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Old 03/03/09, 6:07 AM   #1786
Jerem
Von Kaiser
 
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Draenei Shaman
 
Les Sentinelles (EU)
It might be interesting to note that on PTR, the damage range of the Darkmoon Card: Death has been increased.
It actually should now be slightly higher than the Bandit's Insignia's procs, possibly taking the Card a few ranks higher.
Live: [Darkmoon Card: Death]
PTR: [Darkmoon Card: Death]

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Old 03/03/09, 6:08 AM   #1787
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by baklava View Post
Shandara, Why does Resourcefulness increase the dps? We assume we use traps or it is about something else?
If you are testing SV it is because Resourcefulness affects Black Arrow's CD.


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Old 03/03/09, 6:55 AM   #1788
Sirael
Glass Joe
 
Orc Hunter
 
Nera'thor (EU)
Originally Posted by Jerem View Post
It might be interesting to note that on PTR, the damage range of the Darkmoon Card: Death has been increased.
It actually should now be slightly higher than the Bandit's Insignia's procs, possibly taking the Card a few ranks higher.
Live: [Darkmoon Card: Death]
PTR: [Darkmoon Card: Death]

i just put this stats in version 85e and the card climbed from rank 8 to rank 5 with a survival spec.
it's still a bit worse than bandit's insignia, but better as Loatheb's Shadow

what i've noticed is that the [Darkmoon Card: Death] is considered a 15% proc chance in the spreadsheet whereas wowhead says that it's a 35% proc chance

Last edited by Sirael : 03/03/09 at 7:04 AM.

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Old 03/03/09, 11:01 AM   #1789
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
This morning very early before I could fall asleep I started thinking.

Shandara, how hard would it be to incorporate a dps variable in the sheet?

I'll explain further;

We have seen a lot of "Why don't I reach the dps the spreadsheet shows" questions, and the answer in most cases is RNG. On a typical bossfight we shoot very few shots compared to whats needed for rng to even remotely even out.
I was specifically thinking of the swing in crit that we saw in the "Focused aim reducing crit" threads data sets - and without having looked if 'we' found a reliable variance to compensate for this, would it be possible to make a single section in the overview tab that calculates the dps swing based on the RNG variance expected for the number of shots fired (which is determined by shot rotation, haste and length of fight - all three are in the sheet).

I know I rarely achieve my spreadsheet dps - I know that latency can be a big issue, especially when its variable during the fight - but I also think it has a lot to do with RNG fluctuation over a 4 minute fight compared to the averaging of crit we get in the spreadsheet.

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Old 03/03/09, 11:34 AM   #1790
Bokomatic
Von Kaiser
 
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Troll Hunter
 
Азурегос (EU)
Originally Posted by Nooska View Post
Shandara, how hard would it be to incorporate a dps variable in the sheet?
I know formula
Number of crits possible from n shots has binomial distibution

Afaik, all these elementary functions have realization in the excel.

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Old 03/03/09, 11:38 AM   #1791
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
We can't put Thunderstomp for Tenacity pets on its rotation.

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Old 03/03/09, 11:44 AM   #1792
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Argg0 View Post
We can't put Thunderstomp for Tenacity pets on its rotation.
This is a small bug in the sheet. A work around for now is switch pet families after you set the talent for Thunderstomp, it'll be in the list then.


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Old 03/03/09, 2:36 PM   #1793
grim4o4
Von Kaiser
 
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Troll Hunter
 
Dalaran
Originally Posted by Sirael View Post
what i've noticed is that the [Darkmoon Card: Death] is considered a 15% proc chance in the spreadsheet whereas wowhead says that it's a 35% proc chance
It is listed at as a 35% proc chance on wowhead, but it also has an internal cooldown like every proc trinket, of 45s, so that will lower it's actual ppm, which may be what the 15% is in reference in the spread sheet. Also, the ptr version is here. Damage went up from 744 to 956 to 1750 to 2250 per proc.

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Old 03/03/09, 2:46 PM   #1794
Thelastdeadmouse
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Tauren Hunter
 
Hydraxis
Originally Posted by grim4o4 View Post
It is listed at as a 35% proc chance on wowhead, but it also has an internal cooldown like every proc trinket, of 45s, so that will lower it's actual ppm, which may be what the 15% is in reference in the spread sheet. Also, the ptr version is here. Damage went up from 744 to 956 to 1750 to 2250 per proc.
A blue post has implied this might be a bug.

I noticed that on the PTR Darkmoon Card: Death had its proc damage increased from 744-956 to 1750-2250 while still having 85 crit as a 200 level item. Will the extract of necromantic power also be getting a buff as it currently has 95 crit and procs for 788-1312 damage as a level 213 item?

Thanks for the report, we'll look into this.
It seems pretty likely that this is either a bug or is going to be adjusted.

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Old 03/03/09, 4:17 PM   #1795
Gada
Von Kaiser
 
Orc Hunter
 
Auchindoun (EU)
Explosive Shot damage reduced, rank 4 now deals [ 14% of RAP + 386 ] - [ 14% of RAP + 464 ] fire damage. (down from [ 16% of RAP + 428 ] - [ 16% of RAP + 516 ])
is it whats currently on live ? Quote is from latest ptr notes.

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Old 03/03/09, 4:26 PM   #1796
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Small update:
- Darkmoon Card: Death updated to PTR stats and correct proc chance (35% per wowhead)
- Thunderstomp now added to pet ability list once you select the talent
- Gorilla's Pummel now 30 second cooldown (up from 10 second)
- Explosive Shot damage adjusted to latest PTR (9637)
BM and SV are really close now (at least if I use my Beast-Tamer's shoulders as BM). No doubt the difference is different when properly gemmed/geared for each spec (and with proper specs in any case since I haven't tried many out yet).


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Old 03/03/09, 4:41 PM   #1797
Esoth
Bald Bull
 
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Worgen Hunter
 
Whisperwind
Originally Posted by Gada View Post
is it whats currently on live ? Quote is from latest ptr notes.
The coefficient is the same, but it looks like the base damage got lowered.

Edit: Shandara, are you using BiS gear? I'm seeing a gap of about 200 DPS between Survival and Marksmanship and another 200 DPS gap between Marks and BM.

Last edited by Esoth : 03/03/09 at 4:50 PM.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 03/03/09, 5:51 PM   #1798
kurukulla
Glass Joe
 
Troll Hunter
 
Tichondrius
The last two PTR spreadsheets have only given me the option of using wolf abilities in the pet tab regardless of what pet I select.

Needless to say, this makes comparing the overall dps impact of various pets difficult.

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Old 03/03/09, 5:54 PM   #1799
Sean
Piston Honda
 
Orc Hunter
 
Illidan
A Wild Hunt change just went through on PTR - but it's not the change they announced. It no longer gives +40% scaling in the really overpowered manner it did, but is still 20/40% on its Ranks and is giving it in the manner that GC said they intended to (IE Pet gets 1000 from you base, it'll get +1400 from you now). Hopefully it stays this way, as 10/20% was really too much of a gut of the ability.

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Old 03/03/09, 6:05 PM   #1800
Neruse
Piston Honda
 
Night Elf Hunter
 
Sargeras
Aye, with my current gear I'm seeing BM about 300 dps lower than MM, which is then about 200 dps lower than SV.

Also, wolves appear to be only 25 net dps less than devilsaurs. Considering the devilsaur hitbox issues are still there, this seems to be a no brainer.

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