I believe "Expose of Weakness" 1/3 will proc like every 7 sec with two set of Windrunner set on a steady fight. Because Serpent Sting hits every 3 sec and 2 times at every 7 sec, the chance of crit hit is about 70% with good gear. and with other abilities you can hit every 2 sec (steady shot, explosive shot, aimed shot etc). 3 or 4 times at every 7 sec. (some of the shots have more chance to crit).
Totally, with 6 shots can happen at every 7 sec. 4 of them would crit probably according to the calculation. and there is 33% chance for "expose weakness" proc. As a result, there is like 1% chance to miss Exposive Weakness at every 7 sec. it is like not possible tbh.
what I mean is actually that there is so little chance not to proc Expose Weakness at every 7 sec with windrunner set. But at sheet windrunner set doesnt affect Expose Weakness at all. with ot without WindRunner 2 sets, Expose Weakness drops or increases dps with the same portion.
Well, Serpent Sting ticks 2 or 3 times in that period. And if we assume an autofrequency of 2.20 seconds then that is another 3 or 4 chances. Specials can vary a great deal due to Explosive Shot. But if we assume it is only up in the middle of period then that's 3 chances and other specials amount to around 3 more (if BA is one then it is only 2).
So at the very least it looks like we have 10 chances overall over 7 seconds, but that is a low count. If we assumed better setup of autos and two Explosive Shots then it could rise to 15 or so. The main problem I see is on mobility fights. It isn't very hard to get EW up now, but with 1/3 it could potentially take a bit of time after every runphase or whatever. So while a stand a shoot scenario would lead to very high uptime for 1/3 it could drop significantly if you have to move regularly. Of course critting Serpent ticks would help alleviate that to a degree.
I'm new with spreadsheets but as I was going over the rotation page I noticed that it has Rapid Fire listed w/ a CD of 97.5. Readiness is listed with a 180 (sec) CD so I was wondering if this is just some programing thing to simulate the 30sec up time w/ Rapid Fire --> Readiness --> Rapid Fire? On the same topic, is it able to take into account RF > Chimera > AiS > AS > Readiness > Chimera > AiS > AS or is that just another variable?
I got a question about the glyph of steady shot. (Did not know where to post this so I'll just do it here.)
Ok, so, I just heard that glyph of steady shot is bugged and does not do the increased 10% damage that it says it shall do.
Is this true?
Thanks (:
The glyph isn't bugged, it's just ineffectual for MM because MM hunters appear to be passively receiving the benefit of the glyph without actually having the glyph inscribed - probably from putting points into Marked for Death.
So if you're MM, you can use some other glyph instead of Steady Shot until the bug is fixed.
You misunderstand the old issue and this one. They aren't the same, even if they are related. The old bug was that Marked for Death removed the bonus from the glyph. Apparently the fix added the entire bonus onto the talent, which has lead to the glyph being passive if you have the talent (which any MM Hunter should of course).
Mirror is indeed better than Wrathstone. Sure, less Crit, but considerably more Average AP.
Banner also has considerably more AP. Not sure if it has enough more AP to compensate the trade of 108 crit to 84 ArP...
My guess is... did you Click CalcAtributes after equiping, setting your talents and rotation? Shandra's default profile is a MM hunter.
In no way is Mirror of Truth better than Wrathstone. It's not even better than Bandit's Insignia. In the gear planner on my sheet, Mirror is not even listed. My Bandit's Insignia is #10 and The Banner of Victory is #6 wiith a dps gain of 52. Banner is better than Greatness.
Of course it all depends on your spec and the other gear you have equipped. They all work together but I still say that there is no way the Mirror can be better than Wrathstone.
In no way is Mirror of Truth better than Wrathstone. It's not even better than Bandit's Insignia. In the gear planner on my sheet, Mirror is not even listed. My Bandit's Insignia is #10 and The Banner of Victory is #6 wiith a dps gain of 52. Banner is better than Greatness.
Of course it all depends on your spec and the other gear you have equipped. They all work together but I still say that there is no way the Mirror can be better than Wrathstone.
I don't know how you can say "it all depends on your spec and gear" and then turn around and say "that there is no way the Mirror can be better than Wrathstone." Mirror was better than Fury of the Five Flights and Bandit's for me through most of T7 content, better than wrathstone through most of T8 content, and is now showing as slightly worse than wrath stone for me in T9. It's still showing as a lot better than Bandit's Insignia.
It will vary by gear and spec, but it's still probably the best T7 quality trinket around for most people (other than grim toll obviously).
Don't forget that wrathstone has a use effect though. I dont know if there is a spreadsheet/sim that values "on use" effects with respect to coordinated stacking with class talents/haste pots/burn phases/heroism.
Speaking as a fury warrior, I can firrmly state for example that every on use effect is worth at least 1.2 times the nominal value (simply macroing deathwish in combination with the use effect does the trick).
Proc trinkets on the other hand are random and as such there are worst case scenarios where they are completely non profiting from such stacking effects.
This should be a significant aspect of every trinket comparison.
I don't know how you can say "it all depends on your spec and gear" and then turn around and say "that there is no way the Mirror can be better than Wrathstone." Mirror was better than Fury of the Five Flights and Bandit's for me through most of T7 content, better than wrathstone through most of T8 content, and is now showing as slightly worse than wrath stone for me in T9. It's still showing as a lot better than Bandit's Insignia.
It will vary by gear and spec, but it's still probably the best T7 quality trinket around for most people (other than grim toll obviously).
Well, maybe I should clarify that I am one of the few remaining regularly raiding BM Hunters. For my spec, Mirror has never been better than Wrath or even Bandit's. Yes things have changed somewhat with each new version of the sheet but it is still the case now. I'll take the slightly lower DPS (only about 3% with the same gear) to be able to more easily approach my max and also for the fun and security of having a pet that can tear things up and take the heat off me at least temporarily. I'll also take a use trinket over a proc one so I can be sure that it's benefits are applied when they are the most beneficial.
I also have worked out the 3 specs for 3.2.2 and they are nearly equal in DPS with the changes to ArP and TBW/BW. Less than 170 DPS of difference between the best (SV) and the last (BM). With my gear, that puts BM within 2.2% of SV. I also changed out gems and enchants for the 3 specs.
Tier 9 2-set bonus: Please note that Serpent Sting crits on the dummy give pet focus via Go For The Throat talent, not currently modelled in the sheet. This is a minor DPS gain for MM/SV but a potentially much larger one for BM.
Just some info about the tier-9 for your next build (some of this has been said):
Serpent Sting crits proc GFTT
Serpent Sting crits seem based off of ranged crit not spell crit (thank god)
Serpent Sting initial hit procs 4-piece
Serpent Sting dots do not proc 4-piece
Despite some rumors going around, the +600 ap does not apply to the hunter as well, although the buff icon appears on the hunter too (does that mean it can be dispelled?)
Looks like it's still a "meh" bonus. It's up almost right after the ICD every test, and seems to add 50 dps-ish to an unbuffed wolf pet against the boss-level dummy. I will point out, however, that 50% crit chance twice every 6 seconds is a god-send for movement fights and pet focus.
I have a question about Gems and Agility stacking. From what i have read from numerous websites a BM hunter should stack AP over Agility however your spreadsheet rates at almost twice the value of AP. Is this spreadsheet created mainly for SV or MM or is the difference in your valuations for BM intentional?
Also, there is no Kill Command option in your shot rotation?
Last edited by bossmansmith : 09/21/09 at 8:52 AM.
There's a Yes/No check for Kill Command in the Settings sheet, under the Pet Options category.
As for the AP gems, I'm pretty sure their value is accurate. The way I understand it, none of the calculations in the spreadsheet need to assign values to stats, and all the values are only derived after running the calculations.
Usually it's only in pre-raid gear and maybe first tier of an expansion where AP is really superior to agility for gemming. Even during the high dps periods of the BM spec, the gem of choice was Agi.
Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
I have a question about Gems and Agility stacking. From what i have read from numerous websites a BM hunter should stack AP over Agility however your spreadsheet rates at almost twice the value of AP. Is this spreadsheet created mainly for SV or MM or is the difference in your valuations for BM intentional?
Also, there is no Kill Command option in your shot rotation?
When you look at dps per budget you should get the right number. If you see the difference from "DPS" as opposed to "dps per budget", you can see that "dps per budget" is always double the amount of what you see under "DPS". Which means that per item budget you get 2 AP, and on the other hand per item budget of agi you only get 1 agi.
Thats the number you should be using when looking at which stat is better. So no, the spreadsheet isnt built around SV or MM. And Kill Command isnt in the shot rotation per se, it's just macroed to an ability and used whenever it is available.
This is wrong, AP has always been better for BM and still is. My sheet still shows it better than agi when I do Calc Attributes.
It's gear dependant. As with EVERYHING ELSE you need to refer to the spreadsheet.
YOUR gear might show AP better, but some people have shown that at higher gear levels, agi starts to take over again. Please stop postulating based only on your own gear/sheet.
It's gear dependant. As with EVERYHING ELSE you need to refer to the spreadsheet.
YOUR gear might show AP better, but some people have shown that at higher gear levels, agi starts to take over again. Please stop postulating based only on your own gear/sheet.
That has gotta be pretty high gear levels, as the latest "Best Possible DPS" (updated 9/1/09) still shows AP edging out Agility.
It's probably more accurate to say with BM specs, agility and ap, per item budget, become roughly equal, with ap a small bit higher, once you are mostly in ilvl 245+ gear.
Initially with T7 drops etc AP ruled because the critgains were limited (because of low crit). Then the crit rose as the stats in general rose. This meant that working on it would begin to reach high uptimes for Cobra Strikes. Now however, the critlevel is so high that there is diminishing returns for Cobra Strikes and all the other critdependant skills (not to forget that BM generally don't have more than 2 points in Mortal Shots), and so AP begin to return to the table. In any case, Agi and AP are seriously close.
And there are of course all the changes, not only to BM as a spec, to Hunters in general (Wild Hunt and Hit -> Expertise would improve the value of AP for BM) but to the spreadsheet in general. These combined can easily change the expected results to something different than 'last time'.
The only reliable answer is, go with what the sheet says, it is most likely to be very close to correct for your situation.
Great work Shandara. "Indispensable" is an understatement when it comes to your spreadsheet.
With the release of 3.2.2 this morning and a posting by my Raid Leader that we're going to head to Ony this evening, I am trying to Custom Gear tab some of the gear purported to drop from Onyxia (as per MMO-Champion).
Everything works great with the exception of Two Handers, since there is no line for them. Entering the stats into the "Main Hand" row just results in a really OP Main Hand after recalculating DPS. The "Main Hand" cell itself is protected, so I can't change it to "Two Handed Melee".
I searched the thread, but I didn't see this issue discussed - probably because Shandara is awesome about upgrading new gear quickly.
Might it be possible to add a Two Handed Melee row to the Custom Gear tab?