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Old 07/24/08, 8:54 PM   #601
takel
Von Kaiser
 
Night Elf Druid
 
Shadowsong
Orinaccio,

Can you try repeating the tests using Rank 1 Multi Shot and comparing the DPS increases vs mana consumption?

Also, could you try this build? (7/50/4) Talent Calculator - World of Warcraft
Shot priority is to steady shot until the Imp. SS proc comes up, Arcane Shot next GCD. Unfortunately Arcane Shot doesn't scale well enough with RAP to beat SS without the proc bonus especially with the bonuses to SS just yet and there aren't enough points to use on Barrage to make Multi a feasible alternative even using Rank 1.

Personally, I feel that Arcane and Serpent Sting at the very least needs to get more RAP scaling so that they become viable alternatives for the GCD than Steady Shot.
 
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Old 07/24/08, 9:04 PM   #602
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
Originally Posted by KraxisSingular View Post
With the change to raidwide totems, and the combination of Strength of Earth and Grace of Air (woot), we can now expect to see the benefit of them to a greater degree, right?
Assuming we get a shaman in our group, yes, as SoE totem is still party only
 
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Old 07/24/08, 9:09 PM   #603
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Originally Posted by Chul View Post
Assuming we get a shaman in our group, yes, as SoE totem is still party only
Aren't they all supposed to be raidwide though and it's just mostly unimplemented?
 
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Old 07/24/08, 9:25 PM   #604
Kelidor
Glass Joe
 
Night Elf Hunter
 
Eredar
Originally Posted by Razzmatazz View Post
I'm working on compiling most of the information and feedback about the talents, skills and changes I've heard in this thread and putting it in an easy to read format. I was wondering if you guys would mind if I put it up in the beta forums as a kind of summary of what the raiding hunter thinks about the talents (with some important disclaimers of course, such as "I do not in fact represent Elitist Jerks or its members in any way" ). We can only hope that all the constructive criticism that's been piling up in this thread comes to Blizzard's attention that way.
I believe that's a great idea and it would be an easy way for Blizzard to see constructive feedback from high-end hunters who know what they are talking about.

Originally Posted by Sean
Aren't they all supposed to be raidwide though and it's just mostly unimplemented?
It's probably still not totally decided by Blizzard, but I do believe Blizzard should make most of the ''party only buffs'' available to all the raid group. This will prevent hybrid stacking and allow more classes who do not directly contribute to a party ( rogues ) to be actually needed. From what I can see from my own raids, we always have around 15-17 dps slots and 75% of them would be people who contribute to a specific group, such as BM Hunters, spriests, shamans of all kinds and paladins. When those hybrids are actually needed ( most of the time, 1 per group = perfect ), it doesn't leave any room to the other classes.

tl:dr = Make party buffs --> raid buffs is a good idea
 
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Old 07/24/08, 9:32 PM   #605
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
Originally Posted by Sean View Post
Aren't they all supposed to be raidwide though and it's just mostly unimplemented?
I hope that is the case, but currently in beta it is still party only.

I've been going by this thread about group makeups.
 
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Old 07/24/08, 9:44 PM   #606
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
After a few posts on the Wowhead forums, the pet calculator should be working as per beta: 3 points per tier but tooltips wrong. They'll fix the tooltips when they get fixed in the Beta.
 
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Old 07/24/08, 10:35 PM   #607
Spiry
Piston Honda
 
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Draenei Priest
 
<TDM>
Stormscale (EU)
Could any of the beta testers let us know if there are still pets with caster stats?

Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
 
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Old 07/24/08, 10:39 PM   #608
Sean
Piston Honda
 
Orc Hunter
 
Illidan
According to Mania's new pet FAQ for Lich King there are still pets with caster stats - but of the new ones in Lich King I don't see any mobs flagged as caster. It's been posted that they are doing away with caster stats, I think they just haven't gotten around to fixing the old pets yet.
 
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Old 07/24/08, 11:44 PM   #609
TunA GoD
Glass Joe
 
Orc Hunter
 
Mal'Ganis
Ok, so here is my thinking on the raiding BM spec that I came up with.
Talent Calculator - World of Warcraft
I was thinking that putting points into Longevity is a waste because you gain more DPS by using TBW with trinkets and abilities (ex. Using it with Blood Fury or Rapid Fire) which all tend to gravitate around a 2 minute cooldown. Having 30 extra seconds of "Oh shi*" tends to be more useful in a PvP setting... Points in aspect mastery are better put into the T2 marksman Careful Aim talent because you would end up with more AP for less talent points. Until I see Beast Mastery on a live beta server, I dont really see the real use of 5 extra pet talent points and a special kind of pet that we wont see any major damage increases from. I dont see any abilities with just 5 points that would increase pet DPS. Blizzard said it themselves that the talent was more for the use of 5 extra pet talent points...

And im very happy with the survival talent changes
Miniature shadowpriests hiding in a hunter's body
 
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Old 07/24/08, 11:52 PM   #610
motif
Glass Joe
 
Gnome Death Knight
 
Earthen Ring
Longevity is interesting too because of the -30% cooldown on all pet abilities. Dunno how it'll all work out, but it seems very handy for some pets to say the least. Especially since almost all the pet family specials now have a cooldown rather than being spammable.

Also interested to see if they make Furious Howl raid wide or increase it's range at all. Could be decent since Wolves are now DPS class.
 
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Old 07/25/08, 12:12 AM   #611
TunA GoD
Glass Joe
 
Orc Hunter
 
Mal'Ganis
I also found this very interesting. Taking the 3 minute cooldown on the Crocolisk's 'Snap Back' ability into a 2 minute cooldown. Last time i checked petopia it showed as a 2 minute duration so yeah

I plan on using a Crocolisk for leveling to level 80 because they have acess to the pet tanking tree. I was thinking about switching over to a wind serpent afterwards because of the (hopefully) awesome lightning breath.

Not to mention the 40% mana regeneration in the 5th tier of the pet utility tree "Cunning".

Roar of Recovery* 1/1 for 34 focus, 5 minute CD, 30 yd range roar that restores 40% of the hunter's total mana over 8 seconds (requires 2/2 Owl's Focus)

At this point im not too sure where to go. The 5 minute cooldown on getting 40% of my mana back or 5% increase in melee AP and ranged AP (In example a 4,000 AP hunter would gain 200 AP)

Call of the Wild* 1/1 for 100 focus, 5 minute CD, 20 sec duration roar that increases melee and ranged attack power of all party members within 20 yards by 5% (requires 3/3 Spider's Bite)

All the pet talent information was taken from Petopia: Wrath of the Lich King - Hunter Pet Talents
 
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Old 07/25/08, 12:22 AM   #612
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by motif View Post
Longevity is interesting too because of the -30% cooldown on all pet abilities. Dunno how it'll all work out, but it seems very handy for some pets to say the least. Especially since almost all the pet family specials now have a cooldown rather than being spammable.

Also interested to see if they make Furious Howl raid wide or increase it's range at all. Could be decent since Wolves are now DPS class.
FH raidwide... would be pretty damn nifty. Combined with Longevity it would perhaps not beat Savage Rend, but it would certainly be a very good choice in melee heavy raids.

Longevity certainly does draw a lot of power from the pet special CD reduction. And as far as I have seen regarding gear so far there are a few 1.5 min trinkets already. So perhaps they might become more common? Then it would fit almost too well. In time.
But something worth thinking about too, even if it is just going to be for ease of play, Longevity will also affect Growl down to 10.5 secs. That's a truckload of extra threat for farmingduty. Nothing ofr raids, but it will certainly make the time between raids easier.
 
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Old 07/25/08, 12:27 AM   #613
Catalept
Piston Honda
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by TunA GoD View Post
Roar of Recovery* 1/1 for 34 focus, 5 minute CD, 30 yd range roar that restores 40% of the hunter's total mana over 8 seconds (requires 2/2 Owl's Focus)
Probably Too Early To Tell(tm) with this one. It's an Evocate Lite, and looks like a pretty good one. However, given that we can probably expect JoW in 25-mans, plus our own mana-boosting talents, we may not be as chronically mana-starved in WLK as we have been in BC.

Originally Posted by TunA GoD View Post
Call of the Wild* 1/1 for 100 focus, 5 minute CD, 20 sec duration roar that increases melee and ranged attack power of all party members within 20 yards by 5% (requires 3/3 Spider's Bite)
This one seems really underwhelming, and in need of a boost. Making it 10% for 30 seconds would be much more appealing IMO. 5% AP for 20 seconds once per fight... /yawn.

I'm somewhat puzzled by the short range on a lot of these pet abilities... what's the point of Hawk Eye (and especially Sniper Training) if we're supposed to be hanging around the 25 yard mark for our totems and pet buffs?
 
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Old 07/25/08, 12:33 AM   #614
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Growl's cooldown on Beta is currently 5s, and it is not effected by Longevity.

Imo Longevity is totally worth taking with the current state of the Raptor's Savage Rend proc-on-crit ability. It brings Savage Rend down from 1 minute to 42 seconds, and the on-crit ability is 10% damage with a 30second duration. With Cobra Strikes and a decent crit % that pretty much assures it being up nearly constantly.
 
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Old 07/25/08, 1:17 AM   #615
Soulbeast
Banned
 
Orc Hunter
 
Trollbane
Originally Posted by Helot View Post
Just to touch on the JoW pally snippet: So far it looks as though JoW scales based on the paladins AP/SD. This means that at level 80, a ret pally will be keeping up JoW for mana regen, as theirs will be superior to a holy pallies in terms of mana refunded.

Currently it's theorycrafted at ~270/proc at lvl 70, and 460/proc at lvl 80. Sweet, no?
-------------------------------------------------------------------------------------------------------------------------------

just like i said....JoW at 460 a proc is enough to keep us above 50% mana an entire fight without invig or even wisdom/mana totems. yes that means not even downranking. personally even considering downranking and losing 60 DPS is ridiculous imo. if we were forced to downrank to be more efficient, then blizzard would not have added 2 new ranks of sshot. plus they wil probablly nerf the effects of downranking anyway.
 
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Old 07/25/08, 1:55 AM   #616
Catalept
Piston Honda
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by Soulbeast View Post
-------------------------------------------------------------------------------------------------------------------------------

just like i said....JoW at 460 a proc is enough to keep us above 50% mana an entire fight without invig or even wisdom/mana totems. yes that means not even downranking. personally even considering downranking and losing 60 DPS is ridiculous imo. if we were forced to downrank to be more efficient, then blizzard would not have added 2 new ranks of sshot. plus they wil probablly nerf the effects of downranking anyway.
Which implies that the point of the large increase in Steady Shot cost is to make us less efficient when soloing (by having to downrank, or drink every couple of kills), and making us drink between pulls in the absense of JoW or a spriest. Yay! We're turning into casters!
 
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Old 07/25/08, 2:02 AM   #617
Tongaro
Von Kaiser
 
Orc Hunter
 
Shadow Council
Originally Posted by Catalept View Post
Which implies that the point of the large increase in Steady Shot cost is to make us less efficient when soloing (by having to downrank, or drink every couple of kills), and making us drink between pulls in the absense of JoW or a spriest. Yay! We're turning into casters!
Or you could just solo and farm in Viper so you never have to stop. I already do this just so i don't have to worry about mana and the loss of the AP from hawk doesn't really matter when soloing and non elites don't last long enough for quick shots to matter. And well I already have to drink between pulls with out a SP or JoW so that won't be anything new.
 
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Old 07/25/08, 2:09 AM   #618
Arcazua
Von Kaiser
 
Night Elf Hunter
 
Lightbringer
Originally Posted by orinaccio View Post
I thought I'd share some preliminary, unscientific results from my brief testing on Dr. Boom last night using a MM build both in Live and Beta.....I'd be happy to continue sharing my input if there's any interest. Hopefully I will get a little better at testing, so if theres advice from more experienced hunters out there, I'm open to them.
Just one thing I'd like you to clarify...did you run each test multiple times, or just once? My experience testing on Dr. Boom is that you sometimes get some variation in the results, especially depending on how good a whack-a-mole player you are. If you haven't run the same test at least three times, could you? I know it's a pita to regen the mana and go again, but it keeps you from drawing conclusions on faulty data. If this is something you're already doing, I apologize. I'd be more than happy to see your results if you're doing that, though...as much as I'm a pure math theorist, I know that sometimes you need some empirical data.
 
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Old 07/25/08, 6:41 AM   #619
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
Hunting Party

Should Hunting Party also restore focus?

It restores everything else, including Runic Power, so I don't see why it shouldn't restore say 5-10 focus?
 
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Old 07/25/08, 8:14 AM   #620
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Sean View Post
Growl's cooldown on Beta is currently 5s, and it is not effected by Longevity.
Don't know if I like that. Undoubtedly Growl is going to be weakened to be on a faster CD. And Longevity not working on it... Damn. But a Crocolisk with Longevity. Ah the image of constant AoE tanking is real nice. Oh well, that's for solo all.

I doubt Hunting Party would have much impact on our pets if it did restore 10 focus (or whatever), with GftT we shouldn't have trouble getting enough back. And given that Hunting Party has a cooldown we should be pretty lucky to have it come just when we are critstarved. But I guess it is worth a little effort to get if we can't find anything else.
 
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Old 07/25/08, 8:26 AM   #621
Thorongil
Piston Honda
 
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Human Priest
 
Alexstrasza (EU)
Originally Posted by KraxisSingular View Post
Don't know if I like that. Undoubtedly Growl is going to be weakened to be on a faster CD. And Longevity not working on it... Damn. But a Crocolisk with Longevity. Ah the image of constant AoE tanking is real nice. Oh well, that's for solo all.

I doubt Hunting Party would have much impact on our pets if it did restore 10 focus (or whatever), with GftT we shouldn't have trouble getting enough back. And given that Hunting Party has a cooldown we should be pretty lucky to have it come just when we are critstarved. But I guess it is worth a little effort to get if we can't find anything else.
I wouldn´t take it for granted that Growl is going to be weakened.

We haven't done a major pass on threat generation yet for any of the classes. We realize it was very easy in BC for hunters to pull aggro off of their pets. You can probably tell from some of the pet talents (including the ones that just grant more pet dps) that we want pets to be able to hold their own threat against a hunter. This is especially true when it's just you and Bitey out on your own, but ideally a tanking pet with the proper spec will be an effective offtank for 5-player instances, or even a main tank under some circumstances (say a group quest perhaps).
Source

That would at least hint to buffing pets aggro generation (in relation to the hunter). And after all, I can´t really see problems occuring with more aggro from pets. 5mans could be tanked with pets when leveling in BC, it would just make it a bit easier aggro-wise and give hunters more possibilities with WotLK. And if you don´t want or need the enhanced aggro then simply turn off Growl.

 
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Old 07/25/08, 8:41 AM   #622
Varelse
Glass Joe
 
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Orc Hunter
 
Dragonblight (EU)
Originally Posted by Chul View Post
Should Hunting Party also restore focus?

It restores everything else, including Runic Power, so I don't see why it shouldn't restore say 5-10 focus?
Probably because they can argue that our crits already restore 50 focus (with no 8-second cooldown) with an investment of two talent points. Not much call for a 10 focus return for an investment of five.

But on the subject of Hunting Party, it seems equally likely that they're setting us up as a shadow priest equivalent for physical DPS. Casters already have Shadow Priest. And sure, with another mana return source, they can spec/gem/gear/enchant for less mana. But methinks the mana return would be just as well suited to boosting our own and other hunters mana, whilst also boosting the rage/energy/rune returns on the other physical DPS classes. Time will tell which choice of group placement will yield the highest gains for the receivers. But I like the idea they're making us the physical solution to the Shadow Priest. Applying a damage boosting debuff while replenishing the team's powers. Looking forward to seeing what it all looks like once stuff is working and there's some things to raid.
 
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Old 07/25/08, 8:46 AM   #623
Gonkish
BEST. HUNTARD. EVER.
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Varelse View Post
Probably because they can argue that our crits already restore 50 focus (with no 8-second cooldown) with an investment of two talent points. Not much call for a 10 focus return for an investment of five.
However, it would possibly allow you to skip spending 2 more points in an already bloated tree (cough Marksmanship cough), as HP is going to be just as much justification for your raid slot in Wrath as Expose Weakness is in Sunwell. If HP restored Focus (say 20-25 per crit), it would free up 1-2 talent points that could be spent elsewhere in a secondary tree.

Anyway, I am pasting this over from a thread on the Beta Hunter Forum (link here for those interested), since I know it'll probably get buried there relatively quickly. The writing is rather poor, as I'm essentially just using the post as a thought dump, and it's also quite long, because I'm a giant dork. Have at ye:

Originally Posted by Gonktarget Beta Threadshitting!
Survival here.

Counterattack should either be an active (rather than reactive) ability with a 30 sec. or more cooldown. Hunters basically only parry when they have Deterrence popped, and that effectively means that Counterattack shares its cooldown with Deterrence. That's strange.

Surefooted is much better now that the previous RNG lottery. Consistency is a good thing. I would make the snare reduction stronger, however. Bring it up to par with the Shaman's Toughness snare duration reduction and we'll talk.

Explosive Shot is only mildly useful. It hardly justifies its place as a 51 point talent, especially in the Survival tree. It's very oddly placed, the mana cost is relatively high (100 more than Rank 10 Arcane), and the damage is only so-so. Make Scatter Shot trainable, and move Explosive to the 21 point Marksmanship position, and you'd be much better off.

That'd do three things: A.) Provide all Hunters with Scatter, consequently giving them more survivability/utility/PvP control. B.) Move Explosive to a much more logical position given its relatively small niche, in the talent tree that would allow it to benefit much more from AP than it does as the 51 Survival talent. C.) It'd free up the 51 point Survival slot for something that is actually worthwhile for a Survival Hunter. Possibly a Cold Blood style timer (useful for both PvE and PvP, and further justification of Readiness as the 51 point pre-requisite)?

Wyvern Sting is still a joke because it will only be harmlessly dispelled in under a second, wasting only the Hunter's mana, GCD, and time. The cooldown reduction is welcome, however the ability itself is still terminally weak. The DoT effect, even with Potent Venom, is pathetically weak, and there is absolutely no dispel protection on it at all. The only thing it takes to completely negate any possible benefit Wyvern Sting might have is a Druid/Shaman/Paladin within 40 yards of the victim, or a PvP trinket, or Will of the Forsaken, etc. etc. etc. The reason Wyvern Sting has been lackluster from day one is that there is, quite simply, 1001 ways to rid yourself of it, and no reason not to.

How do you improve Wyvern? You either modify its current functionality significantly, including both upping the raw damage of the DoT component, possibly with the added benefit of a decent mana burn component to boot, as well as improving the scaling coefficient so it actually hurts things. Then you can go ahead and provide it with a Lifebloom/Unstable Affliction style dispel protection that applies regardless of the method used for breaking Wyvern during EITHER aspect of it's debuff (the sleep or the DoT). I'm including breaking on damage (even damage dealt to the victim by anyone during the sleep duration), because I'd like to see an actually dangerous Wyvern Sting that burns a decent chunk of Health/Mana that can be effectively utilized both offensively and defensively, without being considered a massive joke. Wyvern Sting, quite simply, does not justify its existence, nor its position as the 31 point Survival talent, nor its (considerable) cooldown, nor its mana cost. It provides no tangible benefit besides a neat gimmick and burning through your mana bar.

(I kind of hate Wyvern Sting, can you tell?)

Moving on, to reduce some talent bloat, why not combine Trap Mastery and Clever Traps into one talent? That always seemed logical to me.

Deflection is just straight up awful and I don't think I've ever seen anyone take it, at all, even if they were taking Counterattack. It's a waste of 5 talent points. (But then again, I suppose talent trees need some garbage here and there.)

Potent Venom is bad because it has Wyvern Sting as a pre-req, and only buffs your damage if the target already has Serpent or Wyvern on it. Let's face it: If you're a Hunter and you're using Serpent or Wyvern Sting in any serious fashion, you're probably not playing with a full deck. Serpent is nothing but a waste of mana (with the sole exception to that being annoying Rogues that just popped Cloak of Shadows in an attempt to Vanish), and Wyvern follows suit with the added benefit that it seemingly randomly decides whether or not it will stick to a mob. A talent that buffs a bad skill AND a bad talent is a bad talent. Go figure.

Master Tactician is still really strange. It scales inversely to your gear, which is odd. As you get better gear, MT becomes worse and worse. The best change to MT was unlinking it from Readiness, since the latter is actually useful at times.

In summation, Survival has some crap talents, some amazing talents (Expose/Hunting Party in particular), and fills the raid utility niche quite nicely. It's strange that a tree named "Survival" doesn't actually help you survive, however. A Survival Hunter suffers in PvP to the point of being damn near a free kill. I love it for raiding, however, and that's why I spec into it.

As for the other two trees I only have a few points:

Chimera Shot is quite strange. It's expensive, it does little to no damage in and of itself, it's targeted at PvP (specifically Arenas), and yet we all know how quickly a Hunter's Sting gets removed in the dreaded tiny boxes of doom (yes, even with improved stings). The best suggestion I've seen regarding Chimera is to change it to a Passive ability that provides Lifebloom/UA style dispel protection to your Stings, with the same general effect as what it currently does through an expensive shot with a travel time and 10 sec. cooldown right now. It forces those that can remove Poisons in Arenas to stop and think for a second instead of just mashing Cleanse Poison while yelling at their team to just kill that annoying Hunter already. At the very least, remove its travel time, and possibly consider taking it off the GCD (it is, after all, effectively pointless unless you have a Sting on the target already).

Trueshot Aura: No really, how can you possibly have gone this long without making this scale as a % AP buff? How do you go about listening to us in such other fantastic ways while ignoring something that would appear to be both common sense and simple? TSA needs to provide innate scaling, because both Ferocious Inspiration and Expose Weakness do. Period.

Scatter Shot should be a trainable skill. It's a basic survivability/utility timer, just like Iceblock, but not nearly as powerful, while still useful in different ways. In regard to what would replace it as the 21 point Marksmanship talent: MAYBE EXPLOSIVE SHOT OR SOMETHING? Who knows?

The first three tiers of Marksmanship are INCREDIBLY bloated. You can spend 55+ points in MM while skipping an ENTIRE TIER OF TALENTS and not even notice it. To me that means that MM needs some bloat reduction. You absolutely need to have at least 17 points in Marksmanship regardless of your spec anyway (Max Lethal Shots/Mortal Shots/Steady Aim/Careful Aim/Aimed Shot, to say nothing of Go For the Throat, Rapid Killing, or Imp. Hunter's Mark, the latter of which is pretty much required if you're a raiding Survival Hunter.)

The problem with MM's early tiers is that there's just TOO MUCH good stuff in it. It's got the exact opposite problem of almost every other talent tree I can think of: Instead of crap crap and maybe one decent 5 point talent that you take just to move deeper into the tree, early MM has a load of really good talents (with the possible exception of Imp. Concussive, though that is more of a PvP talent, again modified to provide consistency rather than the RNG stun, which is nice), some of which are absolutely essential unless you feel like being a huge ranged DPS gimp. The non-essentials are generally good enough that I hate playing without them (especially GftT when soloing, as it is just about the only way a Survival Hunter's pet ever has any Focus at all, without gimping its damage (and thus threat) output by turning off auto-cast Claw/Bite). Something needs to be done to better design the first three tiers of Marksmanship, they're just too FULL.

Wild Quiver needs to have a higher proc chance to justify the reduced damage, the three talent points, and the extra ammo spent on it.

Piercing Shots scales, which is nice, but 6% armor isn't really all that hot unless your target has a ridiculous amount of armor AFTER all the raid debuffs come into play. Consequently, it seems rather lackluster, as it scales both up AND down accordingly. A good solution might be setting a minimum armor pen cap, which would make it plain that the talent will provide 250/500/1000 armor penetration, or 2/4/6% of the target's total, using whichever would be more effective on the current target.

Combat Experience is bad, and always has been. But then again, trash talents are sort of a necessity, especially in a tree as fat as MM.

BM, on the other hand, has the same problem as MM, but inversely. Deep BM is crawling with a lot of great talents, but if you want both them and the requisite 17 in MM, you're basically out of luck. I'd suggest thinning out the crowd a bit. Either reduce the talent point investment, or combine one or two of them. The real problem lies behind the fact that Invigoration, Longetivity, and Beast Mastery are all generally essential in a raiding environment (or at least, the latter would seem to be, I reserve judgment until its implementation on the beta servers). There's not really any room for Cobra Strikes unless you skip Aspect Mastery in its entirety (which is thankfully possible as it is not the pre-req for Beast Mastery, which is a nice option), while still taking things from MM like Lethal/Mortal Shots, Steady/Careful Aim, Go for the Throat, and possibly Aimed Shot.

So basically, the trees are in need of some pruning. I'm not saying that you should ditch certain ideas entirely, but at least tweak their current functionality to be a bit more, well, useable.
Just some random thoughts as I level in the beta. I expect that very few if any people will agree with me 100%, but I thought it'd aid the discussion. Some of these ideas aren't even mine, but I did like them and I felt they bore reiterating.

Regardless, carry on, mien petite Huntards!

(Not Pictured: Gonktarget's SWEETJESUSWALLOFTEXT crits Thread for 1201927319273^32 damage. Thread dies.)

Last edited by Gonkish : 07/25/08 at 8:58 AM.

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Old 07/25/08, 9:01 AM   #624
Thorongil
Piston Honda
 
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Human Priest
 
Alexstrasza (EU)
Originally Posted by Gonkish View Post
However, it would allow you to skip spending 2 more points in an already bloated tree (cough Marksmanship cough), as HP is going to be just as much justification for your raid slot as Expose Weakness is in Sunwell. If HP restored Focus (say 20-25 per crit), it would free up 1-2 talent points that could be spent elsewhere in a secondary tree.
You are aware that Hunting Party has a 8 second cooldown, are you? It wouldn´t match GftT or make it futile at all if it had the effect you describe. Moreover, you will take lethal shots and careful aim in every SV-specc so the question basically is whether to distribute the 2 remaining points to GftT or Focused Fire. I admit the latter surely has some power but unless Hunting Party is changed drastically (i.e. remove the CD, which would make it ridiculously powerful) I would favour GftT (focus dumps generally do more damage than KC) nonetheless.

 
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Old 07/25/08, 9:03 AM   #625
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
I'm not too keen on making Scatter Shot trainable, at least not under the guise of adding a base level of survivability. Instead, I think counterattack should replace deterrence, and Deterrence should be trainable. That change seems more in line with giving hunters a tool they can use to buy time for heals during focus fire, or when they have an unlucky turn with ganking aggro. Fire mage getting focus fired? Pop ice block. Rogue getting focus fired? Pop Clos/evasion/vanish/call in favors from Jesus. Hunter getting focus fired? Pop Scatter Shot? It just doesn't seem to address the issue of the wtfpwnpaintrain that happens whenever hunters actually get attacked.
 
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