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Old 10/22/08, 7:33 AM   #4666
Steelfleece
Soda Popinski
 
Steelfleece's Avatar
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by Garby View Post
No. It means that, just like before, Hunters receive no benefit from the totem.
Mmmm, not quite true, pets will still benefit from Windfury totem. Auto attack damage composes the majority of most pet's DPS, so it's still a good boost for the pet.

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Old 10/22/08, 7:46 AM   #4667
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
I'm pretty confident that this is going to get changed somehow. While nerfing hunter dps is all well and good, this screws with timing way too much. A ~1.7 second steady shot is incredibly awkward to use, especially now that so much of our shit is on stringent timers.

Anyways, has there been blue response to ammo? It seems to be the most obvious area that needs to be shored up still, with the whopping 2 new ammo types and one being worse than we already have. Beyond that, an ammo purchasable with honor like water is with concievably arena rating based upgrades seems like such an incredibly obvious idea it's painful.

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Old 10/22/08, 8:03 AM   #4668
RSkillz
Von Kaiser
 
Orc Hunter
 
Azjol-Nerub (EU)
A few pages back I was discussing the possibility of macro'ing in a Serpent Sting and while
"/cast serpent sting"

indeed doesn't work in the shot macro due to casting it everytime the gcd is done I did find this line:

"/castsequence reset=15/target Serpent Sting,null"

which will cast Serpent Sting on every new target and the "null" appearantly disables the function
for 15 seconds and then reactivates it.

I'm at work right now so I can't test it yet, but if this works, it could be pretty usefull.

Edit:

(I've read mixed comments saying the "null" will disable the FULL macro and not just that line, will have to test)

Last edited by RSkillz : 10/22/08 at 8:32 AM.

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Old 10/22/08, 10:13 AM   #4669
Kaladian
Von Kaiser
 
Night Elf Hunter
 
Lightning's Blade
I'm starting to see the same thing as TBC happening again, hunters are doing very good in DPs now and the nerfs are starting to come in. The WF totem change upsets me because it is making BM the spec to be again and i'm enjoying MM spec right now. We are seing a line of nerf ie WF totem, scorpid poison, and mortal shot which will hurt our DPS by a good bit. The probelm is BM is seing such high numbers because of the scorpid/rake problem which they are correcting but at the same time they add in the wf totem change. Last night on Brut the BM hunter did 3100 but his scorpion pet did 1200 of that so his personal DPS was only 1900. Mine as a MM hunter was 2650 but my pet got bugged on the box so he did no damage but he was doing about 400-500 on trash so lets say i would have been in the 3100 dps area with my pet. they are lowering hunter DPS before they fix the pet issues which to me seems abit odd. Also the bug with BOW really makes it hard to test anything on live because you never run out of mana.

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Old 10/22/08, 10:16 AM   #4670
Devastor
Banned
 
Orc Hunter
 
Blade's Edge (EU)
afaik, you can just leave it blank (Serpent Sting, )

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Old 10/22/08, 10:39 AM   #4671
Doncabesa
Von Kaiser
 
Draenei Hunter
 
Eldre'Thalas
Originally Posted by Terp View Post
I'm pretty confident that this is going to get changed somehow. While nerfing hunter dps is all well and good, this screws with timing way too much. A ~1.7 second steady shot is incredibly awkward to use, especially now that so much of our shit is on stringent timers.

Anyways, has there been blue response to ammo? It seems to be the most obvious area that needs to be shored up still, with the whopping 2 new ammo types and one being worse than we already have. Beyond that, an ammo purchasable with honor like water is with concievably arena rating based upgrades seems like such an incredibly obvious idea it's painful.

I'm not sure I follow why steady shot's casting time would make things awkward since it is no longer tied to auto shot.

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Old 10/22/08, 10:50 AM   #4672
Masterdragon
Von Kaiser
 
Masterdragon's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Kaladian View Post
Also the bug with BOW really makes it hard to test anything on live because you never run out of mana.
Thats one thing that has me worried about these nerfs. They are baseing the nerfs on our dps being much higher then everyone else yet forgot that currently we are not having to switch into Viper currently with the infinite mana bug happening with JoW. If we were switching like we should, then i bet the dps values would be a lot more inline with the other classes. But they havent fixed the bug yet and are baseing all of the nerfs on our bugged dps values. When JoW gets fixed, it's looking like we will take a huge hit in the DPS department. Few hunters on beta are speculating that we'll be on the lower half of the charts.

Vipers getting a double nerf in the next patch. First the 3% on Shots and 4%/3s is showing to be much lower then the current 6% for shots. To be equal, the passive needed to be raised to a combined 10%/3s. Not only that now, we get hit in the haste department where we lose 16% from WF therefor shooting slower and getting viper ticks evey more slowly. MM and SV are hit the hardest with the double nerf while BM can retain a little bit of speed from Serpent Swiftness.

I'm afraid its going to get real ugly here soon.

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Old 10/22/08, 10:50 AM   #4673
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Doncabesa View Post
I'm not sure I follow why steady shot's casting time would make things awkward since it is no longer tied to auto shot.
Because of the GCD. You want things to fit inside one GCD or you are going to waste time because Cooldowns no longer line up nicely.


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Old 10/22/08, 11:02 AM   #4674
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Lohegrin View Post
lethal shots vs focused aim
The flaw with that argument is that you severely over-value the pushback aspect of focused aim. I can't think of one current fight where it'd be a significant increase.

On RoS, sure, it'll be marginally useful. A good hunter can already put out significant damage in P2 by using arcane/multi/serpent (or explosive/chimera if applicable) to avoid much of the pushback. Additionally a problem that arises by being able to hit more, faster, in this particular case is that you will be more prone to suicide.

On KJ, the reduction is only useful if you have fire bloom, and even then a quickshots/dst proc and/or intelligent cast timing allows you to virtually remove the "issue" with an insignificant loss in damage. And that's *only* if you get fire bloom. In all other cases it's not even beneficial to have.

At 80, the extra crit also allows more gftt procs, and if BM more cobra strikes procs as well. Comparing the trade-off is not as straightforward as it initially seems.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

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Old 10/22/08, 11:09 AM   #4675
Doncabesa
Von Kaiser
 
Draenei Hunter
 
Eldre'Thalas
Originally Posted by Shandara View Post
Because of the GCD. You want things to fit inside one GCD or you are going to waste time because Cooldowns no longer line up nicely.
Ok I can understand that in a perfect scenario, but for quite a few people (like myself) where this is a small amount of lag and at times a poor framerate, that .2 second different really won't matter too much. I had more concerned with them not apparently realizing how much WF buffs pets, and their band-aid solution for hunter white damage signifigantly hurts survival and mm in comparison to BM's currently top raid scenario dps. Luckily they seemed to understand this as part of their 10% extra armor change, as this will lower BM far more than the other two specs. All in all I can't complain too much about these changes as they were certainly warranted.

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Old 10/22/08, 11:11 AM   #4676
Edora
Glass Joe
 
Draenei Hunter
 
Draenor
It seems for me that history repeats itself. In preTBC patch hunters were way OP, nerfed below all DPS in first days of TBC and each following patches slowly regain their position.

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Old 10/22/08, 11:12 AM   #4677
sjogren
Piston Honda
 
Blood Elf Paladin
 
The Sha'tar (EU)
Is really rake such a big problem? I'm more concerned about the crazy amount of multipliers for BM pets. My (admitedly napkin-ish) math indicates that BM scales better than MM (though probably within the error margin of my modeling) *and* has a head start (largely due to raid buffs on the pet giving crazy dps with all the multipliers)

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Old 10/22/08, 11:24 AM   #4678
argent
Glass Joe
 
Orc Hunter
 
Eredar (EU)
I hate the change they do to WF.
Not only because they should fix the existing bugs first and see how it affects our dmg.
Now the raidleader will always put me out of the dmg group because WF is a great help to melee dmg and he will put a rouge in there and I will be stuck in the Tank or even caster group. Always the same.....
If we had a spare shaman it would always be me who got switched out of the group so he could trigger bloodlust.
And its not because I am a bad player....actually i am always at or near the top of the dmg....its because he thinks the others profit more from it

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Old 10/22/08, 11:24 AM   #4679
Mattaos
Piston Honda
 
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Dwarf Hunter
 
Bonechewer
Originally Posted by Doncabesa View Post
Ok I can understand that in a perfect scenario, but for quite a few people (like myself) where this is a small amount of lag and at times a poor framerate, that .2 second different really won't matter too much. I had more concerned with them not apparently realizing how much WF buffs pets, and their band-aid solution for hunter white damage signifigantly hurts survival and mm in comparison to BM's currently top raid scenario dps. Luckily they seemed to understand this as part of their 10% extra armor change, as this will lower BM far more than the other two specs. All in all I can't complain too much about these changes as they were certainly warranted.
EDIT: Sorry, mis-read your post. Deleting this comment (reading too fast and trying to do some work at the same time).

I agree that at face value the WF change is not ideal for MM or SV. I guess we will have to wait to see how this change truly impacts those 2 specs overall. The increase in armor for bosses seems to put more added value on ArP for all physical DPS classes (especially for BM).

Last edited by Mattaos : 10/22/08 at 11:45 AM.

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Old 10/22/08, 11:31 AM   #4680
Doncabesa
Von Kaiser
 
Draenei Hunter
 
Eldre'Thalas
Originally Posted by Mattaos View Post
The change to WF will not effect pets, only "ranged attacks."

I agree that at face value the WF change is not ideal for MM or SV. I guess we will have to wait to see how this change truly impacts those 2 specs overall. The increase in armor for bosses seems to put more added value on ArP for all physical DPS classes (especially for BM).
Yes, that's exactly what I said. My point is that they lowered the dps of survival and mm far more than bm with that change, but they then lowered bm by adding more armor to bosses, as that spec does not have an elemental shot at the end of the tree and relies on pets more who have no armor penetration.

Originally Posted by argent View Post
I hate the change they do to WF.
Not only because they should fix the existing bugs first and see how it affects our dmg.
Now the raidleader will always put me out of the dmg group because WF is a great help to melee dmg and he will put a rouge in there and I will be stuck in the Tank or even caster group. Always the same.....
If we had a spare shaman it would always be me who got switched out of the group so he could trigger bloodlust.
And its not because I am a bad player....actually i am always at or near the top of the dmg....its because he thinks the others profit more from it
Totems are raid wide now, you'll get them no matter what group you are in as long as you're within range. There isn't really a "damage" group per say anymore as nearly every group buff will now effect everyone.

World of Warcraft - English (NA) Forums -> Changes to Debuffs, Buffs, and Raid Stacking there is a list of all the changes.

Last edited by Doncabesa : 10/22/08 at 11:37 AM.

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