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Old 06/08/09, 11:13 AM   #2791
Drakbak
Von Kaiser
 
Troll Hunter
 
Kargath
Originally Posted by prime311 View Post
Adding Silencing Shot to my rotation still does not change my DPS or affect my mana usage. I'd also like to concur with a previous poster that it would be really nice if glyphs saved with our talent specs.
Did you "Test Rotation" after inputting the new shot priority? In my experience, we need to hit that button after most changes, but mostly in regards to new rotations and added haste effects/reduced CDs

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Old 06/08/09, 12:52 PM   #2792
prime311
Von Kaiser
 
lol
Draenei Mage
 
Non-US/EU Server
Originally Posted by Drakbak View Post
Did you "Test Rotation" after inputting the new shot priority? In my experience, we need to hit that button after most changes, but mostly in regards to new rotations and added haste effects/reduced CDs

Yes I did The shot also shows up in the rotation test tab as being used.

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Old 06/08/09, 1:31 PM   #2793
Drakbak
Von Kaiser
 
Troll Hunter
 
Kargath
Originally Posted by prime311 View Post
Yes I did The shot also shows up in the rotation test tab as being used.
Something I noticed is that if you put "None" in the middle of your rotation, it will botch up the rotation test. I used to be able to do this i prior versions if i wanted to remove a shot (like silencing shot) from the rotation to test the change in dps.

Is it possible that Silencing SHot is being preceded by a "None"?

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Old 06/08/09, 2:00 PM   #2794
prime311
Von Kaiser
 
lol
Draenei Mage
 
Non-US/EU Server
Originally Posted by Drakbak View Post
Something I noticed is that if you put "None" in the middle of your rotation, it will botch up the rotation test. I used to be able to do this i prior versions if i wanted to remove a shot (like silencing shot) from the rotation to test the change in dps.

Is it possible that Silencing SHot is being preceded by a "None"?

Ok I tracked it down. Even though it lists silencing shot in the rotation(in the rotation test tab), it's frequency is at 0(in the shot rotation tab) if its at a lower priority then steady shot. Makes sense because nothing after SS can be cast since it is always available, but the bug is that it still shows up in the rotation test tab. I noticed the same thing if rapid fire and readiness are listed after SS.

Last edited by prime311 : 06/08/09 at 2:06 PM.

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Old 06/08/09, 3:55 PM   #2795
prime311
Von Kaiser
 
lol
Draenei Mage
 
Non-US/EU Server
<post removed> Found answer through search.

Last edited by prime311 : 06/08/09 at 4:48 PM.

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Old 06/08/09, 7:37 PM   #2796
arodwrand
Glass Joe
 
Night Elf Hunter
 
Thunderhorn
Originally Posted by Shandara View Post
Are you trying to change the locked 'default' values or the yellow, empty 'custom value' fields right next to them?

(This question pops up quite a lot, how can I make it clearer?)

Fixed the problem. It was an IBCAK error on my end.

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Old 06/09/09, 10:02 AM   #2797
bagmol
Glass Joe
 
Night Elf Hunter
 
Neptulon (EU)
Do anyone actually reach their theoretical dps taken from the spreadsheet in a real raid situation?

The spreadsheet tells me I should be doing around 7000 dps as survival but in a real raid situation for example in VOA Im not reaching higher then 5300 dps.

However unbuffed the spreadsheet tells me I should be doing around 3600 dps and when Im dpsing the bossdummy Im doing 3300 unbuffed so this value seems more correct.

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Old 06/09/09, 10:24 AM   #2798
inyu
Glass Joe
 
Night Elf Hunter
 
Tyrande (EU)
Probably because in the dummie it only depends on how you manage your player, while in raid situation maybe someone isn't debuffing the boss properly, and other situational factors.

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Old 06/09/09, 10:47 AM   #2799
Drakbak
Von Kaiser
 
Troll Hunter
 
Kargath
Originally Posted by bagmol View Post
Do anyone actually reach their theoretical dps taken from the spreadsheet in a real raid situation?

The spreadsheet tells me I should be doing around 7000 dps as survival but in a real raid situation for example in VOA Im not reaching higher then 5300 dps.

However unbuffed the spreadsheet tells me I should be doing around 3600 dps and when Im dpsing the bossdummy Im doing 3300 unbuffed so this value seems more correct.
The spreadsheet models "Ideal" situations in a perfect world with perfect execution. It's highly unlikely that any human would be capable of achieving these conditions naturally, so it's expected to be below the theoretical amount. Also, as good as the spreadsheet is, it's far from being perfect which will also result in different results.

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Old 06/09/09, 12:42 PM   #2800
Apathy
Glass Joe
 
Night Elf Hunter
 
Doomhammer
There have been a few times where I wanted to compare using a mana pot/taking more mana talents and using a speed pot instead. I tried to figure it out manually but completely failed. I would appreciate it if you could add speed potions or if someone could give me an insight of how to do it manually. No biggie if it is too much of a pain, just always on the back of my mind. I appreciate all your work on the spreadsheet, thank you.

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Old 06/09/09, 3:22 PM   #2801
Crane
Glass Joe
 
Human Rogue
 
Frostmourne (EU)
10% AP Bonus

It seems that the 10% AP bonus from Trueshot Aura or Unl. Rage / Abo. Might no longer works.
It still says 10% in the respective buff rows, however the value in the multiplicative total row remains 0%.
Disabling the Buff also has no influence on my dps.

In the pet buffs, it correctly says 10% in the multiplicative buffs row, disabling the buff however does not influence pet dps either.

Sorry if this has been reported before and i missed it.

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Old 06/09/09, 3:56 PM   #2802
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Crane View Post
It seems that the 10% AP bonus from Trueshot Aura or Unl. Rage / Abo. Might no longer works.
It still says 10% in the respective buff rows, however the value in the multiplicative total row remains 0%.
Disabling the Buff also has no influence on my dps.

In the pet buffs, it correctly says 10% in the multiplicative buffs row, disabling the buff however does not influence pet dps either.

Sorry if this has been reported before and i missed it.
If you are MM spec (which I suspect you are testing in the sheet) then the values of both TSA and Abomination's Might/Unleashed Rage are not used on the buff tab. Instead the 10% AP bonus is done separately on the calculations tab.


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Old 06/09/09, 4:48 PM   #2803
baklava
Von Kaiser
 
Night Elf Hunter
 
Dunemaul (EU)
Bug: "Improved Aspect of the Hawk" doesnt change the dps, is it normal?

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Old 06/09/09, 4:53 PM   #2804
Drakbak
Von Kaiser
 
Troll Hunter
 
Kargath
Originally Posted by baklava View Post
Bug: "Improved Aspect of the Hawk" doesnt change the dps, is it normal?
It worked for me, did you hit "Test Rotation" afterwards?

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Old 06/09/09, 11:55 PM   #2805
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
http://static.mmo-champion.com/mmoc/...ndlessgaze.jpg

New relevant hardmode loot, more hit for us - awesome! It seems slightly weird, at only 70 Agi and 112 Attack Power. Compare that to the 82 Agi and 196 Attack Power of the tier headpiece. Usually there seems to be some balance between those two stats, an item with high AP will have low Agi and vice versa. This one seems to have both subpar Agi and AP compared to an item of lower ilvl. Somehow the item seems underbudget, anyone with knowledge of ilvl calculations that can investigate?

I've tried to fit it into the current spreadsheet, dropping gear so the 4T8 bonus does not play in and making sure I can use the hit. It only comes out as a 20 DPS upgrade compared to the T8 headpiece. Remember that it is using the full hit on the headpiece. Hit is a powerful stat and any item that has the full use of +2% hit should rank significantly higher. There's gotta be something wrong with this item. Comparing it to Circlet of True Sight, an item with almost identical stat distribution, makes it even more impossible to believe that this item is properly itemized.

Originally Posted by Ingmar View Post
Well, not sure if this is the right place to discuss stat distribution on items here, but still:

Circlet of True Sight compared to Boundless Gaze (Boundless Gaze as base):
1056 Armor (-44)
+70 Agility (0)
+95 Stamina (-5)
+54 Intellect (-14)
Meta Socket, Blue Socket (+8 crit, -8 agi socketbonus)
Improves hit rating by 60 (-6)
Improves critical strike rating by 42 (-27)
Increases attack power by 156. (+44)

Now, considdering the equation part of Item level mechanics (Item Level Mechanics) you get a total of:
2/3 * 5 + 14 + (-8+8 = 0) + 6 + 27 - 44*1/2 = 50 1/3 - 22 = 28 1/3 more stat points for a 13 ilevel upgrade, which seems pretty decent. The fact that hunters would prefer another stat distribution is irrelevant to item level.

(edit: if compared to the 213 T7 helm, the circlet has: -14 + 16*2/3 + 7 (-8+8=0) + 7 + 5 + 22*1/2 = 26 2/3 stat points more, so the amount of stat points increased seems just fine for boundless gaze)
The Circlet of True Sight is ilvl 219 and Boundless Gaze is 239, a 20 ilvl difference and not 13. Also comparing Boundless Gaze statpoint wise, which given that we just have the stat modifiers correct is not a precise but still decent comparison tool. Boundless Gaze comes out with 3.666~ statpoints more than the T8.25 helmet. Circlet of True Sight comes out at 24.666~ statpoints less than the T8.25 helmet. 24.666~ statpoints for 7 item levels and 3.666~ statpoints for 13 item levels, something is wrong. At least I hope this is so, because right now the helmet is utterly useless.

Last edited by Whitemane : 06/10/09 at 9:19 AM. Reason: Reply to Ingmar

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