Originally Posted by Alex234
In older versions of the spreadsheet was an option "asssume 100% hit", where i can find it now ?
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You can get a similar result by going massively over the hit cap, for example by temporarily enabling 3/3
Focused Aim in the
Talents tab, or adding a large amount of hit in the
Hand Adjust row of the
Gear tab. You'll have to
Recalculate DPS after doing this, and ignore the
Current Item with Regem lines (since the planner will try to remove any +hit gems or +hit socket bonuses) or disable regemming temporarily.
Originally Posted by VRoscioli
This function has been obviated by the advent of the regemmer, which can automagically determine how much of the hit on an item is actually useful.
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The gear planner does not work very well for items with a large amount of hit, which is why this feature is still quite useful in my opinion.
For example: with
[Hoperender] equipped,
[Lotrafen, Spear of the Damned] is not shown as an upgrade when one is just above the hit cap, because the lost hit points can't be compensated by simply regemming. By adding 2 points in FA it suddenly becomes a 94 dps upgrade, which is closer to reality (the actual improvement is likely less than that, since the +hit has to come from somewhere, be it other gear with more +hit, different enchants or by swapping talents to more FA).