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Old 09/05/09, 7:57 PM   #3501
arlen
Piston Honda
 
arlen's Avatar
 
Human Paladin
 
Blackhand
Originally Posted by NarzulHF View Post
Regem still puts red gems in blue sockets.

The regem feature is doing what its suppose to. It will only match the socket color if the socket bonus is worth it. For example if an item has a red and blue socket, with a socket bonus of +6 hit but you're already hit capped, the regem feature will put two red gems in since the +6 hit would be a waste.

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Old 09/06/09, 1:38 PM   #3502
Meylos
Glass Joe
 
Night Elf Hunter
 
Staghelm
I recently tamed a spider for pvp and when I ran it through the spreadsheet I noticed Owl's Focus, Wolverine Bite and Roar of Recovery had no impact on dps. I assume Roar of Recovery probably isn't modeled by the spreadsheet, and I'm not 100% sure that when the pet is hit capped it can even get a dodge or not, but it seems like Owl's focus should at least be a slight dps increase.

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Old 09/06/09, 2:59 PM   #3503
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
If you use the template you are given in the spreadsheet then it is understandable why none of these things add anything.

That template assumes Judgement of Wisdom, which will keep us topped up for almost any lengh of time as long as it is a simple tank and spank (which the spreadsheet simulates). That's Roar of Recovery covered.
Wolverine Bite was something that added DPS previously. But if you have your 8% Hit then your pet won't get any dodges. And if there are no dodges there are no Wolverine Bites. Hence no extra DPS.
Owl's Focus only add DPS if your pet don't get enough focus from Go for the Throat. And at even 1 point your pet should be topped up for most of the time. Hence it's value is either nonexistant or extremely limited.

In reality both Roar of Recovery and Owl's Focus can add DPS in certain fights. Fights where you spend a lot of time moving around, and/or not attacking anything. Fights like Yogg for instance, the Roar can be a good help, and the lost pet DPS might not be too bad since there are times it won't attack anything anyway.

But the spreadsheet can't simulate that. And it is certainly not wrong when it says none of these talents add any DPS.

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Old 09/06/09, 3:10 PM   #3504
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
Nvm, it decided to work.

Last edited by Argg0 : 09/07/09 at 3:54 AM.

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Old 09/06/09, 4:04 PM   #3505
Meylos
Glass Joe
 
Night Elf Hunter
 
Staghelm
Originally Posted by KraxisSingular View Post
If you use the template you are given in the spreadsheet then it is understandable why none of these things add anything.

That template assumes Judgement of Wisdom, which will keep us topped up for almost any lengh of time as long as it is a simple tank and spank (which the spreadsheet simulates). That's Roar of Recovery covered.
Wolverine Bite was something that added DPS previously. But if you have your 8% Hit then your pet won't get any dodges. And if there are no dodges there are no Wolverine Bites. Hence no extra DPS.
Owl's Focus only add DPS if your pet don't get enough focus from Go for the Throat. And at even 1 point your pet should be topped up for most of the time. Hence it's value is either nonexistant or extremely limited.

In reality both Roar of Recovery and Owl's Focus can add DPS in certain fights. Fights where you spend a lot of time moving around, and/or not attacking anything. Fights like Yogg for instance, the Roar can be a good help, and the lost pet DPS might not be too bad since there are times it won't attack anything anyway.

But the spreadsheet can't simulate that. And it is certainly not wrong when it says none of these talents add any DPS.
Yea that makes sense, if I clear all buffs the dps change is a lot more noticeable. Kind of sucks that Wolverine Bite is basically a waste.

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Old 09/07/09, 7:11 AM   #3506
Mournblade
Glass Joe
 
Orc Hunter
 
Bloodfeather (EU)
I am not sure, but i think i might have found a bug, please correct me if i'm wrong. I was going to help a fellow guildie out with his spec, and put him into the spreadsheet. I didn't get the expected dps stats however, but lot's of "######" everywhere.

I tracked it down to the gear tab where all stats but stamina had values. And i saw that it's because of his tradeskills. He had 121 in Mining. If i changed that to for example 450, everything works again. It can easily be reproduced by just
changing the tradeskill of any profile to the described.

EDIT: and oh, many many thanks for this fantastic tool!

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Old 09/07/09, 9:16 AM   #3507
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Mournblade View Post
I am not sure, but i think i might have found a bug, please correct me if i'm wrong. I was going to help a fellow guildie out with his spec, and put him into the spreadsheet. I didn't get the expected dps stats however, but lot's of "######" everywhere.

I tracked it down to the gear tab where all stats but stamina had values. And i saw that it's because of his tradeskills. He had 121 in Mining. If i changed that to for example 450, everything works again. It can easily be reproduced by just
changing the tradeskill of any profile to the described.

EDIT: and oh, many many thanks for this fantastic tool!
This should be fixed now. I've re-uploaded v92PTR. It was looking for exact matches for profession levels, but I've only set it at the levels where you actually learn the profession ability (i.e. 75, 150, 225, etc..). It should work now.

@Iwa Washi:
Re-uploaded it fixing your issue.

Last edited by Shandara : 09/07/09 at 12:15 PM.


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Old 09/07/09, 11:59 AM   #3508
Iwa Washi
Glass Joe
 
Night Elf Hunter
 
Lightninghoof
Version 92ptr: Can't get rid of "current item with regem" in the gear planner.

Put "no" in the custom column for "use 'current item with regem' ", but still no change. I would rather see that "green" regem row in the gear planner filled with another item instead. However, the spreadsheet doesn't want to listen to me!

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Old 09/08/09, 9:21 AM   #3509
groma
Glass Joe
 
Night Elf Hunter
 
Mug'thol (EU)
I've found a strange anomaly in version 92PTR:

I created a personal BiS List that has exactly 74 Haste Rating. I used the standard MM rotation (without Arcane Shot) and looked at the detail view of the Shot Rotation (Latency was unchanged at 150ms):

The second time the sheet uses Readiness it's used before Rapid Fire so one Rapid Fire is lost.

After meddling around a bit I found this is related to Haste Rating:
After hand adjusting the value to 77 or higher the sheet suddenly uses "Rapid Fire -> Readiness -> Rapid Fire" as expected every time thus calculating a huge DPS increase just by adding 3 Haste Rating.

The only differences in Shot Amounts are:
1 Rapid Fire more (as it's now used before and after the second readiness instead of just after) and 3 Steady Shots more.

I could not track down further the source of this shot rotation issue but it's something to keep in mind when comparing items.

edit: Fight length was set to default of 6 minutes.

Last edited by groma : 09/08/09 at 10:13 AM.

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Old 09/08/09, 11:25 AM   #3510
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
I've noticed the mysterious loss of 1 rapid fire when changing gear too on the live version of the sheet I'm using (91e? not at home right now to check). Hadn't associated it with changes in haste rating, but thinking back the new gear has 63 haste rating, while the old had 0 - sorry for the lack of detail, not having the spreadsheet handy, but the two gear sets are:

- 3 rapid fires: my current armory
- 4 rapid fires: my armory but with shoulders swapped to [Mantle of Fiery Vengeance] , weapon swapped to [Lotrafen, Spear of the Damned] and the algalon quest ring swapped to [Cindershard Ring]

Both use the default fight length IIRC.

Last edited by alienangel : 09/08/09 at 11:32 AM. Reason: adding gear lists

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Old 09/08/09, 11:29 AM   #3511
Gorektar
Glass Joe
 
Orc Hunter
 
Draenor
I'm noticing the same thing: With my current gear I get 3 rapid fires, but if i switch the Chimera Glyph to the Trueshot Aura glyph I gain 1 rapid fire

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Old 09/08/09, 11:39 AM   #3512
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
I haven't been able to reproduce this yet, except when I set the cooldown cutoff to 0-6 (instead of 30). That way the rapid fire cooldown falls outside the 'wait' range for readiness. This is with v92PTR.

What latency and 'CD-wait time' are you using?


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Old 09/08/09, 12:10 PM   #3513
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
I was using 80ms latency, and I imagine whatever the default cooldown cutoff is, since I've never changed it (as noted, I'm using a live version of the sheet, not a PTR one).

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Old 09/08/09, 1:20 PM   #3514
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
Does Elixir of Mighty Thoughts not add 45 ap when you use it?

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Old 09/08/09, 1:35 PM   #3515
Gorektar
Glass Joe
 
Orc Hunter
 
Draenor
I was using 150ms latency, and just the default 30 second wait time.

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Old 09/08/09, 3:56 PM   #3516
Sjanny
Glass Joe
 
Night Elf Hunter
 
Cenarion Circle
I tracked down that issue with missing rapid fire as I was puzzled by it myself, and if I'm correct it happens only when readiness was waited for, adding
' Wait for Rapid Fire if it's close too
If thisShot = "Readiness" And RFCD < (currentTime + CDCutoff + waitTime) Then
    result = False
End If
in the check if shots with CDs come off CD soon enough solved the problem for me.

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Old 09/08/09, 5:00 PM   #3517
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
All for the PTR version:

These should be Horde: Vest of Shifting Shddows (H), Vest of Shifting Shadows

This should be Heroic: Vest of Shifting Shadows (H)

Name change: Breastplate of Cruel Intent (H) instead of Cuirass

Thanks for an awesome resource!

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Old 09/09/09, 1:02 PM   #3518
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by Bluesfear View Post
Does Elixir of Mighty Thoughts not add 45 ap when you use it?
It does provide 45 AP base. In fact, depending on your buffs, it will provide even more AP. With BoK, CE (for MM), and TSA, it is worth 56.6 AP plus the additional mana. However, if you are looking for it to update the value on the gear tab, it will not since it is a talent associated change and not a gear change. If you look at Ranged Attack Power and RAP Fighting Mob calculations on the Calculations tab, you will see its impacts there.

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Old 09/09/09, 1:04 PM   #3519
Hirgux
Von Kaiser
 
Dwarf Hunter
 
Blackhand (EU)
I don't know whether you have seen this already; mmo champion now uses other urls for the talent calc:
Anub'arak kill by Stars, Talent Calculator Update

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Old 09/09/09, 6:46 PM   #3520
hotmetal
Von Kaiser
 
Orc Hunter
 
Draenor (EU)
If i select Horde only under the Gear planner, under Chest items, the following is listed:

--> Breastplate of Cruel Intent (H) 258 47.82 Colliseum-25 Heroic

Where i believe it should be:

--> Cuirass of Cruel Intent (H) 258 47.82 Colliseum-25 Heroic

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Old 09/10/09, 3:59 AM   #3521
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Small update of PTR sheet:
- Bestial Wrath/TBW now last 10 seconds
- Updated sample profiles to those from Midnight's 'Best DPS' v91f version
- The Beast Within gives +10% bonus damage (always on next to the effect during uptime)
Still working on updated MMO talent strings. This version should also fix the chestpieces being the wrong faction.


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Old 09/10/09, 6:16 AM   #3522
Holas
Glass Joe
 
Blood Elf Hunter
 
Quel'Thalas (EU)
I've ran some tests and noticed the value of arp+1 begins to fall after 1349 not sure if this is a bug or some kind of diminishing returns on higher levels of arp

ArP rating 1348 = ArP Rating+1 2.445
ArP rating 1349 = ArP Rating+1 2.447
ArP rating 1350 = ArP Rating+1 2.427
ArP rating 1351 = ArP Rating+1 2.379

This contiues untill you reach 1400 arp at which point the value is 0 since its the cap.

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Old 09/10/09, 7:22 AM   #3523
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
To get rather accurate values the spreadsheet adds a certain amount bigger than 1 (I assume 50 if I see your numbers) to calculate the delta with increasing stats. Since ArP has a hardcap the value starts diminishing when the start value + test amount reaches the cap.

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Old 09/10/09, 12:04 PM   #3524
Talut
Glass Joe
 
Dwarf Hunter
 
Dalaran
I am getting this exact error also:

I am using Excel 2003. If this is the root of the issue, please let me know. As far as I know, spreadsheets are relatively backwards compatible.

The error occurs when I try to mouse over the "Load Gear from Armory" button on the "Gear" tab. The MS Visual Basic debugger comes up and two error messages are displayed. They are the same and say: "Compile Error: Automation Error".

The debugger highlights the Private Sub Worksheet_Change(ByVal Target As Excel.Range) function when this occurs.
Is anyone else having this issue?

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Old 09/10/09, 12:43 PM   #3525
Izor Grund
Glass Joe
 
Dwarf Hunter
 
Earthen Ring (EU)
Hi,

Is it possible to know which formula you use to calculate the DPS? In the older release this formula was not hidden.

Concerning the head, it seems that there are wrong values for the dps.
e.g.: Valorous Scourgestalker Headpiece > Helm of the Grave > Conqueror's Scourgestalker Headpiece

For me, it should be Conqueror's Scourgestalker Headpiece > Valorous Scourgestalker Headpiece > Helm of the Grave.

I didn't really check for the other gear.

Regards

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