I'm not sure it's that rare. If you have hit rating that comes in sizeable chunks, then this situation will occur. For example, I'm hit capped without using any talents, gems or enchants. I have a huge chunk of hit (+83) coming from the trinket slot. I also have 40 here, 39 there, etc. As a result I have 10 slots with no hit on them. Neck, shoulders, back, Main hand, Ranged, one trinket, both rings, legs and gloves.
Upgrading any of these slots with hit results in wasted hit, with nothing to do about it except change out entire slots, which goes beyond the spreadsheet's prediction capabilities. It wouldn't make any sense for the spreadsheet to assume I could do something with the extra hit.
I agree that this is the case in situations you've mentioned. However, I don't see this happening except at high gear levels. At lower gear levels, many hunters find themselves gemming, enchanting, or talenting to get +hit. As such, it seems reasonable to give at least an option that would allow them to more highly value extra +hit on gear.
Can anyone think of a reason why my identical gear, spec rotation, etc. in v90 would take a 64 DPS hit from the last v89?
The Shot Rotation DPS of each shot is slightly different - most importantly, ES seems to be 95 DPS lower, Multi-Shot is 25 DPS lower, and Steady Shot is about 50 DPS higher. 50-(95+25) = -70. Other shots are up slightly, as is Pet DPS, yielding -64.
I don't see anything in the notes that would cause these changes off the bat. I'm SV, with no ArP trinket. I see that crit from Skinning and AP from the LW Bracer lining are up slightly. These are the only changes to the Gear tab, and they should yield a slight increase in DPS.
All talents, glyphs, rotation order, etc. etc. are the same.
EDIT: The viper penalties are applied after the frequencies are calculated (either through normal calculations or the rotation test), so it can't be that.
In looking into this more, I see that the Calculations tab has all my shots (except SrS, due to the additive/multiplicative change) with higher damage, due to the uptick in AP from the LW Bracer lining and the Skinning +crit change, but that the source of the DPS nerf I observed above is actually due to the ratio/frequency of shots in the rotation.
V90 seems to give me 2.5% more Steadys, while taking away 1.5% fewer Explosives and 1% fewer Multis.
It also appears that, on the Rotation Test tab, Steady Shots are taking exactly 0.2 more time in v90 than they did in v89g. I guess that is pushing a percentage of the other shots out of the rotation?
But why the extra 0.2 sec? And if it is latency (which I thought was already implemented in v89g) why only Steady Shot?
I have a big problem in figuring out why my pet does not nearly as much damage as calculated by the spreadsheet.
My hunter also does not reach the calculated ammount of damage, but I guess this is based on ping and my
antiquated PC which delivers about 8FPS in raid situations.
Anyhow, spreadsheet says that my Wolf should do about 1017dps (No Faerie Fire/Mangle/Leader of the Pack and no Rampage, because we have no feral and our fury is not attendant that often).
In reality it is between 600 and 800 dps in the most cases. I have turned of any nondamage abillities and therefore I have no idea where the problem is.
I am not sure if it is a problem of the spreadsheet or if it is my fault, however this is our log of today. Perhaps you can help in figuring out where the problem is.