Originally Posted by VRoscioli
This is actually similar to what I was thinking. I was thinking to actually make it a drop down that would allow us to replace excess hit with any stat that we get a calculated DPS value on the overview page. That way, it can be used for say ArP for the new high-DPS MM ArP spec and for future specs we haven't conceived yet.
But I agree, this is probably the most accurate way to handle this. Since all of these DPS values are pre-calculated, I don't imagine it would be an incredibly difficult change to implement.
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I've bumped into the hit rating in the Gear Planner issue a few times too. Now that it has a bit more attention, I gave it some thought.
Wouldn't the following solution be simple to implement, convenient to use and sufficient for most situations? Offer three possible ways to handle +hit on items:
- disregard all +hit - values all +hit on items in the Gear Planner as 0 (equal to Assume 100% hit: yes)
- use +hit until capped - values +hit on items taking into account current total +hit on gear/talents/etc and the hit cap (equal to Assume 100% hit: no)
- use all +hit - values all +hit on items fully (new option)
(Feel free to rename options.

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