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06/02/09, 3:33 AM
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#2676
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Von Kaiser
Blood Elf Hunter
Burning Blade
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Is there a reason putting/removing points from Improved Hunter's Mark doesn't change DPS?
Edit- It was already listed as a raid buff. I'm bad.
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06/02/09, 3:38 AM
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#2677
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Don Flamenco
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It doesn't change DPS because you've set in the Buffs tab under "Hunter's Mark (not you)" in the Target debuffs that you're already benefitting from 3/3. To really test its effect on your personal dps, put those 3 talent points in (or leave them unused), and check your DPS while changing the value in the Buffs tab between None, Improved, Glyphed, and Both.
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06/02/09, 3:39 AM
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#2678
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Synergy
Is there a reason putting/removing points from Improved Hunter's Mark doesn't change DPS?
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That´s propably because you enabled it in the buff tab already assuming there´s another hunter that brings IHM.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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06/02/09, 4:00 AM
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#2679
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Whitemane
I played around with some talent specs, since I was thinking with the next patch we will get a fairly large discount on AiS and CS mana costs it might be possible to drop RK/RC and put the talents elsewhere. To try and get as accurate a read as possible, I used shot rotations instead of frequencies. What I noticed was that at almost each re-run of the rotation, the resulting DPS would be different. The difference was as high as 70 DPS. Very odd! Can anyone else replicate this?
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Increase the amount of shots. I see variances that big with low fight lengths. When it hits 20,000-40,000 seconds the variance is usuall within 5-10 dps.
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06/02/09, 4:15 AM
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#2680
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Piston Honda
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Shandara,
Can you put in an option (or combine it with the existing option) to use the average dps from the rotation test instead of just the last run?
Found a small bug too: Nymph Heart Charm is listed as having 42 Arp, but it should instead be 42 haste.
Last edited by Kharthus : 06/02/09 at 4:44 AM.
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06/02/09, 5:09 AM
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#2681
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Von Kaiser
Dwarf Hunter
Ravencrest (EU)
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Bow > guns for dwarfs?
First things first - fantastic forum and fantastic spreadsheet!
I'm not sure if I have encountered an error or my own intuition is off: I'm a dor'f(!), prefer guns for the 1% crit based on race. When I use the spreadsheet with current gear (link to armory profile <-- that way :p ) it will show Siren's Cry > Giant's Bane, never really giving it much thoughts but it's kinda striking!
The stats per item budget shows me:
- ArP = 1.001
- Crit = 0.961
Comparing the two weapons stats shows the gun to:
Gain
- ArP = 21
- Haste = 5
- DPS = 0.1
Lose
- Crit = 25
- Stam = 3
From the stats per item budget I would imagine 21 ArP~=25 crit and the 0.1 DPS and 5 haste would make them very close indeed! Giving 1% crit from race I would say gun all the way and not bow.
Unless the spreadsheet takes sound (imo, bow-sound >> gun-sound) into account, I believe something is wrong in the calculations as the Gear Planner will show a DPS loss of 12.63. Hope some of you wise guys care to elaborate and point out what I'm missing 
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06/02/09, 5:13 AM
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#2682
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Piston Honda
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Did you try actually equipping the gun? I'm pretty sure the gun is better than the bow for dwarfs.
I think the problem is probably from you not pressing calculate attribute or ranged weapon button.
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06/02/09, 6:04 AM
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#2683
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Von Kaiser
Dwarf Hunter
Ravencrest (EU)
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Originally Posted by sihyunie
the problem is probably from you not pressing calculate attribute or ranged weapon button.
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Ranged weapon button, confirmed
Didn't quite realize the effect from "sort" and "Ranged weapons" buttons worked differently.
Thank you for helping me out on this.
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06/02/09, 6:58 AM
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#2684
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Piston Honda
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Hi, I have a concern with the calculation used to estimate the 4p bonus in regards to it's effective uptime. The spreadsheet credits the bonus with a roughly 18% uptime, which is a gross over-estimate.
I've had 4P for a while and across all WWS and WMO parses I can find, the effective uptime on the proc has been no higher than 10% across multiple weeks of raids, going as low as 4-6% regularly averaged out across multiple boss fights. In a strictly synthetic environment, the up time may be 18%, but it is no where near accurate due to deviating shot patterns, target switching, and other factors the spread sheet can't, and isn't expected to account for.
I would highly recommend lowering the effective AP gains on this 4P bonus by a sizable amount to better reflect the effectiveness of the 4P, for as it stands, you will get much better numbers from using 2P with 3 off-set items in a more real-world environment. I will gladly PM you a direct link to our WMO portal to verify the approximate uptime, but I assure you, it does not exceed 10%.
The sample size I am using to estimate this is at least 400 boss attempts. No trash.
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06/02/09, 9:15 AM
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#2685
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Von Kaiser
Dwarf Hunter
Blackhand (EU)
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I tried a MM spec with silencing shot and also added silencing shot to my rotation - but even if it's on the first place, silencing shot will not be used. Bug?
Thanks
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06/02/09, 10:06 AM
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#2686
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Glass Joe
Draenei Shaman
Bleeding Hollow
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Shandara, can you please update the stats for Magnetized Projectile Emitter?
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06/02/09, 10:27 AM
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#2687
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Glass Joe
Orc Hunter
Magtheridon (EU)
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Originally Posted by dssurge
Hi, I have a concern with the calculation used to estimate the 4p bonus in regards to it's effective uptime. The spreadsheet credits the bonus with a roughly 18% uptime, which is a gross over-estimate.
I've had 4P for a while and across all WWS and WMO parses I can find, the effective uptime on the proc has been no higher than 10% across multiple weeks of raids, going as low as 4-6% regularly averaged out across multiple boss fights. In a strictly synthetic environment, the up time may be 18%, but it is no where near accurate due to deviating shot patterns, target switching, and other factors the spread sheet can't, and isn't expected to account for.
I would highly recommend lowering the effective AP gains on this 4P bonus by a sizable amount to better reflect the effectiveness of the 4P, for as it stands, you will get much better numbers from using 2P with 3 off-set items in a more real-world environment. I will gladly PM you a direct link to our WMO portal to verify the approximate uptime, but I assure you, it does not exceed 10%.
The sample size I am using to estimate this is at least 400 boss attempts. No trash.
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The uptime will depend on so many factors. Which spec you are, how many LNL procs you get varies the amount of SS you do for example. BM will likely have the highest uptime of the proc, with marks closely behind it. Also the spreadsheet assumes you are constantly dpsing - having to move at all during a fight will ALWAYS result in less steadyshots, since during the time you are moving, you are likely to not be using steady shot and thus have your more important shots ready when you reach your destination.
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06/02/09, 10:29 AM
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#2688
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Glass Joe
Tauren Hunter
Nathrezim (EU)
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Wohoo my first post^^
If you're doing a rotationtest silence shot is listed, but the shot doesn't do any damage.
Also the damage of killshot isn't listed on the overview-tab.
Last edited by Drako : 06/02/09 at 10:43 AM.
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06/02/09, 10:34 AM
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#2689
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Piston Honda
Night Elf Hunter
Laughing Skull
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Shandara,
I get the following error (cookie-cutter 7/57/7 spec) when I change latency from 200 to 250 on the Rotations tab.
Worksheets("Rotation Test").Cells(row + 1, col + 5).value = Worksheets("Rotation Test").Cells(row + 1, col + 5).value + "(J " & waitTime * ") "
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06/02/09, 11:28 AM
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#2690
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Drako
Wohoo my first post^^
If you're doing a rotationtest silence shot is listed, but the shot doesn't do any damage.
Also the damage of killshot isn't listed on the overview-tab.
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Thanks. The first is a bug, Silencing Shot will be fixed next version.
Kill Shot won't show up unless you set the boss HP percentage to sub-20% OR use the rotation test (in which case it'll be automatically used for the last 20% of the boss fight).
@Bikiniwax:
I've had reports of this bug but I have been unable to reproduce it as yet Can you see what steps you did to make it bug out? Merely changing the latency to 250 ms and re-running the test works normally for me.
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06/02/09, 12:49 PM
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#2691
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Don Flamenco
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re: 4pcT8 uptime
how are you measuring this? Across the whole raid? On stand and shoot bossfights like Ignis or Thorim, I have an uptime on Precision Shots of between 15-20%.
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06/02/09, 1:51 PM
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#2692
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Glass Joe
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Does silencing shot work on bosses (damage them I mean)? Dumb question I know 
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06/02/09, 1:59 PM
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#2693
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Von Kaiser
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Originally Posted by akbinhil
Does silencing shot work on bosses (damage them I mean)? Dumb question I know 
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Yes, quite a while ago, they made it so that even if bosses were immune to the silence portion, they would still take damage. By quite a while ago, I mean like before TBC 
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06/02/09, 2:14 PM
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#2694
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Glass Joe
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Originally Posted by Cattiebrie
Yes, quite a while ago, they made it so that even if bosses were immune to the silence portion, they would still take damage. By quite a while ago, I mean like before TBC 
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You can see how often I raid silencing shot MM. It's a nice little 70 dps 1-point talent, just drains mana a lot. Does it work as an interrupt like it's supposed to now as well for Ulduar bosses?
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06/02/09, 2:22 PM
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#2695
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Von Kaiser
Orc Hunter
Lightning's Blade
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I was wondering if an option could be added to have 'Call of the Wild' in the shot rotation. I have mine off autocast and only activate it when I hit Rapid Fire and Blood Fury. In particular this should result in a higher "Best Possible DPS".
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06/02/09, 3:09 PM
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#2696
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Piston Honda
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Originally Posted by akbinhil
You can see how often I raid silencing shot MM. It's a nice little 70 dps 1-point talent, just drains mana a lot. Does it work as an interrupt like it's supposed to now as well for Ulduar bosses?
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While it does not work on bosses (as far as I can tell), silencing shot is useful in certain encounters, such as the evokers on thorim and so forth.
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06/02/09, 3:31 PM
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#2697
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Glass Joe
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Originally Posted by ankah
While it does not work on bosses (as far as I can tell), silencing shot is useful in certain encounters, such as the evokers on thorim and so forth.
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(This topic does not really have anything to do with the spreadsheet)
Despite that, I will add that it does work on General Vezax as an interrupt, just remember to unmacro it for the fight from your other shots if you are put on this task.
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06/02/09, 4:59 PM
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#2698
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Piston Honda
Orc Hunter
Destromath (EU)
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The interrupt of Silencing Shot works on all interruptable bosses (Vezax & Stormcaller Brundir from the top of my head), and should be taken out of the roatation for those fights, as it can severely screw up interrupt rotations of rogues / warriors / death kinghts (whose interrupts last a lot longer than silencing shot's 2 seconds).
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06/02/09, 5:29 PM
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#2699
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Bald Bull
Worgen Hunter
Whisperwind
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For the purposes of Vezax shenanigans, would it be difficult to add a hand adjust line to target debuffs? I know shadow crash gives a buff not a debuff, but since those cells already have magic% columns it seems the easiest place to put this feature.
Also, am I correct in believing that setting Aspect Behavior to "Always On" means that it will assume I never switch to Viper regardless of mana? I'm just trying to eliminate all mana regen from the spreadsheet possible.
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Originally Posted by Florrie
What flavour of hipster racism am i missing today?
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Shaman | Priest
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06/02/09, 6:27 PM
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#2700
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Esoth
For the purposes of Vezax shenanigans, would it be difficult to add a hand adjust line to target debuffs? I know shadow crash gives a buff not a debuff, but since those cells already have magic% columns it seems the easiest place to put this feature.
Also, am I correct in believing that setting Aspect Behavior to "Always On" means that it will assume I never switch to Viper regardless of mana? I'm just trying to eliminate all mana regen from the spreadsheet possible.
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Yes, "Always On" will prevent any usage of Viper.
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