In anticipation of Uldaur going onto the PTR soon (tm) and hopefully with a slew of hunter changes to go with it, I've just uplodaded a new version of my spreadsheet. It includes a lot of experimental stuff and changes, mostly cosmetic or user-friendliness and I would like to have some feedback on them (and bugs).
The previous version (v84) is available from a link on the first page.

- Spiced Wyrm Burger now +40 Crit Rating
- Fixed Furious Howl not stacking with food and other +AP buffs (i.e. not Bshout/BoM)
- Fixed Arcanum of the Savage Gladiator (now +25 resilience)
- Added yellow socket to titan-forged sabatons of triumph and corrected resilience on shoulder enchant to show up on the gear tab
- Changing pet family will not automatically fill in the family skill and focus dump
- Fixed Boar's Gore to work with Charge (you'll need to put charge in the pet rotation). Charge is assumed to be used every time it's up (not really realistic unless for multi-mob boss fights).
- Made a fix to the rotation test tab not always adjusting the dps on the shot rotation tab if the "Use Shot Rotation Test results" is used.
- You can now sort gems on the settings tab
- Added melee weapon enchants to the gear planner. You can select which enchant is used to compare items. Comparisons between 2-handers and dual-wield are not intended.
- Small fix to PAWN string
- Added setting to not interleave other shots with L&L Explosive Shots on the rotation test tab (exported Settings tab changes won't import for this version)
- Small fixes to base stats calculations and rounding. Also added an 'in-game tooltip' value to the Calculations tab for Hunter RAP to make it easier to verify.
Some notes:
* First of all, selecting different pet families should automatically fill in the correct skills now. Only exceptions are pets that have more than 2 usuable skills. I was considering just removing the whole pet priority queue but it provides a fallback whenever blizzard adds more abilities to pets. Currently the code just fills in the family skills (i.e. Gore for boars) and the focus dump (i.e. Bite/Claw/Smack).
* I've changed the Shot Rotation test tab to mimic actual real behaviour more closely when it comes to Lock&Load and Explosive Shot tick waiting. There's a new setting on the settings tab to toggle this.
* There's a filter option for gems now. You can toggle various things. You can set sorting order with a total of three priorities. You can sort on Color, Alphabetically, Agility, AP, Hit, Crit and Quality. Try it out. I'm not sure myself yet if it actually works how I want it to work.