Originally Posted by alienangel
Could this not lead to some unrealistic coincidence issues? Like ISS always being applied to an arcane shot, or ISS always being applied to a chimera shot?
edit: or even LnL always proccing while Black Arrow is/isn't on the target
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It will only count proc possibilities when it is actually possible of course. But yes, with that option enabled the rotation will be exactly the same every time (provided all other variables stay the same between tests). Of course if you change the rotation the proc locations will shift.
Best example is Black Arrow. The sheet will have L&L proc after (with 6% proc chance per tick) 16,67 ticks, regardless of whether the Black Arrow applications are consecutive (i.e. up for 15 secs out of every 30 secs) or with longer periods between applications.
The problem with the sheet is multi-fold.
a) The frequency-based calculations are deterministic, but do not account for shot cooldowns clashing and thus delaying shots. It is however best suited for determining stat values for the Gear Planner. It is probably the least accurate in predicting our dps though.
b) The simulation with random procs has the benefit of matching an actual fight and the rotation better, but is non-deterministic. The output will fluctuate based on the amount of procs and when they occur. So it is least suited to calculate the value of individual stats for the Gear Planner.
c) The new option added will give us a third possibility: simulated shot rotation with fixed procs like described above. It has the benefit that it accounts for shots colliding on cooldowns and produces the same output for equal input every time. Which makes it possible to use it for the Gear Planner values.
Each method has its drawbacks and I'm not sure which should be the 'standard'. However method a) is getting outdated since it produces values of DPS that are far higher than would be actually possible (since with complex MM and SV rotations involving many shots there will be a great many collisions in the rotation).