 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
11/11/08, 2:24 AM
|
#5051
|
|
YOU SAID THERE WOULD BE CAKE
|
Originally Posted by Prinsesa
The chance for ranged attacks to miss a +3 mob is 9%. Careful Aim can reduce this to a 6% miss rate.
At level 70 with no Careful Aim, you need 142 hit rating to be hit capped.
At level 70 with max Careful Aim, you need 95 hit rating to be hit capped.
At level 80 with no Careful Aim, you need 296 hit rating to be hit capped.
At level 80 with max Careful Aim, you need 197 hit rating to be hit capped.
|
Focused Aim, not Careful.
|
|
|
|
|
|
11/11/08, 4:48 AM
|
#5052
|
|
Von Kaiser
Night Elf Hunter
Bloodscalp
|
Originally Posted by Bainik
So I decided to do some testing in the spreadsheet on AotH/AotB (assuming talented IAotH and their respective glyphs). I loaded the level 80 BM profile's gear and then changed the main hand to Custom Main Hand. I then proceeded to test setting the values for +AP and agility on the Custom Main Hand to very large values so as to see if there even would be a break point where AotH fell behind AotB and surprisingly even with values over 10,000 in either slot AotH was always higher. Maybe the haste from the glyph and IAotH scales better than we thought at 80?
|
Unless the spreadsheet has been updated, it is only giving the pet 10% more AP instead of the tested 21% extra AP. Until the spreadsheet gets updated to reflect this, you have to manually calculate the DPS.
|
|
|
|
|
|
11/11/08, 9:06 AM
|
#5053
|
|
Don Flamenco
|
I did a bit of testing with lvl 70 Scorpid Poison just before shutdown and I just wanted to add, so there's no confusion and because its easy to miss this info, that Scorpid Poison dot damage reflects the CURRENT pet AP at time of tick and not the Attack Power it had at the start of the stack.
Testing was done with myself in AotViper (not attacking) first observing the damage range of a full stack of Scorpid Poison.
I then swapped to AotBeast (still not attacking) and noticed a consistently significant increase in the tick damage over the damage with AotV up.
|
|
|
|
|
|
11/11/08, 9:22 AM
|
#5054
|
|
Von Kaiser
Blood Elf Paladin
Sporeggar (EU)
|
Originally Posted by Rezdan
I did a bit of testing with lvl 70 Scorpid Poison just before shutdown and I just wanted to add, so there's no confusion and because its easy to miss this info, that Scorpid Poison dot damage reflects the CURRENT pet AP at time of tick and not the Attack Power it had at the start of the stack.
Testing was done with myself in AotViper (not attacking) first observing the damage range of a full stack of Scorpid Poison.
I then swapped to AotBeast (still not attacking) and noticed a consistently significant increase in the tick damage over the damage with AotV up.
|
I'm presuming you went viper->build full stack->scorpid stops reapplying->beast, it's not quite clear from your description, but I'll give you the benefit of the doubt on that one...
... in which case, that's a completely new stacking (D|H)oT mechanic, since the normal mechanic is the stack's tick is only recalculated at time of reappliction. I wonder if similar mechanics (lifebloom, seal of veng) do the same now, since I'd have thought they'd have used the same code (I seem to recall the patch that made lifebloom stacking viable requiring a SoV coefficient nerf since they made them both apply the coefficient once per stack rather than entirely on the first stack)
|
For insurance reasons. Yes. That, and for freedom.
|
|
|
|
11/11/08, 11:17 AM
|
#5055
|
|
Glass Joe
Night Elf Hunter
Mannoroth
|
Originally Posted by Arial
You are both correct: If there are multiple hunters in a raid with Scorpids, only one stack of the poison will be applied.
To answer the second question, the nerf to scorpid poison did indeed go through. Pre-nerf, fully stacked poisons were ticking for 1190-1192 on raid lvl bosses; now, they tick for about 621-625, fully stacked.
Edit: I should be flogged. My first post on here, and its littered with errors.
|
On Brutallus on Sunday night: I was MM with a scorpid. My scorpid put the poison up first, the BM hunter there also had a scorpid and did not get credit for any scorpid poison damage.
Stats from my scorpid (poison) over 3 minutes 50 seconds:
17% of my damage, 112 ticks, 119 398 damage, 7017 resisted
Average tick: 1066
Max tick: 1796
|
|
|
|
|
|
11/11/08, 11:32 AM
|
#5056
|
|
Glass Joe
|
Originally Posted by Walori
Just to put in a quick question...
Do you guys know what the hit cap will be at 80? have been looking at different sets of gear and there is not a lot of hit on them, so im thinking that hit cap will be round where it is now.
Thanks
|
It will actually be just a little more than double what it is currently.
At level 80, 32.78 hit rating will equal 1% hit. Therefore, to achieve the 9% hit to never miss, you need:
32.78*9 = 295.02
This precludes any racial or talented buffs to hit. I hope this helps.
Edit: You could, theoretically, go with 263 hit, since very raid group these days is guaranteed to have at least 1 Draenai if you're Alliance.
Last edited by Arial : 11/11/08 at 11:40 AM.
|
|
|
|
|
|
11/11/08, 11:37 AM
|
#5057
|
|
Glass Joe
|
Originally Posted by Tukela
On Brutallus on Sunday night: I was MM with a scorpid. My scorpid put the poison up first, the BM hunter there also had a scorpid and did not get credit for any scorpid poison damage.
Stats from my scorpid (poison) over 3 minutes 50 seconds:
17% of my damage, 112 ticks, 119 398 damage, 7017 resisted
Average tick: 1066
Max tick: 1796
|
My apologies, I should have been more specific. I'm a BM build and, from what I understand, MM has more raw attack power boosts, so it would make sense that your poison ticks would be higher than mine. Do you have the results of your scorpid tests prior to 3.0.3 nerf?
Its still a pretty potent raiding pet.
|
|
|
|
|
|
11/11/08, 1:10 PM
|
#5058
|
|
Don Flamenco
|
Originally Posted by ElginRoko
I'm presuming you went viper->build full stack->scorpid stops reapplying->beast, it's not quite clear from your description, but I'll give you the benefit of the doubt on that one...
... in which case, that's a completely new stacking (D|H)oT mechanic, since the normal mechanic is the stack's tick is only recalculated at time of reappliction. I wonder if similar mechanics (lifebloom, seal of veng) do the same now, since I'd have thought they'd have used the same code (I seem to recall the patch that made lifebloom stacking viable requiring a SoV coefficient nerf since they made them both apply the coefficient once per stack rather than entirely on the first stack)
|
Sorry, I'll be a bit clearer.
1. With Viper on, Build full stack of scorpid damage.
2.a) With Viper on, Scorpid continues applying scorpid poison therefore refreshing said stack.
b) Take note of full stack SP ticks, for this example we'll say this dmg averages to V1.
3.a) Swap to Beast without resetting scorpid poison stack, scorpid continues to refresh/apply scorpid poison.
b) Take note of full stack SP ticks, for this example we'll say this dmg averages to B1.
4. Repeat step 2, take note of dmg as V2.
5. Repeat step 3, take note of dmg as B2.
I ran this complete test about 5x, not doing any hunter dmg each time (no +ap trinkets/procs/etc changed during the fight and no use of AotH).
Results:
V1 < B1, V1 < B2
V2 < B1, V2 < B2
What I did not test was to see wether or not an Existing tick (unrefreshed) became less/more powerful with AotB on.
I, or others if theyre faster, can prolly fill in this info.
I'm not quite sure about your 2nd paragraph but i hope this clears up the test and lets you draw some conclusions about the mechanic.
|
|
|
|
|
|
11/11/08, 1:16 PM
|
#5059
|
|
Glass Joe
Night Elf Hunter
Mannoroth
|
Originally Posted by Arial
My apologies, I should have been more specific. I'm a BM build and, from what I understand, MM has more raw attack power boosts, so it would make sense that your poison ticks would be higher than mine. Do you have the results of your scorpid tests prior to 3.0.3 nerf?
Its still a pretty potent raiding pet.
|
Well I think BM's poison tick would still be higher as the pet has much more +% damage modifiers.
Looking back at a bunch of previous wws, it appears my scorpid poison normally did ~700 average, ~950 max tick damage.
I believe the higher totals on my recent Brutallus indicate that the BM hunter's scorpid poison was actually doing damage, even if it was counting as my damage. My question would be then, is the scorpid poison from both pets being combined somehow? Or is only the higher damage tick (usually BM) counting?
|
|
|
|
|
|
11/11/08, 1:36 PM
|
#5060
|
|
Piston Honda
|
Just a heads up, the whole Aspects not being on its own GCD is either not currently in game or is, at times, bugged. On my KJ kill on Sunday, I was spamming SS, as always, while trying to switch to Viper and was unable to get the new aspect to kick in. I even tried it while Explosive Shot was recycling its GCD (I had to respect to be the guild's refresh monkey) and the aspect still did not take effect until the GCD completed.
I didn't bother logging in last night (have to love taking breaks) but tonight, I'll do some testing on the dummies in TB. But for the life of me, I can't see lag being a factor if they're on two seperate cool down systems.
|
|
|
|
|
|
11/11/08, 2:32 PM
|
#5061
|
|
Piston Honda
Dwarf Hunter
Turalyon (EU)
|
Originally Posted by Rezdan
What I did not test was to see wether or not an Existing tick (unrefreshed) became less/more powerful with AotB on.
I, or others if theyre faster, can prolly fill in this info.
I'm not quite sure about your 2nd paragraph but i hope this clears up the test and lets you draw some conclusions about the mechanic.
|
That is the standard mechanic for refreshing DoT/HoT stacks nowadays. Resto druids used to start a lifebloom stack with the on use effect of +healing trinkets to amplify the HoT power and then kept it running forever by refreshing. So Blizzard changed it and now whenever you refresh the DoT/HoT stack the tick amount is recalculated.
Tick amount does not change though until you actually refresh (so the amount is not recalculated on every tick).
|
|
|
|
|
|
11/11/08, 2:35 PM
|
#5062
|
|
Glass Joe
|
Originally Posted by Bovii
Just a heads up, the whole Aspects not being on its own GCD is either not currently in game or is, at times, bugged. On my KJ kill on Sunday, I was spamming SS, as always, while trying to switch to Viper and was unable to get the new aspect to kick in. I even tried it while Explosive Shot was recycling its GCD (I had to respect to be the guild's refresh monkey) and the aspect still did not take effect until the GCD completed.
I didn't bother logging in last night (have to love taking breaks) but tonight, I'll do some testing on the dummies in TB. But for the life of me, I can't see lag being a factor if they're on two seperate cool down systems.
|
It has been working fine for me. Its true you can't switch aspects while you are currently doing something (eg casting stready shot), but you most certainly do not have to wait until the global cooldown is finished to be able to switch aspects.
|
|
|
|
|
|
11/11/08, 4:24 PM
|
#5063
|
|
Don Flamenco
|
Can anyone confirm if 3.0.3 fixed or did not fix the issues with leaving Auto Attack/Auto Shoot unchecked and auto-shot? There were about 6 pages of discussion that seemed to just stop around the release of the patch, but it didn't seem like a definitive conclusion was ever reached.
|
|
|
|
|
|
11/11/08, 6:35 PM
|
#5064
|
|
Von Kaiser
|
Originally Posted by Arial
My apologies, I should have been more specific. I'm a BM build and, from what I understand, MM has more raw attack power boosts, so it would make sense that your poison ticks would be higher than mine. Do you have the results of your scorpid tests prior to 3.0.3 nerf?
Its still a pretty potent raiding pet.
|
You only want one scorpid in the raid, and you want it to belong to a BM hunter.
My scorpid consistently averages 1300-1500 dps on boss fights. The best fight I've seen so far was on a Hyjal joy-ride where the scorp did 1811 dps on anetheron, with an average poison tick of over 1400 and a max tick of over 2500 damage. It should be noted that since I was plinking infernals, I put aspect of the beast up and let my scorp be my primary damage dealer. This resulted in a 300 pet-attack-power boost under raid-buffed conditions, and a combined pet-hunter dps over 600 higher than that of the next closest combatant. I generally run in hawk, but there are definitely times when AotB is the best aspect to be in. (If you follow the link, please disregard the Najentus and Supremus fights- for whatever reason, my pet dps did not make it in to those parses. Illidari Council and Illidan are also invalid, as I disconnected and re-connected on both fights (twice on Council.))
These results were achieved post-nerf. I run with 4/6 t6, beast tamer's shoulders (with the pet doing that much damage, BT shoulders are awesome), and bt/sunwell non-tier.
When running an MM build, the scorpid usually averages about 600-800 dps. It's not even close. Only one hunter in any given raid should have a scorpid, and that hunter should be BM.
Last edited by Zeuxis : 11/11/08 at 6:40 PM.
|
|
|
|
|
|
11/11/08, 6:36 PM
|
#5065
|
|
Glass Joe
|
Originally Posted by Dralmoo
Can anyone confirm if 3.0.3 fixed or did not fix the issues with leaving Auto Attack/Auto Shoot unchecked and auto-shot? There were about 6 pages of discussion that seemed to just stop around the release of the patch, but it didn't seem like a definitive conclusion was ever reached.
|
I'm still having this problem
|
|
|
|
|
|
11/11/08, 6:43 PM
|
#5066
|
|
Glass Joe
Orc Hunter
Thorium Brotherhood
|
Do you have to be BM for scorpids to out dps cats on raid bosses?
|
|
|
|
|
|
11/11/08, 6:58 PM
|
#5067
|
|
Von Kaiser
|
Originally Posted by Groznar
Do you have to be BM for scorpids to out dps cats on raid bosses?
|
Generally I've found the scorpid to be the higher dps pet regardless of spec, so long as it can sit on the boss and maintain its poison stack; the difference is just much more marked as a BM. Sadly, with Wrath fast approaching, I've not had the chance to extensively test the comparative impact of the 3.0.3 nerfs on both Rake and Scorpid Poison under raid conditions across the full range of specs and aspects, and I'm sure I won't complete said testing before thursday.
As a sidebar, though, I can definitively say that the WF nerf hit MM much harder than the rake/scorpid poison nerf hit BM. BM numbers post 3.0.3 are about the same as they were in 3.0.2, largely thanks to animal handler- I've seen a significant increase in cat/scorpid non-special dps with the addition of animal handler's expertise, and it at least partially makes up for the reduced special damage. MM, otoh, now feels glacially slow unless you're rolling drums and packing a ton of haste gear.
|
|
|
|
|
|
11/11/08, 6:59 PM
|
#5068
|
|
Von Kaiser
Tauren Druid
Burning Legion
|
Originally Posted by Ozrilla
I'm still having this problem
|
As am I. I have not seen a change in behavior with last week's patch. That being said, the suggestions previously posted here seem to work, although they are less than ideal.
In addition, I would to ask if anyone else is seeing another issue. Pre-patch, I used to be able to initiate combat by simply targeting with left mouse click or tabbing, and then single right clicking the mouse to start auto attack. The right click to auto attack no longer works. I cannot find any setting within the interface options that restores this. All that happens now is either nothing, if I have "mouse click to move" disabled, or I move the spot the mouse clicked if I have "mouse click to move" enabled.
Does anyone else have this problem first of all? Secondly, does anyone have a solution to restore the mechanic to restore auto attack on right mouse click?
|
|
|
|
|
|
11/11/08, 7:16 PM
|
#5069
|
|
Glass Joe
Orc Hunter
Thorium Brotherhood
|
Originally Posted by Zeuxis
As a sidebar, though, I can definitively say that the WF nerf hit MM much harder than the rake/scorpid poison nerf hit BM.
|
Thanks for the info Zeuxis. While the windfury loss was huge, I've still been unable to get as much damage per second out of BM as MM. It's much closer now, I was doing about 3700 on Brutallis before, only 3400 now, but the best BM number I've pulled is 3200. But then we've only had a few resets to test and one score each isn't much of a sampling.
The JoW nerf hurt me more than the windfury nerf I feel.
|
|
|
|
|
|
11/11/08, 7:22 PM
|
#5070
|
|
Glass Joe
|
On another note, I was thinking of doing a drain/CC 2v2 come level 80 - maybe with a shadow priest.
Obviously it's a survival build, but what do we think? I haven't put *too* much thought into talents yet, obviously Resourcefulness, Noxious Stings, Hunting Party, Point of No Escape and Trap Mastery are must haves, but I thought imp stings would be nice as well (of course this has limited what I can do in the SV tree). Any thoughts on strengths/weaknesses and/or counters? Spec suggestions?
Talent Calculator - World of Warcraft
|
|
|
|
|
|
11/11/08, 7:25 PM
|
#5071
|
|
Glass Joe
|
Originally Posted by baldeagle
In addition, I would to ask if anyone else is seeing another issue. Pre-patch, I used to be able to initiate combat by simply targeting with left mouse click or tabbing, and then single right clicking the mouse to start auto attack. The right click to auto attack no longer works. I cannot find any setting within the interface options that restores this. All that happens now is either nothing, if I have "mouse click to move" disabled, or I move the spot the mouse clicked if I have "mouse click to move" enabled.
Does anyone else have this problem first of all? Secondly, does anyone have a solution to restore the mechanic to restore auto attack on right mouse click?
|
I don't have this problem, BUT I am unable to put Heart of the Phoenix on a toolbar - pet bar or otherwise. Every time I'd like to use it, I have to go into my spellbook. Is anyone else having this issue?
Thanks!
|
|
|
|
|
|
11/11/08, 7:34 PM
|
#5072
|
|
Glass Joe
Dwarf Hunter
Shattered Hand
|
Originally Posted by presidentofmalf
I don't have this problem, BUT I am unable to put Heart of the Phoenix on a toolbar - pet bar or otherwise. Every time I'd like to use it, I have to go into my spellbook. Is anyone else having this issue?
Thanks!
|
#showtooltip Heart of the Phoenix
/cast Heart of the Phoenix
|
|
|
|
|
|
11/11/08, 7:36 PM
|
#5073
|
|
Glass Joe
Draenei Hunter
The Forgotten Coast
|
hunter macro's
Ok, i have a real confusing question for me and the hunter's in my guild. We all were basically bm and used the same macro(basically). I can't put out the same dps in either mm or bm now and im looking for maybe a new shot rotation/macro i can use and give to other hunter's in my guild. Granted were not in as far as some of you guys in raiding, so our gear isn't the same but i feel with the gear i do have i should put out alot more then i am. Anything you guys have would be great!!!!!
|
|
|
|
|
|
11/11/08, 8:03 PM
|
#5074
|
|
Glass Joe
Orc Hunter
Das Syndikat (EU)
|
Thing is, there actually is no more Macro spamming needed.
With autoshot unlinked you only need to spam your steady shot button.
Maybe you should link the Rabid cast of your pet to the steady shot or when u play with a scorpid
the scorpid poison cast.
As a BM hunter you have a quite easy rotation. It will change a bit at lvl 80 when you want to keep up
Serpent Sting to benefit from the 10% Bonus dmg to Steady Shot when Serpen Sting is applied to
the current target. (Glyph needed)
|
|
|
|
|
|
11/11/08, 8:48 PM
|
#5075
|
|
Glass Joe
|
Originally Posted by Agnus
#showtooltip Heart of the Phoenix
/cast Heart of the Phoenix
|
Now why the heck didn't I think of that?! It's not like I've never used macros before. Hmmph. Thanks!
|
|
|
|
|
|
|