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Old 06/04/09, 12:59 PM   #2731
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Bikiniwax View Post
I never changed the SV default shot rotation.

1. I entered in my name and server info.
2. I renamed the profiles and talent spec on the Overview tab.
3. I loaded my gear via Armoury
4. I loaded my 15/56 spec via Armoury
5. I did touch anything on the Rotation tab (latency still set to 200) and went to the Shot Rotation tab and ran that. It worked fine.
6. I went to the Overview tab and clicked the Calculate button
7. I went to the gear planner tab and clicked the Ranged Weapon button and then the Gear Sort button
8. I went back to the Rotation tab and changed the latency to 250 ms (which is about where I raid at)
9. Then I went to the Shot Rotation tab and ran that and I keep getting the error. The last shot is ALWAYS Steady Shot at 7 sec, then the error pop-up is displayed.

After that, changing the latency back to 200 will not fix the problem. I have to exit the spreadsheet and re-open it to get it to work again at 200 ms.

This was happening for both SV 5/56 and MM 7/57/7 specs, always showing Steady Shot at 7 sec then getting the error.
Cheers. I was able to reproduce it now and fix it. Had to do with specific amounts of haste triggering some logic which was bugged (but rarely reached).


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Old 06/04/09, 1:34 PM   #2732
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Question, likely a dumb one, about the Rotation test test: do other people actually see it producing different DPS from the DPS calculation displayed by the frequency model?

I have to be missing some setting somewhere, but every time I run the rotation test, I get exactly the same DPS from it as is see on the Gear page, down to the decimal values. Changing shot priorities like swapping arcane/aimed as MM makes no difference. Each run I see things like ISS procs and LnL procs occuring at different times, but the resulting DPS works out the same somehow. Am I supposed to be looking somewhere other than near the top of the tab for the DPS produced from that run of the test?

I do have macros enabled.

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Old 06/04/09, 1:43 PM   #2733
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Shandara View Post
After some deliberation I've decided to add an option to de-randomize the procs of ISS, IAoTH and Lock&Load on the rotation test. Instead it will just do a proc every XX times (depending on the proc rate, etc..) which should lead to a completely stable dps value.
Could this not lead to some unrealistic coincidence issues? Like ISS always being applied to an arcane shot, or ISS always being applied to a chimera shot?

edit: or even LnL always proccing while Black Arrow is/isn't on the target

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Old 06/04/09, 3:57 PM   #2734
Esoth
Bald Bull
 
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Pandaren Hunter
 
Whisperwind
Originally Posted by alienangel View Post
Question, likely a dumb one, about the Rotation test test: do other people actually see it producing different DPS from the DPS calculation displayed by the frequency model?

I have to be missing some setting somewhere, but every time I run the rotation test, I get exactly the same DPS from it as is see on the Gear page, down to the decimal values.
That number doesn't appear to be the sum of your special shots divided by time (plus auto and pet DPS); it looks like it will always show the same number here as elsewhere. Instead what you have to do is go into Settings row 13 and set this to yes. This will change the frequencies used in the table in Shot Rotation!E29:N40 to be based on what you see in the Rotation Test, and this will in turn change your total DPS.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 06/04/09, 4:53 PM   #2735
Azlannagh
Glass Joe
 
Troll Hunter
 
Scarshield Legion (EU)
EDIT: I failed to see the obvious.
Delete please.

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Old 06/04/09, 5:06 PM   #2736
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Originally Posted by alienangel View Post
Question, likely a dumb one, about the Rotation test test: do other people actually see it producing different DPS from the DPS calculation displayed by the frequency model?
Esoth has pointed out why you're not seeing a difference but yes, with the test enabled, I always see a difference. The rotation test approach is always less DPS.

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Old 06/04/09, 5:58 PM   #2737
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by alienangel View Post
Could this not lead to some unrealistic coincidence issues? Like ISS always being applied to an arcane shot, or ISS always being applied to a chimera shot?

edit: or even LnL always proccing while Black Arrow is/isn't on the target
It will only count proc possibilities when it is actually possible of course. But yes, with that option enabled the rotation will be exactly the same every time (provided all other variables stay the same between tests). Of course if you change the rotation the proc locations will shift.

Best example is Black Arrow. The sheet will have L&L proc after (with 6% proc chance per tick) 16,67 ticks, regardless of whether the Black Arrow applications are consecutive (i.e. up for 15 secs out of every 30 secs) or with longer periods between applications.

The problem with the sheet is multi-fold.

a) The frequency-based calculations are deterministic, but do not account for shot cooldowns clashing and thus delaying shots. It is however best suited for determining stat values for the Gear Planner. It is probably the least accurate in predicting our dps though.
b) The simulation with random procs has the benefit of matching an actual fight and the rotation better, but is non-deterministic. The output will fluctuate based on the amount of procs and when they occur. So it is least suited to calculate the value of individual stats for the Gear Planner.
c) The new option added will give us a third possibility: simulated shot rotation with fixed procs like described above. It has the benefit that it accounts for shots colliding on cooldowns and produces the same output for equal input every time. Which makes it possible to use it for the Gear Planner values.

Each method has its drawbacks and I'm not sure which should be the 'standard'. However method a) is getting outdated since it produces values of DPS that are far higher than would be actually possible (since with complex MM and SV rotations involving many shots there will be a great many collisions in the rotation).


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Old 06/04/09, 6:05 PM   #2738
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
If I'm reading your use of the word "option" correctly, would the new deterministic mode of the shot rotation tab be toggled on and off via a setting somewhere? That sounds quite nice, since you could use that for quick checks and let the gearplanner/calcattributes work off it, but once you've settled on something you want to investigate carefully, you could turn the option off, use the existing fields on the tap to run the shot rotation test 50 times, and take the average of them as input to calcattributes.

This is of course getting to the point where we should really be using simcraft, but since you've already worked at putting in the shotrotations tab and options for iterating the test, might as well keep the option of having them be random as well.

edit: and thanks Esoth, that's probably exactly what I'm missing, will try it when I get home

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Old 06/05/09, 5:52 AM   #2739
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Update:
- Troll base health adjusted
- Fixed Silencing Shot on rotation tab not doing damage
- Greater Blessing of Kings now has only 1 rank and no modifiers
- Calculate Attributes now also works with the rotation test tab.
- Added Hand Adjust line to target debuffs
- Rotation test now uses the Settings tab value for boss fight length and % at which Kill Shot will be used.
- Disabling IAotH as a talent now also disables it in the Rotation Test
- There is now an option on the Settings tab which disables randomisation of proc chances in the rotation test. Instead they will go off at fixed intervals, making the rotation test static in it's results. This includes Improved Steady Shot, Lock And Load and Improved Aspect of the Hawk procs.


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Old 06/05/09, 6:53 AM   #2740
Slona
Glass Joe
 
Dwarf Hunter
 
Dragonblight (EU)
Originally Posted by Shandara View Post
The value of +hit isn't 0 when you are hit-capped. The hit you have on gear at that moment is still worth dps (which you would lose if you lost hit). The sheet needs to know what hit is worth to determine upgrades/downgrades even when you are hit-capped.

Naturally any hit on items that takes you above the hit-capped is discounted.
thanks for the clarification! /bow

BUT this "any hit on items that takes you above the hit-capped is discounted" logic does not really transfer over to PAWN - right? So I can manually zero the HitRating when I copy&paste the Pawn string?

After all I am capped now and don't want Pawn to value +hit anymore. Or do I miss something?

Strange thing is, I saw this spreadsheet (sometimes and in an earlier version) calculate the pawn string with HR=0 a few times. But I can't repro anymore :-(

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Old 06/05/09, 9:32 AM   #2741
Joheltro
Glass Joe
 
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Night Elf Hunter
 
Silvermoon (EU)
Originally Posted by Slona View Post
t
After all I am capped now and don't want Pawn to value +hit anymore. Or do I miss something?
Well the item you are replacing might tick you under the hitcap, so its nice to have it there anyway. The way I make it is that I import the pawn numbers, then copies that pawn setting to a second setting where i have hit=0. That way I get up 2 dps numbers on items to see dps value while capped, and not.

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Old 06/05/09, 12:56 PM   #2742
Conditioned
Glass Joe
 
Orc Hunter
 
Ahn'Qiraj (EU)
Looks like the shotrotation of 'Best sv dps' is fubared. It takes Multishot and then Aimed Shot, they share the cd. I wouldnt have mentioned it but the dps changes when I remove ms.

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Old 06/05/09, 1:24 PM   #2743
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Conditioned View Post
Looks like the shotrotation of 'Best sv dps' is fubared. It takes Multishot and then Aimed Shot, they share the cd. I wouldnt have mentioned it but the dps changes when I remove ms.
Hmm, I forgot to remove multi-shot from that after testing it. It doesn't add dps for frequency based calculations but the rotation test isn't accounting for the shared cooldown. Thanks, I'll fix it.


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Old 06/05/09, 1:51 PM   #2744
Drakbak
Von Kaiser
 
Troll Hunter
 
Kargath
Couple things I noticed while putting together an ArP build.

1) Hearty Rhino (+40 ArP, +40 Stam Food) appears to not be implemented properly. When i select it, it shows 280 ArP in the column (which is obviously incorrect), yet it has zero effect on my DPS calc.

2) Elixir of Armor Piercing (+45 ArP Battle Elixir) seems to be missing from the list of battle elixirs.

I've account for these buffs through the manual adjustments, but would be nice to see them corrected on the worksheet. As always, thanks for all the hard work you put into this project!

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Old 06/05/09, 1:58 PM   #2745
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Drakbak View Post
Couple things I noticed while putting together an ArP build.

1) Hearty Rhino (+40 ArP, +40 Stam Food) appears to not be implemented properly. When i select it, it shows 280 ArP in the column (which is obviously incorrect), yet it has zero effect on my DPS calc.

2) Elixir of Armor Piercing (+45 ArP Battle Elixir) seems to be missing from the list of battle elixirs.

I've account for these buffs through the manual adjustments, but would be nice to see them corrected on the worksheet. As always, thanks for all the hard work you put into this project!
Hearty Rhino appears to use the pre-rating value, strange I forgot to adjust it. Thanks for the report.


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