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Old 06/02/09, 5:42 PM   #2701
dssurge
Piston Honda
 
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Orc Hunter
 
Korgath
Originally Posted by Dralmoo View Post
re: 4pcT8 uptime


how are you measuring this? Across the whole raid? On stand and shoot bossfights like Ignis or Thorim, I have an uptime on Precision Shots of between 15-20%.
I'm using boss parses from a large sample of fights, some of which have different mechanics and aren't just stand still encounters. Although the spreadsheet seems intended to be a Patchwerk test, it does influence how people gear themselves for all encounters, not just Patchwerk.

On our last Vezax, I have ~30-35% steady shot time (calculated/estimated by total steady shot cast time * cast speed / fight duration) by simply SSing in Viper between Shadow Crashes and keeping a normal rotation in the cloud and have ~10% uptime across over 20 log parses, all of which are over 4 minutes in duration.

For Ignis, of the 3 parses I can find (the guy who logs for us is late on Tuesdays now and then), all of which are sub 4-minutes, the average uptime is ~15%, but Ignis is almost an exception to the rule, and still below the 18% value the spreadsheet assumes. Aside from XT, it's the only real standstill fight in the instance (assuming you don't have trash control duty.)

Iron Council is the only other fight I can find with consistently good uptime on Precision Shots, hovering around 10% uptime, taken from logs with longer than 4:30 in duration.


Basically, what I'm getting at is the spreadsheet is working as a Target Dummy tester, so, what's the point of it? I get idiots logging on my server to put in their 2 cents about how my spec isn't the best on the spreadsheet or Hunters who apply who basically come here, rip a spec, and have no idea how or why it's the top DPS. Giving it a more realistic value, or even the option of adjusting it to be a more realistic rate, would be a better approach.

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Old 06/02/09, 5:45 PM   #2702
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by dssurge View Post
Basically, what I'm getting at is the spreadsheet is working as a Target Dummy tester, so, what's the point of it? I get idiots logging on my server to put in their 2 cents about how my spec isn't the best on the spreadsheet or Hunters who apply who basically come here, rip a spec, and have no idea how or why it's the top DPS. Giving it a more realistic value, or even the option of adjusting it to be a more realistic rate, would be a better approach.
Except it wouldn't. Making adjustments for fights would also need differentation for each separate fight. How do you quantify movement during fights? Or getting a damage buff in one fight but not another?

That said, the proc-rate should even out to an 18% uptime on a patchwerk-type fight, which is what the sheet models and probably the only thing it can model (Even Simulationcraft does this).


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Old 06/02/09, 8:25 PM   #2703
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Shandara View Post
That said, the proc-rate should even out to an 18% uptime on a patchwerk-type fight, which is what the sheet models and probably the only thing it can model (Even Simulationcraft does this).
If enough data was collected on it though, I don't see anything wrong with having the option of modifying the uptime of it. The problem is that if this can not be done and we all know that the uptime of the proc is quite a bit less than what the spreadsheet tells us, it devalues the set bonus quite a bit. Then all of a sudden the spreadsheet is not going to help us make the right choices, it's just going to deceive us into making the wrong ones.

Yes, there are limitation to what the spreadsheet can model but just because a lot of works like a Patchwerk type fight doesn't mean all of it has to. At least it'd be beneficial to know the actual benefit of the set bonus, should we go for it or gear around it? An important question that, in my opinion, the spreadsheet must not fail to answer.

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Old 06/02/09, 8:26 PM   #2704
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Shandara View Post
Increase the amount of shots. I see variances that big with low fight lengths. When it hits 20,000-40,000 seconds the variance is usuall within 5-10 dps.
I think the fight length was set to 300 seconds, which is a fair enough length for most hardmodes. Would it not be possible to make it work more precisely at these shorter fight lengths?

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Old 06/02/09, 10:13 PM   #2705
Lerastes
Piston Honda
 
Tauren Hunter
 
Cenarion Circle
Originally Posted by dssurge View Post
I'm using boss parses from a large sample of fights, some of which have different mechanics and aren't just stand still encounters. Although the spreadsheet seems intended to be a Patchwerk test, it does influence how people gear themselves for all encounters, not just Patchwerk.

On our last Vezax, I have ~30-35% steady shot time (calculated/estimated by total steady shot cast time * cast speed / fight duration) by simply SSing in Viper between Shadow Crashes and keeping a normal rotation in the cloud and have ~10% uptime across over 20 log parses, all of which are over 4 minutes in duration.

For Ignis, of the 3 parses I can find (the guy who logs for us is late on Tuesdays now and then), all of which are sub 4-minutes, the average uptime is ~15%, but Ignis is almost an exception to the rule, and still below the 18% value the spreadsheet assumes. Aside from XT, it's the only real standstill fight in the instance (assuming you don't have trash control duty.)

Iron Council is the only other fight I can find with consistently good uptime on Precision Shots, hovering around 10% uptime, taken from logs with longer than 4:30 in duration.


Basically, what I'm getting at is the spreadsheet is working as a Target Dummy tester, so, what's the point of it? I get idiots logging on my server to put in their 2 cents about how my spec isn't the best on the spreadsheet or Hunters who apply who basically come here, rip a spec, and have no idea how or why it's the top DPS. Giving it a more realistic value, or even the option of adjusting it to be a more realistic rate, would be a better approach.
Not only is 3 WWSes incredibly small for collecting data down to fractions of a percent, Ignis is NOT a standstill fight. You're still being knocked up every few seconds, how many Steady Shots are you losing from that? That might account for the missing 3%. Until you have many many thousands of instances of data, simply saying "the proc rate is not as advertised, look at this WWS" means absolutely nothing. No, it's probably not going to be 18% all the time, just because any fight with any movement or downtime whatsoever will adversely affect that number.

Varying fights are simply not possible to model. The only fight that can be simulated is one that makes you stand still the entire time OR one where any downtime is /exactly the same every time across all raid groups and all players/. The only type that exists in the game like that is the former. It's simply not possible to say "your DPS will be like this on Patchwerk but it'll be like this on Grobbulus". Take the spreadsheet for what it's worth; a good indication of the worth of talents and gear. Don't trust it if you don't want to but it's the only method we can use to see DPS differences for things like gear and talent specs and saying you won't follow it just because of its nature is asinine.

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Old 06/03/09, 1:35 AM   #2706
dvorjak
Von Kaiser
 
Orc Hunter
 
Spinebreaker
Would it be possible to convert the spreadsheet into a program such as Rawr for people unable to access Excel? I understand that this would be a huge undertaking, perhaps a collaboration?

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Old 06/03/09, 2:03 AM   #2707
Nebelwerfer
Bald Bull
 
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Human Paladin
 
Frostmourne
Originally Posted by Lerastes View Post
Not only is 3 WWSes incredibly small for collecting data down to fractions of a percent, Ignis is NOT a standstill fight. You're still being knocked up every few seconds, how many Steady Shots are you losing from that?
Following the first cast, it's on a perfectly predictable cooldown, so it's possible to not lose a single cast as a result of it simply by ensuring you'll be firing an instant or two when the cast occurs.

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Old 06/03/09, 2:38 AM   #2708
Lerastes
Piston Honda
 
Tauren Hunter
 
Cenarion Circle
Originally Posted by Nebelwerfer View Post
Following the first cast, it's on a perfectly predictable cooldown, so it's possible to not lose a single cast as a result of it simply by ensuring you'll be firing an instant or two when the cast occurs.
Yes, but how many of your instant shots would you be losing by keeping your rotation in line with Ignis' cooldown just to gain a few more Steadies?

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Old 06/03/09, 3:21 AM   #2709
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Whitemane View Post
I think the fight length was set to 300 seconds, which is a fair enough length for most hardmodes. Would it not be possible to make it work more precisely at these shorter fight lengths?
If I disabled ISS and IAotHawk (small bug there that removing talent points from IAotH doesn't stop the rotation test from using it, fixing that as well) then the rotation remains constant and the DPS as well even with short fight lengths.

That should be as one'd expect. The variance is purely because of the simulated proc rates on ISS and IAotHawk.

EDIT:
After some deliberation I've decided to add an option to de-randomize the procs of ISS, IAoTH and Lock&Load on the rotation test. Instead it will just do a proc every XX times (depending on the proc rate, etc..) which should lead to a completely stable dps value.

Last edited by Shandara : 06/03/09 at 4:41 AM.


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Old 06/03/09, 3:32 AM   #2710
Nebelwerfer
Bald Bull
 
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Human Paladin
 
Frostmourne
Originally Posted by Lerastes View Post
Yes, but how many of your instant shots would you be losing by keeping your rotation in line with Ignis' cooldown just to gain a few more Steadies?
Not many at all, and certainly not as much net dps lost as not being able to cast a thing through one or two GCDs.

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Old 06/03/09, 5:19 AM   #2711
hotmetal
Von Kaiser
 
Orc Hunter
 
Draenor (EU)
On version 89b, under the Bufs tab: Greater Blessing of Kings has a 4/4 improvement modifier.
Wasn't this improvement removed? Standard is 10% increase of stats IIRC.

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Old 06/03/09, 5:27 AM   #2712
hotmetal
Von Kaiser
 
Orc Hunter
 
Draenor (EU)
Delete please.

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Old 06/03/09, 5:29 AM   #2713
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by hotmetal View Post
Patch: 3.1.3

Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.):
* Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.

This affects hunters + pets as well as the spread sheet (i don't recall anyone mentioning this)
Isn't the haste part purely for the warrior?


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Old 06/03/09, 5:30 AM   #2714
Lerastes
Piston Honda
 
Tauren Hunter
 
Cenarion Circle
Originally Posted by hotmetal View Post
Patch: 3.1.3

Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.):
* Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.

This affects hunters + pets as well as the spread sheet (i don't recall anyone mentioning this)
What are you talking about? The haste buff is on the warrior only, the debuff applied increases bleed damage. That change doesn't affect us in any way.

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Old 06/03/09, 7:25 AM   #2715
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Shandara View Post
After some deliberation I've decided to add an option to de-randomize the procs of ISS, IAoTH and Lock&Load on the rotation test. Instead it will just do a proc every XX times (depending on the proc rate, etc..) which should lead to a completely stable dps value.
Where did you add this? Is it in the current version? I can't seem to find it.

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