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Old 08/31/08, 4:44 AM   #2151
Conscience
Von Kaiser
 
Troll Hunter
 
Haomarush (EU)
Originally Posted by McInaction View Post
Right, so it's misdirection except better in every conceivable way.

I honestly don't think it'll go live in it's condition, what did they say the cd was? 30 seconds? with a a 6 second duration? No way. That screams placeholder values to me. a 15% dmg buff 20% of the time would just be flat out stupid.
It's better for tank thread, but worse for pulling. I don't think it's something to worry too much about. Also, as mentioned before, it could possibly even come out as a dps plus for us, since we can dump our aggro every 30sec, so don't have to worry about the threat that comes with the 15% damage increase.

As for the ES rewording: Just tested it, now ticks three times big on the primary target and three (two?) times low with its AoE-component.

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Old 08/31/08, 4:46 AM   #2152
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Conscience View Post
As for the ES rewording: Just tested it, now ticks three times big on the primary target and three (two?) times low with its AoE-component.
That's a fairly big DPS increase for SV then. Since SV was lagging behind I'm guessing this was done to make it more similar to Chimera Shot. MM and SV should be fairly close in DPS now.

Now it's waiting to see if they change anything to BM. Excluding a lot of buffs for pets (most importantly Expose Weakness and non-stacking AP-%-based increases) hurt BM DPS quite a bit.


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Old 08/31/08, 6:38 AM   #2153
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by Conscience View Post
As for the ES rewording: Just tested it, now ticks three times big on the primary target and three (two?) times low with its AoE-component.
It did work like this for me with 8820 already. I assumed it was a bug because 3x 1000 (low end non-crit) to 3000 (high end crit) seemed a bit much for once GCD.

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Old 08/31/08, 7:07 AM   #2154
Silverhorn
Glass Joe
 
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Tauren Hunter
 
Skullcrusher (EU)
I must share my view of last night's testing run I made in The Old Kingdom instance as survival.

LnL now finally works from traps,or should I say trap,because it only triggered on Freezing, and never on any other. The bad
part is that for the moment ES does not take into consideration CCed targets, and if LnL procs one must be very careful
of the placement of CC and which mobs he is injecting the charge to. I wonder if it will be possible to implement CC
awareness tot hat shot or if this will be too much of "free cake". ( I don't mind having to pay attention to whom you are
shooting)

The Refreshment buff from Hunting Party, as stated already, is 15 secs and refreshes itself. I had 8400 mana last night
and it ticked for 48 mana. I think it won't be a problem to keep it up 95% of a fight(assuming 5% time lost from the
initial pull until it is triggered for the first time - for the record I had 26% crit at the dungeon run,level 78)

To confirm - yes, ES's wording was changed to clarify the exact mechanics of the shot - 3 ticks for the initial value on
the main target plus 3 ticks for the secondary AoE (does not hit the main target). Those crit based on your ranged crit
percentage and no longer on the spell crit one.

The new AotV is simply amazing, as it allowed me to get to full mana in 3-4 shots (usually ES,steady,auto was enough
to fill me up enough so I can switch back to AotH, assuming at elast one critted). I am not sure if Blizz will leave it be in
this state, because even with the damage penalty, the main concern comes for PvP, where mana draining the hunter will
be... well...yes I dare say impossible.

I also noticed they changed Furious Howl on wolves, it now grants Attack Power instead of a fixed value(first iteration)
and percentage(second iteration).

Truth is a question of point of view.
We all have our truths.

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Old 08/31/08, 7:33 AM   #2155
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Silverhorn View Post
I also noticed they changed Furious Howl on wolves, it now grants Attack Power instead of a fixed value(first iteration)
and percentage(second iteration).
What kind of +AP and what kind of duration does it have? Or is it a pure AP buff on next attack?


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Old 08/31/08, 7:34 AM   #2156
Suspiria
Banned
 
Blood Elf Hunter
 
Hakkar (EU)
A question about LnL: the proc is a buff on you (then can be dispelled by Felhound or other stuff?), or a debuff on NPC/enemy player (then him can see the debuff)?

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Old 08/31/08, 7:47 AM   #2157
Aym
Banned
 
Tauren Druid
 
Hellscream (EU)
Originally Posted by Silverhorn View Post
I must share my view of last night's testing run I made in The Old Kingdom instance as survival.

LnL now finally works from traps,or should I say trap,because it only triggered on Freezing, and never on any other. The bad
part is that for the moment ES does not take into consideration CCed targets, and if LnL procs one must be very careful
of the placement of CC and which mobs he is injecting the charge to. I wonder if it will be possible to implement CC
awareness tot hat shot or if this will be too much of "free cake". ( I don't mind having to pay attention to whom you are
shooting)

The Refreshment buff from Hunting Party, as stated already, is 15 secs and refreshes itself. I had 8400 mana last night
and it ticked for 48 mana. I think it won't be a problem to keep it up 95% of a fight(assuming 5% time lost from the
initial pull until it is triggered for the first time - for the record I had 26% crit at the dungeon run,level 78)

To confirm - yes, ES's wording was changed to clarify the exact mechanics of the shot - 3 ticks for the initial value on
the main target plus 3 ticks for the secondary AoE (does not hit the main target). Those crit based on your ranged crit
percentage and no longer on the spell crit one.

The new AotV is simply amazing, as it allowed me to get to full mana in 3-4 shots (usually ES,steady,auto was enough
to fill me up enough so I can switch back to AotH, assuming at elast one critted). I am not sure if Blizz will leave it be in
this state, because even with the damage penalty, the main concern comes for PvP, where mana draining the hunter will
be... well...yes I dare say impossible.

I also noticed they changed Furious Howl on wolves, it now grants Attack Power instead of a fixed value(first iteration)
and percentage(second iteration).
I had my fears about LnL already, because "Hunter! Go trap that target" usually means freezing trap. I dream of a time where we could pop an explosive shot have the target run over it, boom, and then blast them away over 6 seconds with ES. We could chip in when doing instances and there is a need for AoE damage. However, its not that much of a fuss. In PvE, you would probably try and have LnL proc from serpent sting, cause if you are fighting a boss you wouldnt run close to him to trap him.

ES can be a hazard towards CC, but so could dragons breath, and almost any skill that a tank uses often. 5 yards isnt much, and my druids swipe seems to have a reach of almost 8-10 yards. I think that whatever the tank is tanking will probably be further away from any CC for it to be a big worry. That said, LnL still has a component for arcane shot, although its a lot weaker than ES.

Does ES and AS still share the same cooldown? Does one ES take up 3 MD charges?

Refreshment seems powerfull indeed, but i suppose it has to be, with the changes to potions. For us, couped with TOTH, it will take a while before we run out of mana, i assume, and by then we will simply use AOTV for a bit.

Im liking these changes. I think that we must be on par with BM hunters now, if we get smart about our rotation and talents. We wont know, ofcourse, but BM hasnt gotten that many huge upgrades (considering we get a shot that, if it crits, would make me do 5653,05 in one global cooldown just with my current gear.)

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Old 08/31/08, 8:08 AM   #2158
Gonkish
Soda Popinski
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Aym View Post
Does ES and AS still share the same cooldown? Does one ES take up 3 MD charges?
ES and AS still share a cooldown yes (and this will apparently remain), as for it consuming MD charges, I would have to assume so, but I do not know for sure.

How can you help?
I can shoot things and then make my pet move toward them.

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Old 08/31/08, 8:22 AM   #2159
Silverhorn
Glass Joe
 
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Tauren Hunter
 
Skullcrusher (EU)
Does ES and AS still share the same cooldown? Does one ES take up 3 MD charges?
Only the initial hit consumes one charge of MD, subsequent damage does not.

I think the awaited change to Freezing Trap (the one where the trap breaks after damage done to it) will help with my
concerns, lets just hope they haven't decided to scrap that.

EDIT: What i forgot to mention is the general numbers I see regarding RAP. At only 78 with my T6 gear and 2 unenchanted
blues (cloak and weapon) when EW procs I have over 3300 RAP. When you add HM, elixirs, trinket, on proc AP buffs, and
other class buffs... you see where this is going.

Question is,when it will be too much compared to other classes? I love the one-tauren-army aspect but is it really fair?

Last edited by Silverhorn : 08/31/08 at 8:29 AM.

Truth is a question of point of view.
We all have our truths.

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Old 08/31/08, 9:18 AM   #2160
Terp
Piston Honda
 
Troll Hunter
 
Crushridge
Originally Posted by Silverhorn View Post
The new AotV is simply amazing, as it allowed me to get to full mana in 3-4 shots (usually ES,steady,auto was enough
to fill me up enough so I can switch back to AotH, assuming at elast one critted). I am not sure if Blizz will leave it be in
this state, because even with the damage penalty, the main concern comes for PvP, where mana draining the hunter will
be... well...yes I dare say impossible.
I'd actually say PvP was an equal motivator for this change. It's *far* more involving than simply starting in Hawk and switching to Viper eventually and never touching an Aspect again. Or worse, just starting in Viper like so many do. It also makes Monkey actually feasible to use. As well as removing the incentive to spam drink on every fucking FD, I'd say this is a great change. And it's not like hunters would be the first class immune to drains.

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Old 08/31/08, 11:06 AM   #2161
Grogzor
Huntard Extraordinaire
 
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Orc Hunter
 
Draenor
Someone on the Beta forums brought up a good point, the new incarnation of AotV largely trivializes Intellect for us. True we can get 1 AP per Int but with the new AotV we aren't really starving for mana. Wouldn't this make Rogue gear that much more attractive?

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Old 08/31/08, 11:50 AM   #2162
Danin
Glass Joe
 
Human Warrior
 
Shadowmoon
Larger mana pool reduces the number of GCDs spent on aspect switching and (slightly) reduces the number of shots made with a 40-50% damage penalty. It's basically the same argument as Life Tap.

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Old 08/31/08, 1:01 PM   #2163
Conscience
Von Kaiser
 
Troll Hunter
 
Haomarush (EU)
Originally Posted by Silverhorn View Post
LnL now finally works from traps,or should I say trap,because it only triggered on Freezing, and never on any other.
It was certainly triggered by my Explosive Trap, as I did test it this morning.

Replenishment has also to be taken into consideration, when determining the value of intellect as a stat, although the impact should be quite low (0,35mp5 per 1 intellect if I got my quick math right).

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Old 08/31/08, 3:55 PM   #2164
Cranch
Don Flamenco
 
Dwarf Hunter
 
Perenolde
Originally Posted by Grogzor View Post
Someone on the Beta forums brought up a good point, the new incarnation of AotV largely trivializes Intellect for us. True we can get 1 AP per Int but with the new AotV we aren't really starving for mana. Wouldn't this make Rogue gear that much more attractive?
So far, with 1 int = 1 RAP talented, the mail gear holds up in total dps advantage compared to the rogue gear (i.e., they're about the same.)

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Old 08/31/08, 5:58 PM   #2165
Kigale
Piston Honda
 
Orc Hunter
 
Fenris
Originally Posted by Cranch View Post
So far, with 1 int = 1 RAP talented, the mail gear holds up in total dps advantage compared to the rogue gear (i.e., they're about the same.)
A small nitpick: with BoK 1 Int will equal 1.1 AP.

1 Int = 16.5 mana (with kings)
16.5 mana = 16.5 x .5% = .0825 x 5 = .4125 MP5

Int will be a very good stat for hunters.

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Old 08/31/08, 10:33 PM   #2166
Threepi
Von Kaiser
 
Orc Hunter
 
Mal'Ganis
Well, I think a lot more people will get Combat Experience now with it being 3/6% Agi and Int, so Int will be slightly better than that (depending on spec, of course). Plus, with Hunter vs. Wild, now even stamina willl be worth some AP.

Obviously it's nothing I can test right now, but I wonder if something like 0/34/37 would be. Imp Hunters Mark, Careful Aim, Hunter vs. Wild, Survival Instincts, Expose Weakness, Lightning Reflexes and Combat Experience (that's +21% agi right there), would just lead to a ridiculous amount of AP.

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Old 09/01/08, 7:45 AM   #2167
Silverhorn
Glass Joe
 
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Tauren Hunter
 
Skullcrusher (EU)
So to put the LnL talent to rest, after latest tests :

LnL is triggered by : Explosive Trap, Immolation Trap, Freezing Trap
LnL is NOT triggered by : Frost Trap, Snake Trap

Also, it appears Freezing Trap does not brake on direct damage now,so its implemented. Absorbs in the 2000 dmg total mark before breaking.

Truth is a question of point of view.
We all have our truths.

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Old 09/01/08, 10:15 AM   #2168
Pintofbrew
Now with Karate Grip! (TM)
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
You may want to check that "damage before breaking". On the mage forum it's pretty solidly believed it's 40% of targets HP before breaking, rather than "set amount N". That's for Frost Nova and the new 51 talent Deep Freeze, which is a similar effect. I wouldn't be amazed in this time of uniformity if you're getting something almost identical.

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Old 09/01/08, 10:24 AM   #2169
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
If the content patch changes go live as they are in beta at the moment wouldn't that remove the ~145 haste requirement for 7/20/34 spec when you're using a 3.0 speed weapon or have I missed something? I wouldn't want to waste money on hard khorium band if we don't need set amount of haste to manage x rotation...

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Old 09/01/08, 10:32 AM   #2170
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Osse View Post
If the content patch changes go live as they are in beta at the moment wouldn't that remove the ~145 haste requirement for 7/20/34 spec when you're using a 3.0 speed weapon or have I missed something? I wouldn't want to waste money on hard khorium band if we don't need set amount of haste to manage x rotation...
You don't need particular amounts of haste to stick to a rotation any more. Haste will be a fairly linear scaling on your DPS, with the only break point being where it takes Steady Shot cast time below the GCD.

That said, there's a distinct advantage in having Steady Shot at the GCD (or less) in cast time, because it means it'll line up with your other shots that much easier (especially the ones having 6 second Cooldowns).


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Old 09/01/08, 2:38 PM   #2171
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
Originally Posted by Osse View Post
If the content patch changes go live as they are in beta at the moment wouldn't that remove the ~145 haste requirement for 7/20/34 spec when you're using a 3.0 speed weapon or have I missed something? I wouldn't want to waste money on hard khorium band if we don't need set amount of haste to manage x rotation...
Haste will always be a valualbe stat because Auto Shot is no longer clipped via Steady Shot. Regardless of spec, that is a mass increase in DPS. And if you're able to get Steady Shot down to the 1.5 GCD cast time, that means that you're able to add in an additional Steady Shot for every 3 fired. To use ugly numbers with no basis (love that kind of math):

2.0s cast time = 3 steadys per 6s @ 1000 damage per = 3000 damage per 6s
1.5s cast time = 4 steadys per 6s @ 1000 damage per = 4000 damage per 6s

Now, the non-BM Hunter community is at a point where you need 140 haste rating to maximize your DPS. Any more than that as MM or SV will essentially be a waste, unless you're dealing with a bad latency issue. BM Hunters are in an enviable position of wondering which is more important: more ArP to boost their normal damage or increasing Haste rating to squeeze in more Auto Shots.

Last edited by Bovii : 09/01/08 at 3:50 PM.

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Old 09/01/08, 3:12 PM   #2172
Sean
Piston Honda
 
Orc Hunter
 
Illidan
More haste is never a waste, because white damage = large part of our total damage. It may be "less desirable" than other options, but never a waste.

BM Hunters also aren't in any better of a position, because in a raid (that isn't totally screwed up) you'll always have that 20% haste from Shaman or DKs to put it right at 1.5s anyways.

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Old 09/01/08, 3:37 PM   #2173
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Quiver + WF totem = 2 / (1.15 * 1.2) = 1.45

On my post I was generally wondering if [Signet of Primal Wrath] is better than [Hard Khorium Band] when I have 78 haste.

Last edited by Osse : 09/01/08 at 4:05 PM.

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Old 09/01/08, 3:45 PM   #2174
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
It won't be a waste for white damage, correct. But I'm talking about the impact on yellow damage. Once you hit the 1.5s global cool down mark, any further haste is irrelevant.

140 haste = 8.8% haste

1.15 * 1.088 = 1.25

2 / 1.25 = 1.5 draw speed

EDIT: Should have read 140, sorry

Last edited by Bovii : 09/01/08 at 3:50 PM.

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Old 09/01/08, 4:49 PM   #2175
Cranch
Don Flamenco
 
Dwarf Hunter
 
Perenolde
Originally Posted by Osse View Post
Quiver + WF totem = 2 / (1.15 * 1.2) = 1.45

On my post I was generally wondering if [Signet of Primal Wrath] is better than [Hard Khorium Band] when I have 78 haste.
Using the latest hunter spreadsheet, your gear, level 80, and a MM build, Hard Khorium Band is about a 3 dps upgrade over your rep ring, compared to the Signet of Primal Wrath being less than a 1 dps upgrade. This is without the windfury totem buff.

With that buff, the Hard Khorium Band is a 3 dps downgrade over the rep ring, compared to the Signet being a 1 dps upgrade.

Of course, this can change a lot by the time LK actually arrives, and even afterwards. Right now, I consider the HKB, Wrath, and badge rings about equal, so we need only 2 of them -- and you'll be junking all of them by the time you hit 80 with new blue rings anyway.

I didn't try the other combinations to encourage you to do so. Be sure to update the shot rotations when you change builds; it's interesting how they are considerably different.

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