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Old 05/19/09, 6:59 AM   2 links from elsewhere to this Post. Click to view. #2476
Nyutu
Glass Joe
 
Draenei Hunter
 
Sanguino (EU)
Thanks for the effor Shandara

1 error I´ve seen for a while:
Avalanche Bow (Hodir 10) has wrong hit it should be 16 instead of 14
 
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Old 05/19/09, 12:04 PM   #2477
Esoth
Hates being an orc
 
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Orc Hunter
 
Steamwheedle Cartel
There has been a lot of partial resist discussion over the past two months, most notably in this thread with a note from Kavan about how this pertains to bosses resisting us (instead of resist gear fights) here.

It looks like 2% partial resist per level difference, so 6% on bosses, can be assumed. This should apply to serpent sting, chimera shot, arcane shot, and explosive shot (not sure about wild quiver, but I would assume it follows suit). And before anyone asks, no, CoE and spell pen cannot counter level based resistance.
 
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Old 05/19/09, 1:15 PM   #2478
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Update:
- Gear Planner 'hide downgrades' now works for trinkets/rings/melee weapons again
- Ammo selection box works again
- Adjusted some hard-mode loot to 3.1.2 PTR stats and added Algalon trinket
- Added a some of the missing socket bonuses on hard-mode loot. Still missing: Gloves of the Steady Hand, Legguard of Cunning Deception, Algalon quest rewards, Perilous Bite, Delirium's Touch, Dark Edge of Depravity (PM if you have any of those or know the socket bonus)
- Removed ranks of Curse of Elements (Just rank 6 now) and no longer needed to use malediction (you might have to correct this value when it loads from any saved profile)
- Changed partial resists to match the EJ test results (Black Arrow, Serpent Sting, Explosive Shot, Chimera Shot, Arcane Shot and Wild Quiver)
- Removed Quiver slot on gear tab
- Mangle now affects Piercing Shots

 
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Old 05/19/09, 2:20 PM   #2479
Esoth
Hates being an orc
 
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Orc Hunter
 
Steamwheedle Cartel
I don't think the crit effect of Dark Matter is being added when selected. I get the same DPS by hand adjusting 222 AP and setting that trinket slot to none.


Some cool stuff though. I'm seeing MM and SV in pretty much a dead heat, both in my current gear and rough BiS layouts.
 
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Old 05/19/09, 2:37 PM   #2480
Spamurai
Glass Joe
 
Draenei Hunter
 
Gorgonnash
When using the JC trinkets, it won't allow me to choose a gem for the second gem slot after changing it from the default. I've had this problem with both version 88b and 88c, and don't see it fixed in the notes for 88d.
 
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Old 05/19/09, 2:38 PM   #2481
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Esoth View Post
I don't think the crit effect of Dark Matter is being added when selected. I get the same DPS by hand adjusting 222 AP and setting that trinket slot to none.


Some cool stuff though. I'm seeing MM and SV in pretty much a dead heat, both in my current gear and rough BiS layouts.
You're right, uploaded a quick fix for that. (This should fix the gems in JC trinkets too).

Last edited by Shandara : 05/19/09 at 2:45 PM.

 
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Old 05/19/09, 2:41 PM   #2482
Evrglow
Glass Joe
 
Night Elf Hunter
 
Silver Hand
The developers believe hunter dps is too low, so today we are implementing a change to ranged weapon damage to improve dps across the board.

Bows, crossbows and guns of item level 226 or higher (which means weapons from Kel'Thuzad, Ulduar and the Furious Gladiator pieces) will do around 30 more dps. This should translate to a hunter damage increase of a few percent.

We don't think this will be quite sufficient in boosting hunter dps to where we think it needs to be and we have another buff that we plan to get in sometime over the next couple of weeks. We'll announce that change when it gets closer. (We have some plans for other classes as well, but we ask that you please keep this thread on the topic of hunters and the ranged weapon changes.)

As hunters may recall, we had an ambitious plan to change the way ammo worked for 3.1 that ended up being overly ambitious, causing us to scale back. However as part of that change, we stopped itemizing bullets and arrows. Since hunters could not upgrade from the ammo available at the launch of Lich King, their damage had started and would continue to fall behind as other classes upgraded their gear. This change basically incorporates the ammo damage into the weapons -- as you get better ranged weapons, it's as if you got better ammo to go along with them. This is likely to be a design we continue for the next few tiers of content until we have the opportunity to overhaul ammo completely.
looks like another update will be need to be made once we see the changes.
 
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Old 05/19/09, 3:18 PM   #2483
Esoth
Hates being an orc
 
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Orc Hunter
 
Steamwheedle Cartel
Oh hell yes.
[e] Confused myself - this paragraph is wrong That sounds like a very promising change, not just for the obvious increase in DPS, but a nice aesthetic change in hunter itemization. Although weapon damage was important, the actual change as you upgraded from weapon to weapon was actually small when compared to upgrading some other items. Envoy -> Siren's Cry/Giant's Bane < Journey's End -> Lotrafen. This change would make ranged weapon upgrades more important than melee weapon upgrades, which is, in my opinion, as it should be.

30 DPS on ranged weapons is going to be quite a bit too. Using a custom bow with min/max of 400/673 (30 DPS more than Siren's Cry) gives me a 163.48 increase, as an example.

Last edited by Esoth : 05/19/09 at 7:07 PM.
 
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Old 05/19/09, 3:41 PM   #2484
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
Updated stats for Skyforge Crossbow: (not sure when the big sites will update)

464-657 damage Speed 2.80
(200.4 damage per second)
 
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Old 05/19/09, 3:46 PM   #2485
Spamurai
Glass Joe
 
Draenei Hunter
 
Gorgonnash
Originally Posted by Shandara View Post
You're right, uploaded a quick fix for that. (This should fix the gems in JC trinkets too).
Gems in JC trinkets still broken, downloaded spreadsheet 1 minute prior to this posting.
 
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Old 05/19/09, 4:08 PM   #2486
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Spamurai View Post
Gems in JC trinkets still broken, downloaded spreadsheet 1 minute prior to this posting.
Try clearing your browser cache and try again.

 
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Old 05/19/09, 4:12 PM   #2487
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Possibly missing?

Chestguard of the Lasher, from Freya-10
Kingsbane, from Yogg-10
Touch of Madness, from Yogg-10
 
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Old 05/19/09, 4:17 PM   #2488
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Seoman View Post
Possibly missing?

Chestguard of the Lasher, from Freya-10
Kingsbane, from Yogg-10
Touch of Madness, from Yogg-10
The chestguard is in, the 2 Yogg-Saron drops aren't, thanks.

 
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Old 05/19/09, 5:09 PM   #2489
Rivkah
Don Flamenco
 
Dwarf Hunter
 
Stormrage
The new Giant's Bane stats are 401-684 dmg (187.1dps)
 
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Old 05/19/09, 5:39 PM   #2490
Cattiebrie
Von Kaiser
 
Night Elf Hunter
 
Blackhand
Siren's Cry: 387-661 damage
187.0 dps
 
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Old 05/19/09, 6:02 PM   #2491
arlen
Piston Honda
 
Night Elf Hunter
 
Aggramar
Envoy of Mortality
376-647 Damage
176.3 damage per second
 
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Old 05/19/09, 6:04 PM   #2492
stickums
Von Kaiser
 
Orc Hunter
 
Grizzly Hills
Too slow darnit!
 
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Old 05/19/09, 6:31 PM   #2493
Vegelus
Von Kaiser
 
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Dwarf Hunter
 
Shadowsong (EU)
Originally Posted by Esoth View Post
Although weapon damage was important, the actual change as you upgraded from weapon to weapon was actually small when compared to upgrading some other items. Envoy -> Siren's Cry/Giant's Bane < Journey's End -> Lotrafen. This change would make ranged weapon upgrades more important than melee weapon upgrades, which is, in my opinion, as it should be.
It won't change to be honest. It will be better only when changing ranged from <226ilvl to higher ones. That's because dps difference between higher ilvl ranged weapons will stay (all of them gain 30dps). So weapon damage increase won't mean as much as stats (which boosts all Ulduar25 2handers and Vezax's cloak). And that transition (from, say, Nerubian Conqueror to Envoy) gave more than increase in stats on melee stick even before 3.1.2

Last edited by Vegelus : 05/19/09 at 6:36 PM.
 
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Old 05/19/09, 6:34 PM   #2494
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
I've re-uploaded the sheet with the updates stats for the iLevel 226 weapons that have been posted here.

 
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Old 05/19/09, 6:45 PM   #2495
Sulik
Von Kaiser
 
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Orc Hunter
 
Gorefiend
What about the 40 - 60 dps increase for putting another point into GftT 2/2. Even raid buffed at over 50% crit.. is this still accurate (considering the patch notes) was this already factored into the spreadsheet?
 
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Old 05/19/09, 7:01 PM   #2496
grim4o4
Glass Joe
 
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Troll Hunter
 
Dalaran
Originally Posted by Sulik View Post
What about the 40 - 60 dps increase for putting another point into GftT 2/2. Even raid buffed at over 50% crit.. is this still accurate (considering the patch notes) was this already factored into the spreadsheet?
Correct me if I'm wrong but I think the reason we may have been getting inflated pet numbers is because explosive shot crits were giving that extra focus in the spreadsheet. I don't know about the rest of you but the most I've ever seen my pet do even on a fight like patch is about 6-700 when the spreadsheet says he should be doing about 1.1k. I'm hoping we will see a marked increase in pet damage since this patch in raids.
 
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Old 05/19/09, 8:20 PM   #2497
RobotChicken
Von Kaiser
 
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Draenei Hunter
 
Muradin
The spreadsheet gear planner acts like you are below the hit cap if you are a draenei who has 7% hit. I know that you can just select "assume 100% hit" or add around 32 hit to the hand adjust, but it seems like the spreadsheet should handle this on its own.
 
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Old 05/19/09, 8:37 PM   #2498
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by RobotChicken View Post
The spreadsheet gear planner acts like you are below the hit cap if you are a draenei who has 7% hit. I know that you can just select "assume 100% hit" or add around 32 hit to the hand adjust, but it seems like the spreadsheet should handle this on its own.
I'm unable to reproduce this. Making myself a draenei and putting -33 (-1%) in the hand adjust line for +hit, the gear rankings stay rock-solid the same (as they should). The Gear Planners uses the final hit value computed on the Calculations tab, which includes the racial.

 
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Old 05/19/09, 8:38 PM   #2499
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Shandara View Post
I've re-uploaded the sheet with the updates stats for the iLevel 226 weapons that have been posted here.
Well, that was interesting. Pre the PS 'revelation' and weaponchange my Survspec was a healthy 90 DPS ahead of my MM (2 Focused Aim), now the MM is ahead by 80. If the T8 is ever changed to include Chimera Serpent MM is will be decidedly ahead. [EDIT] Changed Explosive Shot glyph to Steady Shot PS affected by Mangle amounts to no less than 110 DPS.

What is interesting isn't that MM can be better, this has been proven for some time in the Best DPS thread, but that the crossmark is much lower down the gearrank. I still run with 2T7 and have other lesser items (and lack a considerable amount of Hit at this time). I only have the Giant's Bane, Saronite Mesh Leggings and Belt of the Betrayed from Ulduar.

Last edited by KraxisSingular : 05/19/09 at 9:00 PM. Reason: Forgot to change glyphs
 
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Old 05/19/09, 8:46 PM   #2500
RobotChicken
Von Kaiser
 
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Draenei Hunter
 
Muradin
Originally Posted by Shandara View Post
I'm unable to reproduce this. Making myself a draenei and putting -33 (-1%) in the hand adjust line for +hit, the gear rankings stay rock-solid the same (as they should). The Gear Planners uses the final hit value computed on the Calculations tab, which includes the racial.
Must be a bug on my end, then. Either that or the spreadsheet values hit more if you're very close to the cap (8.01% or so).

EDIT: Also, have you changed the spreadsheet to include the fix for ES proccing GftT? I didn't see it in the notes.
 
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