Took my Windserpent out for a spin, vs Blasted Lands mob:
Test 1: Full gear, no talents, happy Mood (125% modifier), Cunning (105%)
Hunter AP: 2055
Pet AP: 756
Spellpower: +264
100 Lightning Breaths
40-52 damage range
observed range: 96-111
(the actual range probably was either 95-111 or 96-112 but I must've been unlucky never to get it)
subtract modifiers: 96/1,375 - 111/1,375 = 69,8 - 80,72
29,8 - 28,72 bonus damage, avg about +29,3
Test 2: No gear, no talents, Happy and Cunning
Hunter AP: 441
Pet AP: 401
Spellpower: +56
100 Lightning Breaths
40-52 base damage range
Observed range: 74-90
subtract modifiers: 74/1,375 - 89/1,375 = 53,8 - 65,4
13,8 - 13,4 bonus, average about 13,6
It leaves me a bit confused to what it's scaling with. It sure ain't 1,25% from Hunter RAP or 7% of Pet AP
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Next up: Wild Quiver and Chimera Shot
Stats: Hunter AP: 2055
Only talent that should affect things is RWS, I had Marked for Death but didn't mark things.
I'm using a Fine Light Crossbow, damage range 29-29, 2.7 speed so the weapon damage is fixed (well nearly, there's usually some very small variation).
Wild Quiver is hitting for 224 and 514 crit.
Wild Quiver is affected by Mortal Shots on the PTR at least, but the non-crit damage is puzzling.
According to the testing we'd done Wild Quiver should do (WeaponDamage + HunterAP/14*RangedWeaponSpeed) * 60% damage or
(29 + 2055/14*2,7) * 60% = (29 + 396,5) * 0,6 * 1,05 = 268 damage
Where does the difference come from?
So I removed items 1 by 1:
1977 AP, WQ hits for 215 (494 crit), (29 + 1977/14*2,7) * 0,6 * 1,05 = 258
1756 AP, WQ hits for 193 (444 crit), (29 + 1756/14*2,7) * 0,6 * 1,05 = 231
1582 AP, WQ hits for 176 (404 crit)
1416 AP, WQ hits for 159 (365 crit)
1294 AP, WQ hits for 146 (335 crit)
After some slight deliberation I noticed a trend.
EDIT: Forgot RWS so re-did my calculations
Take (15,89% of Hunter AP + WeaponDamage) * 60%:
(2055 * 0,1589 + 29) * 60% * 1,05 = 224
(1977 * 0,1589 + 29) * 60% * 1,05 = 216
(1756 * 0,1589 + 29) * 60% * 1,05 = 194
(1582 * 0,1589 + 29) * 60% * 1,05 = 176
(1416 * 0,1589 + 29) * 60% * 1,05 = 160
(1294 * 0,1589 + 29) * 60% * 1,05 = 147
A very close match. I'm not sure what the 15,89% signifies though.
Chimera Shot and Chimera-S Serpent:
Chimera Shot Serpent is dead on at the expected damage on the PTR. It still deals twice the damage the tooltip suggests though:
40% * SerpentStingDamage * 2
Chimera Shot deals slightly more damage than I calculate for some reason.
I spec'ed into
this build, forgoing all talents that aren't passive stat boosts (no Mortal Shots, no Marked for Death, etc..).
With 2259 AP and the Fine Light Crossbow, Auto-shot Damage was exactly where I calculated it. No HM on target.
Auto-Shot: 550 non/1110 crit
Predicted Chimera Shot: 688/1377
Observed: 709/1418
Difference is small but consistent.