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Old 10/10/08, 12:03 PM   #286
Namarus
Don Flamenco
 
Orc Hunter
 
Demon Soul
I've been trying to get lock and load modeled in the shot rotations, along with setting serpent sting to go off everytime it is used up.

Is there something that I am missing?

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Old 10/10/08, 12:16 PM   #287
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
@Miya:
It's just the label that still says NYI I think, it is actually using the +hit.

@Rokh:
Blood Fury is automatically calculated already, so adding it to the shot rotation takes up a GCD and lowers DPS. I haven't changed it yet like I did Rapid Fire/Bestial Wrath.

@Namarus:
I'm not sure what you mean there. Lock & Load is already calculated automatically and there's no way I can model specific shots going off in response to procs. This spreadsheet averages such things and only a simulation could model specific shot rotations who adapt to procs.

I think you mean you want to reapply Serpent Sting every time Lock & Load has proc'ed and you have used up the charges? I.e. before Serpent Sting would fall off normally.


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Old 10/10/08, 12:30 PM   #288
Miya Mirage
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
Originally Posted by Shandara View Post
@Miya:
It's just the label that still says NYI I think, it is actually using the +hit.
Yeah got a bit confused and having fever i just ignored the -4% adjustment for bosses and didn't think any further. Sorry about that.

One other thing, is there an option anywhere to tell the spreadsheet, that there's a Serpent Sting from another Hunter so it applies the Bonus Damage from the Steady Shot Glyph without having to put the Sting into our rotation? I couldn't find anything like that.

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Old 10/10/08, 12:43 PM   #289
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Miya Mirage View Post
One other thing, is there an option anywhere to tell the spreadsheet, that there's a Serpent Sting from another Hunter so it applies the Bonus Damage from the Steady Shot Glyph without having to put the Sting into our rotation? I couldn't find anything like that.
There isn't yet. I remember this, but never got around to testing it myself. It's confirmed that's the way it's supposed to work then?

I'll take it along for the next version.


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Old 10/10/08, 12:52 PM   #290
Miya Mirage
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
Actually I haven't tested it yet. Everytime I think of it and log on, somehow the beta server just doesn't work, so I never got around to it yet. I'll go on and test it out for you as soon as the servers allow me to log on and I'll let you know.


In that line, can anyone give me a headsup on a ranged weapon with a fixed or extremely small damage range that's still available on beta? My crossbow has been changed to have a pretty large weapon range and thus doesn't cut it for testing such things anymore.

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Old 10/10/08, 12:59 PM   #291
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Miya Mirage View Post
Actually I haven't tested it yet. Everytime I think of it and log on, somehow the beta server just doesn't work, so I never got around to it yet. I'll go on and test it out for you as soon as the servers allow me to log on and I'll let you know.


In that line, can anyone give me a headsup on a ranged weapon with a fixed or extremely small damage range that's still available on beta? My crossbow has been changed to have a pretty large weapon range and thus doesn't cut it for testing such things anymore.
Did they change the Fine Light Crossbow then? Still my staple for testing and available from vendors near you!


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Old 10/10/08, 2:23 PM   #292
Miya Mirage
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
No they didn't. I had some other crossbow which I ditched since the damage range changed. I bought one of them Fine Light Crossbows in Undercity, got someone to make me the glyph and found another hunter to test it with, and here we go:

Steady Shot with no Serpent Sting:


Steady Shot with Serpent Sting active from another Hunter who was in my group:


Steady Shot with my own Serpent Sting active:



I was untalented to not have any talentprocs and I removed all items I wore that had any procs to not scew the results. I also have only the Glyph of Steady Shot and no other glyphs.

So no need to put that option in I asked for

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Old 10/10/08, 2:54 PM   #293
huntcaudata
Piston Honda
 
Orc Death Knight
 
Kilrogg
I'm seeing something strange, and I cannot figure it out. My non-auto shot dps increases with haste, even when I am already GCD capped. I've checked everything I can think of, from talents to equipment with procs, that might increase steady-shot dps because of auto-shot hitting more, but I can't find anything. Is the haste calculation doing anything funky to come up with results?

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Old 10/10/08, 3:01 PM   #294
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by huntcaudata View Post
I'm seeing something strange, and I cannot figure it out. My non-auto shot dps increases with haste, even when I am already GCD capped. I've checked everything I can think of, from talents to equipment with procs, that might increase steady-shot dps because of auto-shot hitting more, but I can't find anything. Is the haste calculation doing anything funky to come up with results?
More auto shots is more crits/hits is more procs from various things that proc off hits or crits. It should have a fairly minimal effect on Steady DPS though.

Steady Shot is only really affected by procs through your AP. Depending on what gear you have that procs +AP you should notice a tiny increase in uptime through more auto-shots and hence slightly more AP. The same goes for Expose Weakness if you're SV.


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Old 10/10/08, 3:06 PM   #295
huntcaudata
Piston Honda
 
Orc Death Knight
 
Kilrogg
Originally Posted by Shandara View Post
More auto shots is more crits/hits is more procs from various things that proc off hits or crits. It should have a fairly minimal effect on Steady DPS though.

Steady Shot is only really affected by procs through your AP. Depending on what gear you have that procs +AP you should notice a tiny increase in uptime through more auto-shots and hence slightly more AP.
This is exactly what I thought and I took pains to avoid it. No GfTT, no Wild Quiver or EW, and finally just no talents at all. No equipment with any proc on it (I originally had the SSO neck, but even without it, I still see a dps increase from haste).

Aha, I just figured it out. It's because of the new automatic calculation of AotH utilization. So, hey, that code works.

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Old 10/10/08, 9:11 PM   #296
Miya Mirage
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
Something odd I noticed in the Viper-Calculation:



How exactly do I interpret the "Viper Time needed to last fight: -0,26"

Edit: Viper setting is "Viper - Regen"

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Old 10/10/08, 10:54 PM   #297
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Miya Mirage View Post
Something odd I noticed in the Viper-Calculation:



How exactly do I interpret the "Viper Time needed to last fight: -0,26"

Edit: Viper setting is "Viper - Regen"
Sounds like you have set te fight to be done in Viper, so it will naturally compute how much time you need to run OOM and then go Viper... and I guess you see the point since you are already in Viper. You can never run out.

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Old 10/11/08, 3:06 AM   #298
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
It is a case I haven't made an exception for yet. With a 6 minute fight it takes 366 secs (or 6min 6s) for him to run OOM, naturally he doesn't need to spend time in Viper at all then. Hence the figure is slightly negative. This would apply for the Viper - OOM, i.e. be OOM at the end of the fight setting.

But since his setting his Viper - regen (i.e. indeterminate fight length and regen to full every time) the Viper uptime is still calculated.

So it's just a visual bug, I'll correct it for the next version.


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Old 10/11/08, 6:05 AM   #299
TheIceMan
Glass Joe
 
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Dwarf Hunter
 
Frostwolf (EU)
Why is there no lvl 73 boss avaible @ target options ?
Is it not intendent to use the spreadsheep @ lvl 70 with 3.0.2 patch?


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Old 10/11/08, 6:10 AM   #300
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by TheIceMan View Post
Why is there no lvl 73 boss avaible @ target options ?
Is it not intendent to use the spreadsheep @ lvl 70 with 3.0.2 patch?
Use a custom target and set the level to 73 and armor to what you want. But no, the sheet is primarily targetted at level 80 raiding.

But it should be working for level 70 as well.


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