Originally Posted by Flexal
I've noticed a huge drop in Kill Shot damage in the latest sheet and I've tracked it down to a formula for Kill Shot base damage changing. I'm not sure exactly when this happened but I do know it was sometime between 89b and 89e.
Normalized Auto Shot (KilLShotBase) 89b:
=(EffectiveRAP*0.2 + AmmoDamage + RangedWeaponDamage)*2
My Displayed Result: 5158
Normalized Auto Shot (KilLShotBase) 89e:
=RangedWeaponDamage*2
My Displayed Result: 1023
Was this an intended change? I didn't see it anywhere in your revision notes.
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This is a bug. I was cleaning up formulas (removing spurious recalculations and such) and changed this the wrong way. It will be fixed soon (have some other fixes lined up for today). It should read =AutoShotBaseDamage*2
EDIT:
Re-Uploaded V89e fixing the Kill Shot issue.
EDIT#2:
This also included some code in the shot rotation that tries to decide whether to use/wait for a shot actually gains you dps.