Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Hunters

Closed Thread
 
LinkBack Thread Tools
Old 07/25/08, 1:38 PM   #651
Gonkish
Soda Popinski
 
Gonkish's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Redzin View Post
Edit: If, on the other hand, it stays without a CD but is nerfed to a 60% chance, then it's quite nice, although I doubt it.
If they did that they could justify the 60% change, but I doubt they will.

How can you help?
I can shoot things and then make my pet move toward them.

Offline
Old 07/25/08, 1:46 PM   #652
Crowbite
I'm sure I'll think of something clever
 
Crowbite's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Gonkish View Post
Argh, really? That's somewhat disappointing, and they're apparently nerfing it to a 60% max chance to generate win in the next beta patch to boot.
Yeah, I was going over it with Vul after I got my head torn off when I posted in the BB about it being lackluster.

Originally Posted by missiletoad View Post
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.

Canada Offline
Old 07/25/08, 1:57 PM   #653
Varelse
Glass Joe
 
Varelse's Avatar
 
Orc Hunter
 
Dragonblight (EU)
Originally Posted by Gonkish View Post
The fact that MT is a 5 point talent, and that I could take those points and easily scatter them around elsewhere just makes it a simple choice for me. (Granted, there aren't any further agi boosting talents available to a Survival Hunter outside of LR, but in the case of haste talents, there is obviously IAotH, which is where I would immediately toss the 5 talent points that would have otherwise probably ended up in MT.)
Point for point, it's effectively more powerful then Lethal Shots, now, though. Maybe something along these lines;

Three points in Focused Aim, two in Lethal Shots.

Three points in Master Tactician.

Five points in iAotH for all that hasted goodness.

Or some funky jazz like that. We're all just so used to taking five in Lethal Shots to get on to the second tier, it's a gut reaction when we hit the new MM trees.

*edit*
Just tried to get up to Sniper Training/Readiness/PoNE etc with only three points in MT. It doesn't work. Unless you want to put more points into Wyven Sting or Survivalist, it's not happening. Have a looksee.

Offline
Old 07/25/08, 2:37 PM   #654
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
With the critrates of Survs a 60% chance to proc HT is not going to be heavy a nerf when it has 8 sec CD. It would be nasty if it was without CD.

Offline
Old 07/25/08, 2:41 PM   #655
Gearknight
Piston Honda
 
Dwarf Hunter
 
Kul Tiras
I don't think Focused Aim is going to be a big deal in PvE at all. In TBC, we saw, what, 1 phase of 1 fight (RoS) where it would make a significant difference? How useful this is will depend a lot on the encounters, and we know nothing about them yet. It will of course be a strongly required PvP talent.

I also don't think Imp Hawk is a big deal in wotlk for Survival specs. If we get Windfury*, then we'll have steady shot capped below 1.5s without any haste at all, so all Imp Hawk will do is provide an average of 8% haste (or something like that) to autoshot only, which looks to be about 1/3rd or less of our total dps.

* Windfury: I don't think anyone has discussed this yet. It seems like we'll only get Windfury if (A.) we move within 20 yards of the enhancement shaman (forfeiting Sniper Training) or (B.) 2 non-enhance shamans are in the raid, so one of them can be dropping Windfury at range, where the hunters are (the first non-enhance shaman drops wrath of air).

Here's a discussion topic: which would a melee group rather have: Trueshot Aura (0/31/40) or Hunting Party (0/20/51)?

Originally Posted by PSGarak View Post
Personally I am not considering any spec without Corpse Explosion, because Corpse Explosion is the best spell in the game in any game that has a spell named Corpse Explosion.

Offline
Old 07/25/08, 3:01 PM   #656
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
I wanted to clear this up since it is understandably causing some confusion.

All pet tiers cost 3 points to advance. There are no talents that cost 5 points. In the beta some tooltips may say 5 but only 3 is enforced.

Most importantly this means that there are not talents that are available only to BM hunters. They can get more talents - that's all.

Furthemore, the exotic pet abilities while interesting are just the same kind of unique abilities that every pet family gets, like web or prowl.

Hope that clears some things up.
Pretty disappointing that the 51 point BM talent is basically fluff and doesn't really add any power to the class, unless they add more/better talents that make the extra 5 points worthwhile. I know they said they are adding a happiness talent to the Tenacity tree.

Offline
Old 07/25/08, 3:01 PM   #657
Crowbite
I'm sure I'll think of something clever
 
Crowbite's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by KraxisSingular View Post
With the critrates of Survs a 60% chance to proc HT is not going to be heavy a nerf when it has 8 sec CD. It would be nasty if it was without CD.
That's assuming that we're going to see the same levels of crit rate at the start of WotLK. Remember, we are seeing 55% crit rates now in Sunwell, how low do you think they will be when we start running Naxx in the same gear?

The 8 second cooldown is what makes the talent lackluster to begin with. According to Vulajin (creator of the rogue DPS spreadsheet) we'll likely have to proc the ability every 7 seconds for it too be as good as FI. In a guild like Gonk's where they always run 3 hunters and sometime 4, he's not going to be in a melee dps group because a BM hunter would add far more RDPS. A 60% proc with no CD would proc a little too often, but with the 8 second cooldown, the talent is useless unless he's fine with acting like a bad shadow priest.

Originally Posted by missiletoad View Post
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.

Canada Offline
Old 07/25/08, 3:01 PM   #658
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
Originally Posted by Gearknight View Post
Here's a discussion topic: which would a melee group rather have: Trueshot Aura (0/31/40) or Hunting Party (0/20/51)?
With the addition of Blood Knights, the massive DPS increases of Ret Paladins, and Rogues still being around -- You're probably going to be spending much more time in caster groups if you're not able to get a hunter group.

Either way, I'll bite: The answer is most likely Trueshot Aura. Hunting Party will only be 5-6 PPM as it stands. 50-60 extra energy per minute or 225 extra AP to all your attacks? The answer is pretty obvious

Offline
Old 07/25/08, 3:10 PM   #659
Trogdor
Von Kaiser
 
Tauren Hunter
 
Cenarius
I don't see much fuss about the Hunting Party "nerf". We're going to be critting enough, especially since auto-shot is unlinked. So if it takes us 2 seconds after each effect cooldown of Hunting Party to trigger it again, we can expect a cool average of 6 procs a minute. On a 10k mana pool that's 1200 mana. On a 14k mana pool that's 1680 mana. If we add it up with all other sources of mana regen (including TotH) it's nothing to sniff at. If we expand our ego to include the group boost, it's a far greater talent to max out in terms of synergy and teamwork.

If you're worried about mana, then you can spec into the mana-giving SV talents and be better off. Or you can downrank. If you're worried about DPS, then you're going to max-rank and spec how you feel you'll deliver the most amount of sustainable damage. Both should be taken into consideration, IMO. I don't downrank and I do look for ways to recoup mana while maxing DPS.

Wyvern sting has limited use in raids, but greater use for questing or 5-mans. Going 51pt SV, I would take Wyvern since I wouldn't have access to scatter and a clutch-ability is always nice. Otherwise, it's probably better as a PVP talent for those SV hunters who do so.. combined with Imp. Stings to resist dispelling. Dispells/cleanse/etc still use a GCD to perform, and we can shoot on the run while most healers can't heal on the run.

They're not going to make Scatter Shot trainable. Simply put.

Barrage and Imp. Barrage are more for PVP, it seems, unless a raiding hunter loves to bust CC with extra glory.

Piercing Shots is perfect. Those who question the value of ArP should go check out some threads and sites about it. There are no diminishing returns on ArP UNTIL you hit the cap, which is the target's armor less all the debuffs. Past that point you don't need any more ArP, yet Piercing Shots gives you 462 ArP on a 7700 armor mob. That frees up having to stack ArP on gear (not unlike how SV hunters can spec Surefooted to reach the hit cap without forcing more +hit on gear.. it's greater gear options).

MT has been improved quite well, but the points dumped into the talent are variable depending on the hunter's crit level. I am sure that as we approach 80 our effective stats are going to diminish until we start picking up end-game gear. During that time I am sure MT will prove to be useful to maintain EW & HP.

Deterrence is not going to be made trainable. It's wishful thinking, much like Scatter Shot. You have to choice into it.



If Blizz made the DoTs from our stings be able to crit at our ranged crit rate.. that wouldn't be too shabby. Though I am sure all other DoT-dealing classes would want the same.. and if we had a talent for sting crits, they'd cry for the same.. even though all of theirs are great to use as-is. >.<

Offline
Old 07/25/08, 3:12 PM   #660
Sean
Piston Honda
 
Orc Hunter
 
Illidan
I had posted before that Explosive Shot does not, on any hit, trigger Thrill or Hunting Party - so I was a bit confused about some of the posts here and went back to test it myself yet again.

To confirm - Explosive Shot does not trigger Thrill of the Hunt nor Hunting Party at all. The initial hit Critting on the primary target does not trigger it, subsequent crits do not trigger it, not a single possible crit of Explosive Shot on any mob will currently trigger those two effects.

Likewise, it does not proc Expose Weakness either.

Offline
Old 07/25/08, 3:36 PM   #661
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Sean View Post
I had posted before that Explosive Shot does not, on any hit, trigger Thrill or Hunting Party - so I was a bit confused about some of the posts here and went back to test it myself yet again.

To confirm - Explosive Shot does not trigger Thrill of the Hunt nor Hunting Party at all. The initial hit Critting on the primary target does not trigger it, subsequent crits do not trigger it, not a single possible crit of Explosive Shot on any mob will currently trigger those two effects.

Likewise, it does not proc Expose Weakness either.
Sounds like a bug really (but this happens all the time when they introduce new skills, they 'forget' to have them trigger things other skills do).

Offline
Old 07/25/08, 3:48 PM   #662
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Considering that the mechanic of the Shot is that it's not an actual "Shot" that hits, it simply puts a DoT effect on the target that ticks 3 times, I don't see this being a "bug".

The only thing I really see being bugged about Explosive Shot is that only the initial tick on the primary target gives any threat at all.

Offline
Old 07/25/08, 3:50 PM   #663
Crowbite
I'm sure I'll think of something clever
 
Crowbite's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Trogdor View Post
I don't see much fuss about the Hunting Party "nerf". We're going to be critting enough, especially since auto-shot is unlinked. So if it takes us 2 seconds after each effect cooldown of Hunting Party to trigger it again, we can expect a cool average of 6 procs a minute. On a 10k mana pool that's 1200 mana. On a 14k mana pool that's 1680 mana. If we add it up with all other sources of mana regen (including TotH) it's nothing to sniff at. If we expand our ego to include the group boost, it's a far greater talent to max out in terms of synergy and teamwork.
Do you read? The problem is that hunting party is not going to supply enough group dps to compensate for the loss in dps from other talents we could have taken. Wonderful, it returns mana! The problem is you don't win awards for having mana at the end of the fight. There is speculation, that with 100% uptime on JoW, we may have more mana then we can spend if we take these talents. If we are mana starved, then perhaps the talent is worth taking.

Originally Posted by missiletoad View Post
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.

Canada Offline
Old 07/25/08, 3:59 PM   #664
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Crowbite View Post
Do you read? The problem is that hunting party is not going to supply enough group dps to compensate for the loss in dps from other talents we could have taken. Wonderful, it returns mana! The problem is you don't win awards for having mana at the end of the fight. There is speculation, that with 100% uptime on JoW, we may have more mana then we can spend if we take these talents. If we are mana starved, then perhaps the talent is worth taking.
Shadow priests get rewards for keeping their healers at 100% mana =(

Offline
Old 07/25/08, 4:00 PM   #665
TheWicked22
Glass Joe
 
TheWicked22's Avatar
 
Gnome Death Knight
 
<EC>
Executus
Originally Posted by Mikari View Post
Pretty disappointing that the 51 point BM talent is basically fluff and doesn't really add any power to the class, unless they add more/better talents that make the extra 5 points worthwhile. I know they said they are adding a happiness talent to the Tenacity tree.
Just to clarify:

As I understand things, the 51 point BM talent allows you to get to the last tier of pet talents, where specs without Beast Mastery (the talent) are unable to. This is due to the fact that the last tier of all pet talent trees requires 20 points to be spent in the subsequent tiers. This also means that a talent spec with Beast Mastery can only get one of the last tier talents.

Now, are the 5th tier pet talents are worth the investment into the BM tree instead of putting more points into MM or SV? I guess that's a different arguement.

Sean or Gonk or anyone else that's in beta, can you confirm that this is the case? Or if it's supposed to be the case and it's currently bugged?

Offline
Old 07/25/08, 4:02 PM   #666
motif
Glass Joe
 
Gnome Death Knight
 
Earthen Ring
No, that was just a tooltip bug. Confirmed on the official beta forums that the pet tiers are supposed to be 0/3/6/9/12.

Meaning it only gives you 5 extra points, and it's really not that great since you can get almost everything you need without it :/

Link to post here: WoW Forums -> Pet talent tier costs

Offline
Old 07/25/08, 4:02 PM   #667
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
I was under the impression the talent calculators are just playing off of player talent requirements due to an oversight in coding. It would be kind of disheartening for only BM pets to have the top tier talents, although that would put pets in line with BM having the most powerful pets without question.

Offline
Old 07/25/08, 4:06 PM   #668
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Quoting Ghostgrawler on the Beta forums and reposting what I've said a dozen times through out this thread already:

I wanted to clear this up since it is understandably causing some confusion.

All pet tiers cost 3 points to advance. There are no talents that cost 5 points. In the beta some tooltips may say 5 but only 3 is enforced.

Most importantly this means that there are not talents that are available only to BM hunters. They can get more talents - that's all.

Furthemore, the exotic pet abilities while interesting are just the same kind of unique abilities that every pet family gets, like web or prowl.

Hope that clears some things up.
Btw, Wowhead's Pet Talent Calculator does work as 3/6/9/12 in the trees as intended, it just for now has the bugged tooltips remaining. You can use it as the pet trees are intended just fine.

Example:

Pet Calculator - Wowhead

Offline
Old 07/25/08, 4:08 PM   #669
Bayon
Glass Joe
 
Draenei Shaman
 
Proudmoore
Originally Posted by TheWicked22 View Post
Sean or Gonk or anyone else that's in beta, can you confirm that this is the case? Or if it's supposed to be the case and it's currently bugged?
Currently its only requires 3 points per level to move up, therefore, the final tier only requires 12 points. The tool tip says otherwise and they could change it. If they do, it may make the 51st talent a lot more attractive as it would limit what you can spend on the trees and only give the BM spec the abililty to use the last tier.

However, unless they change it, the 51st talent isn't a big deal as far as points. You can get 99% of the good choices without having to spec into the 51st talent. Plus, none of the other choices are all that great compared to the first 16 you have.

Offline
Old 07/25/08, 4:08 PM   #670
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by TheWicked22 View Post
Just to clarify:

As I understand things, the 51 point BM talent allows you to get to the last tier of pet talents, where specs without Beast Mastery (the talent) are unable to. This is due to the fact that the last tier of all pet talent trees requires 20 points to be spent in the subsequent tiers. This also means that a talent spec with Beast Mastery can only get one of the last tier talents.

Now, are the 5th tier pet talents are worth the investment into the BM tree instead of putting more points into MM or SV? I guess that's a different arguement.

Sean or Gonk or anyone else that's in beta, can you confirm that this is the case? Or if it's supposed to be the case and it's currently bugged?
Already answered a few posts up:

I wanted to clear this up since it is understandably causing some confusion.

All pet tiers cost 3 points to advance. There are no talents that cost 5 points. In the beta some tooltips may say 5 but only 3 is enforced.

Most importantly this means that there are not talents that are available only to BM hunters. They can get more talents - that's all.

Furthemore, the exotic pet abilities while interesting are just the same kind of unique abilities that every pet family gets, like web or prowl.

Hope that clears some things up.
Source is Blizzard poster "Ghostcrawler" on the beta boards.

United States Offline
Old 07/25/08, 4:12 PM   #671
TheWicked22
Glass Joe
 
TheWicked22's Avatar
 
Gnome Death Knight
 
<EC>
Executus
Originally Posted by mako View Post
I was under the impression the talent calculators are just playing off of player talent requirements due to an oversight in coding. It would be kind of disheartening for only BM pets to have the top tier talents, although that would put pets in line with BM having the most powerful pets without question.
That's disappointing. I haven't looked at the beta boards today, so I missed Ghostcrawlers post. Sorry for the bad information.

It seems like exotic pets' "racials" really need to be exceptional then, or I can't see a reason to go past 49 points in BM. That would be unfortunate. Hopefully there is something in the works for a later beta build.

EDIT: Yeah, I didn't bother looking for the source of Mikari's quote. My mistake. Again, sorry for the false info.

Offline
Old 07/25/08, 4:14 PM   #672
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Originally Posted by TheWicked22 View Post
That's disappointing. I haven't looked at the beta boards today, so I missed Ghostcrawlers post. Sorry for the bad information.

It seems like exotic pets' "racials" really need to be exceptional then, or I can't see a reason to go past 49 points in BM. That would be unfortunate. Hopefully there is something in the works for a later beta build.
The Pet Talent trees are still being worked on and changed around a bit. It's a bit early to make calls on the value of the extra 5 points of the talents. Example - the Tenacity tree currently has no Happiness regain ability ala Loyalty in Ferocity and Carrion Feeder (terrible) in Cunning, but does in the next build.

However, the Exotic pets certainly sound like fluff unless there's some good DPS abilities on them that make them worth using. Probably would have to have Savage Rend nerfed on top of that though unless they put in something that's just as ridiculous.

Offline
Old 07/25/08, 4:21 PM   #673
Trogdor
Von Kaiser
 
Tauren Hunter
 
Cenarius
Originally Posted by Crowbite View Post
Do you read? The problem is that hunting party is not going to supply enough group dps to compensate for the loss in dps from other talents we could have taken. Wonderful, it returns mana! The problem is you don't win awards for having mana at the end of the fight. There is speculation, that with 100% uptime on JoW, we may have more mana then we can spend if we take these talents. If we are mana starved, then perhaps the talent is worth taking.

Right, because if a SV hunter is going to spec for Explosive Shot the other options for dump points are: Wyvern Sting, Potent Venom, Point of No Escape, maxing out Master Tactician, or a point or two in any of the lesser talent tiers [that we skipped because they don't apply towards DPS]. PoNE may be great for an initial frost trap per pull, or a wayward bear trap during a pull as "just in case it's coming right for me", but I'm not going to consider running in and out of melee range just to keep a trap down UNLESS it's a situational thing that calls for it. PV has already been discussed as lackluster. MT can be maxed with points left over. There is a reason that abilities are costing so much more mana, and quite possibly Blizz is addressing going OOM by implementing cross-class abilities that sustain mana pools when all brought together in combinations.

If a SV hunter is going to not get Explosive Shot and if they ARE going to have unlimited mana in any situation (going along with the assumptions and speculations that a pally will always be present and always be judging wisdom and that it will be enough), then most certainly Hunting Party can be skipped for talent points elsewhere. If this is the case, there can be argument that TotH may be unnecessary too, but considering some initial beta information about the time it takes to go OOM on shot rotations.. I wouldn't hold my breath just yet.

Offline
Old 07/25/08, 4:24 PM   #674
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
Originally Posted by Trogdor View Post
I don't see much fuss about the Hunting Party "nerf". We're going to be critting enough, especially since auto-shot is unlinked. So if it takes us 2 seconds after each effect cooldown of Hunting Party to trigger it again, we can expect a cool average of 6 procs a minute. On a 10k mana pool that's 1200 mana. On a 14k mana pool that's 1680 mana. If we add it up with all other sources of mana regen (including TotH) it's nothing to sniff at. If we expand our ego to include the group boost, it's a far greater talent to max out in terms of synergy and teamwork.
Assume a 3.0 speed bow (There's no reason to anymore, but just for convention's sake). That's 2.6 firing speed with a quiver, and it comes out to .3833_ shots a second. A shot every GCD is another .66_ a second. If Explosive stays as not triggering anything, that becomes .5. So a combined .883_ a second. If you have a 50% crit rate, 60% HP gives you a .2649 chance of proccing per second once off cooldown. Not concerning ourselves with whether or not the proc is meaningful, that's terribly streaky. Even if the initial shot of Explosive could trigger it, it would take an awful lot of haste on a fast bow to get anywhere.

Not to mention how boring a hidden percentage is from a gameplay perspective. It's annoying to see the game as a whole move away from RNG silliness and then what looks like the biggest new SV talent stuck on not one but two chance rolls.

Offline
Old 07/25/08, 4:35 PM   #675
motif
Glass Joe
 
Gnome Death Knight
 
Earthen Ring
Originally Posted by Gurth View Post
does explosive shots give 40% of its mana cost back each tick that crit on either main target or on the other affected targets, if you have thrill of the hunt? Does each tick have a chanche to proc hunting party? That would be some crazy mana regen (3 tick crits on main target= 120% mana back, no to mention "collateral targets")
Explosive Shot currently is not procing any on crit abilites in any way. No idea if it's intentional or not.

Offline
Closed Thread

Go Back   Elitist Jerks » Hunters

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
WotLK Discussion - Talents and abilities. Lamaros Death Knights 4142 11/14/08 12:09 PM
Feral talents/abilities - WotLK discussion Rannasha Druids 3759 11/14/08 10:56 AM