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Old 09/10/08, 3:23 AM   #2401
Korlash
Glass Joe
 
Human Paladin
 
Stormreaver (EU)
I think BM's dps is not looking so good on beta because of low pet damage. From the changes to the specs it looks like Bliz will achieve what they want and that is all 3 spec's being viable in raids. My guess is that once numbers are tuned we will find BM and MM fairly close with one or the other winning out depending on the encounter. Survival being more of a utility spec, will probably be slightly behind the other two (excluding fights that involve aoe obviously).

With the WOTLK content patch coming "soon", what are peoples ideas for talent specs? With only 61 Talent points at lvl 70 and so much to choose from I'm struggling to think what I'll use for raiding at lvl70.

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Old 09/10/08, 3:43 AM   #2402
Akston
Piston Honda
 
Human Mage
 
Thunderlord
Originally Posted by Korlash View Post
I think BM's dps is not looking so good on beta because of low pet damage. From the changes to the specs it looks like Bliz will achieve what they want and that is all 3 spec's being viable in raids. My guess is that once numbers are tuned we will find BM and MM fairly close with one or the other winning out depending on the encounter. Survival being more of a utility spec, will probably be slightly behind the other two (excluding fights that involve aoe obviously).

With the WOTLK content patch coming "soon", what are peoples ideas for talent specs? With only 61 Talent points at lvl 70 and so much to choose from I'm struggling to think what I'll use for raiding at lvl70.
All three specs seem to be providing utility right now. BM with FI assuming it will eventually be raid-wide, MM with Trueshot Aura glyped to 12% ap bonus, which is 2% higher than what shamans and DKs can bring, and Survival bringing replenishment which only applies to 10 people. I don't really know how big of a contribute 12% ap is or how FI and TA compare to replenishment but replenishment definitely doesn't seem powerful enough to warrant lower dps compared to MM and BM given that they also bring significant buffs.

Originally Posted by Vontre View Post
Protip: I don't actually raid on my mage, it's more fun to make spreadsheets.

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Old 09/10/08, 3:51 AM   #2403
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Survival is definitely no longer the de facto utility spec, so I would be pretty disappointed if it couldn't keep up with the other two DPS-wise. Hopefully the tuning of pet abilities does improve BM DPS, but I'd also like to see all of the pets evened out a bit more. Having Devilsaurs (for 51 pt BM) and Raptors being the pet of choice for DPS is no better a situation than we have now with Ravagers and Wind Serpents.

I'd also like to see Crocolisks have a decent special again. Bad Attitude got hit really hard, and I hope with the pet pass they realize that the change was overkill.

Last edited by Kaejin : 09/10/08 at 6:53 AM. Reason: spelling; I have no idea what a "Wind Perpent" is

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Old 09/10/08, 3:56 AM   #2404
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Kaejin View Post
Survival is definitely no longer the de facto utility spec, so I would be pretty disappointed if it couldn't keep up with the other two DPS-wise. Hopefully the tuning of pet abilities does improve BM DPS, but I'd also like to see all of the pets evened out a bit more. Having Devilsaurs (for 51 pt BM) and Raptors being the pet of choice for DPS is no better a situation than we have now with Ravagers and Wind Perpents.

I'd also like to see Crocolisks have a decent special again. Bad Attitude got hit really hard, and I hope with the pet pass they realize that the change was overkill.
That said, anyone has the new new new (how many changes so far?) numbers on Wolves? I.e. how much +AP do the ranks scale with? Wowhead only has the rank 1 spell which gives +2 AP.

It does seem to last 10 seconds now (as opposed to 'on next attack'


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Old 09/10/08, 4:12 AM   #2405
Steelfleece
Soda Popinski
 
Steelfleece's Avatar
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by Shandara View Post
That said, anyone has the new new new (how many changes so far?) numbers on Wolves? I.e. how much +AP do the ranks scale with? Wowhead only has the rank 1 spell which gives +2 AP.

It does seem to last 10 seconds now (as opposed to 'on next attack'
If it says +2, then it's probably 2xLevel. So 160 at level 80 (162 if it starts with a base of 2).

Edit: Seems to be 158 at 80.

Last edited by Steelfleece : 09/10/08 at 4:28 AM.

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Old 09/10/08, 4:21 AM   #2406
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
Originally Posted by Steelfleece View Post
If it says +2, then it's probably 2xLevel. So 160 at level 80 (162 if it starts with a base of 2).
Well Blood Fury shows 6AP when the formula is 2+(Level*4), so I assume tooltips have Level as 1. That would mean you're right about 2*Level. Mania mentioned FH had a tooltip of 148AP, but didn't mention the pets level, so that would mean a 74 pet if we reverse engineer it; sounds reasonable.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?

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Old 09/10/08, 4:38 AM   #2407
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
A 10 sec +158 AP buff on a 10 sec cooldown ability does sound very nice.

EDIT:
At a 1,5 pet GCD with a 10s cooldown that should work out to be able to cast it every 10,5s on average. Or 95% uptime = ~150 AP. It'd certainly put wolves up there with Devilsaurs and Raptors as DPS pets. Plus there's the as-yet unquantifiable DPS increase of your 4 other party members.

Last edited by Shandara : 09/10/08 at 4:57 AM.


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Old 09/10/08, 4:56 AM   #2408
Aym
Banned
 
Tauren Druid
 
Hellscream (EU)
In regards to wolfs, this might be far, far off and not concern anyone but a few people but...

Has the run speed on the Ghost Wolf been fixed?

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Old 09/10/08, 4:58 AM   #2409
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Aym View Post
In regards to wolfs, this might be far, far off and not concern anyone but a few people but...

Has the run speed on the Ghost Wolf been fixed?
I asked the same question a few weeks ago, and back then nothing had changed. On live their trippy slow-mo running is still a bit laughable.


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Old 09/10/08, 6:56 AM   #2410
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Have they done anything about the way pets with ranged abilities act yet? IE: do they still stutter-step?

Also, this change to wolves makes me a happy hunter. I regret releasing my old Snarler even more now. At least the new worgs look pretty cool.

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Old 09/10/08, 10:08 AM   #2411
santipants
Glass Joe
 
Night Elf Hunter
 
Draenor
Originally Posted by Aym View Post
In regards to wolfs, this might be far, far off and not concern anyone but a few people but...

Has the run speed on the Ghost Wolf been fixed?
That wouldn't be fixed unless they redid the model, because it runs weird for lack of an animation, having never been intended for an actual pet to be following a player.

All of these changes make me think I can use my ghost wolf to raid. I do have to say being on my gfs account in beta, taming different pets with unique abilities is something I really missed. Going into MC and solo-taming a corehound was the most fun I've had in a long time, probably since taming my GW. Hooray hunters.

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Old 09/10/08, 10:33 AM   #2412
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Shandara View Post
A 10 sec +158 AP buff on a 10 sec cooldown ability does sound very nice.

EDIT:
At a 1,5 pet GCD with a 10s cooldown that should work out to be able to cast it every 10,5s on average. Or 95% uptime = ~150 AP. It'd certainly put wolves up there with Devilsaurs and Raptors as DPS pets. Plus there's the as-yet unquantifiable DPS increase of your 4 other party members.
You can go ahead and make that 100% uptime with Longevity. Even one point would bring it to 9 seconds, which is just perfect to push out that last attack that would otherwise send it to 10.5 seconds. 100% uptime.

Wolves look to be awesome. But 158 AP compared to 9% pet damage... tough one. In solo there is no doubt, Wolves win, but in raids with all the buffs that the 9% can stack with. Of course if the encounter has a lot of waiting or you need to pull the pet back often, then the Wolf might just take the lead again as it can work it's magic even when not fighting, and the Devilsaur needs to reapply three stacks of Monstrous Bite. About MB, we don't even know how it will even out as a direct damage ability. It might become very powerful for all we know...

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Old 09/10/08, 11:16 AM   #2413
Kaejin
Great Tiger
 
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Troll Death Knight
 
Mal'Ganis
Originally Posted by santipants View Post
That wouldn't be fixed unless they redid the model, because it runs weird for lack of an animation, having never been intended for an actual pet to be following a player.
The ghost wolf is just a normal wolf with a different texture applied to it. The animations should all be the same as a normal wolf, anything different besides said texture is likely a bug. If for some reason the ghost wolf did have a different set of animations, that would be extremely odd and not very efficient on Blizzard's part.

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Old 09/10/08, 1:35 PM   #2414
RogueLeaderX
Glass Joe
 
Orc Death Knight
 
Twisting Nether
Is anyone else becoming increasingly perplexed by the lack of hit/crit rating on Naxx dps mail in exchange for haste? I keep expecting to see weapons, rings, trinkets, or non-set (boots/bracers) with a bunch of hit rating but thus far all I've seen is some bracers, an off-set chest, and rogue 1h weapons. (Won't they love us rolling against them.)

Heck, I saw more hit on dungeon blues than Naxx epics. This lead me to wonder if Blizzard is reversing the TBC gear progression.

In TBC we were easily hit capped by the end of T4 content (or before) but started to trade hit for haste in later content. I wonder if in WotLK we're going to be over-hasted at first but begin to see more hit/crit in later content.

Perhaps just random musing on my part, but I'm hoping someone from Blizzard sees this and decides to change their mind if that's what they are doing. I'd rather not get into a pissing contest with rogues (again) because for most slots their leather is much better itemized than 'hunter' mail (i.e. has hit.)

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Old 09/10/08, 2:06 PM   #2415
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
As far as stat distribution on gear goes, keep in mind that Naxx is entry level, and thus you're not going to start off with a full set of epic gear. More likely, you'll be wearing instance blues, some heroic epic drops, possibly a couple pvp pieces, and crafted items, if your profession(s) provide such.

A lot of these areas are not implemented/known yet, so while the isolated bubble-examination of naxx items does currently show that the items stat distribution favors haste over hit/crit, that may not be the case with other gear that would be utilized at the same content level.

Last edited by mako : 09/10/08 at 3:02 PM. Reason: Removed misinformation

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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Old 09/10/08, 2:09 PM   #2416
Cranch
Don Flamenco
 
Dwarf Hunter
 
Perenolde
Originally Posted by RogueLeaderX View Post
Is anyone else becoming increasingly perplexed by the lack of hit/crit rating on Naxx dps mail in exchange for haste? I keep expecting to see weapons, rings, trinkets, or non-set (boots/bracers) with a bunch of hit rating but thus far all I've seen is some bracers, an off-set chest, and rogue 1h weapons. (Won't they love us rolling against them.)

Heck, I saw more hit on dungeon blues than Naxx epics. This lead me to wonder if Blizzard is reversing the TBC gear progression.

In TBC we were easily hit capped by the end of T4 content (or before) but started to trade hit for haste in later content. I wonder if in WotLK we're going to be over-hasted at first but begin to see more hit/crit in later content.

Perhaps just random musing on my part, but I'm hoping someone from Blizzard sees this and decides to change their mind if that's what they are doing. I'd rather not get into a pissing contest with rogues (again) because for most slots their leather is much better itemized than 'hunter' mail (i.e. has hit.)
I don't agree there's a lack of hit and crit rating on posted items. Loading up a MM or BM build and the best of the posted level 80 gear (Naxx 10, Naxx 25, and instance) in the spreadsheet, I'm already at 263 hit rating (99% to hit) and 37% - 39% crit. (I used a Biznick's, which is now the best scope for BM/MM by a few dps.) And I've got too much hit rating with a Survival build, and 50% crit. (All numbers are with full raid buffs.)

Additionally, mail items have int, which all hunters should use the talent to convert to rap. I'm seeing that, in most cases, the mail item contributes about the same amount of dps as the corresponding leather item (a few exceptions exist, e.g., Spaulders of Resumed Battle, due to its large hit rating.)

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Old 09/10/08, 2:40 PM   #2417
sjogren
Piston Honda
 
Blood Elf Paladin
 
The Sha'tar (EU)
Originally Posted by mako View Post
Edit: Don't forget that a +hit debuff will be commonplace in raids, with shadow priest's misery providing 3% hit.
Isn't Misery spellhit only?

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Old 09/10/08, 2:58 PM   #2418
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by sjogren View Post
Isn't Misery spellhit only?
You're correct. The old moonkin FF had me thinking that both that and misery were both physical and spell hit. Post edited accordingly.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

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Old 09/10/08, 3:27 PM   #2419
wvbean
Glass Joe
 
Night Elf Druid
 
Azuremyst
How will they distinguish this, as I thought physical/spell hit were homogenized into one hit rating?

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Old 09/10/08, 3:44 PM   #2420
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
For the umpteen billionth time, only the hit/crit/haste ratings on gear are being merged. Physical and Spell stats are still going to be separate statistics, affected differently by talents, buffs, and debuffs (and AGI/INT for crit).


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Old 09/10/08, 3:56 PM   #2421
sjogren
Piston Honda
 
Blood Elf Paladin
 
The Sha'tar (EU)
Edit: Beaten to it. Delete please.

Last edited by sjogren : 09/10/08 at 3:57 PM. Reason: Redundant comment, please delete

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Old 09/10/08, 4:01 PM   #2422
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
So you're saying there is a chance? (love that line from "Dumb and Dumber")

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Old 09/10/08, 4:44 PM   #2423
Ghostyman
Glass Joe
 
Ghostyman's Avatar
 
Gnome Death Knight
 
<n/a>
Sargeras
Concerning when 3.0 is released, prior to the expansion: when the cap is still 70 but we get all of the new talents and things, will the new pet skills and talent trees be released at that time as well? A source would be lovely, I cannot find one.

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Old 09/10/08, 4:53 PM   #2424
dssurge
Piston Honda
 
dssurge's Avatar
 
Orc Hunter
 
Korgath
Originally Posted by Cranch View Post
I used a Biznick's, which is now the best scope for BM/MM by a few dps.
Have the 40 crit/haste rating scopes been discovered yet or are we just spitting in the wind? I mean, I can craft Biznick's but it seems very silly a 30 hit scope would trump a 40 crit scope under any circumstances, especially with gems yielding equal hit and crit values.

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Old 09/10/08, 5:33 PM   #2425
Disargeria
Piston Honda
 
Disargeria's Avatar
 
Human Death Knight
 
Boulderfist
Originally Posted by Ghostyman View Post
Concerning when 3.0 is released, prior to the expansion: when the cap is still 70 but we get all of the new talents and things, will the new pet skills and talent trees be released at that time as well? A source would be lovely, I cannot find one.
Yes, this has been stated many times.

WoW Forums -> Content Patch Before Wrath of the Lich King

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