Originally Posted by Mattaos
Beta testers have reported that it is in fact affecting ES now.
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Thanks. So, if I'm not mistaken, as a fairly casual PvE Survival Hunter:
- My damage is going to come from Autoshot, Explosive Shot, Serpent Sting, and my pet.
- Mortal Shots will only affect Explosive Shot; its 5-point cost is probably not worth it?
- Improved Tracking will only affect Autoshot; its 5-point cost is probably not worth it? (Except what else ya gonna take.)
- L&L is probably worthwhile
- Noxious Stings is probably worthwhile
- Sniper Training is probably not worthwhile, due to totem range and infrequency of Kill Shot usage
- Hunting Party probably only needs 2-3 points to keep it up full time (but see below)
- Hunter v Wild and Careful Aim are both worthwhile
Is that more or less on-target?
* Hunting Party -- The one advantage I can see to proccing more often than the duration is that if at, say, 0 seconds, members 1-10 receive the buff, and five seconds later when it procs again, members 12-14 are now at lower mana than several members in 1-10, they could pick up the refresh while the old buff continues ticking on the members who got the first proc. I guess the question is whether there are enough mana users and few enough replenishment providers to make that useful.