. I'll update when we decide on a final number.

Just for consistency, paladin auras will probably get the same treatment.

These changes should go live before Nov 13.

Last edited by Chul : 10/15/08 at 8:06 PM.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?

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Old 10/15/08, 8:28 PM   #4260
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
Originally Posted by Chul View Post
The thing about Pet AP -> spell scaling is that is seems to be quite variable with pets AP. If you read back when we first started discussing it we were getting values from low 4% to around 5%. We 'settled' on 4.286% as that is 1.5s/3.5s and using the existing 1:10 spell damage/AP ratio.

The 5% in my calculations was simply reversed engineered from the values I got and seemed to match Shandara's values too. Reverse engineering yours is around 4.5% scaling. I'm still convinced there is something else we're missing, but my account has expired and I wont renew it till WotLK so I can no longer do anymore tests.

If you have lots of spare cash, try spec'ing BM and see what you get - there could be something in the talents that may or may not be utilised properly.

And as you say - it's still quite OP and should be changed before WotLK anyway.
One thing I forgot was that the number 9 is the average - I actually needed to compute a min and a max to get a range. My tested results were still a bit under this range, but close enough that I can assume the spell damage/ap ratio was just slightly off. I missed the discussion on this ratio (my apologies) so I wasn't sure if it was something that had been well tested - thanks for filling me in there.

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Old 10/15/08, 8:55 PM   #4261
Macloud
Piston Honda
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by Dryske View Post
is anyone having problems with pet abilities auto casting? im using a cat and the 50/11/0 spec. Just testing on the test dummies i cant get claw to auto cast. CotW and rake cast fine and hes at almost full focus all the time with me shooting. I tried turning off rake and CotW and still no cast. It works maually and i dont want to macro it. So my cat cant dump any focus and also for some reason when i have growl turned off it still casts anyways, which im sure is a bug. This is with 1/2 gfft. Is anyone else experiencing this?

I tried putting CotW on a macro instead of auto casting, but then rake has a hard time casting and claw will try to cast, but doesnt quite make it.
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Steady Shot
/cast Call of the Wild
/console Sound_EnableSFX 1

Also tried this:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Steady Shot
/cast [target=pettarget,exists] Call of the Wild
/console Sound_EnableSFX 1

Im interested to see if someone here has this problem and has a fix for it, because im lost atm.

I thought I had the same problem. I remembered that, to the best of my knowledge, the indicationo of claw casting was the icon appearing on the target that's being clawed. Similar to how you see Rake on the target to know it's being raked. I had my macro include Claw because of this. THEN, I took it out of the macro, targeted the dummy, and looked at the combat text closely. Claw WAS casting, but the icon on the target no longer shows. Just the Rake icon. Take a look for yourself to make sure.

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Old 10/15/08, 9:26 PM   #4262
Dryske
Glass Joe
 
Orc Hunter
 
Sargeras
Originally Posted by Macloud View Post
I thought I had the same problem. I remembered that, to the best of my knowledge, the indicationo of claw casting was the icon appearing on the target that's being clawed. Similar to how you see Rake on the target to know it's being raked. I had my macro include Claw because of this. THEN, I took it out of the macro, targeted the dummy, and looked at the combat text closely. Claw WAS casting, but the icon on the target no longer shows. Just the Rake icon. Take a look for yourself to make sure.
Ok checked my combat log and it is actually working, i wish i had thought to look there before posting, my apologies. But tyvm for the help

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Old 10/15/08, 9:38 PM   #4263
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
Glyph of serpent sting increases chimera shots damage proc thingy by presicely 20% which is a rather nice damage boost. In fact it's 28 dps increase according to the spreadsheet (btw the glyph is not working in spreadsheet. I just added 20% on top of average CS - S damage number and divided it by CS cooldown).

By far the best major glyph for MM hunters. Second best being glyph of rapid fire I'd imagine.

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Old 10/15/08, 9:55 PM   #4264
Crackseed
Von Kaiser
 
Crackseed's Avatar
 
Tauren Hunter
 
Lethon
Update by Ghostcrawler as well...

EDIT: After further discussion, we're not crazy about the "stance dancing" that hunters need to do to switch to Monkey when someone is in on you in melee. As we've said a few times, Disengage and Deterrence should be your go-to abilities at that time. If anything, removing Aspects from the GCD makes it feel like you are supposed to go Monkey every time you're in melee.

Rather than revert the change, we are introducing a new spell!

Instead of getting new ranks of Hawk at level 75 and 80, you now get the new Aspect of the Dragonhawk. This powerful aspect combines all of the effects of Hawk and Monkey. Any talent or glyph that affects either Hawk or Monkey also affects Dragonhawk the same way. The idea is that you retire Hawk and Monkey at level 75 and go to essentially two Aspects: Dragonhawk for combat and Viper for mana regen.

Enjoy.
Nom nom >.>

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Old 10/15/08, 10:06 PM   #4265
Catalept
Piston Honda
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by Crackseed View Post
Update by Ghostcrawler as well...



Nom nom >.>
... I don't normally do this, but... HOLY CRAP. Even as a non-PvPer, I can see this making a profound difference.

... kinda makes Aspect of the Beast a complete waste of space, doesn't it?

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Old 10/15/08, 10:07 PM   #4266
Deathstalkr
Glass Joe
 
Night Elf Hunter
 
Dragonmaw
Originally Posted by Deathstalkr View Post
I’ve been reading the Forums for quiet some time and haven’t seen anything on this. I keep getting sound errors, or at least that’s what I think they are. About 20seconds into steady spam on a target I get this really annoying bell sound over and over. I have tried multiple ways to counter it by 1) using the steady spam macro listed below 2) by manually clicking the steady button. There just doesn’t seem to be a way to get rid of it!! It’s really annoying too. Any help would be great!

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast Steady Shot
/cast [target=pettarget,exists] Rabid
/console Sound_EnableSFX 1
I think I figured it out, I believe it was SCT (addon) low mana bell that was bugged. A new DL of the addon and it seems to be working just fine now. If anyone else is having a similar issue.

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Old 10/15/08, 10:17 PM   #4267
ElginRoko
Von Kaiser
 
Blood Elf Paladin
 
Sporeggar (EU)
2/2 Bloodthirsty seems to be working as "Your pets attacks have a 100% chance to increase it's happiness by 1% and heal 1% of it's total health", same amount over time, more consistent, if this is of interest to anyone. Haven't tested with 1/2, sorry.

Edit: No, no it isn't, I was getting confused by lucky procs and not actually checking my combat log thoroughly. it's a 20% chance for a 1% per second for 5 seconds healing buff.

Also let my hyena charge already, i'm trying to get my hunter to 70 using an MM burn spec (steady->sting->chimera->arcane->aimed->corpse) and it's really hard to get right when my pet doesn't hit the mob straight away

Last edited by ElginRoko : 10/24/08 at 9:53 AM.

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Old 10/15/08, 10:19 PM   #4268
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
On the topic of mana, I found last night in Sunwell (as Marks spec, with zero mana talents) I could not get below 90% mana if I tried. I used a Chimera-Steady rotation, with Aimed/Arcane only if I was on the run. JoW and Replenishment simply kept me topped off.

Even on Muru where we kill adds, mana was fine. This was mostly because the adds died in just a few seconds and we spent 70% of the time on Muru instead of adds, and Muru had a JoW up.

For anyone curious about Marks dps on Brutallus, I reached 3.1 with *no pet* (the area around Brut is bugged even more now). And my rotation was pretty sloppy (in terms of Readiness/Rapid Fire timing, and trying to break the habit of shooting multishots!).

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Old 10/15/08, 10:22 PM   #4269
Crackseed
Von Kaiser
 
Crackseed's Avatar
 
Tauren Hunter
 
Lethon
Aspect of the Dragonhawk will be a wonderful tool and something greatly needed both in terms of consolidation and a way to let us have stronger advantages on the PvP side [and hey, extra dodge when you accidentally pull aggro in PvE doesn't hurt either!] - now, if they make that Monkey glyph work with it ZOMG >.>

Aspect of the Beast is just odd and the 10% melee buff makes little sense, but I've always only ever used it as an anti-track measure when I'm out prowling for Hunter/Druid opponents. They really could just strip it out overall. I'd rather slap on a Camo Elixir then waste an Aspect for that.

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Old 10/15/08, 10:28 PM   #4270
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by Intermission View Post
On the topic of mana, I found last night in Sunwell (as Marks spec, with zero mana talents) I could not get below 90% mana if I tried. I used a Chimera-Steady rotation, with Aimed/Arcane only if I was on the run. JoW and Replenishment simply kept me topped off.

Even on Muru where we kill adds, mana was fine. This was mostly because the adds died in just a few seconds and we spent 70% of the time on Muru instead of adds, and Muru had a JoW up.

For anyone curious about Marks dps on Brutallus, I reached 3.1 with *no pet* (the area around Brut is bugged even more now). And my rotation was pretty sloppy (in terms of Readiness/Rapid Fire timing, and trying to break the habit of shooting multishots!).
As I've mentioned before JoW is currently bugged and doesn't have it's 4 second cooldown, once that is fixed I'd revisit the Mana usage of each spec.

[edit]

Whist Ghostcrawler is active on the beta forums would someone mind posting and asking if it's intended that Rabid only auto casts if the pet has aggro? I know Maaven on the live boards states that's the intention, but that's not how Rabid use to work and it makes no sense why they would make the talent pretty much useless for raiding unless you macro it.

Last edited by Mikari : 10/15/08 at 10:39 PM.

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Old 10/15/08, 10:39 PM   #4271
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
Aspect of the Dragonhawk leaves me at a loss for words.

I hope they still buff the dodge it gives, but even if they don't it's still an awesome change. It also makes Imp Aspect of the Monkey a reasonable place to drop that stray talent point early in the BM tree. Not only that, but it makes Aspect Mastery even more awesome. Glyph of Aspect of the Monkey also becomes pretty good now for PvP.

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Old 10/15/08, 10:40 PM   #4272
Crackseed
Von Kaiser
 
Crackseed's Avatar
 
Tauren Hunter
 
Lethon
Originally Posted by Kaejin View Post
Aspect of the Dragonhawk leaves me at a loss for words.

I hope they still buff the dodge it gives, but even if they don't it's still an awesome change. It also makes Imp Aspect of the Monkey a reasonable place to drop that stray talent point early in the BM tree. Not only that, but it makes Aspect Mastery even more awesome. Glyph of Aspect of the Monkey also becomes pretty good now for PvP.
Well, it depends if the Monkey glyph will work with Dragonhawk...

And Mikari - I'll post the question for you

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Old 10/15/08, 10:53 PM   #4273
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
In the middle of doing Hyjal right now. Just to confirm what everyone has said - JoW is insanely bugged. I must be getting 300 mana per second or so - not a very good measurement of mana at all.

I'm also not seeing a debuff for drums or potions (I am for heroism).

Most importantly, the BM hunters (I'm MM) have told me that they have tried to cast serpent sting and cannot. I assume this is because I have a more powerful one up - but if the glyph requires one's own sting to be up, this could be devastating. Not to mention I still see serpent sting worth being put up for BM even without the glyph due to the 20% scaling. Anyone confirm?

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Old 10/15/08, 11:11 PM   #4274
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by Esoth View Post
In the middle of doing Hyjal right now. Just to confirm what everyone has said - JoW is insanely bugged. I must be getting 300 mana per second or so - not a very good measurement of mana at all.

I'm also not seeing a debuff for drums or potions (I am for heroism).

Most importantly, the BM hunters (I'm MM) have told me that they have tried to cast serpent sting and cannot. I assume this is because I have a more powerful one up - but if the glyph requires one's own sting to be up, this could be devastating. Not to mention I still see serpent sting worth being put up for BM even without the glyph due to the 20% scaling. Anyone confirm?
The serpent sting issue happens if they refresh their sting whilst under the effect of an AP buff, since serpent sting scales with AP. They will be able to refresh it fine once it drops off.

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Old 10/15/08, 11:21 PM   #4275
Osse
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
Am I doing something wrong or does Bartender 4 not have the option to use for example /click BT4Button3 ? Trying to build up all in one macro but haven't had much luck yet.

In fact, this one works with one flaw. It bugs cast bar so you'll have to trust the macro. O_O

/castsequence reset=3 Steady shot, Steady shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Chimera Shot
/cast Kill Command
/cast Rabid

Last edited by Osse : 10/15/08 at 11:36 PM.

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