Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Hunters

Closed Thread
 
LinkBack Thread Tools
Old 08/17/08, 4:42 PM   #1551
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Kaejin View Post
You're right on the mark for everything. Thanks for that.

So, then. Assuming Cobra Reflexes, Serpent's Swiftness, Frenzy, and IIC; 0.6272 is the revised number. 0.63 rounded up.

0.784 is the number without IIC, and that definitely meshes better with my memories. So if anything, that at least means tooltip calculations for pet haste aren't capped at 0.86.

A melee cap on haste would have struck me as odd, anyway. I know I've gone down to 0.6 in ranged pre-BC (extreme clipping issues aside), and it would be pretty unfair to give melee a cap but not ranged.

Edit: Bloodlust and drums. Always forgetting things, this is why I don't like to do math. Anyway, assuming you can get past 0.86, I'm satisfied with saying there is no cap. My account isn't active, though, so I can't test it myself.
Ok, I think I'm missing something here. Aren't pets' base attackspeed 2.0? That means those buffs won't cap that low. As mentioned earlier I seems to remember a speed of around 0.99 with Frenzy. So 30% from Frenzy, 30% from Cobra Reflexes and 20% from SS does end up at 0.99 for a 2.0 speed base attackspeed.

Last edited by KraxisSingular : 08/17/08 at 4:49 PM.

Offline
Old 08/17/08, 4:44 PM   #1552
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by KraxisSingular View Post
Also, Blizzard has repeatedly mentioned that they don't like the entire focus in avoidance over threat for tanks.
I wouldn't bank on that. They nerfed avoidance tanking enough to prevent people from becoming unhittable - they don't want repeats of the current "Rogue tanks Illidan" type stuff - but, for example, Death Knights are shaping up to be incredibly strong avoidance tanks with 20% through talents and 6-8% in a baseline skill, plus a lightning shield type damage absorber.

I think most internally hasted pets end up around 0.99 attackspeed. This can get boosted with Bloodlust right now, but not much else (Drums being one).
Drums do not work for pets. Nothing that grants "XYZ rating" will benefit pets in the slightest. Pets do not use the Rating mechanic.

Last edited by Zurai : 08/17/08 at 4:50 PM.

Offline
Old 08/17/08, 4:59 PM   #1553
Redzin
Glass Joe
 
Troll Hunter
 
Dragonmaw (EU)
Originally Posted by Eurytos View Post
Survival comments

-Improved Hawk is not better than Master Tact now. You'll have enough haste while raiding to take Steady Shot below 1.5 seconds, meaning any extra haste will only effect your Auto Shot damage. If you assume a 50% uptime on Improved Hawk, that's a 15% damage increase to your Auto Shot damage 50% of the time, for 5 talent points. Even if Auto Shot was 50% of your damage (which, it won't be), that would only be a .75% overall damage increase per point.

-I do assume Survival should pick up Improved Hunter's Mark because it fits best into our build. We're only giving what... Improved Stings for it? BM definitely doesn't have the room for it, considering how good the other 13 points at the top of the MM tree are and the 7 in Survival. Survival also has the easiest time picking up Aimed Shot and Hawk Eye for pulling.

-Being the puller... a Wolf for a pet will be great. Macro Furious Howl to Aimed Shot for a nice 5% boost.

-Surefooted is a PvP talent. 1% hit is very lacking in PvE with how easy hit is to come by.

-Same thing with Wyvern+Noxious Venom. No reason to take those for PvE which I like because there really isn't room for them.

-I'm looking at 3/5 Hunting Party, possibly 4/5. 5/5 is overboard for sure.

-I've always been fond of 1/2 Rapid Killing. This lines up Rapid Fire with AP Trinkets+Blood Fury+Kill Command.

-My spec: 0/20/51
Surefooted is as much a PvE talent as a PvP talent. Sure, hit is easy to come by, but getting hit from talents basicly frees up room for more agility/crit/ArP gear. It's like saying "Lethal Shot's isn't worth it with all the crit rating on gear...".

Noxious Stings is a flat 3% damage bonus - you will be using Serpent Sting anyway. You might consider Wyvern Sting a lackluster PvE talent, but it actually does more damage than Serpent Sting, and you will replace 25% of your Serpent Stings with Wyverns.

And why would it be overboard to take 5 points in Hunting Party? There's no internal CD on it, the more you crit the more it procs. Going from 4/5 to 5/5 is a flat 25% increase in the Energy/Rage/Runic regen from it. Back when there was an 8 sec internal CD I could understand it, but currently it's worth all 5 points.

Personall I'd spec something like this:
0/19/52

Aimed Shot isn't really needed in PvE. The last point could be put in Imp Stings, GftT or Sniper Training, whichever turns out to be best (or perhaps even Trap Mastery, depending how that turns out).

Knowledge is knowing a tomato is a fruit, wisdom is knowing not to put it in a fruit salad.

Offline
Old 08/17/08, 5:21 PM   #1554
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by KraxisSingular View Post
Ok, I think I'm missing something here. Aren't pets' base attackspeed 2.0? That means those buffs won't cap that low. As mentioned earlier I seems to remember a speed of around 0.99 with Frenzy. So 30% from Frenzy, 30% from Cobra Reflexes and 20% from SS does end up at 0.99 for a 2.0 speed base attackspeed.
Start out with 2.0.

Take off the first 30% (0.6) to make it 1.4.

The second 30% (0.42) off makes it 0.98.

The last 20% (0.196) off makes it 0.784.

Offline
Old 08/17/08, 5:22 PM   #1555
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by KraxisSingular View Post
I guess it is time to drop the Imp Tracking since we can assume our pets will do more than 33% this time round if we are BM. But of course everything depends on that. Situational 10% buff to pet and 10% speedbuff when the other doesn't apply, or just a 5% to us (unless it applies to the pet too) on tracked targets. I have heard of untrackables, since I don't really track much in raids (always on Track Hidden) is this an issue?
And I have to ask any tester how it looks for Master vs Pet damage, the same ~30% as now (obviously the further ytou get in raiding the less the pet will contribute comparably, mine is about 27% now even with a WS)?
A few more people posted while I was editing mine to address this, so the point might have been lost in the flow of the discussion, but the short of it is that you can do 51/15/5 that includes both Improved Tracking and Separation Anxiety. You just have to skip Longevity and go 2/3 Cobra Strikes. The damage boost you'd get should outstrip the sacrifices, though.

Edit: So you could try a build like this, for example. 2/2 Go For the Throat may be overkill with the focus cost revamp, so that could free up a point for a few things.

Last edited by TrevvyTrev : 08/17/08 at 5:32 PM.

United States Offline
Old 08/17/08, 5:23 PM   #1556
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Kaejin View Post
Start out with 2.0.

Take off the first 30% (0.6) to make it 1.4.

The second 30% (0.42) off makes it 0.98.

The last 20% (0.196) off makes it 0.784.
That's not how haste works.

A 2.0 attack speed is 0.5 attacks per second. 0.5 a/s * 1.2 * 1.3 * 1.3 = 1.014 attacks per second = 0.986 attack speed, which is displayed as 0.99 on the pet screen.

Offline
Old 08/17/08, 5:27 PM   #1557
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by Zurai View Post
That's not how haste works.

A 2.0 attack speed is 0.5 attacks per second. 0.5 a/s * 1.2 * 1.3 * 1.3 = 1.014 attacks per second = 0.986 attack speed, which is displayed as 0.99 on the pet screen.
Alright. I was kind of thinking I had to be wrong. Haste never seemed to work logically to me in this game and now I remember why. Enough of my daftness mucking up this thread. I wash my hands of math.

Offline
Old 08/17/08, 6:11 PM   #1558
Eurytos
Piston Honda
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
Originally Posted by Redzin View Post
Surefooted is as much a PvE talent as a PvP talent. Sure, hit is easy to come by, but getting hit from talents basicly frees up room for more agility/crit/ArP gear. It's like saying "Lethal Shot's isn't worth it with all the crit rating on gear...".

Noxious Stings is a flat 3% damage bonus - you will be using Serpent Sting anyway. You might consider Wyvern Sting a lackluster PvE talent, but it actually does more damage than Serpent Sting, and you will replace 25% of your Serpent Stings with Wyverns.

And why would it be overboard to take 5 points in Hunting Party? There's no internal CD on it, the more you crit the more it procs. Going from 4/5 to 5/5 is a flat 25% increase in the Energy/Rage/Runic regen from it. Back when there was an 8 sec internal CD I could understand it, but currently it's worth all 5 points.

Personall I'd spec something like this:
0/19/52

Aimed Shot isn't really needed in PvE. The last point could be put in Imp Stings, GftT or Sniper Training, whichever turns out to be best (or perhaps even Trap Mastery, depending how that turns out).
You balance hit on gear to be what you need. I think I balance hit rating at 1/2 the value of crit rating as BM because that's all that is needed for it to be at the cap. You're not gaining 1% worth of crit rating by taking 1% of hit on a talent. It will allow you maybe fill out 1/2 of that, making it a weak raiding talent. For such a dismal increase, I'd rather have the utility value of Hawk Eye.

Improved Stings is absolutely dreadful. First, there is no pet scaling from that. Second, you have to be using Serpent Sting to gain any benefit at all which may not always be the case (especially if an MM hunter is in the raid on a non-disarm fight). 3rd, Serpent Sting would have to be 10% of your damage for this talent to be a 1% overall damage increase per talent point. There is no way in hell, even with the changes, that Serpent Sting is going to be 10% of our damage.

I understand the GfTT argument, and usually I do 1/2 there. I really wanna see how the focus stuff plays out before I really decide on that. It may get put into 4/5 Hunting Party.

Noxious Stings is NOT a 1% increase. There is NO pet scaling with it. So if your pet does 15% of your damage... guess what? That makes it a weak .85% increase... plus you're throwing away a point in Wyvern Sting to get to it. Also, Noxious Venom damage increase doesn't work with Wyvern Sting... so you wouldn't be using it even if you had it.

Master Tactician has an uptime of about 53% with a 2.8 speed bow. That's a 1.06% average crit rating per talent point... you took Surefooted over this...

Aimed Shot is for pulling/MD'ing. The added threat to the tank at the beginning of a short burst fight is well worth 1 talent point.

Last I had heard Hunting Party had a cooldown. If that's not the case then I will definitely change things up to make that 5/5.

Last edited by Eurytos : 08/17/08 at 6:38 PM.

Offline
Old 08/17/08, 6:16 PM   #1559
Trogdor
Von Kaiser
 
Tauren Hunter
 
Cenarius
What's the base mana for hunters at level 80? 8000 or something? If it's around there, 3/3 TotH + 5/5 HP is close to no-mana for crits on Explosive & Steady (and Arcane).

Originally Posted by Eurytos View Post
Noxious Stings is NOT a 1% increase. There is NO pet scaling with it. So if your pet does 15% of your damage... guess what? That makes it a weak .85% increase... plus you're throwing away a point in Wyvern Sting to get to it. Also, Noxious Venom damage increase doesn't work with Wyvern Sting... so you wouldn't be using it even if you had it.

Good call. Someone let the devs know Noxious Stings should affect our pet's damage as well as include the damage afflicted by Wyvern Sting, not just Serpent.

Offline
Old 08/17/08, 7:03 PM   #1560
Nantuko
Von Kaiser
 
Blood Elf Rogue
 
Aerie Peak
Originally Posted by Eurytos View Post
Aimed Shot is for pulling/MD'ing. The added threat to the tank at the beginning of a short burst fight is well worth 1 talent point.
With the changes to Distracting shot, is Aimed shot even needed anymore? Meaning, can you misdirect the taunt of Distracting shot?

Also, is it worth the points in Sniper Training without Hawk Eye? I've always thought they went hand in hand. Otherwise you'd be trying to position yourselves in a 5 yard window and I'm guessing that would negate the +6% damage increase on a mobile boss (which we could see more of in the expansion) But I'm putting Kill Shot aside, which definitely appears to be a powerful ability.

In conclusion:
1. Where is my Beta Key?
2. Where is it?

Offline
Old 08/17/08, 7:07 PM   #1561
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Trogdor View Post
What's the base mana for hunters at level 80? 8000 or something? If it's around there, 3/3 TotH + 5/5 HP is close to no-mana for crits on Explosive & Steady (and Arcane).
Somewhere around 4500-5000 I believe, it's not hard to get a fairly good educated guess with the co-op of a few people of different levels on the Beta but I'm unable to log on and ask right now.
Priests & Druids gain about 1.2k~ from their level 70 amount so I assumed it would not be massively different here either - will find out tomorrow and post in here a more accurate educated guess if no one else does before

Last edited by Playered : 08/17/08 at 7:12 PM.

Great Britain Offline
Old 08/17/08, 7:16 PM   #1562
Soulbeast
Banned
 
Orc Hunter
 
Trollbane
I think Chimera+Serpent Sting will be pretty amazing.
With Current scaling, and 5k AP,+ 3/3 Imp Stings, SSting will tick for around 400 every 3 seconds.
Over the course of 5 minute fight, this is amazing dmg. because of Chimera Shot, you would only have to use SSting once at the beginning of the fight, and it would continue to tick away for 5 minutes. this by itself is awesome. Now, add in the fact that every 10 seconds when you use your C shot, you deal 125% wep dmg +40% SSting dmg instantly, in addition to it ticking over and over and over. I see this being a huge part of MM dps.Also, the 10% inc. crit dmg on chimera shot due to Marked for death, Makes using this rotaion optimal for an MM hunter. I heared they were thinking of raising the coefficient to 0.2, making this a hell of alot more effective then it already is. not to mention the other MM perks....Steady shot having a 15% chance to make chimera shot and various other shots do 15% more dmg and cost 40% less mana? i wouldnt be surprised seeing 4-5k Chimera shot crits with the imp steady shot proc while using SSting.

Offline
Old 08/17/08, 7:20 PM   #1563
Grogzor
Huntard Extraordinaire
 
Grogzor's Avatar
 
Orc Hunter
 
Draenor
Depending on them increasing debuffs though, there is a very real possibility that your serpent sting gets thrown off. Lets hope that refreshing it with Chimera resets it as a newer cast protecting it a bit, eh?

Offline
Old 08/17/08, 7:29 PM   #1564
Crowbite
I'm sure I'll think of something clever
 
Crowbite's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Eurytos View Post
Survival comments

-Improved Hawk is not better than Master Tact now. You'll have enough haste while raiding to take Steady Shot below 1.5 seconds, meaning any extra haste will only effect your Auto Shot damage. If you assume a 50% uptime on Improved Hawk, that's a 15% damage increase to your Auto Shot damage 50% of the time, for 5 talent points. Even if Auto Shot was 50% of your damage (which, it won't be), that would only be a .75% overall damage increase per point.

-I do assume Survival should pick up Improved Hunter's Mark because it fits best into our build. We're only giving what... Improved Stings for it? BM definitely doesn't have the room for it, considering how good the other 13 points at the top of the MM tree are and the 7 in Survival. Survival also has the easiest time picking up Aimed Shot and Hawk Eye for pulling.

-Being the puller... a Wolf for a pet will be great. Macro Furious Howl to Aimed Shot for a nice 5% boost.

-Surefooted is a PvP talent. 1% hit is very lacking in PvE with how easy hit is to come by.

-Same thing with Wyvern+Noxious Venom. No reason to take those for PvE which I like because there really isn't room for them.

-I'm looking at 3/5 Hunting Party, possibly 4/5. 5/5 is overboard for sure.

-I've always been fond of 1/2 Rapid Killing. This lines up Rapid Fire with AP Trinkets+Blood Fury+Kill Command.

-My spec: 0/20/51
I find your posts too be rather odd. You complain about Surefooted being a pvp talent despite the fact that even in the current end game, being hit capped is hard to achieve. Then you turn around and take Lock and Load despite it being a pure PvP talent.

5/5 hunting party is an absolute must now with no internal cooldown.

Personally, I also thing you put too much emphasis on your pulling. Aimed shot + wolf is hardly necessary.

Originally Posted by missiletoad View Post
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.

Canada Offline
Old 08/17/08, 7:42 PM   #1565
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by TrevvyTrev View Post
A few more people posted while I was editing mine to address this, so the point might have been lost in the flow of the discussion, but the short of it is that you can do 51/15/5 that includes both Improved Tracking and Separation Anxiety. You just have to skip Longevity and go 2/3 Cobra Strikes. The damage boost you'd get should outstrip the sacrifices, though.

Edit: So you could try a build like this, for example. 2/2 Go For the Throat may be overkill with the focus cost revamp, so that could free up a point for a few things.
Had a look at Improved Tracking again. It says "increases all damage done to targets being tracked." That is pretty vague actually. What does it imply? You could argue it means everything, from Mages to tripping over own feet etc. Though that is quite unlikely, the wording doesn't preclude it. However, something more interesting would be if 'all' in this case means everything the Hunter and Pet does. The other +damage talents have conditionals. Focus Fire says "all damage caused by you", Ranged Weapon Spec says "Increases the damage you deal with ranged weapons" and finally Marked for Death says "Increases the damage done by your shots and the damage done by your pet's special abilities". Improved Tracking has none of these conditionals, would it be unreasonable to expect it also includes all pet damage? In that case it is without a doubt the best scaling talent we will have... Save perhaps for Marked for Death.

Well, back on track. Frenzy is definately useable with 3 points when we have Cobra Strikes. But otherwise the BM tree is pretty bloated now, and we still have that crappy lost point in T1-2. And 1/2 GftT should be more than adequate. Even Cobra Strikes at 2/3 might be doable without too many adverse effects. But where I think the points might be best 'taken' could be Invigoration. Before calling me a blasphemer, we don't really know the manaenvironment of raids yet. In single play Invigoration isn't enough, and neither should it be. But in raids we get access to mana totems of various kinds (Mana Tide will be huge), JoW, Judgement of the Wise, Hunting Party (perhaps)... Combined, Invigoration is certainly one of those talents which might end up being redundant real fast. No point in being at 95% mana when the boss goes down. And since they want MM to be viable too (and it has preciously few mana regen options) it doesn't seems too unreasonable.

The real gain of Longevity is the gain of stuff like Call of the Wild, Rabid (so that the bonus stack never falls off), Roar of Sacrifice (I'm assuming the 3 sec CD is a mistake of sorts) and Roar of Recovery (which could incidentally make up for some of the loss in Invigoration). The big one is obviously Call of the Wild. In an all physical party this will be huge.

I'm just trying to say that I think it isn't Longevity that is the best candidate right now. And even if Invigoration is needed, then perhaps dropping all in Cobra Strikes and rely on the procs from the pet's internal crit plus what it gains from SoE (if the current GoA is a fitting comparison our pets will see about 3% extra crit from it) and possibly Leader of the Pack, well that could be a better option.

So I'm thinking something like a spread out version.
Obviously it isn't perfect, but perfect doesn't appear possible anymore. I had to spend a point in either Invigoration or Cobra Strikes, and it strikes me a as silly to put a point in Cobra Strikes and not get one in Invigoration, likewise the other way round seems less than great. For two points I think one in each is best. If there is enough mana, then the Invigoration point can go to Survival Instincts perhaps, or another in Cobra Strikes, whichever is best DPS.

Hmmm... thinking about it, all these choices appear to cater to different levels of raiding, gear and even guilds (many casual guilds will not have all the raidmana options available all the time).

Offline
Old 08/17/08, 8:33 PM   #1566
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by Crowbite View Post
I find your posts too be rather odd. You complain about Surefooted being a pvp talent despite the fact that even in the current end game, being hit capped is hard to achieve. Then you turn around and take Lock and Load despite it being a pure PvP talent.
L&L isn't a pure PvP talent. Blizz is pushing for us to actually use our stings in our DPS rotations in raids. They've said "If you're not using your stings because they aren't good enough, we'll fix that". So a talent that gives you three free instant cast no cooldown explosive shots (which should return mana with thrill and hunting party with the change to have a direct damage component) after 15% of your stings is definitely a raiding talent.

Offline
Old 08/17/08, 8:35 PM   #1567
Eurytos
Piston Honda
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
Originally Posted by Crowbite View Post
I find your posts too be rather odd. You complain about Surefooted being a pvp talent despite the fact that even in the current end game, being hit capped is hard to achieve. Then you turn around and take Lock and Load despite it being a pure PvP talent.

5/5 hunting party is an absolute must now with no internal cooldown.

Personally, I also thing you put too much emphasis on your pulling. Aimed shot + wolf is hardly necessary.
I don't see how you think being hit capped is hard to achieve. I am constantly lowering my value on hit, because all the best Survival gear is flooded with it.

Lock and Load is amazing for AoE in which Blizzard says there will be a bit of. Explosive Trap, Explosive Shot, Explosive Shot, Explosive Shot, Volley. Also, very strong for mana efficiency. I don't think Survival has a lot of mana problems, but I frankly never want to even consider using Viper or mana pots.

Wolf's are a nice pet regardless. The difference between pets is very slim. The point was, macroing it to your Aimed Shot is a nice added incentive. I don't see how 1 point into Aimed Shot is overemphasizing Misdirect. Think of how many threat sensitive fights we have now. Added misdirect damage is multiplied by every DPS'er in those situations.

As I stated in my other reply, if HP has no cooldown, then 5/5 is a must I would change my spec to accommodate that... going with 1/2 GFTT and... I can't decide what else to take a point out of but it would probably be Improved Tracking.

Offline
Old 08/17/08, 8:37 PM   #1568
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Base mana at 80 should be around 5000~

Roughly accurate costs at 80 should be:
Scorpid = 550 / Serpent = 450 / Viper = 400
Multi = 400 / Steady = 200 / Arcane = 350

Hope that helps.

Great Britain Offline
Old 08/17/08, 8:51 PM   #1569
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
EDIT: Zurai and Eurytos addressed my points regarding Lock & Load first, so nm

Originally Posted by Trogdor View Post
What's the base mana for hunters at level 80? 8000 or something? If it's around there, 3/3 TotH + 5/5 HP is close to no-mana for crits on Explosive & Steady (and Arcane).
I think you're really asking about total mana pool in this example. The shots would cost no mana if 40% of the shot's mana cost plus 2% of the hunter's total mana pool was enough to cover them. So using Playered's numbers above, an Arcane Shot crit would cost 210 mana after the return from Thrill of the Hunt, which would mean that if you had a mana pool of at least 10,500 the proc from Hunting Party would cover it.

Last edited by TrevvyTrev : 08/17/08 at 9:43 PM.

United States Offline
Old 08/17/08, 10:08 PM   #1570
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
And very roughly, a 60-80 mana gain from Steady crits (assuming a 9-10k mana pool). A drop in the ocean compared to JoW, but nice to know that we can self-sustain Steady spam for quite a long time. Reminds me of rank1 aimed/multi pre-BC. Lower damage than using Explosive, Stings, etc, but easy to sustain and notably more damage than only auto.

Australia Offline
Old 08/18/08, 4:05 AM   #1571
Zerlu
Von Kaiser
 
Troll Hunter
 
Hellscream
I was looking at the PvE aspect of LnL (15% chance on Sting to give 3 free Xplosive shots), and I'm not a whiz at math, but it looks like it won't even proc once a minute. I guess the major question I had, was with simply doubling the percent (ranks 10/20/30% instead of 5/10/15%) would make this talent OP? I'm horrible at mathematical modeling, so I'm just hoping to generate some talk around this talent.

With a higher proc chance I believe it would synergize quite well with Noxious Stings, but without any idea of what percent wouldn't be hideously OP, I'm hesitant to suggest something to the blues.

Offline
Old 08/18/08, 6:38 AM   #1572
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Zerlu View Post
I was looking at the PvE aspect of LnL (15% chance on Sting to give 3 free Xplosive shots), and I'm not a whiz at math, but it looks like it won't even proc once a minute. I guess the major question I had, was with simply doubling the percent (ranks 10/20/30% instead of 5/10/15%) would make this talent OP? I'm horrible at mathematical modeling, so I'm just hoping to generate some talk around this talent.

With a higher proc chance I believe it would synergize quite well with Noxious Stings, but without any idea of what percent wouldn't be hideously OP, I'm hesitant to suggest something to the blues.
I understand your hesistation. The proc on cast is low, quite low. And the reason it is attractive is because of the lack of any other real talents there. I think the talent is one of those that Blizzard had mentioned to be less effective talents (they don't want them all to be good). But I would not be against changing it to a 3-6-9% proc per tick + what it does now. I don't think that would make it OP. It has to remain relatively low as it has a nasty potential for OP, and getting it to that would be horrible as a nerfstick could slam Explosive down rather than LnL.

Offline
Old 08/18/08, 11:37 AM   #1573
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
Originally Posted by KraxisSingular View Post
I understand your hesistation. The proc on cast is low, quite low. And the reason it is attractive is because of the lack of any other real talents there. I think the talent is one of those that Blizzard had mentioned to be less effective talents (they don't want them all to be good). But I would not be against changing it to a 3-6-9% proc per tick + what it does now. I don't think that would make it OP. It has to remain relatively low as it has a nasty potential for OP, and getting it to that would be horrible as a nerfstick could slam Explosive down rather than LnL.
The problem with a Proc per Tick is that Scorpid doesn't "tick" (as far as I know).
Some paper-napkin math says that assuming a reapplication of a sting at the exact point it ends (ignoring "GCD pushback", or early reapplication) means that Serpent is fired 4 times per minute, and Scorpid is 3 per min, leading to a Procs per Min of 0.6 and 0.45, respectively.

On a 7 minute boss fight (arbitrary number), that's roughly 4 procs from Serpent, and 3 from Scorpid.

That certainly seems like an underwhelming number, but if you consider the sudden burst of damage you are getting from those 4 or 3 procs, it may balance out about where they want it. The worst part will be when you get procs on threat-sensitive parts of fights, because you basically will just have to eat the proc or hope that FD doesn't fail.

Additional thoughts: I would assume that the 'buff' from L&L is going to have a timer on it, where it essentially becomes "the next 3 Arcane / Explosion... fired within 10 seconds". If that 10s (or however long) is more like 30s, then it may actually become overpowered in PvP because you can sit on those three free, fast shots for a quick burn.

United States Offline
Old 08/18/08, 11:44 AM   #1574
Ravenfire
Piston Honda
 
Dwarf Hunter
 
Stormrage
Originally Posted by KraxisSingular View Post
I understand your hesistation. The proc on cast is low, quite low. And the reason it is attractive is because of the lack of any other real talents there. I think the talent is one of those that Blizzard had mentioned to be less effective talents (they don't want them all to be good). But I would not be against changing it to a 3-6-9% proc per tick + what it does now. I don't think that would make it OP. It has to remain relatively low as it has a nasty potential for OP, and getting it to that would be horrible as a nerfstick could slam Explosive down rather than LnL.
To be honest it seems about right to me (the proc rate). Compare LnL to Imp. Steady Shot. Both have a 15% chance to proc via Serp/Steady however one is a Tier 4 (LnL) while the other is a Tier 9 (Imp SS). On a per proc bases LnL wins hands down on the amount of bonus damage the proc grants. 3 arcane/explosive shots for 0 mana and no cooldown is vastly superior to +15% damage and -40% mana on 1 chimera/arcane/Aimed/kill shot in terms of both mana and damage. So the way blizzard balanced these two talents in different tiers is to make one proc off a shot that is spammed constantly while the other procs off a sting that is cast roughly every 15 seconds if it is being used as much as possible.

Edit: On a side note. Has anyone tried seeing if the Imp SS proc is like Rapid killing in that if you are really fast and know what you are doing you can get double bonus out of each proc like you can on a Rapid Killing proc with Aimed/Arcane? I'm stuck at work or I'd test this out myself. Assuming it is possible, the question then becomes is it viable to weave in Aimed shot to try and double dip on the proc (during boss fights).

Last edited by Ravenfire : 08/18/08 at 11:58 AM.

Offline
Old 08/18/08, 12:10 PM   #1575
Eurytos
Piston Honda
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
Well... let's do a little math, shall we?

When it procs, you replace 2 Steady Shots with Explosive Shots (the first would have been an Explosive Shot anyway). Let's say that Explosive Shot deals 1000 more damage on average than Steady Shot. That's 2000 damage added per proc. At .6 PPM, that's 1200 damage per minute, or 20 DPS. 20 DPS for 3 talent points is 6.66 DPS per point. So... if we do 2000 DPS at 80, that's only a .33% damage increase per point... which is awful.

But, it's also saving us 2 Steady Shots and 1 Explosive Shot worth of mana. Someone said base mana at 80 should be around 5000. Steady Shot is 4% base mana which is 200. Explosive Shot is listed as 504 mana on the official talent calc so we'll use that for now. Thats 1208 mana. 1208*.6=724.8 Mana per minute, or 60.4 MP5.

So.... 20 MP5, and .33% damage per talent point for single target DPS (at best).

Offline
Closed Thread

Go Back   Elitist Jerks » Hunters

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
WotLK Discussion - Talents and abilities. Lamaros Death Knights 4142 11/14/08 12:09 PM
Feral talents/abilities - WotLK discussion Rannasha Druids 3759 11/14/08 10:56 AM