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Old 07/28/09, 8:00 AM   #3151
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Kharthus View Post
Selected spec is still missing from the Overview tab. It only shows 0 now.
This will be fixed in the next version.

I'm still looking into problems with the re-gemmer and the optimizer, rest assured.

EDIT:
@Storms32:
This is because you are more than 1% over the hit-cap. The sheet is regemming with each item checked (except the one currently equipped, that is taken as baseline) so it shows a dps-increase for switching to the Pendant INCLUDING re-gemming.

Then when you run it again it'll show the Brooch of the Wailing Night as an upgrade IF you re-gem again.

EDIT#@:
@Dvorjak below me:
The rounding on stats is not quite matching in-game nor are some talent multipliers on AP/Agi correct. I have it on my to-do list to check the PTR for more accurate models on how stats scale with talents/buffs (this isn't quite as straightforward as it seems).

Last edited by Shandara : 07/28/09 at 8:19 AM.


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Old 07/28/09, 8:13 AM   #3152
dvorjak
Von Kaiser
 
Orc Hunter
 
Spinebreaker
I'm at a loss to determine how the spreadsheet calculating and additional +24 Ap and +7 agility over what the character tab is giving me in game. I have cleared all buffs, recalculated attributes and made sure my armor and spec where correct. What really gets me is if I take all of my toons gear off, the spreadsheet gives me 1 less Ap and 1 less Agility than the ingame tab. When I from no gear to putting on the Conqueror's Scourgestalker Headpiece (Arcane of Torment/Relentless Earthseige Diamond/Delicate Dragon's Eye), the Spreadsheet gives me 1297AP compared to 1289Ap in game, and 378 agility compared to 370 agility ingame.

Edit:Under the Agility column located on the gear tab, Delicate Dragon's eyes have 34 agility even after I selected the 27 agility ones. Is there anyway to set it so they don't include the 3.2 stats?

Last edited by dvorjak : 07/28/09 at 8:31 AM. Reason: New information

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Old 07/28/09, 8:36 AM   #3153
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Small update:
- Gear Optimizer 'get current gear' now gets the correct necklace
- Hit correction for boss level on calculations tab now also works for level 81/82 
- Fixed talent spec displayed on overview tab
- Fixed small problem with re-gemmer not always correctly using +hit sockets
- Added option to settings tab that disables automatic re-gemming during Gear Planner calculations. Instead it will auto-fill the sockets with matching DPS gems as defined on the settings tab.

@Dvorjak:
You can't disable the 3.2 talents/items/etc.. Use the pre-PTR spreadsheet if you want those.


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Old 07/28/09, 8:45 PM   #3154
Schanaha
Glass Joe
 
Night Elf Hunter
 
Die Silberne Hand (EU)
I think I found a small error in the calculation of iAotH. It is just and only scaling with haste rating. It makes no difference in uptime if you put 1 point in iAotH or 5. And what I find curious is that uptime of iAotH seems to be less high the higher the haste rating is.

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Old 07/29/09, 12:51 AM   #3155
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Originally Posted by Schanaha View Post
I think I found a small error in the calculation of iAotH. It is just and only scaling with haste rating. It makes no difference in uptime if you put 1 point in iAotH or 5. And what I find curious is that uptime of iAotH seems to be less high the higher the haste rating is.
I'm not sure why the uptime would go down when haste is higher, but if you read the description of the improved aspect of the hawk talent you'll see that additional points in the talent only increase the haste it provides, they don't affect the uptime. The chance to proc is 10% at every rank (although naturally there's a slightly higher chance of a reproc if you're being hasted more when it's already up).

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Old 07/29/09, 4:06 AM   #3156
Spamurai
Glass Joe
 
Draenei Hunter
 
Gorgonnash
In version 91a, every piece of gear I have is showing as best in slot when I recalculate DPS on the gear checker, except my Two-Hand weapon. My gear isn't near good enough for that to be happening, and when I switch out pieces and regem, the piece that showed as lower DPS in the Gear Planner is actually quite higher.

It's even showing Envoy of Mortality as best in slot for ranged, and the filters aren't set up in a way that it would make it such.

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Old 07/29/09, 4:37 AM   #3157
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Make sure you enable Dragon's Eyes on the settings tab (since you are a JC).


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Old 07/29/09, 7:05 AM   #3158
FraGsta
Glass Joe
 
Tauren Hunter
 
Arthas
Originally Posted by Spamurai View Post
In version 91a, every piece of gear I have is showing as best in slot when I recalculate DPS on the gear checker, except my Two-Hand weapon. My gear isn't near good enough for that to be happening, and when I switch out pieces and regem, the piece that showed as lower DPS in the Gear Planner is actually quite higher.

It's even showing Envoy of Mortality as best in slot for ranged, and the filters aren't set up in a way that it would make it such.
This is happening to me too, I then switch out my gear on the gear tab, calcattributes and then recalculate DPS and it shows different gear as best in slot! I'm confused.

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Old 07/29/09, 8:03 AM   #3159
Spamurai
Glass Joe
 
Draenei Hunter
 
Gorgonnash
Originally Posted by Shandara View Post
Make sure you enable Dragon's Eyes on the settings tab (since you are a JC).
Tried that and it still didn't fix it. Like I said it's even placing Envoy of Mortality above Skyforge Crossbow, etc.

If you need me to upload the sheet let me know. I'm at work right now, but I can do it when I get home if necessary.

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Old 07/29/09, 8:38 AM   #3160
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
If you could upload it, I'd be grateful.

The way I tested your gear was to:
a) Download the sheet
b) Set your name/server/US on the overview tab
c) Hit the Armory scrape button on the Gear tab, correct ring enchants
d) Load your talents/glyphs from Armory on the talent tab
e) put in the correct SV rotation on the shot rotation tab
f) Go to the settings tab and set 'use Dragon's Eyes' to yes.
g) Run the rotation test button on the shot rotation tab
h) Go the gear planner and press 'Recalculate DPS'

This gives me a fair list of possible upgrades over your gear for most slots.


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Old 07/29/09, 9:06 AM   #3161
Spamurai
Glass Joe
 
Draenei Hunter
 
Gorgonnash
Originally Posted by Shandara View Post
If you could upload it, I'd be grateful.

The way I tested your gear was to:
a) Download the sheet
b) Set your name/server/US on the overview tab
c) Hit the Armory scrape button on the Gear tab, correct ring enchants
d) Load your talents/glyphs from Armory on the talent tab
e) put in the correct SV rotation on the shot rotation tab
f) Go to the settings tab and set 'use Dragon's Eyes' to yes.
g) Run the rotation test button on the shot rotation tab
h) Go the gear planner and press 'Recalculate DPS'

This gives me a fair list of possible upgrades over your gear for most slots.
Ok I downloaded a fresh copy of the sheet, did the exact same thing, and it worked. I unchecked some of the boxes on the Gear Planner tab, recalculated again, and it worked fine. Then I set 'use Dragons Eyes' back to no, and it showed all of my gear as best in slot again... I then rechecked one of the boxes, and it worked fine again...

And weirdest of all, now I can't reproduce it. It seems like it may be something with the gemmer, but that still wouldn't make sense for my Envoy showing as better than Skyforge when the bug did occur.

If I can reproduce it again, I'll leave the sheet as is when it happens and upload it.

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Old 07/29/09, 1:59 PM   #3162
Thorinson
Glass Joe
 
Night Elf Druid
 
Alonsus (EU)
Gemmer issue

The gemmer in v91a places to much emphasis on +hit socket bonuses.

I'm over the hitcap with my current gear and because of this, I don't need any +hit gems or socket bonuses. The gemmer in v91 came up with a nice setup, which I promptly switched to. However, when I regem in v91a it somehow thinks it's necessary to use green gems in two pieces of gear to get the +hit socket bonuses on those items. This results in a DPS loss and messes up the gear planner.

I read your changelog and I guess you would need to add a check to the gemmer when it's considering +hit socket bonuses. They should of course only be pursued when it would result in a DPS gain.

Other than that, great work. I really love the improvements done to the gear planner.

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Old 07/29/09, 2:17 PM   #3163
Thalen
Glass Joe
 
Dwarf Hunter
 
Argent Dawn
The gemmer appears to always use an Enchanted Tear for meta-gem requirements, even when it has socketed other gems that fulfill the requirements. If you load my current gear into the spreadsheet and hit 'Regem' the gemmer places a green gem in my pants but still puts a tear in the chest. Simply replacing the tear with a ruby ups the reported dps slightly.

Also, and possibly related, the gemmer fails to fully hit cap me. You'll notice if you regem my gear that it results in a setup that is 6 points below cap. My first guess would be that it's somehow counting the socket bonus from my pants even though the gems it uses don't activate it.

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Old 07/29/09, 2:26 PM   #3164
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
I've made a re-upload of v91a hopefully fixing these gemming issues. Let me know if they persist (I've tested it with the profiles of the people who reported it and it seems to work properly now).

It's a bit iffy to get it right, since I'm not updating the sheet every time I add a gem, but doing it all in an array, so I have to manually keep track of how much +hit and gems are needed for meta-gem activation. In this case it was counting a socket bonus but not ensuring that the other socket was having a matching gem put in in a later pass.


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Old 07/29/09, 3:13 PM   #3165
 arison
Don Flamenco
 
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Gnome Priest
 
Windrunner
I have intermittently encountered a peculiar bug for a while and finally seem to have figured out the cause. Sometimes when running CalcAttributes, I get a full 0 for one of the fields, such as ArmPen or Haste. It happened again today and I realized it was somehow me just moving the mouse. I now can reproduce it reliably by trying to scroll the page or move the mouse wheel while the calculation is taking place. No errors pop up, no other sign of errors, just 0.000 in the DPS and Per Item Budget fields.

I realize this is a peculiar report. This is in Office 2007 running in Windows 7 RC and I suspect it may be environmental. But it definitely caused some weird gear planner reports a few times over the past few weeks til I learned to watch for all zeros, heh.

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Old 07/29/09, 3:35 PM   #3166
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
This is something that's hard to prevent. Basically VBA code is a big macro. It can simulate keypresses, mouse-movements, etc.. (in fact it started out as a way to record this).

So when the macro accesses data in the sheet itself, if you move the mouse or click or press any key it can sometimes throw the macro off.


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Old 07/29/09, 3:56 PM   #3167
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
Pyrite Infuser appears in the calculations twice - it looks like the one in P131 is just misnamed and should be Tears of Bitter Anguish. The result for it should read as average haste, not AP, as well. It looks like this is just a name mixup and the actual data processing is fine.

I would like to suggest having a standard color for fields that are meant to be edited by the end user, for the sake of usability. For someone who has not been using the sheet for awhile (not me!) it is not always easy to determine which fields are meant to be edited, especially when it is only one or two in some tabs. Right now it is light yellow in most fields but pale blue in a few others (mostly hand adjusted stats, not user selected settings) - but pale yellow is still used as the background for some cells that are not meant to be edited, such as on the gear tab. Perhaps I'm just being picky, but it seems to me that sticking with one color makes it more obvious what you're supposed to be adjusting.

Originally Posted by Florrie View Post
What flavour of hipster racism am i missing today?
Shaman | Priest

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Old 07/30/09, 3:14 AM   #3168
FraGsta
Glass Joe
 
Tauren Hunter
 
Arthas
Originally Posted by Shandara View Post
If you could upload it, I'd be grateful.

The way I tested your gear was to:
a) Download the sheet
b) Set your name/server/US on the overview tab
c) Hit the Armory scrape button on the Gear tab, correct ring enchants
d) Load your talents/glyphs from Armory on the talent tab
e) put in the correct SV rotation on the shot rotation tab
f) Go to the settings tab and set 'use Dragon's Eyes' to yes.
g) Run the rotation test button on the shot rotation tab
h) Go the gear planner and press 'Recalculate DPS'

This gives me a fair list of possible upgrades over your gear for most slots.
So I followed this exactly and the results show that my T7.5 shoulders were BiS, and that Grotesque Handgrips were a better choice over my T7.5 gloves. So I went in and replaced them in the "Gear Tab" and hit recalculate DPS and now it's showing the T7.5 Gloves as an upgrade and my Iron Studded Mantle as an upgrade over my T7.5 shoulders. Am I missing an option somewhere?

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Old 07/30/09, 3:46 AM   #3169
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by FraGsta View Post
So I followed this exactly and the results show that my T7.5 shoulders were BiS, and that Grotesque Handgrips were a better choice over my T7.5 gloves. So I went in and replaced them in the "Gear Tab" and hit recalculate DPS and now it's showing the T7.5 Gloves as an upgrade and my Iron Studded Mantle as an upgrade over my T7.5 shoulders. Am I missing an option somewhere?
It's the 2-set bonus. Remember the Gear Planner is only about 1 upgrade at a time.

Replacing your shoulders with the t7.5 ones will activate the 2-set bonus.. in isolation.
Replacing your gloves with the Grotesque ones (without replacing your shoulders) is an upgrade... in isolation.


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Old 07/30/09, 7:30 AM   #3170
FraGsta
Glass Joe
 
Tauren Hunter
 
Arthas
Originally Posted by Shandara View Post
It's the 2-set bonus. Remember the Gear Planner is only about 1 upgrade at a time.

Replacing your shoulders with the t7.5 ones will activate the 2-set bonus.. in isolation.
Replacing your gloves with the Grotesque ones (without replacing your shoulders) is an upgrade... in isolation.
Ah ok, thank you for clarifying. I thought maybe the set bonus was throwing it off but I figured I'd post here to confirm. Thanks!

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Old 07/30/09, 10:55 AM   #3171
Schanaha
Glass Joe
 
Night Elf Hunter
 
Die Silberne Hand (EU)
Originally Posted by Rivkah View Post
I'm not sure why the uptime would go down when haste is higher, but if you read the description of the improved aspect of the hawk talent you'll see that additional points in the talent only increase the haste it provides, they don't affect the uptime. The chance to proc is 10% at every rank (although naturally there's a slightly higher chance of a reproc if you're being hasted more when it's already up).
Simple. When there is a chance of iAotH to proc of 10%, then what happens, when iAotH is active? You get a bonus of 15% haste with 5 points and 3% with 1 point. So, during the uptime of iAotH you fire more shots, which each has the 10% chance to proc. So the haste effect of iAotH has to take effect on the uptime, the more points you put into this talent, the more chances to proc because of the bigger effect of haste. And what bothers me, is that the more haste you've got through gear, the less the uptime of iAotH is calculated. Maybe it is right, but it seems unnatural. The more shots you fire, which each a chance to proc, the less is the uptime? Sounds wrong to me.

Last edited by Schanaha : 07/31/09 at 10:29 AM.

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Old 07/30/09, 3:40 PM   #3172
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Small bug report with 91b: I like that generally badge gear is enabled in the gear planner by selecting the raid from which you get the badges, but if you're using that logic shouldn't Emblem of Triumph gear only appear if I have Colosseum selected? Currently that gear is on the list no matter what options I select in the gear planner

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Old 07/30/09, 3:45 PM   #3173
 VRoscioli
Great Tiger
 
VRoscioli's Avatar
 
Troll Hunter
 
Ghostlands
Originally Posted by Iru View Post
Small bug report with 91b: I like that generally badge gear is enabled in the gear planner by selecting the raid from which you get the badges, but if you're using that logic shouldn't Emblem of Triumph gear only appear if I have Colosseum selected? Currently that gear is on the list no matter what options I select in the gear planner
Emblems of Triumph will, in 3.2, be available through the daily dungeon and daily heroic quests. Whether or not this is the reason this gear appears this way, I don't know.

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Old 07/31/09, 7:34 AM   #3174
ryan92084
Glass Joe
 
Tauren Hunter
 
Stormreaver
While swapping around gear (and hitting the regemmer) i did run into one instance where it would swap out a red gem (in a red socket) for an enchanted tears. This is while the meta requirement was already achieved so it meant an 8 dps loss. It happened everytime with this specific gear setup and the slot was in the helm of tier 8.5.

to get this to happen all i did was use my armory and talent spec and swap the belt of the betrayed and drape of the faceless general in. With no other gear setup did i notice this happening.

Last edited by ryan92084 : 07/31/09 at 7:53 AM.

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Old 07/31/09, 2:42 PM   #3175
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
I've done some extensive testing on PTR to get data about how focused aim interacts with the new expertise for pets thing. It's clearly bugged, but the way it's bugged is pretty strange and I have a feeling it won't be fixed before live so it'll probably need to be reflected in the spreadsheet (I've been bugging it for awhile). I haven't quite figured out the pattern though. Here's my testing results:

1 focused aim:
7% hit - .6% dodge
6% hit - .9% - 1% dodge
5% hit - 1.9% dodge

2 focused aim:
7% hit - no dodge
6% hit - .8% dodge
5% hit - 2% dodge

3 focused aim:
7% hit - no dodge
6% hit - .4% dodge
5% hit - 1.2% dodge

Under normal circumstances 1% hit seems to be about .8% dodge (which is logical since 6.5% dodge is the total with no expertise) so these results are pretty weird. Focused aim has some effect but not the expected effect.

I also tested the draenei hit buff and it seems to have no effect on pet expertise.

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