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Old 11/10/08, 1:07 PM   #5041
Mr00000
Glass Joe
 
Draenei Hunter
 
Antonidas
Volley seems to be a much more effective AOE than using explosive shot at all.

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Old 11/10/08, 1:23 PM   #5042
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by ElginRoko View Post
You'll still be breezing through mobs without thinking about viper for the low 70s, but I'd guess you'll want to start thinking about switching to viper between kills at around 76 when your standard green quest reward becomes comparable to the high level epix I suspect you're toting right now
Just as a point of reference, most high level epics aren't replaced by standard green quest rewards, even at 80. Leveling to 80 on beta, the only item I replaced with a green was a trinket, and even that was because I wanted to test it more than it was a particularly clear upgrade. And the trinket I replaced wasn't a high level epic -- it was a Bloodlust Brooch.

In fact, most items I did not replace at all (I didn't do any dungeons, as I wanted to see how long it takes to level strictly through quests), and those items that I did replace were with blues from group quests. If I remember correctly, the only things I replaced with quest rewards were a ring, my crossbow, and a helm (the helm seemed to be a sidegrade, actually). I replaced my cloak with a rep reward, and trinkets with profession items. Although, I think I later replaced one of those trinkets with a blue quest reward, but I am not 100% certain. Keep in mind that not every quest has rewards that are even remotely suitable for hunters.

In short, real replacements for high-level epics don't come until high-level dungeons and 10-man Naxx, so if you have really good gear now, and plan to quest-level and grind, you should anticipate hitting 80 in a lot of the gear you have now.

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Old 11/10/08, 1:59 PM   #5043
Starwind
Von Kaiser
 
Night Elf Hunter
 
Scarlet Crusade
I haven't been in beta or on the PTRs (I love surprises) but this is pretty much what I expected in terms of swapping out gear while leveling. I remember keeping some of my old raid gear bonuses until I hit 69/70 and I expect that my current gear will be the same if not better in terms of longevity. Don't get me wrong, I want to replace my gear b/c it's fun but I'm also OK if it gets me to 80 (or close).

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Old 11/10/08, 2:56 PM   #5044
comablack
Glass Joe
 
comablack's Avatar
 
Tauren Shaman
 
Magtheridon
With 2 hunters both with scorpids in the the raid, only 1 stack of poison is being applied to a boss, the other just refreshes the stack, much like sunder, with the damage being counted for the scorpid that poisoned first. Did the damage reduction nerf go through? its still ticking for over 750-800 in like t5 lvl gear as MM 5 53 3.
Noticed this the other night while playing my alt hunter, anyone know if this is intended or a bug? I tried to ask a GM but he avoided the question and wished me luck in wrath.

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Old 11/10/08, 3:02 PM   #5045
Vanadizzle
Glass Joe
 
Draenei Hunter
 
Anub'arak (EU)
I liked explosive shot in pvp at 70, the lack of 10 talent points and aimedshot especially, gimped the spec at that time pretty bad though.
However the fact that ES can only stun the target on the initial blast now is a pretty severe nerf to its PVPviability. I enjoyed entrapping a bunch of melees with frosttrap and then chainstun em with LnL Explosiveshots.

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Old 11/10/08, 3:05 PM   #5046
Gorektar
Glass Joe
 
Orc Hunter
 
Draenor
Originally Posted by comablack View Post
With 2 hunters both with scorpids in the the raid, only 1 stack of poison is being applied to a boss, the other just refreshes the stack, much like sunder, with the damage being counted for the scorpid that poisoned first. Did the damage reduction nerf go through? its still ticking for over 750-800 in like t5 lvl gear as MM 5 53 3.
Noticed this the other night while playing my alt hunter, anyone know if this is intended or a bug? I tried to ask a GM but he avoided the question and wished me luck in wrath.
I can also confirm that when there are two scorpids in the raid, only one stack will stay up, and it seems to be the one that attacks first that gets to keep its stack going. It seems to me that the nerf did go through, however, it only seemed to drop my scorpid's poison damage by about 10% (50/11/0 spec). Scorpid still seems to be the pet of choice for damage, I know i'm not giving mine up any time soon. CitizenSnips lives on!

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Old 11/10/08, 4:36 PM   #5047
Arial
Glass Joe
 
Night Elf Hunter
 
Alleria
Originally Posted by Gorektar View Post
I can also confirm that when there are two scorpids in the raid, only one stack will stay up, and it seems to be the one that attacks first that gets to keep its stack going. It seems to me that the nerf did go through, however, it only seemed to drop my scorpid's poison damage by about 10% (50/11/0 spec). Scorpid still seems to be the pet of choice for damage, I know i'm not giving mine up any time soon. CitizenSnips lives on!
You are both correct: If there are multiple hunters in a raid with Scorpids, only one stack of the poison will be applied.

To answer the second question, the nerf to scorpid poison did indeed go through. Pre-nerf, fully stacked poisons were ticking for 1190-1192 on raid lvl bosses; now, they tick for about 621-625, fully stacked.

Edit: I should be flogged. My first post on here, and its littered with errors.

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Old 11/10/08, 9:29 PM   #5048
Walori
Glass Joe
 
Troll Hunter
 
Nagrand
Just to put in a quick question...

Do you guys know what the hit cap will be at 80? have been looking at different sets of gear and there is not a lot of hit on them, so im thinking that hit cap will be round where it is now.

Thanks

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Old 11/10/08, 10:04 PM   #5049
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Walori View Post
Just to put in a quick question...

Do you guys know what the hit cap will be at 80? have been looking at different sets of gear and there is not a lot of hit on them, so im thinking that hit cap will be round where it is now.

Thanks
Click here for the thread on Combat Ratings at level 80. The short of it is that the hit rating cap will not be where it is now, because that is not how the system works. The cap always gets higher as you go up in level. Take the level 80 hit rating per 1% from that table, and multiply it by 9, because you need 9% hit to be capped. That will be the new level 80 hit cap.

Last edited by TrevvyTrev : 11/11/08 at 11:44 AM. Reason: clarification

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Old 11/11/08, 1:00 AM   #5050
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
The chance for ranged attacks to miss a +3 mob is 9%. Focused Aim can reduce this to a 6% miss rate.

At level 70 with no Focused Aim, you need 142 hit rating to be hit capped.
At level 70 with max Focused Aim, you need 95 hit rating to be hit capped.

At level 80 with no Focused Aim, you need 296 hit rating to be hit capped.
At level 80 with max Focused Aim, you need 197 hit rating to be hit capped.

EDIT: Thanks Luminaire

Last edited by Prinsesa : 11/11/08 at 1:51 AM. Reason: wrong talent

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 11/11/08, 1:24 AM   #5051
Luminair
Von Kaiser
 
Luminair's Avatar
 
Dwarf Mage
 
Tichondrius
Originally Posted by Prinsesa View Post
The chance for ranged attacks to miss a +3 mob is 9%. Careful Aim can reduce this to a 6% miss rate.

At level 70 with no Careful Aim, you need 142 hit rating to be hit capped.
At level 70 with max Careful Aim, you need 95 hit rating to be hit capped.

At level 80 with no Careful Aim, you need 296 hit rating to be hit capped.
At level 80 with max Careful Aim, you need 197 hit rating to be hit capped.

Focused Aim, not Careful.

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Old 11/11/08, 3:48 AM   #5052
Sthellesta
Von Kaiser
 
Night Elf Hunter
 
Bloodscalp
Originally Posted by Bainik View Post
So I decided to do some testing in the spreadsheet on AotH/AotB (assuming talented IAotH and their respective glyphs). I loaded the level 80 BM profile's gear and then changed the main hand to Custom Main Hand. I then proceeded to test setting the values for +AP and agility on the Custom Main Hand to very large values so as to see if there even would be a break point where AotH fell behind AotB and surprisingly even with values over 10,000 in either slot AotH was always higher. Maybe the haste from the glyph and IAotH scales better than we thought at 80?
Unless the spreadsheet has been updated, it is only giving the pet 10% more AP instead of the tested 21% extra AP. Until the spreadsheet gets updated to reflect this, you have to manually calculate the DPS.

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Old 11/11/08, 8:06 AM   #5053
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
I did a bit of testing with lvl 70 Scorpid Poison just before shutdown and I just wanted to add, so there's no confusion and because its easy to miss this info, that Scorpid Poison dot damage reflects the CURRENT pet AP at time of tick and not the Attack Power it had at the start of the stack.

Testing was done with myself in AotViper (not attacking) first observing the damage range of a full stack of Scorpid Poison.
I then swapped to AotBeast (still not attacking) and noticed a consistently significant increase in the tick damage over the damage with AotV up.

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Old 11/11/08, 8:22 AM   #5054
ElginRoko
Von Kaiser
 
Blood Elf Paladin
 
Sporeggar (EU)
Originally Posted by Rezdan View Post
I did a bit of testing with lvl 70 Scorpid Poison just before shutdown and I just wanted to add, so there's no confusion and because its easy to miss this info, that Scorpid Poison dot damage reflects the CURRENT pet AP at time of tick and not the Attack Power it had at the start of the stack.

Testing was done with myself in AotViper (not attacking) first observing the damage range of a full stack of Scorpid Poison.
I then swapped to AotBeast (still not attacking) and noticed a consistently significant increase in the tick damage over the damage with AotV up.
I'm presuming you went viper->build full stack->scorpid stops reapplying->beast, it's not quite clear from your description, but I'll give you the benefit of the doubt on that one...

... in which case, that's a completely new stacking (D|H)oT mechanic, since the normal mechanic is the stack's tick is only recalculated at time of reappliction. I wonder if similar mechanics (lifebloom, seal of veng) do the same now, since I'd have thought they'd have used the same code (I seem to recall the patch that made lifebloom stacking viable requiring a SoV coefficient nerf since they made them both apply the coefficient once per stack rather than entirely on the first stack)

For insurance reasons. Yes. That, and for freedom.

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Old 11/11/08, 10:17 AM   #5055
Tukela
Glass Joe
 
Night Elf Hunter
 
Mannoroth
Originally Posted by Arial View Post
You are both correct: If there are multiple hunters in a raid with Scorpids, only one stack of the poison will be applied.

To answer the second question, the nerf to scorpid poison did indeed go through. Pre-nerf, fully stacked poisons were ticking for 1190-1192 on raid lvl bosses; now, they tick for about 621-625, fully stacked.

Edit: I should be flogged. My first post on here, and its littered with errors.

On Brutallus on Sunday night: I was MM with a scorpid. My scorpid put the poison up first, the BM hunter there also had a scorpid and did not get credit for any scorpid poison damage.

Stats from my scorpid (poison) over 3 minutes 50 seconds:

17% of my damage, 112 ticks, 119 398 damage, 7017 resisted
Average tick: 1066
Max tick: 1796

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