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Old 07/01/09, 1:01 AM   #2956
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by VRoscioli View Post
This would have some very interesting consequences, most notably causing the last couple of points of hit rating to not be worth as much as they are now.
Ran a longer test and my results were .8% miss (and .3% dodge) on about 3400 attacks with 7.93% hit, so I guess that was a false alarm, looks like the hit is still getting rounded down.

I don't have a draenei handy for the heroic presence testing unfortunately.

Last edited by Rivkah : 07/01/09 at 3:00 AM.

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Old 07/01/09, 10:12 AM   #2957
 VRoscioli
Bald Bull
 
VRoscioli's Avatar
 
Troll Hunter
 
Ghostlands
Originally Posted by TrevvyTrev View Post
I'm not sure it's that rare. If you have hit rating that comes in sizeable chunks, then this situation will occur. For example, I'm hit capped without using any talents, gems or enchants. I have a huge chunk of hit (+83) coming from the trinket slot. I also have 40 here, 39 there, etc. As a result I have 10 slots with no hit on them. Neck, shoulders, back, Main hand, Ranged, one trinket, both rings, legs and gloves.

Upgrading any of these slots with hit results in wasted hit, with nothing to do about it except change out entire slots, which goes beyond the spreadsheet's prediction capabilities. It wouldn't make any sense for the spreadsheet to assume I could do something with the extra hit.
I agree that this is the case in situations you've mentioned. However, I don't see this happening except at high gear levels. At lower gear levels, many hunters find themselves gemming, enchanting, or talenting to get +hit. As such, it seems reasonable to give at least an option that would allow them to more highly value extra +hit on gear.

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Old 07/01/09, 3:53 PM   #2958
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Can anyone think of a reason why my identical gear, spec rotation, etc. in v90 would take a 64 DPS hit from the last v89?

The Shot Rotation DPS of each shot is slightly different - most importantly, ES seems to be 95 DPS lower, Multi-Shot is 25 DPS lower, and Steady Shot is about 50 DPS higher. 50-(95+25) = -70. Other shots are up slightly, as is Pet DPS, yielding -64.

I don't see anything in the notes that would cause these changes off the bat. I'm SV, with no ArP trinket. I see that crit from Skinning and AP from the LW Bracer lining are up slightly. These are the only changes to the Gear tab, and they should yield a slight increase in DPS.

All talents, glyphs, rotation order, etc. etc. are the same.

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Old 07/01/09, 4:01 PM   #2959
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
The only thing I can think of is the Replenishment change increasing Viper uptime.


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Old 07/01/09, 4:02 PM   #2960
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Ok - but I have Viper to OOM set to "Always On" - meaning that replenishment shouldn't play a role, right?

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Old 07/01/09, 4:07 PM   #2961
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Seoman View Post
Ok - but I have Viper to OOM set to "Always On" - meaning that replenishment shouldn't play a role, right?
Indeed. I'll have to dig a bit further then.

EDIT: The viper penalties are applied after the frequencies are calculated (either through normal calculations or the rotation test), so it can't be that.

Last edited by Shandara : 07/01/09 at 4:27 PM.


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Old 07/01/09, 4:12 PM   #2962
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Is it possible that the Shot Rotation is taking the viper penalty even if Always On is selected?

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Old 07/02/09, 9:23 AM   #2963
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
Just another minor item change for the next version:
- Nitro Boosts: Passive bonus is now 24 critical strike rating.
(Source)

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

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Old 07/02/09, 11:49 AM   #2964
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Originally Posted by Shandara View Post
Indeed. I'll have to dig a bit further then.

EDIT: The viper penalties are applied after the frequencies are calculated (either through normal calculations or the rotation test), so it can't be that.

In looking into this more, I see that the Calculations tab has all my shots (except SrS, due to the additive/multiplicative change) with higher damage, due to the uptick in AP from the LW Bracer lining and the Skinning +crit change, but that the source of the DPS nerf I observed above is actually due to the ratio/frequency of shots in the rotation.

V90 seems to give me 2.5% more Steadys, while taking away 1.5% fewer Explosives and 1% fewer Multis.

It also appears that, on the Rotation Test tab, Steady Shots are taking exactly 0.2 more time in v90 than they did in v89g. I guess that is pushing a percentage of the other shots out of the rotation?

But why the extra 0.2 sec? And if it is latency (which I thought was already implemented in v89g) why only Steady Shot?

Last edited by Seoman : 07/02/09 at 12:04 PM.

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Old 07/02/09, 11:57 AM   #2965
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Perhaps there's new code in there for LnL cooldown which would reduce explosives and steady would logically fill that gap? Doesn't make sense why it would reduce multi tho.

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Old 07/02/09, 7:04 PM   #2966
R00k!3
Von Kaiser
 
Night Elf Hunter
 
Gilneas (EU)
Hey,

I have a big problem in figuring out why my pet does not nearly as much damage as calculated by the spreadsheet.
My hunter also does not reach the calculated ammount of damage, but I guess this is based on ping and my
antiquated PC which delivers about 8FPS in raid situations.

Anyhow, spreadsheet says that my Wolf should do about 1017dps (No Faerie Fire/Mangle/Leader of the Pack and no Rampage, because we have no feral and our fury is not attendant that often).
In reality it is between 600 and 800 dps in the most cases. I have turned of any nondamage abillities and therefore I have no idea where the problem is.

I am not sure if it is a problem of the spreadsheet or if it is my fault, however this is our log of today. Perhaps you can help in figuring out where the problem is.

World of Logs - Real Time Raid Analysis

ps: I hope I did not do too much mistakes, my english is not that good.

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Old 07/02/09, 8:28 PM   #2967
aadic
Glass Joe
 
Orc Hunter
 
The Forgotten Coast
Just Downloaded the newest sheet and "Fur Lining - Attack Power" (+114)is not recognized.

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Old 07/02/09, 9:20 PM   #2968
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
Shandara has modified most Profession enchants to match the values in 3.2. The current (3.1) values won't be recognized when loading from armory.

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Old 07/02/09, 9:37 PM   #2969
Hititicus
Glass Joe
 
Hititicus's Avatar
 
Dwarf Hunter
 
Caelestrasz
Originally Posted by aadic View Post
Just Downloaded the newest sheet and "Fur Lining - Attack Power" (+114)is not recognized.
I also had this error

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Old 07/02/09, 9:51 PM   #2970
sisonpyhod
Glass Joe
 
Micca
Night Elf Hunter
 
Non-US/EU Server
Thanks for your DPS Sheet!

to Shandara

Thanks for your DPS Sheet!

I am playing in Kokr Server.

Can you include Armory in Kokr server?

The World of Warcraft Armory

Last edited by sisonpyhod : 07/02/09 at 9:59 PM.

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