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02/26/09, 4:12 PM
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#1711
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Piston Honda
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Originally Posted by Eraist
I randomly chose a couple hunters to compare. I don't know either of these guys or guilds.
[snip]
Gear is pretty close, specs vary slightly, but overall it's relatively close.
Now if you look at toverall damage, I did more than both, but their DPS was much higher than mine. They both have 3% more crit, but I cannot see that meaning 700-800 more DPS.
I'm just trying to figure out why their avg DPS is higher.
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Before we go parsing through these logs to figure out what you're doing differently, have you compared the buffs and debuffs? These are huge factors. I have gotten 4900DPS on a guild 25 man patch kill, then gone into a pug wintergrasp and gotten 3200.
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02/26/09, 4:14 PM
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#1712
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Piston Honda
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Originally Posted by Eraist
Gear is pretty close, specs vary slightly, but overall it's relatively close.
Now if you look at toverall damage, I did more than both, but their DPS was much higher than mine.
I'm just trying to figure out why their avg DPS is higher.
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That's because your fight was over a minute longer than theirs, which is a minute more than they spent without bloodlust or other long cooldown abilities in effect, which brings the average down dramatically.
[...assuming that WWS is wrong when it says you had two bloodlusts in the 3 minute fight...]
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02/26/09, 4:14 PM
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#1713
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Glass Joe
Blood Elf Hunter
Scarlet Crusade
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Originally Posted by Gutchewa
The length of the fight is the reason your dps is lower, 1m52s to your 3m10s.
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I know they are in much higher ranked guilds, but will cutting the fight by 70 sec drop DPS that much?
I'm just trying to understand why because I feel like I'm leaving something on the table.
As far as comparing the buffs, No. My guild runs with the same standard buffs that most good guilds use. It could be a factor, but not 800 DPS worth.
Last edited by Eraist : 02/26/09 at 4:20 PM.
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02/26/09, 4:45 PM
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#1714
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Glass Joe
Night Elf Rogue
The Venture Co
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Originally Posted by Eraist
I know they are in much higher ranked guilds, but will cutting the fight by 70 sec drop DPS that much?
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Actually, yes it will. DPS is "damage per second", or, "total damage" / "length of time". To increase the value, either cause more damage in the same amount of time, cause the same amount of damage in less time, or cause more damage in less time.
Looking at just the first random hunter parse you picked, the total kill took 1m50s. He participated for 1m48s (108s), and caused 600,246 damage. At 1m48s, that gives him 5557.83 DPS. However, lets assume it took him 2 seconds longer (matching the length of combat time). Those two seconds would drop his DPS to 5456.78, over 100 DPS loss for just two seconds.
Your apparent "value" in a raid very much depends on the performance of everyone else in the raid. You could be awesome, but if the raid as a whole sucks, then your awesomeness would be hindered by the raid's lackluster performance.
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02/26/09, 5:07 PM
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#1715
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Glass Joe
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Hi, one silly question, I just download the Spread sheet, but I can't use any option as CalcAttributes or Import from File. Because it keep saying the file is read-only(using Excel 2007), it's protected, and when I try to unprotect it it needs a password. Anything I can do about it? Thanks!
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02/26/09, 5:28 PM
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#1716
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Glass Joe
Blood Elf Hunter
Scarlet Crusade
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Originally Posted by Riqi
Actually, yes it will. DPS is "damage per second", or, "total damage" / "length of time". To increase the value, either cause more damage in the same amount of time, cause the same amount of damage in less time, or cause more damage in less time.
Looking at just the first random hunter parse you picked, the total kill took 1m50s. He participated for 1m48s (108s), and caused 600,246 damage. At 1m48s, that gives him 5557.83 DPS. However, lets assume it took him 2 seconds longer (matching the length of combat time). Those two seconds would drop his DPS to 5456.78, over 100 DPS loss for just two seconds.
Your apparent "value" in a raid very much depends on the performance of everyone else in the raid. You could be awesome, but if the raid as a whole sucks, then your awesomeness would be hindered by the raid's lackluster performance.
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So what you're saying is, my guild is holding me back. Those Bastards! I guess that makes sense.
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02/26/09, 7:12 PM
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#1718
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Danzou
I have a question. On the spreadsheet there is something fuzzy with the cast of rapid fire. As it is now on the ptr it does not procc GCD but it is still afflicted by it.
Here on the Screenshot you can see Start cast 1.6, Cast end 1.7. But then you see Start cast on Serpent Sting on 3.2.
As Rapid fire does not procc GCD should not the Serpent sting start cast on 1.7?
Hope someone can help me with this one.
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This is a bug with the spreadsheet. Although the averaged out priority system takes Rapid Fire off the GCD the rotation test is still putting it on the GCD. I'll have this fixed next version.
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02/26/09, 9:08 PM
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#1719
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Riqi
Your apparent "value" in a raid very much depends on the performance of everyone else in the raid. You could be awesome, but if the raid as a whole sucks, then your awesomeness would be hindered by the raid's lackluster performance.
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Ok, I generally don't like people that nitpick too much, but if we discount Bloodlust and other temporary boosts that are affected by time spent (like trinkets and Rapid Fire, but both of those can at certain time marks return a considerable amount of DPS), then what you say shouldn't be true.
Since our nice friendly Hunter would not have any factors that causes him to hit for less or less often. His DPS should be steady, regardless of the fight lasts 1 minute or 6 minutes. It is Bloodlust alone that affects the decrease in DPS in slow vs fast kills assuming the same Hunter. No Bloodlust and his results should show much the same DPS, but with a vastly increased damageoutput in the slow fight (more time = more damage from the same Hunter).
If we were to take the example of the 100 DPS loss from 2 seconds, that would require the Hunter to recall his pet and stop shooting altogether for those seconds. That isn't too likely is it?
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02/26/09, 9:31 PM
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#1720
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Piston Honda
Draenei Shaman
Spirestone
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Originally Posted by KraxisSingular
Ok, I generally don't like people that nitpick too much, but if we discount Bloodlust and other temporary boosts that are affected by time spent (like trinkets and Rapid Fire, but both of those can at certain time marks return a considerable amount of DPS), then what you say shouldn't be true.
Since our nice friendly Hunter would not have any factors that causes him to hit for less or less often. His DPS should be steady, regardless of the fight lasts 1 minute or 6 minutes. It is Bloodlust alone that affects the decrease in DPS in slow vs fast kills assuming the same Hunter. No Bloodlust and his results should show much the same DPS, but with a vastly increased damageoutput in the slow fight (more time = more damage from the same Hunter).
If we were to take the example of the 100 DPS loss from 2 seconds, that would require the Hunter to recall his pet and stop shooting altogether for those seconds. That isn't too likely is it?
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Your argument is valid but not sound. It is just not reasonable to discount bloodlust, trinkets or cooldowns.
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02/26/09, 11:22 PM
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#1721
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Glass Joe
Womba
Night Elf Hunter
Nagrand
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I do not see any multi or aimed shots in your rotation. That's at least a 5% dps loss. What were you doing instead? badly scaled Steady Shots or clipping Explosive shots with another Explosive Shot? Hopefully you MD pulled with the Arcane Shot also otherwise that is a bit left field.
This is not the thread to talk about your dps and the conversation topic should be kept on topic (Shandaras Spreadsheet). If you think the spreadsheet is incorrect make a suggestion as to what you think is wrong. Personally i dont see any problems with it and i regularly get very close to my theoretical dps outcome. Feel free to armory me too if you like.
Last edited by thehittmann1981 : 02/26/09 at 11:36 PM.
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02/26/09, 11:32 PM
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#1722
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Sylvand
Your argument is valid but not sound. It is just not reasonable to discount bloodlust, trinkets or cooldowns.
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But just adding 2 seconds without adding the damage in those two seconds is?
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02/26/09, 11:55 PM
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#1723
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Don Flamenco
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His point is sound Kraxis. Logic will tell each of us that the more time spent outside of Heroism (and to a lesser extent procs such as trinket/lnl/rapidfire/callofthewild) the less dps we have. Look at the WMO Realtime Raid DPS graph as an example.
Last edited by Rezdan : 02/26/09 at 11:59 PM.
Reason: left out a word..
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02/27/09, 1:42 AM
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#1724
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Don Flamenco
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Originally Posted by KraxisSingular
Ok, I generally don't like people that nitpick too much, but if we discount Bloodlust and other temporary boosts that are affected by time spent (like trinkets and Rapid Fire, but both of those can at certain time marks return a considerable amount of DPS), then what you say shouldn't be true.
Since our nice friendly Hunter would not have any factors that causes him to hit for less or less often. His DPS should be steady, regardless of the fight lasts 1 minute or 6 minutes. It is Bloodlust alone that affects the decrease in DPS in slow vs fast kills assuming the same Hunter. No Bloodlust and his results should show much the same DPS, but with a vastly increased damageoutput in the slow fight (more time = more damage from the same Hunter).
If we were to take the example of the 100 DPS loss from 2 seconds, that would require the Hunter to recall his pet and stop shooting altogether for those seconds. That isn't too likely is it?
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I think you are being nit picky here. He/she is using an example to illustrate a point. Pretty much all raid dps is front loaded. So the shorter the fight the higher the overall dps, as dps time increases overall raid dps decreases.
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02/27/09, 10:32 AM
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#1725
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Von Kaiser
Dwarf Hunter
Die Arguswacht (EU)
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Talking about heroism/lust, I got a small "bug" in the spreadsheet.
Currently, the cooldown of heroism is set to the following:
=IF(UseHeroism="Once";BossFightLength*60;300)
With the upcoming patch, the cooldown of heroism will be 300 seconds, that's true.
But you gain the debuff "exhausted" for 600 seconds (10 minutes) and therefor can't enjoy the effect of a second heroism within this time. At least if you don't die
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Originally Posted by Patchnotes
# Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
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