1. I've been meaning to ask...
Since the Careful Aim RAP bonus is based off of Int, I expected that Int would get some value in AEPs. I was looking at my sheet last night and saw this:
Attribute DPS
Agility + 1 0.435
AP + 1 0.256
Crit + 1 0.323
0 Hit + 1 0.685
Int + 1 0.707***
ArP Rating+1 0.380
Haste + 1 0.251
Stamina+1 0.000
I just got an upgrade last night (Gronn's gloves) so the values changed but Int hovers somewhere around Hit. Is it really supposed to be that high? I would have expected it to be around AP/RAP since Int = RAP with 3/3 Careful Aim. What else is contributing to the high AEP value for Int? I'm starting to wonder if I shouldn't re-gem some of my gear to take this into account.
2. One thing I've added to my copy of the sheet is a cell that creates a
Pawn scale. I don't know how many others use Pawn to evaluate gear but I find it invaluable. It basically just creates a string like the below referencing the different Attribute cells on the Overview tab.
Example: ( Pawn: v1: "Hunter": ArmorPenetration=0.38, RedSocket=3.481, CritRating=0.323, MetaSocket=5.221, Agility=0.435, HasteRating=0.251, BlueSocket=4.112, YellowSocket=4.481, Rap=0.256, HitRating=0.685, Ap=0.256 )
Thanks for all the work that you've put into this sheet. It's an awesome tool... I just wish I knew better how to use it. Need a Shandara's XLS for dummies or something...
