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Old 10/20/08, 2:34 AM   #4526
Exidous
Glass Joe
 
Night Elf Hunter
 
Crushridge
I don't know about level 80 but right now being MM.... My fellow hunter buddy (BM) and I (MM) are the top of the meters on any dps race that lasts longer than 1:30. Averaged 2500 dps for an entire BT clear. I'll have a SWP in two days.

I have no probs beating locks or other primary dps classes. Except maybe a boomkin once in a while. (wtf)
 
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Old 10/20/08, 2:54 AM   #4527
samfisher
Von Kaiser
 
samfisher's Avatar
 
Dwarf Hunter
 
Nagrand
Yes, we are way up on DPS right now, cos we already got most of our DPS skills. At 80, we will still probably only use skills that we already have access now, so right now, we have most of what a lvl 80 would have.

Our DPS will still increase at 80, yes, but not as big a margin as other classes because they got lots more new skills that will be in their rotation. Only significant skill we don't have yet is Kill Shot. Pets can already get all the DPS talents. =)
 
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Old 10/20/08, 3:33 AM   #4528
dssurge
Piston Honda
 
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Orc Hunter
 
Korgath
Originally Posted by godofthunder9010 View Post
I'm trying to sort whether it is worthwhile to pick up Aimed Shot (as it is now an instant cast and still has very impressive damage). If so, working it into a shot rotation could be tricky. If your mana regen allows it, would it be advisable to work out a Steady Shot, Aimed Shot, Arcane Shot rotation? Serpent Sting still looks like a waste of mana and debuff slot to me. Do we keep Kill Command in the rotation or do we pair it with Beastial Wrath? Do we add Rabid and/or Wolverine Bite into a rotation macro? By the way, has anyone had any luck coming up with a working macro that works with the changes?
1. Serpent Sting is damn near mandatory for all Hunters due to the functionality of Glyph of Steady Shot. High ranks deal a very considerable amount of damage and with SS Glyph make good use of your third major slot (with the others being Steady and BW, obviously.)**

2. Aimed shot is not even a feasible spec for BM Hunters. Too many points need to be spent optimizing the BM tree to waste 6 points in Mortal Shots + Aimed Shot. You would be better off taking another point and going 7 into Survival. Could be way off base, but I would assume a spec like this would yield better DPS than anything with Aimed Shot.

3. Arcane Shot is also bad unless they redesign it between now and WotLK which at this point I would say is fairly unlikely. It simply doesn't do enough damage to justify it's mana cost and it's Glyph is basically worthless in the damage department.

4. Kill Command should be stacked with BM in a spec with 3/3 Long + BW Glyph.

5. Pet abilities don't macro very well because of how pet GCD works, so throwing all active abilities on your Steady macro is probably the most optimal way to use them because on-demand isn't always an option.



** - I've yet to run any kind of real numbers on this, but with the alteration to AotV mechanics, I'm going to assume the AotV Glyph got a whole lot less desirable because of the passive component.
 
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Old 10/20/08, 4:11 AM   #4529
Melkunie
Von Kaiser
 
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Orc Hunter
 
Jaedenar (EU)
Originally Posted by samfisher View Post
Yes, we are way up on DPS right now, cos we already got most of our DPS skills. At 80, we will still probably only use skills that we already have access now, so right now, we have most of what a lvl 80 would have.

Our DPS will still increase at 80, yes, but not as big a margin as other classes because they got lots more new skills that will be in their rotation. Only significant skill we don't have yet is Kill Shot. Pets can already get all the DPS talents. =)
In naxx 10 and 25 man with about 90% of our players in premade gear we still seem to dominate the DPS. Even with 1% hit and 6xx agility i had no issues getting ahead of everyone else. In the spider wing i only lost on maexna because volley still goes true the web(fix please!) and i was on wall duty.

Maybe we don't scale that well(however spreadsheet proves that we actually scale rather good) compared to other classes. Or those guys didn't figured out how to use the new abilities to their max potential.
 
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Old 10/20/08, 4:23 AM   #4530
samfisher
Von Kaiser
 
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Dwarf Hunter
 
Nagrand
Yeah, cos for BM Hunters it's still Steady spam at 80 (I believe) with Serpent Sting weaved in with the right Glyphs. Other classes still probably haven't figured out the optimal rotations, but BM Hunters will be doing almost the same thing they did at 70.
 
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Old 10/20/08, 4:46 AM   #4531
Melkunie
Von Kaiser
 
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Orc Hunter
 
Jaedenar (EU)
Originally Posted by samfisher View Post
BM Hunters will be doing almost the same thing they did at 70.
Correct, and it is rather boring to be doing the same stuff i did the last 1+ year of TBC. Hence i converted to MM on live servers. I'm a bit worried about MM and survival specs tho with the changes to viper on the latest beta build.

WotLK Beta (US-English) Forums -> AOTV: not enough regeneration [9095]

Shame the thread turned into a troll fest after page 1 but you get the idea.
 
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Old 10/20/08, 5:16 AM   #4532
samfisher
Von Kaiser
 
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Dwarf Hunter
 
Nagrand
I'm more worried about SV than MM. With the JoW bug, our guild's MM hunter's DPS is right up there with the BM's. Not sure how much DPS will be knocked off the MM's DPS if/when JoW is fixed.
 
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Old 10/20/08, 5:38 AM   #4533
Xorys
Glass Joe
 
Night Elf Hunter
 
Archimonde (EU)
Cycle MM ?

HI,

What do you use macro in MM ?

#Showtooltip Steady Shot
/castesequence reset=target Viper Sting, null
/castrandom Chimera Shot, Steady Shot
/script UIErrorsFrame:Clear()

But the problem is that the Chimera Shot does not immediately available.

What do you think of this macro ?

#showtooltip Steady Shot
/castrandom [target=pettarget,exists] Kill Command
/castsequence reset=10 Chimera Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot
/script UIErrorsFrame:Clear()

Thx.
 
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Old 10/20/08, 5:56 AM   #4534
Jerem
Von Kaiser
 
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Draenei Shaman
 
Les Sentinelles (EU)
Originally Posted by dssurge View Post
5. Pet abilities don't macro very well because of how pet GCD works, so throwing all active abilities on your Steady macro is probably the most optimal way to use them because on-demand isn't always an option.
What's the advantage of macro-ing something with our spam-ability over letting it on auto-cast in the pet's skill-book?

I can see why macro-ing Lightning Breath was necessary because of the "get out of melee range" behavior of windserpents, but I fail to see why Rabid (among other abilities) needs to be macro-ed together with SS.
 
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Old 10/20/08, 6:20 AM   #4535
KergeKacsa
Von Kaiser
 
Troll Hunter
 
Ragnaros (EU)
Originally Posted by Jerem View Post
What's the advantage of macro-ing something with our spam-ability over letting it on auto-cast in the pet's skill-book?

I can see why macro-ing Lightning Breath was necessary because of the "get out of melee range" behavior of windserpents, but I fail to see why Rabid (among other abilities) needs to be macro-ed together with SS.
Because Rabid and some of the pet specials on bigger CD, DON'T cast automatically. So, if you don't cast it from a macro or button, it won't be used. Never.

Some question: As I heard, pets got their owner's hit rating. Yesterday we were in SWP (actually LoLwp), and killed Brutallus. I did over 3150dps (as BM 50/11) without any misses, but my pet got the following misses: (In brackets pre-patch data)
Swing: 7.6% (10.6%)
Claw: 5.0% (11%)
Rake: 13.6%

Somehow Wow don't transfer on my full hit rating on my pet, only 50% of it?

Btw, I got 2 feign Death resist too, though I've heard that this will be affected by hit rating too.
 
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Old 10/20/08, 6:21 AM   #4536
sjogren
Piston Honda
 
Blood Elf Hunter
 
The Sha'tar (EU)
Because there seems to be no decent skill priority system for the pets. I really wanted a devilsaur, but since it utterly fails at keeping its self-buff stacked it just doesn't work. Maybe it'll work better with the tweaked focus costs, I don't know.
 
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Old 10/20/08, 6:24 AM   #4537
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
Originally Posted by KergeKacsa View Post
Because Rabid and some of the pet specials on bigger CD, DON'T cast automatically. So, if you don't cast it from a macro or button, it won't be used. Never.

Some question: As I heard, pets got their owner's hit rating. Yesterday we were in SWP (actually LoLwp), and killed Brutallus. I did over 3150dps (as BM 50/11) without any misses, but my pet got the following misses: (In brackets pre-patch data)
Swing: 7.6% (10.6%)
Claw: 5.0% (11%)
Rake: 13.6%

Somehow Wow don't transfer on my full hit rating on my pet, only 50% of it?

Btw, I got 2 feign Death resist too, though I've heard that this will be affected by hit rating too.
I'm assuming that you're looking at your Pet's data as found on a WWS? If so, then you should know that WWS is currently registerring partially resisted as Misses, incorrectly. May I suggest you filter the CombatLog (doable via WWS) and look for specifically your pet's name and swings/claws/rakes.

Originally Posted by sjogren View Post
Because there seems to be no decent skill priority system for the pets. I really wanted a devilsaur, but since it utterly fails at keeping its self-buff stacked it just doesn't work. Maybe it'll work better with the tweaked focus costs, I don't know.
You're correct in that there is no decent skill priority, but Focus starvation is actually the main drawback in speccing 51 into BM.

You may find that even with the tweaked focus costs, your Devilsaur is not using pet skills every GCD because he's focus starved without at least 1pt in GftT. I guess once the WotLK Spreadsheet reflects the new pet skill costs we'll be able to see if 51pt BM is viable at 70.

Last edited by Rezdan : 10/20/08 at 6:29 AM.
 
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Old 10/20/08, 6:33 AM   #4538
sjogren
Piston Honda
 
Blood Elf Hunter
 
The Sha'tar (EU)
Originally Posted by Rezdan View Post
You may find that even with the tweaked focus costs, your Devilsaur is not using pet skills every GCD because he's focus starved without at least 1pt in GftT.
Oh yes, and that's why I'm 50/11 at the moment. However when I tested a devilsaur on the ptr, it was often the case that the damn thing used Bite instead of MB, even though it was off cooldown and there was (obviously) focus available and the buff fell off. Let's just say that made the decision to go 50/11 even easier.

Maybe speccing Longevity gives it a better chance to stay up, but it's in no way a guarantee until they give us proper skill priorities, and that just sucks.
 
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Old 10/20/08, 6:50 AM   #4539
akse
Glass Joe
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Sebudai View Post
You must not spec Rapid Recuperation. It's extremely hard to drop below 90% mana while grinding mobs with it. It's making me consider leveling as MM.
Yeah RR must be one of the best things of being MM as you level up 70->80. No need to change for viper or anything, just keep getting those killing blows.

And I'm quite sure this works out nicely in all those 5mans too where you will be able to land quite a lot of KB's
 
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Old 10/20/08, 6:50 AM   #4540
KergeKacsa
Von Kaiser
 
Troll Hunter
 
Ragnaros (EU)
Originally Posted by Rezdan View Post
I'm assuming that you're looking at your Pet's data as found on a WWS? If so, then you should know that WWS is currently registerring partially resisted as Misses, incorrectly. May I suggest you filter the CombatLog (doable via WWS) and look for specifically your pet's name and swings/claws/rakes.
Good idea, I did it. The result is almost the some.
Melee: 6,75% miss (2 parry, 27 dodge)
Claw: 4% miss (4 dodge)
Rake: 13, 6% (1 parry, 2 dodge)

I think the hit rating is NOT transferred to the pet completly. (It is 3-6% better, then pre-patch, but there is only 33-66% of the total hit rating at hit cap.)And there are the FD resists too.
 
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Old 10/20/08, 6:57 AM   #4541
Gruqq
Glass Joe
 
Orc Hunter
 
Argent Dawn
Ok I have a few questions about haste and steadys shot, and also what buffs are lowering GCD.

First of all, here is a link to my armory.

The World of Warcraft Armory

Specced 50/11

Now, the question is regarding a fully raid buffed situation. With passive haste buffs like wf totem, improved ret aura, etc and a quickshots proc, what is the ideal amount of haste rating (on my gear) to reach the GCD and not go below it (Since haste can be added through gems now). Also, is bloodlust still lowering GCD? One last question, is DST still one of the best trinkets for a BM hunter?

Edit: If someone could clarify to me what things are lowering our steady shot cast times i.e. quiver + serpent swiftness + haste gems/gear, etc
 
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Old 10/20/08, 7:01 AM   #4542
RSkillz
Von Kaiser
 
Tauren Hunter
 
Azjol-Nerub (EU)
Originally Posted by dssurge View Post
4. Kill Command should be stacked with BM in a spec with 3/3 Long + BW Glyph.
I'm reading this in 2 ways:

A. If you are BM specced, you should stack KC wit BM (in a macro) and you should spec 3/3 Long + BW Glyph.

B. If you are BM and also specced 3/3 Long + BW Glyph, then you should stack KC with BW (in a macro).

Which one is it? (just trying to make things clear for myself as I have currently 1/3 Long and 3/3 CS)
 
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Old 10/20/08, 7:03 AM   #4543
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
Originally Posted by KergeKacsa View Post
Good idea, I did it. The result is almost the some.
Melee: 6,75% miss (2 parry, 27 dodge)
Claw: 4% miss (4 dodge)
Rake: 13, 6% (1 parry, 2 dodge)

I think the hit rating is NOT transferred to the pet completly. (It is 3-6% better, then pre-patch, but there is only 33-66% of the total hit rating at hit cap.)And there are the FD resists too.
I do believe that all bosses have a 6.5% melee dodge/parry rate. Meaning that a PEt at the hit cap will still get dodged by Bosses.

Please, correct me if i'm wrong as i'll be the first to admit I'm not quite 100% on pet/boss attack table specifics.
 
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Old 10/20/08, 7:03 AM   #4544
Ato
Von Kaiser
 
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Tauren Hunter
 
Proudmoore
Any more info regarding the autoshot/autoattack bug, where checking the box means unlinked shots yet tab targetting that can cause extra mobs to be pulled (and/or break CC) or unchecking meaning linked shots?

It's all fun & games till someone gets a [Hydrocane] in the eye!
 
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Old 10/20/08, 7:06 AM   #4545
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
Originally Posted by Gruqq View Post
{snip}
Now, the question is regarding a fully raid buffed situation. With passive haste buffs like wf totem, improved ret aura, etc and a quickshots proc, what is the ideal amount of haste rating (on my gear) to reach the GCD and not go below it (Since haste can be added through gems now). Also, is bloodlust still lowering GCD? One last question, is DST still one of the best trinkets for a BM hunter?

Edit: If someone could clarify to me what things are lowering our steady shot cast times i.e. quiver + serpent swiftness + haste gems/gear, etc
As has been stated multiple times, ALL haste effects lower our Steady Shot cast time even though the tooltip may not reflect this. These include: Quiver, Serpent Swiftness, Windfury Totem, Haste Rating, etc.

As has been stated multiple times, with Quiver (15%) and Windfury OR Serpent Swiftness your Steady Shot will be AT the GCD.
 
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Old 10/20/08, 7:07 AM   #4546
Ato
Von Kaiser
 
Ato's Avatar
 
Tauren Hunter
 
Proudmoore
Originally Posted by Gruqq View Post
Also, is bloodlust still lowering GCD?
Bloodlust never lowered our GCD. A common misconception, I'm afraid.

You can find the info here: BL no lower gcd That post is where the discussion begins. Go back to first post in that thread to get just the basics.

Last edited by Ato : 10/20/08 at 7:16 AM.

It's all fun & games till someone gets a [Hydrocane] in the eye!
 
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Old 10/20/08, 7:57 AM   #4547
argent
Glass Joe
 
Orc Hunter
 
Eredar (EU)
Originally Posted by dssurge View Post
2. Aimed shot is not even a feasible spec for BM Hunters. Too many points need to be spent optimizing the BM tree to waste 6 points in Mortal Shots + Aimed Shot. You would be better off taking another point and going 7 into Survival. Could be way off base, but I would assume a spec like this would yield better DPS than anything with Aimed Shot.
for dmg alone its not realy a difference if you take the 2 points in survival instincts or mortal shots

assuming 100 steady shots with 40% crit and 1000 dmg non crit (for simplicity)

with 2/2 survival instincts
56 normal shots 56000 dmg
44 crits 88000 dmg (1000+100%)
overall 144000 dmg

with 2/5 mortal shots
60 normal shots 60000 dmg
40 crits 84800 dmg (1000+112%)
overall 144800 dmg

its 800 more dmg so mortal shots is slightly better but you loose 4% less dmg taken from survival instincts
the difference increases as you get more crit
if you have less than ~33,5% crit survival instincts does more dmg

if i have made mistakes somewhere please tell me
 
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Old 10/20/08, 8:00 AM   #4548
RSkillz
Von Kaiser
 
Tauren Hunter
 
Azjol-Nerub (EU)
As Serpent Sting will become/is important for BM hunters, would adding the line:

/castrandom serpent sting

in a "shot-cycle" macro work? For maximum DPS you want this sting to be up all the time anyways, but the mana burn is what concerns me and ofc there are the immune bosses.

Then again not having to worry about weaving it in and the sting also being active when you switch to viper, might be worth it.
 
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Old 10/20/08, 8:23 AM   #4549
Malthoreniel
Glass Joe
 
Night Elf Druid
 
Terrordar (EU)
On Serpent Sting and Chimera Shot interaction:

I do recall a post claiming that a refreshed SS during AotV will tick at reduced damage. This was definitely not the case yesterday. SS ticks stayed the same after every refresh, _including trinket-boosted damage_. I trust you all know what to do with that piece of information :-)
 
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Old 10/20/08, 8:27 AM   #4550
argent
Glass Joe
 
Orc Hunter
 
Eredar (EU)
one thing i noticed that should be changed
i had to respec to 51 bm to get rid of the exotic pets in my stable
 
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