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Old 08/28/09, 3:14 PM   #3451
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Thorinson View Post
When loading gear from the armory [Steel Bladebreaker] gives an error.
Thanks. It has the wrong itemID (the one for the horde version) in the sheet.


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Old 08/29/09, 5:45 PM   #3452
baklava
Von Kaiser
 
Night Elf Hunter
 
Dunemaul (EU)
Bug: Glyph of Aimed Shot somehow drops the dps.
Bug: Glyph of Chimera Shot drops the dps.

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Old 08/29/09, 6:43 PM   #3453
akbinhil
Glass Joe
 
Troll Hunter
 
Anub'arak
Originally Posted by baklava View Post
Bug: Glyph of Aimed Shot somehow drops the dps.
Bug: Glyph of Chimera Shot drops the dps.
Both of these can be caused by the fact that your IMP Steady Shot will proc on something other than Chimera, leading to lower overall dps, despite the fact that they can be shot more often. Check your rotation test to see if it is causing issues due to that.

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Old 08/29/09, 9:45 PM   #3454
ExEvolution
Glass Joe
 
Tauren Druid
 
Dark Iron
I've been looking through a lot of these threads but I'm getting conflicting information.

Whats the best Survival Hunter shot priority in 3.2?

I've seen some people suggest this: KS > BA > SerpS > ES > AS > StS
And then I've seen people say this: KS > ES > BA > AS> SerpS > StS

Which one brings more dps? They both sound good, since BA and SerpS increase damage you deal by 9% to that target it would seem those should be up first, but then theres just the fact that ES does a lot of raw damage and its best to keep it on cooldown. So, which brings more dps?

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Old 08/30/09, 7:12 AM   #3455
baklava
Von Kaiser
 
Night Elf Hunter
 
Dunemaul (EU)
Originally Posted by akbinhil View Post
Both of these can be caused by the fact that your IMP Steady Shot will proc on something other than Chimera, leading to lower overall dps, despite the fact that they can be shot more often. Check your rotation test to see if it is causing issues due to that.
What do u mean by that? What is the relation between Improved Steady Shot and Chimera + Aimed Shot Glyphs? I will be glad if u give an example how decreasing CD of Chimera + Aimed Shot Glyphs effects the dps in other way cuz of Improved Steady Shot?

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Old 08/30/09, 8:56 AM   #3456
Alduin
Banned
 
Undead Warrior
 
Gorgonnash (EU)
Originally Posted by baklava View Post
What do u mean by that? What is the relation between Improved Steady Shot and Chimera + Aimed Shot Glyphs? I will be glad if u give an example how decreasing CD of Chimera + Aimed Shot Glyphs effects the dps in other way cuz of Improved Steady Shot?
1) already mentioned: Imp.Steady proccs used for Aimed instead of Chim. (your rotation changes form chim-aimed-4steady and so on to something like chim-ai-3SS-chim-ss-aim-2ss-chim-2ss-aim-ss-chim-3ss-ai .{[chimera moves up 1 position pro rotation])
2) higher viper uptime cause of the higher manacosts (I checked it for the standard fight length, with Chim.Shot glyph you will come out at around 7% viper uptime).
3) you have to give up either serpent glyph (no way), hawk (which is buffing itself by ~10% extra uptime) or steady glyph. and if you want to switch you still have the kill shot glyph.
4) at a 6min fight (360sec) you will increase your chim shot rate just from 36 to 40 (if you have a 9sec rotation) or 45 shots (using chim shot whenever ready) but losing 1steady per rotation, leading to a lower impSS uptime and lower dmg.

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Old 08/30/09, 10:40 AM   #3457
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
Is the increased LnL procs reflected from the spreadsheet? It says 6.5% from the settings and when I attempt to change it, it results in a drop in dps.

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Old 08/30/09, 12:57 PM   #3458
Azaurosa
Glass Joe
 
Night Elf Hunter
 
Uther
OK so I am having an interesting issue going on with the gear planner tab. It happens with several pieces of gear, but I'll use the neck as an example.

I am currently wearing the Broach of the Wailing Light. It says that Favor of the Dragon Queen is 12.68 Delta (dps) higher. If in the Gear tab I switch to the Favor of the Dragon Queen, and hit Recalculate DPS on the Gear Planner tab, it says now that the Broach of the Wailing Light is 17.68 Delta. Is this a bug or what? It does the same thing with belts, gloves, and backs. Changing one piece of gear will sometimes change what's better in 3 other pieces of gear. I want to optimize what's best for me, but the numbers keep changing.

Any help would be great.

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Old 08/30/09, 1:17 PM   #3459
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
Originally Posted by Azaurosa View Post
OK so I am having an interesting issue going on with the gear planner tab. It happens with several pieces of gear, but I'll use the neck as an example.

I am currently wearing the Broach of the Wailing Light. It says that Favor of the Dragon Queen is 12.68 Delta (dps) higher. If in the Gear tab I switch to the Favor of the Dragon Queen, and hit Recalculate DPS on the Gear Planner tab, it says now that the Broach of the Wailing Light is 17.68 Delta. Is this a bug or what? It does the same thing with belts, gloves, and backs. Changing one piece of gear will sometimes change what's better in 3 other pieces of gear. I want to optimize what's best for me, but the numbers keep changing.

Any help would be great.
Gear Planner results are what you'd get after regemming.

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Old 08/30/09, 1:27 PM   #3460
Azaurosa
Glass Joe
 
Night Elf Hunter
 
Uther
Originally Posted by Argg0 View Post
Gear Planner results are what you'd get after regemming.
I'm sorry. but that doesn't help.. The green "regemming" bar is the same for all of the pieces of gear. I'm talking about the individual item values.

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Old 08/30/09, 5:30 PM   #3461
DreamScaper
Von Kaiser
 
Orc Hunter
 
Eldre'Thalas
Would it be easy to include custom gear when exporting/importing or is that too much information? I use 2 t5 for different sets and constantly have to re-input it. No biggie, takes 2 minutes, but I'm wondering if this was ever a consideration.

Also would bringing over the hand adjusted values also be hard? That obviously takes alot less time but there are just some items in the spreadsheet that have wrong values. Titan-forged bracers has 42 haste instead of 42 resil. I don't think there are sta trinkets either in the spreadsheet because raiding hunters and pvp hunters just wouldn't use that gear.

If this involves any work then no problem. As I said it is very simple to just do within 5 minutes of a new spreadsheet.

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Old 08/30/09, 5:36 PM   #3462
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
A nice feature would be to have a section in the settings (or somewhere) to simulate specific boss mechanics - Hodir's storm cloud or Vezax's magic buff for instance. The latter of those examples you can already do but although storm cloud should just be a crit bonus change, there is no easy way to do this with a locked spreadsheet. Ulduar is almost a thing of the past already but I don't think it's out of the question to assume we will get more unique boss mechanics that we will want to simulate.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 08/30/09, 5:59 PM   #3463
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Originally Posted by Esoth View Post
A nice feature would be to have a section in the settings (or somewhere) to simulate specific boss mechanics - Hodir's storm cloud or Vezax's magic buff for instance. The latter of those examples you can already do but although storm cloud should just be a crit bonus change, there is no easy way to do this with a locked spreadsheet. Ulduar is almost a thing of the past already but I don't think it's out of the question to assume we will get more unique boss mechanics that we will want to simulate.
% haste effects (not haste rating based ones) that apply to both you and your pet would nice to be able to analyze too - as far as I know there's no way to specify a % haste on your pet without unlocking the sheet.

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Old 08/31/09, 12:20 PM   #3464
Zeuxis
Von Kaiser
 
Dwarf Hunter
 
Malygos
Yet another IAH question.

I've found that in my BM spec (6 minute fight, bloodlust = yes, 5/5 Serp Swiftness, 5/5 IAotH, no Glyph of Hawk), that moving from 142 haste rating to 143 haste rating is worth 36 autoshot dps. At that haste point, IAotH uptime moves from 33.3 percent to 46.6 percent. It's driving me absolutely nuts, since as I equip t9, I'm losing haste and gaining other offensive stats. Incuring a 36 dps penalty for moving across this "haste boundary" is really clobbering my evaluation of gear upgrades.

After going over the rotation test, I can see that this haste boundary changes my IAotH procs from 11 to 14 in the 6 minute run, which explains the difference... but for the life of me, I cannot understand how a single point of haste is giving me *three* more/fewer procs. It's doesn't seem to be a "whole shot" question, since the delta in uptime run length and shots per uptime are both fractional, and the difference betweent the fractions is minute. I'm quite confused at this apparent "haste break point". Can anyone reproduce/explain this?

Edit: this is in sheet version 91f. If trying to reproduce this error, make sure you run the rotation test on both sides of the break point, as just switching gear/changing haste values in the gear tab will not cause IAoTH to re-calc, even with rotation test set to "yes."

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Old 08/31/09, 1:30 PM   #3465
Drako
Glass Joe
 
Tauren Hunter
 
Nathrezim (EU)
Could it be, that the talent "Combat Expertise" doesn't have any effect on the base stats?
My In-game character tab says: "183+1510" agi and "88+427" int
The Sheet says: "176+1510" agi and "85+427" int

176 * 1.04 = 183.04
85 * 1.04 = 88.4

So the difference is exactly 4%.

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